COLLISION_SQUISH
};
-bool rectcollision(base_type* one, base_type* two);
-bool rectcollision_offset(base_type* one, base_type* two, float off_x, float off_y);
+bool rectcollision(const base_type& one, const base_type& two);
+bool rectcollision_offset(const base_type& one, const base_type& two, float off_x, float off_y);
void collision_swept_object_map(base_type* old, base_type* current);
-bool collision_object_map(base_type* object);
+bool collision_object_map(const base_type& object);
/** Return a pointer to the tile at the given x/y coordinates */
Tile* gettile(float x, float y);
bool isice(float x, float y);
bool isfullbox(float x, float y);
+typedef void* (*tiletestfunction)(Tile* tile);
+/** invokes the function for each tile the baserectangle collides with. The
+ * function aborts and returns true as soon as the tiletestfunction returns
+ * != 0 then this value is returned. returns 0 if all tests failed.
+ */
+void* collision_func(const base_type& base, tiletestfunction* function);
+
+Tile* collision_goal(const base_type& base);
+
#endif /*SUPERTUX_COLLISION_H*/