bool removable;
bool seen;
int squishcount; /// number of times this enemy was squiched
+ Timer frozen_timer; // gets frozen when a ice shot hits it
Timer timer;
Physic physic;
void draw();
std::string type() { return "BadGuy"; };
+ void explode(BadGuy* badguy);
+
void collision(void* p_c_object, int c_object,
CollisionType type = COLLISION_NORMAL);