#ifndef SUPERTUX_COLLISION_H
#define SUPERTUX_COLLISION_H
-#include "type.h"
+#include "special/base.h"
+
+using namespace SuperTux;
class Tile;
-class World;
/* Collision objects */
enum
// Some little helper function to check for tile properties
bool issolid(float x, float y);
-bool isunisolid(float x, float y);
bool isbrick(float x, float y);
bool isice(float x, float y);
bool isspike(float x, float y);