-// C Interface: collision
-//
-// Description:
-//
-//
-// Author: Tobias Glaesser <tobi.web@web.de>, (C) 2004
-//
-// Copyright: See COPYING file that comes with this distribution
+// $Id$
+//
+// SuperTux
+// Copyright (C) 2004 Tobias Glaesser <tobi.web@gmx.de>
//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
+// 02111-1307, USA.
#ifndef SUPERTUX_COLLISION_H
#define SUPERTUX_COLLISION_H
-#include "type.h"
+#include "math/rectangle.h"
+
+using namespace SuperTux;
+
+#if 0
+bool rectcollision(const base_type& one, const base_type& two);
+bool rectcollision_offset(const base_type& one, const base_type& two, float off_x, float off_y);
+
+void collision_swept_object_map(base_type* old, base_type* current);
+bool collision_object_map(const base_type& object);
+bool collision_object_map(const Rectangle& rect);
-/* Collision objects */
-enum
-{
- CO_BULLET,
- CO_BADGUY,
- CO_BSOD,
- CO_PLAYER
-};
+/** Return a pointer to the tile at the given x/y coordinates */
+const Tile* gettile(float x, float y);
-int rectcollision(itop_type* one, itop_type* two);
-int rectcollision_offset(itop_type* one, itop_type* two, float off_x, float off_y);
+// Some little helper function to check for tile properties
+bool issolid(float x, float y);
+bool isbrick(float x, float y);
+bool isice(float x, float y);
+bool isspike(float x, float y);
+bool isfullbox(float x, float y);
-/* Checks for all possible collisions.
- And calls the collision_handlers, which the collision_objects provide for this case (or not). */
-void collision_handler();
+typedef void* (*tiletestfunction)(const Tile* tile);
+/** invokes the function for each tile the baserectangle collides with. The
+ * function aborts and returns true as soon as the tiletestfunction returns
+ * != 0 then this value is returned. returns 0 if all tests failed.
+ */
+void* collision_func(const base_type& base, tiletestfunction* function);
+const Tile* collision_goal(const Rectangle& rect);
+#endif
#endif /*SUPERTUX_COLLISION_H*/