#include "screen.h"
#include "globals.h"
#include "button.h"
+#include "viewport.h"
Timer Button::popup_timer;
tag = -1;
state = BUTTON_NONE;
show_info = false;
- game_object = NULL;
+ drawable = NULL;
}
void Button::add_icon(std::string icon_file, int mw, int mh)
}
else
icon.push_back(new Surface(filename,USE_ALPHA));
-
+
}
void Button::draw()
fillrect(rect.x+1,rect.y+1,rect.w-2,rect.h-2,175,175,175,200);
for(std::vector<Surface*>::iterator it = icon.begin(); it != icon.end(); ++it)
- (*it)->draw(rect.x,rect.y);
-
- if(game_object != NULL)
+ (*it)->draw(rect.x,rect.y);
+
+ if(drawable)
{
- game_object->draw_on_screen();
+ ViewPort viewport;
+ viewport.set_translation(Vector(rect.x, rect.y));
+ drawable->draw(viewport, 0);
}
if(show_info)
sprintf(str,"(%s)", SDL_GetKeyName(shortcut));
white_small_text->draw(str, i + rect.x - strlen(str) * white_small_text->w, rect.y + white_small_text->h+2, 1);
}
- if(state == BUTTON_PRESSED)
+ if(state == BUTTON_PRESSED || state == BUTTON_DEACTIVE)
fillrect(rect.x,rect.y,rect.w,rect.h,75,75,75,200);
else if(state == BUTTON_HOVER)
fillrect(rect.x,rect.y,rect.w,rect.h,150,150,150,128);
Button::~Button()
{
for(std::vector<Surface*>::iterator it = icon.begin(); it != icon.end(); ++it)
- delete (*it);
+ delete (*it);
icon.clear();
- delete game_object;
+ delete drawable;
}
void Button::event(SDL_Event &event)
{
+ if(state == BUTTON_DEACTIVE)
+ return;
+
SDLKey key = event.key.keysym.sym;
if(event.type == SDL_MOUSEBUTTONDOWN || event.type == SDL_MOUSEBUTTONUP)
event.button.y < rect.y || event.button.y >= rect.y + rect.h)
return;
- if(event.button.button != SDL_BUTTON_LEFT)
+ if(event.button.button == SDL_BUTTON_RIGHT)
{
show_info = true;
return;
}
+ else if(event.type == SDL_MOUSEBUTTONUP && event.button.button == 4) /* Mouse wheel up. */
+ {
+ state = BUTTON_WHEELUP;
+ return;
+ }
+ else if(event.type == SDL_MOUSEBUTTONUP && event.button.button == 5) /* Mouse wheel down. */
+ {
+ state = BUTTON_WHEELDOWN;
+ return;
+ }
- if(event.type == SDL_MOUSEBUTTONDOWN)
- state = BUTTON_PRESSED;
- else
- state = BUTTON_CLICKED;
+ if(event.button.button == SDL_BUTTON_LEFT)
+ if(event.type == SDL_MOUSEBUTTONDOWN)
+ state = BUTTON_PRESSED;
+ else
+ state = BUTTON_CLICKED;
}
else if(event.type == SDL_MOUSEMOTION)
{
if(event.motion.x < rect.x || event.motion.x >= rect.x + rect.w ||
event.motion.y < rect.y || event.motion.y >= rect.y + rect.h)
+ {
state = BUTTON_NONE;
+ }
else
+ {
state = BUTTON_HOVER;
+ popup_timer.start(1500);
+ }
- popup_timer.start(1500);
if(show_info)
{
show_info = false;
int Button::get_state()
{
int rstate;
- if(state == BUTTON_CLICKED)
+ switch(state)
{
+ case BUTTON_CLICKED:
+ case BUTTON_WHEELUP:
+ case BUTTON_WHEELDOWN:
rstate = state;
state = BUTTON_NONE;
return rstate;
- }
- else
- {
+ default:
return state;
}
}
rect.h = h;
hidden = false;
hlast = false;
- //last_clicked(NULL);
}
Button* ButtonPanel::event(SDL_Event& event)
{
if(!hidden)
{
+ Button* ret = NULL;
for(std::vector<Button*>::iterator it = item.begin(); it != item.end(); ++it)
{
(*it)->event(event);
if((*it)->state != BUTTON_NONE)
{
if(hlast && (*it)->state == BUTTON_CLICKED)
- last_clicked = it;
- return (*it);
- }
+ last_clicked = it;
+ ret = (*it);
+ }
}
- return NULL;
+ return ret;
}
else
{
(*it)->draw();
if(hlast && it == last_clicked)
{
- fillrect((*it)->get_pos().x,(*it)->get_pos().y,(*it)->get_pos().w,(*it)->get_pos().h,100,100,100,128);
+ fillrect((*it)->get_pos().x,(*it)->get_pos().y,(*it)->get_pos().w,(*it)->get_pos().h,100,100,100,128);
}
}
}
void ButtonPanel::highlight_last(bool b)
{
-hlast = b;
+ hlast = b;
}