-// C Interface: collision
-//
-// Description:
-//
-//
-// Author: Tobias Glaesser <tobi.web@web.de>, (C) 2004
-//
-// Copyright: See COPYING file that comes with this distribution
+// $Id$
+//
+// SuperTux
+// Copyright (C) 2004 Tobias Glaesser <tobi.web@gmx.de>
//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
+// 02111-1307, USA.
#ifndef SUPERTUX_COLLISION_H
#define SUPERTUX_COLLISION_H
#include "type.h"
+class Tile;
+class World;
+
/* Collision objects */
enum
{
enum CollisionType {
COLLISION_NORMAL,
COLLISION_BUMP,
- COLLISION_SQUICH
+ COLLISION_SQUISH
};
bool rectcollision(base_type* one, base_type* two);
bool rectcollision_offset(base_type* one, base_type* two, float off_x, float off_y);
+
void collision_swept_object_map(base_type* old, base_type* current);
bool collision_object_map(base_type* object);
-/* Checks for all possible collisions.
- And calls the collision_handlers, which the collision_objects provide for this case (or not). */
-void collision_handler();
+/** Return a pointer to the tile at the given x/y coordinates */
+Tile* gettile(float x, float y);
+
+// Some little helper function to check for tile properties
+bool issolid(float x, float y);
+bool isbrick(float x, float y);
+bool isice(float x, float y);
+bool isfullbox(float x, float y);
#endif /*SUPERTUX_COLLISION_H*/