// $Id$
-//
+//
// SuperTux
// Copyright (C) 2004 Tobias Glaesser <tobi.web@gmx.de>
//
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
-//
+//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
#include "screen.h"
#include "globals.h"
#include "button.h"
+#include "viewport.h"
Timer Button::popup_timer;
{
popup_timer.init(false);
- char filename[1024];
-
- if(!icon_file.empty())
- {
- snprintf(filename, 1024, "%s/%s", datadir.c_str(), icon_file.c_str());
- if(!faccessible(filename))
- snprintf(filename, 1024, "%s/images/icons/default-icon.png", datadir.c_str());
- }
- else
- {
- snprintf(filename, 1024, "%s/images/icons/default-icon.png", datadir.c_str());
- }
-
- if(mw != -1 || mh != -1)
- {
- icon = new Surface(filename,USE_ALPHA);
- if(mw != -1)
- icon->w = mw;
- if(mh != -1)
- icon->h = mh;
-
- SDL_Rect dest;
- dest.x = 0;
- dest.y = 0;
- dest.w = icon->w;
- dest.h = icon->h;
- SDL_SoftStretch(icon->impl->get_sdl_surface(), NULL,
- icon->impl->get_sdl_surface(), &dest);
- }
- else
- icon = new Surface(filename,USE_ALPHA);
+ add_icon(icon_file,mw,mh);
info = ninfo;
rect.x = x;
rect.y = y;
- rect.w = icon->w;
- rect.h = icon->h;
+ rect.w = icon[0]->w;
+ rect.h = icon[0]->h;
tag = -1;
state = BUTTON_NONE;
show_info = false;
- bkgd = NULL;
- game_object = NULL;
+ drawable = NULL;
}
-void Button::change_icon(std::string icon_file, int /*mw*/, int /*mh*/)
+void Button::add_icon(std::string icon_file, int mw, int mh)
{
char filename[1024];
if(!icon_file.empty())
- {
- snprintf(filename, 1024, "%s/%s", datadir.c_str(), icon_file.c_str());
- if(!faccessible(filename))
- snprintf(filename, 1024, "%s/images/icons/default-icon.png", datadir.c_str());
- }
- else
- {
+ {
+ snprintf(filename, 1024, "%s/%s", datadir.c_str(), icon_file.c_str());
+ if(!faccessible(filename))
snprintf(filename, 1024, "%s/images/icons/default-icon.png", datadir.c_str());
- }
+ }
+ else
+ {
+ snprintf(filename, 1024, "%s/images/icons/default-icon.png", datadir.c_str());
+ }
+
+ if(mw != -1 || mh != -1)
+ {
+ icon.push_back(new Surface(filename,USE_ALPHA));
+ icon.back()->resize(mw,mh);
+ }
+ else
+ icon.push_back(new Surface(filename,USE_ALPHA));
- delete icon;
- icon = new Surface(filename,USE_ALPHA);
}
void Button::draw()
{
if(state == BUTTON_HOVER)
if(!popup_timer.check())
- show_info = true;
+ show_info = true;
fillrect(rect.x,rect.y,rect.w,rect.h,75,75,75,200);
fillrect(rect.x+1,rect.y+1,rect.w-2,rect.h-2,175,175,175,200);
- if(bkgd != NULL)
- {
- bkgd->draw(rect.x,rect.y);
- }
- icon->draw(rect.x,rect.y);
- if(game_object != NULL)
+
+ for(std::vector<Surface*>::iterator it = icon.begin(); it != icon.end(); ++it)
+ (*it)->draw(rect.x,rect.y);
+
+ if(drawable)
{
- game_object->draw();
+ ViewPort viewport;
+ viewport.set_translation(Vector(rect.x, rect.y));
+ drawable->draw(viewport, 0);
}
-
+
if(show_info)
- {
- char str[80];
- int i = -32;
+ {
+ char str[80];
