pbutton->h = pbutton->icon.h;
pbutton->tag = -1;
pbutton->state = BUTTON_NONE;
- pbutton->show_info = NO;
+ pbutton->show_info = false;
pbutton->bkgd = NULL;
}
texture_draw(pbutton->bkgd,pbutton->x,pbutton->y,NO_UPDATE);
}
texture_draw(&pbutton->icon,pbutton->x,pbutton->y,NO_UPDATE);
- if(pbutton->show_info == YES)
+ if(pbutton->show_info)
{
char str[80];
int i = -32;
}
else
{
- pbutton->show_info = YES;
+ pbutton->show_info = true;
}
}
else if(event->type == SDL_MOUSEBUTTONUP)
}
else if(event->button.button != SDL_BUTTON_LEFT && pbutton->state != BUTTON_PRESSED)
{
- pbutton->show_info = YES;
+ pbutton->show_info = true;
}
}
pbutton->state = BUTTON_NONE;
if(pbutton->show_info)
{
- pbutton->show_info = NO;
+ pbutton->show_info = false;
}
}
if(pbutton->show_info)
{
- pbutton->show_info = NO;
+ pbutton->show_info = false;
}
}
}
pbutton_panel->y = y;
pbutton_panel->w = w;
pbutton_panel->h = h;
- pbutton_panel->hidden = NO;
+ pbutton_panel->hidden = false;
}
button_type* button_panel_event(button_panel_type* pbutton_panel, SDL_Event* event)
{
- if(pbutton_panel->hidden == NO)
+ if(pbutton_panel->hidden == false)
{
int i;
for(i = 0; i < pbutton_panel->num_items; ++i)
void button_panel_draw(button_panel_type* pbutton_panel)
{
- if(pbutton_panel->hidden == NO)
+ if(pbutton_panel->hidden == false)
{
int i;
fillrect(pbutton_panel->x,pbutton_panel->y,pbutton_panel->w,pbutton_panel->h,100,100,100,200);