#ifndef SUPERTUX_COLLISION_HIT_H
#define SUPERTUX_COLLISION_HIT_H
-#include <float.h>
-#include <math.h>
+#include <cfloat>
+#include <cmath>
#include "math/vector.hpp"
/**
/// don't move the object
ABORT_MOVE = 0,
/// move object out of collision and check for collisions again
- /// if this happens to often then the move will just be aborted
+ /// if this happens to often then the move will just be aborted
CONTINUE,
/// do the move ignoring the collision
FORCE_MOVE,
};
#endif
-