+ int i = -32;
- if(0 > rect.x - (int)strlen(info.c_str()) * white_small_text->w)
- i = rect.w + strlen(info.c_str()) * white_small_text->w;
+ if(0 > rect.x - (int)strlen(info.c_str()) * white_small_text->w)
+ i = rect.w + strlen(info.c_str()) * white_small_text->w;
- if(!info.empty())
- white_small_text->draw(info.c_str(), i + rect.x - strlen(info.c_str()) * white_small_text->w, rect.y, 1);
- sprintf(str,"(%s)", SDL_GetKeyName(shortcut));
- white_small_text->draw(str, i + rect.x - strlen(str) * white_small_text->w, rect.y + white_small_text->h+2, 1);
- }
- if(state == BUTTON_PRESSED)
+ if(!info.empty())
+ white_small_text->draw(info.c_str(), i + rect.x - strlen(info.c_str()) * white_small_text->w, rect.y, 1);
+ sprintf(str,"(%s)", SDL_GetKeyName(shortcut));
+ white_small_text->draw(str, i + rect.x - strlen(str) * white_small_text->w, rect.y + white_small_text->h+2, 1);
+ }
+ if(state == BUTTON_PRESSED || state == BUTTON_DEACTIVE)
fillrect(rect.x,rect.y,rect.w,rect.h,75,75,75,200);
else if(state == BUTTON_HOVER)
fillrect(rect.x,rect.y,rect.w,rect.h,150,150,150,128);
Button::~Button()
{
- delete icon;
- delete game_object;
+ for(std::vector<Surface*>::iterator it = icon.begin(); it != icon.end(); ++it)
+ delete (*it);
+ icon.clear();
+ delete drawable;
}
void Button::event(SDL_Event &event)
{
+ if(state == BUTTON_DEACTIVE)
+ return;
+
SDLKey key = event.key.keysym.sym;
- if(event.motion.x > rect.x && event.motion.x < rect.x + rect.w &&
- event.motion.y > rect.y && event.motion.y < rect.y + rect.h)
+ if(event.type == SDL_MOUSEBUTTONDOWN || event.type == SDL_MOUSEBUTTONUP)
+ {
+ if(event.button.x < rect.x || event.button.x >= rect.x + rect.w ||
+ event.button.y < rect.y || event.button.y >= rect.y + rect.h)
+ return;
+
+ if(event.button.button == SDL_BUTTON_RIGHT)
{
- if(event.type == SDL_MOUSEBUTTONDOWN)
- {
- if(event.button.button == SDL_BUTTON_LEFT)
- {
- state = BUTTON_PRESSED;
- }
- else
- {
- show_info = true;
- }
- }
- else if(event.type == SDL_MOUSEBUTTONUP)
- {
- if(event.button.button == SDL_BUTTON_LEFT && state == BUTTON_PRESSED)
- {
- state = BUTTON_CLICKED;
- }
- else if(event.button.button != SDL_BUTTON_LEFT && state != BUTTON_PRESSED)
- {
- show_info = true;
- }
- }
-
- if(state != BUTTON_PRESSED && state != BUTTON_CLICKED)
- {
- state = BUTTON_HOVER;
- mouse_cursor->set_state(MC_LINK);
- }
+ show_info = true;
+ return;
}
- else if((event.type != SDL_KEYDOWN && event.type != SDL_KEYUP) || event.type == SDL_MOUSEMOTION)
+ else if(event.type == SDL_MOUSEBUTTONUP && event.button.button == 4) /* Mouse wheel up. */
{
- state = BUTTON_NONE;
- if(show_info)
- {
- show_info = false;
- }
+ state = BUTTON_WHEELUP;
+ return;
}
-
- if(event.type == SDL_KEYDOWN)
+ else if(event.type == SDL_MOUSEBUTTONUP && event.button.button == 5) /* Mouse wheel down. */
{
- if(key == shortcut)
- state = BUTTON_PRESSED;
+ state = BUTTON_WHEELDOWN;
