CollisionGrid::check_collisions()
{
std::vector<ObjectWrapper*> moved_objects;
-
+
+#if 0
CollisionGridIterator iter(*this, Sector::current()->get_active_region());
while(ObjectWrapper* wrapper = iter.next_wrapper()) {
MovingObject* object = wrapper->object;
moved_objects.push_back(wrapper);
}
}
+#endif
for(std::vector<ObjectWrapper*>::iterator i = moved_objects.begin();
i != moved_objects.end(); ++i) {