#ifndef SUPERTUX_COLLISION_H
#define SUPERTUX_COLLISION_H
-#include "type.h"
+#include "special/base.h"
+
+using namespace SuperTux;
class Tile;
-class World;
/* Collision objects */
enum
CO_BULLET,
CO_BADGUY,
CO_PLAYER,
- CO_TRAMPOLINE
+ CO_TRAMPOLINE,
+ CO_FLYING_PLATFORM
};
enum CollisionType {