+ return;
}
- else if(event.type == SDL_KEYUP)
- {
- if(state == BUTTON_PRESSED && key == shortcut)
+
+ if(event.button.button == SDL_BUTTON_LEFT)
+ if(event.type == SDL_MOUSEBUTTONDOWN)
+ state = BUTTON_PRESSED;
+ else
state = BUTTON_CLICKED;
- }
+ }
else if(event.type == SDL_MOUSEMOTION)
+ {
+ if(event.motion.x < rect.x || event.motion.x >= rect.x + rect.w ||
+ event.motion.y < rect.y || event.motion.y >= rect.y + rect.h)
{
+ state = BUTTON_NONE;
+ }
+ else
+ {
+ state = BUTTON_HOVER;
popup_timer.start(1500);
-
- if(show_info)
- {
- show_info = false;
- }
}
-
+
+ if(show_info)
+ {
+ show_info = false;
+ }
+ }
+ else if(event.type == SDL_KEYDOWN)
+ {
+ if(key == shortcut)
+ state = BUTTON_PRESSED;
+ }
+ else if(event.type == SDL_KEYUP)
+ {
+ if(state == BUTTON_PRESSED && key == shortcut)
+ state = BUTTON_CLICKED;
+ }
}
int Button::get_state()
{
int rstate;
- if(state == BUTTON_CLICKED)
- {
- rstate = state;
- state = BUTTON_NONE;
- return rstate;
- }
- else
- {
- return state;
- }
+ switch(state)
+ {
+ case BUTTON_CLICKED:
+ case BUTTON_WHEELUP:
+ case BUTTON_WHEELDOWN:
+ rstate = state;
+ state = BUTTON_NONE;
+ return rstate;
+ default:
+ return state;
+ }
}
ButtonPanel::ButtonPanel(int x, int y, int w, int h)
-{
+{
bw = 32;
bh = 32;
rect.x = x;
rect.w = w;
rect.h = h;
hidden = false;
+ hlast = false;
}
Button* ButtonPanel::event(SDL_Event& event)
{
if(!hidden)
+ {
+ Button* ret = NULL;
+ for(std::vector<Button*>::iterator it = item.begin(); it != item.end(); ++it)
{
- for(std::vector<Button*>::iterator it = item.begin(); it != item.end(); ++it)
- {
- (*it)->event(event);
- if((*it)->state != BUTTON_NONE)
- return (*it);
- }
- return NULL;
+ (*it)->event(event);
+ if((*it)->state != BUTTON_NONE)
+ {
+ if(hlast && (*it)->state == BUTTON_CLICKED)
+ last_clicked = it;
+ ret = (*it);
+ }
}
+ return ret;
+ }
else
- {
- return NULL;
- }
+ {
+ return NULL;
+ }
}
ButtonPanel::~ButtonPanel()
{
for(std::vector<Button*>::iterator it = item.begin(); it != item.end(); ++it)
- {
- delete (*it);
- }
+ {
+ delete (*it);
+ }
item.clear();
}
{
if(hidden == false)
+ {
+ fillrect(rect.x,rect.y,rect.w,rect.h,100,100,100,200);
+ for(std::vector<Button*>::iterator it = item.begin(); it != item.end(); ++it)
{
- fillrect(rect.x,rect.y,rect.w,rect.h,100,100,100,200);
- for(std::vector<Button*>::iterator it = item.begin(); it != item.end(); ++it)
- {
- (*it)->draw();
- }
+ (*it)->draw();
+ if(hlast && it == last_clicked)
+ {
+ fillrect((*it)->get_pos().x,(*it)->get_pos().y,(*it)->get_pos().w,(*it)->get_pos().h,100,100,100,128);
+ }
}
+ }
}
void ButtonPanel::additem(Button* pbutton, int tag)
}
+void ButtonPanel::set_button_size(int w, int h)
+{
+ bw = w;
+ bh = h;
+}
+
+Button* ButtonPanel::manipulate_button(int i)
+{
+ if(int(item.size())-1 < i)
+ return item[item.size()-1];
+ else
+ return item[i];
+}
+
+void ButtonPanel::highlight_last(bool b)
+{
+ hlast = b;
+}
+
+