+// $Id$
+//
+// SuperTux
+// Copyright (C) 2000 Bill Kendrick <bill@newbreedsoftware.com>
+// Copyright (C) 2004 Tobias Glaesser <tobi.web@gmx.de>
+// Copyright (C) 2004 Matthias Braun <matze@braunis.de>
//
-// Interface: badguy
-//
-// Description:
-//
-//
-// Author: Tobias Glaesser <tobi.web@gmx.de> (C) 2003
-//
-// Copyright: See COPYING file that comes with this distribution
-//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
+// 02111-1307, USA.
#ifndef SUPERTUX_BADGUY_H
#define SUPERTUX_BADGUY_H
#include "texture.h"
#include "physic.h"
#include "collision.h"
+#include "sprite.h"
-extern texture_type img_bsod_left[4];
-extern texture_type img_bsod_right[4];
-extern texture_type img_laptop_left[4];
-extern texture_type img_money_left[2];
+extern Sprite* img_bsod_left;
+extern Sprite* img_bsod_right;
+extern Sprite* img_laptop_left;
/* Enemy modes: */
enum {
private:
bool seen;
base_type old_base;
- timer_type timer;
+ Timer timer;
Physic physic;
- texture_type* texture_left;
- texture_type* texture_right;
+ Sprite* sprite_left;
+ Sprite* sprite_right;
+
int animation_offset;
size_t animation_length;
float animation_speed;
public:
void init(float x, float y, BadGuyKind kind);
- void action();
+ void action(float frame_ratio);
void draw();
void collision(void* p_c_object, int c_object,
void kill_me();
private:
- void action_bsod();
- void action_laptop();
- void action_money();
- void action_bomb();
- void action_mrbomb();
- void action_stalactite();
- void action_flame();
- void action_fish();
- void action_bouncingsnowball();
- void action_flyingsnowball();
- void action_spiky();
- void action_snowball();
+ void action_bsod(float frame_ratio);
+ void action_laptop(float frame_ratio);
+ void action_money(float frame_ratio);
+ void action_bomb(float frame_ratio);
+ void action_mrbomb(float frame_ratio);
+ void action_stalactite(float frame_ratio);
+ void action_flame(float frame_ratio);
+ void action_fish(float frame_ratio);
+ void action_bouncingsnowball(float frame_ratio);
+ void action_flyingsnowball(float frame_ratio);
+ void action_spiky(float frame_ratio);
+ void action_snowball(float frame_ratio);
/** handles falling down. disables gravity calculation when we're back on
* ground */
/** squish ourself, give player score and set dying to DYING_SQICHED */
void squish_me(Player* player);
/** set image of the badguy */
- void set_texture(texture_type* left, texture_type* right,
+ void set_sprite(Sprite* left, Sprite* right,
int animlength = 1, float animspeed = 1);
};
#endif /*SUPERTUX_BADGUY_H*/
+/* Local Variables: */
+/* mode:c++ */
+/* End: */