#include <vector>
#include <cassert>
-#include "app/defines.h"
+#include "defines.h"
#include "math/vector.h"
#include "special/game_object.h"
#include "video/drawing_context.h"
virtual void action(float elapsed_time);
- virtual void draw(DrawingContext& context)
+ virtual void draw(DrawingContext& )
{
- UNUSED_ARG(context);
}
void set_scrolling(int scroll_x, int scroll_y)