#include "setup.h"
#include "globals.h"
#include "lispreader.h"
+#include "player.h"
#ifdef WIN32
const char * config_filename = "/st_config.dat";
reader.read_int ("joystick-b", &joystick_keymap.b_button);
reader.read_int ("joystick-start", &joystick_keymap.start_button);
reader.read_int ("joystick-deadzone", &joystick_keymap.dead_zone);
+
+ reader.read_int ("keyboard-jump", &keymap.jump);
+ reader.read_int ("keyboard-duck", &keymap.duck);
+ reader.read_int ("keyboard-left", &keymap.left);
+ reader.read_int ("keyboard-right", &keymap.right);
+ reader.read_int ("keyboard-fire", &keymap.fire);
+
+ lisp_free(root_obj);
}
void saveconfig (void)
fprintf(config, "\t(joystick-start %d)\n", joystick_keymap.start_button);
fprintf(config, "\t(joystick-deadzone %d)\n", joystick_keymap.dead_zone);
+ fprintf(config, "\t(keyboard-jump %d)\n", keymap.jump);
+ fprintf(config, "\t(keyboard-duck %d)\n", keymap.duck);
+ fprintf(config, "\t(keyboard-left %d)\n", keymap.left);
+ fprintf(config, "\t(keyboard-right %d)\n", keymap.right);
+ fprintf(config, "\t(keyboard-fire %d)\n", keymap.fire);
+
fprintf(config, ")\n");
}
}