//
-// Interface: enemy
+// Interface: badguy
//
// Description:
//
//
//
+#ifndef SUPERTUX_BADGUY_H
+#define SUPERTUX_BADGUY_H
-/* Types: */
+#include "SDL.h"
+#include "bitmask.h"
+#include "type.h"
+#include "timer.h"
+#include "texture.h"
+#include "physic.h"
+#include "collision.h"
+
+/* Enemy modes: */
+
+#define NORMAL 0
+#define FLAT 1
+#define KICK 2
+#define HELD 3
+
+/* Badguy type: */
typedef struct bad_guy_type
{
- int alive;
int mode;
- int dying;
- int timer;
+ DyingType dying;
int kind;
- int seen;
+ bool seen;
int dir;
- int x;
- int y;
- int xm;
- int ym;
+ int frame;
+ base_type base;
+ base_type old_base;
+ timer_type timer;
+ physic_type physic;
}
bad_guy_type;
+
+/* Bad guy kinds: */
+
+enum {
+ BAD_BSOD,
+ BAD_LAPTOP,
+ BAD_MONEY
+};
+
+extern texture_type img_bsod_squished_left, img_bsod_squished_right,
+img_bsod_falling_left, img_bsod_falling_right,
+img_laptop_flat_left, img_laptop_flat_right,
+img_laptop_falling_left, img_laptop_falling_right;
+extern texture_type img_bsod_left[4], img_bsod_right[4],
+img_laptop_left[3], img_laptop_right[3],
+img_money_left[2], img_money_right[2];
+
+extern bitmask *bm_bsod;
+
+void badguy_create_bitmasks();
+
+void badguy_init(bad_guy_type* pbad, float x, float y, int kind);
+void badguy_action(bad_guy_type* pbad);
+void badguy_draw(bad_guy_type* pbad);
+void badguy_collision(bad_guy_type* pbad, void* p_c_object, int c_object);
+
+#endif /*SUPERTUX_BADGUY_H*/
+
+