using namespace SuperTux;
+class CollisionGridIterator;
+
/**
* A rectangular grid to keep track of all moving game objects. It allows fast
* queries for all objects in a rectangular area.
void check_collisions();
private:
+ friend class CollisionGridIterator;
+
struct ObjectWrapper
{
MovingObject* object;
float height;
float cell_width;
float cell_height;
+ int iterator_timestamp;
};
extern CollisionGrid* bla;