BAD_FLYINGSNOWBALL,
BAD_SPIKY,
BAD_SNOWBALL,
+ BAD_WINGLING,
NUM_BadGuyKinds
};
void action_flyingsnowball(double frame_ratio);
void action_spiky(double frame_ratio);
void action_snowball(double frame_ratio);
+ void action_wingling(double frame_ratio);
/** initializes the badguy (when he appears on screen) */
void activate(Direction direction);