#include <cassert>
#include "defines.h"
-#include "vector.h"
-#include "game_object.h"
+#include "math/vector.h"
+#include "special/game_object.h"
+#include "video/drawing_context.h"
#include "serializable.h"
+using namespace SuperTux;
+
+namespace SuperTux {
class LispReader;
+}
+
class Sector;
class Camera : public GameObject, public Serializable
virtual void action(float elapsed_time);
- virtual void draw(DrawingContext& context)
+ virtual void draw(DrawingContext& )
{
- UNUSED_ARG(context);
}
void set_scrolling(int scroll_x, int scroll_y)