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Player should be drawn above enemies.
[supertux.git]
/
src
/
collision.h
diff --git
a/src/collision.h
b/src/collision.h
index
3993665
..
85b89d7
100644
(file)
--- a/
src/collision.h
+++ b/
src/collision.h
@@
-21,7
+21,9
@@
#ifndef SUPERTUX_COLLISION_H
#define SUPERTUX_COLLISION_H
-#include "type.h"
+#include "special/base.h"
+
+using namespace SuperTux;
class Tile;