bool seen;
int squishcount; /// number of times this enemy was squiched
Timer timer;
+ Vector start_position;
Physic physic;
float angle;
void action_spiky(double frame_ratio);
void action_snowball(double frame_ratio);
+ /** initializes the badguy (when he appears on screen) */
+ void activate(Direction direction);
+
/** handles falling down. disables gravity calculation when we're back on
* ground */
void fall();