/* Bad guy kinds: */
enum BadGuyKind {
- BAD_BSOD,
BAD_MRICEBLOCK,
BAD_JUMPY,
BAD_MRBOMB,
: kind(kind_), x(x_), y(y_), stay_on_platform(stay_on_platform_) {}
BadGuyData()
- : kind(BAD_BSOD), x(0), y(0), stay_on_platform(false) {}
+ : kind(BAD_SNOWBALL), x(0), y(0), stay_on_platform(false) {}
};
class Player;
bool is_removable() const { return removable; }
private:
- void action_bsod(float frame_ratio);
void action_mriceblock(float frame_ratio);
void action_jumpy(float frame_ratio);
void action_bomb(float frame_ratio);