|| (player->dir == ::RIGHT && scrollchange == LEFT))
scrollchange = NONE;
// when in left 1/3rd of screen scroll left
- if(player->base.x < translation.x + screen->w/3 - 32 && do_backscrolling)
+ if(player->base.x < translation.x + screen->w/3 && do_backscrolling)
scrollchange = LEFT;
// scroll right when in right 1/3rd of screen
- else if(player->base.x > translation.x + screen->w/3*2 + 32)
+ else if(player->base.x > translation.x + screen->w/3*2)
scrollchange = RIGHT;
// calculate our scroll target depending on scroll mode