a few fixes that I had lying around here, select walk animation in worldmap when...
[supertux.git] / src / collision_hit.hpp
index 42c0aa6..2044603 100644 (file)
@@ -27,8 +27,6 @@
  */
 enum HitResponse
 {
-  // note: keep the elements in this order
-
   /// don't move the object
   ABORT_MOVE = 0,
   /// move object out of collision and check for collisions again