#include <cmath>
#include "camera.h"
-#include "lispwriter.h"
+#include "utils/lispwriter.h"
#include "player.h"
#include "tilemap.h"
#include "gameloop.h"
-#include "globals.h"
+#include "app/globals.h"
#include "sector.h"
+using namespace SuperTux;
+
Camera::Camera(Sector* newsector)
: sector(newsector), do_backscrolling(true), scrollchange(NONE),
auto_idx(0), auto_t(0)