#include "screen/texture.h"
#include "physic.h"
#include "sprite.h"
+#include "defines.h"
#include "moving_object.h"
#include "collision.h"
#include "serializable.h"
BAD_SNOWBALL,
BAD_WINGLING,
BAD_WALKINGTREE,
- NUM_BadGuyKinds
+ NUM_BadGuyKinds,
+
+ BAD_INVALID
};
BadGuyKind badguykind_from_string(const std::string& str);