*/
enum HitResponse
{
- // note: keep the elements in this order
-
/// don't move the object
ABORT_MOVE = 0,
/// move object out of collision and check for collisions again
/// if this happens to often then the move will just be aborted
CONTINUE,
/// do the move ignoring the collision
- FORCE_MOVE
+ FORCE_MOVE,
+ /// passes movement to collided object
+ PASS_MOVEMENT
};
/**