// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
// 02111-1307, USA.
-#include <string.h>
-#include <stdlib.h>
+#include <cstring>
+#include <cstdlib>
+
#include "setup.h"
-#include "screen.h"
+#include "screen/screen.h"
+#include "screen/drawing_context.h"
#include "globals.h"
#include "button.h"
+#include "camera.h"
Timer Button::popup_timer;
-Button::Button(std::string icon_file, std::string ninfo, SDLKey nshortcut, int x, int y, int mw, int mh)
+Button::Button(Surface* button_image, const std::string& ninfo,
+ SDLKey nshortcut, int x, int y, int mw, int mh)
{
popup_timer.init(false);
- add_icon(icon_file,mw,mh);
+ if(button_image)
+ icon.push_back(button_image);
+
+ info = ninfo;
+
+ shortcut = nshortcut;
+
+ rect.x = x;
+ rect.y = y;
+ rect.w = icon[0]->w;
+ rect.h = icon[0]->h;
+ tag = -1;
+ state = BUTTON_NONE;
+ show_info = false;
+}
+
+Button::Button(const std::string& imagefilename, const std::string& ninfo,
+ SDLKey nshortcut, int x, int y, int mw, int mh)
+{
+ popup_timer.init(false);
+ add_icon(imagefilename, mw, mh);
+
info = ninfo;
shortcut = nshortcut;
tag = -1;
state = BUTTON_NONE;
show_info = false;
- game_object = NULL;
}
-void Button::add_icon(std::string icon_file, int mw, int mh)
+void Button::add_icon(const std::string& icon_file, int mw, int mh)
{
char filename[1024];
if(mw != -1 || mh != -1)
{
- icon.push_back(new Surface(filename,USE_ALPHA));
+ icon.push_back(new Surface(filename,true));
icon.back()->resize(mw,mh);
}
else
- icon.push_back(new Surface(filename,USE_ALPHA));
+ icon.push_back(new Surface(filename,true));
}
-void Button::draw()
+void Button::draw(DrawingContext& context)
{
if(state == BUTTON_HOVER)
if(!popup_timer.check())
fillrect(rect.x+1,rect.y+1,rect.w-2,rect.h-2,175,175,175,200);
for(std::vector<Surface*>::iterator it = icon.begin(); it != icon.end(); ++it)
- (*it)->draw(rect.x,rect.y);
+ context.draw_surface(*it, Vector(rect.x,rect.y), LAYER_GUI);
- if(game_object != NULL)
+/* if(drawable)
{
- game_object->draw_on_screen(rect.x,rect.y);
- }
+ Camera viewport;
+ viewport.set_translation(Vector(rect.x, rect.y));
+ drawable->draw(viewport, 0);
+ }*/
if(show_info)
{
char str[80];
int i = -32;
- if(0 > rect.x - (int)strlen(info.c_str()) * white_small_text->w)
- i = rect.w + strlen(info.c_str()) * white_small_text->w;
+ if(0 > rect.x - white_small_text->get_text_width(info))
+ i = rect.w + (int)white_small_text->get_text_width(info);
if(!info.empty())
- white_small_text->draw(info.c_str(), i + rect.x - strlen(info.c_str()) * white_small_text->w, rect.y, 1);
+ context.draw_text(white_small_text, info, Vector(i + rect.x - white_small_text->get_text_width(info), rect.y), LAYER_GUI);
sprintf(str,"(%s)", SDL_GetKeyName(shortcut));
- white_small_text->draw(str, i + rect.x - strlen(str) * white_small_text->w, rect.y + white_small_text->h+2, 1);
+ context.draw_text(white_small_text, str, Vector(i + rect.x - white_small_text->get_text_width(str), rect.y + white_small_text->get_height()+2), LAYER_GUI);
}
if(state == BUTTON_PRESSED || state == BUTTON_DEACTIVE)
fillrect(rect.x,rect.y,rect.w,rect.h,75,75,75,200);
for(std::vector<Surface*>::iterator it = icon.begin(); it != icon.end(); ++it)
delete (*it);
icon.clear();
- delete game_object;
+ // FIXME TODO XXX: commenting this out fixes the leveleditor quit crash
+ // probably should be deleted somehow, though
+ //delete drawable;
}
void Button::event(SDL_Event &event)
item.clear();
}
-void ButtonPanel::draw()
+void ButtonPanel::draw(DrawingContext& context)
{
if(hidden == false)
fillrect(rect.x,rect.y,rect.w,rect.h,100,100,100,200);
for(std::vector<Button*>::iterator it = item.begin(); it != item.end(); ++it)
{
- (*it)->draw();
+ (*it)->draw(context);
if(hlast && it == last_clicked)
{
fillrect((*it)->get_pos().x,(*it)->get_pos().y,(*it)->get_pos().w,(*it)->get_pos().h,100,100,100,128);
{
hlast = b;
}
-
-