LispReader reader(lisp_cdr(root_obj));
- reader.read_bool("fullscreen", &use_fullscreen);
- reader.read_bool("sound", &use_sound);
- reader.read_bool("music", &use_music);
- reader.read_bool("show_fps", &show_fps);
+ reader.read_bool("fullscreen", use_fullscreen);
+ reader.read_bool("sound", use_sound);
+ reader.read_bool("music", use_music);
+ reader.read_bool("show_fps", show_fps);
std::string video;
- reader.read_string ("video", &video);
+ reader.read_string ("video", video);
if (video == "opengl")
use_gl = true;
else
use_gl = false;
- reader.read_int ("joystick", &joystick_num);
+ reader.read_int ("joystick", joystick_num);
if (!(joystick_num >= 0))
use_joystick = false;
else
use_joystick = true;
- reader.read_int ("joystick-x", &joystick_keymap.x_axis);
- reader.read_int ("joystick-y", &joystick_keymap.y_axis);
- reader.read_int ("joystick-a", &joystick_keymap.a_button);
- reader.read_int ("joystick-b", &joystick_keymap.b_button);
- reader.read_int ("joystick-start", &joystick_keymap.start_button);
- reader.read_int ("joystick-deadzone", &joystick_keymap.dead_zone);
+ reader.read_int ("joystick-x", joystick_keymap.x_axis);
+ reader.read_int ("joystick-y", joystick_keymap.y_axis);
+ reader.read_int ("joystick-a", joystick_keymap.a_button);
+ reader.read_int ("joystick-b", joystick_keymap.b_button);
+ reader.read_int ("joystick-start", joystick_keymap.start_button);
+ reader.read_int ("joystick-deadzone", joystick_keymap.dead_zone);
- reader.read_int ("keyboard-jump", &keymap.jump);
- reader.read_int ("keyboard-duck", &keymap.duck);
- reader.read_int ("keyboard-left", &keymap.left);
- reader.read_int ("keyboard-right", &keymap.right);
- reader.read_int ("keyboard-fire", &keymap.fire);
+ reader.read_int ("keyboard-jump", keymap.jump);
+ reader.read_int ("keyboard-activate", keymap.activate);
+ reader.read_int ("keyboard-duck", keymap.duck);
+ reader.read_int ("keyboard-left", keymap.left);
+ reader.read_int ("keyboard-right", keymap.right);
+ reader.read_int ("keyboard-fire", keymap.fire);
lisp_free(root_obj);
}
void saveconfig (void)
{
/* write settings to config file */
-
FILE * config = opendata(config_filename, "w");
if(config)