using namespace SuperTux;
+class CollisionGridIterator;
+
/**
* A rectangular grid to keep track of all moving game objects. It allows fast
* queries for all objects in a rectangular area.
void add_object(MovingObject* object);
void remove_object(MovingObject* object);
- void move_object(MovingObject* object);
void check_collisions();
private:
+ friend class CollisionGridIterator;
+
struct ObjectWrapper
{
MovingObject* object;
ObjectWrapper* object_wrapper;
};
- void remove_object_from_gridcell(int gridcell, MovingObject* object);
+ void remove_object_from_gridcell(int gridcell, ObjectWrapper* wrapper);
void collide_object(ObjectWrapper* wrapper);
void collide_object_object(ObjectWrapper* wrapper, ObjectWrapper* wrapper2);
+ void move_object(ObjectWrapper* wrapper);
typedef std::vector<GridEntry*> GridEntries;
GridEntries grid;
float height;
float cell_width;
float cell_height;
+ int iterator_timestamp;
};
extern CollisionGrid* bla;