CO_PLAYER
};
-int rectcollision(itop_type* one, itop_type* two);
-int rectcollision_offset(itop_type* one, itop_type* two, float off_x, float off_y);
+int rectcollision(base_type* one, base_type* two);
+int rectcollision_offset(base_type* one, base_type* two, float off_x, float off_y);
/* Checks for all possible collisions.
And calls the collision_handlers, which the collision_objects provide for this case (or not). */