#include "badguy.h"
#include "scene.h"
#include "screen.h"
+#include "world.h"
#include "tile.h"
texture_type img_bsod_squished_left[1];
void
BadGuy::remove_me()
{
- std::vector<BadGuy>::iterator i;
- for(i = bad_guys.begin(); i != bad_guys.end(); ++i) {
- if( & (*i) == this) {
- bad_guys.erase(i);
- return;
+ for(std::vector<BadGuy>::iterator i = World::current()->bad_guys.begin();
+ i != World::current()->bad_guys.end(); ++i)
+ {
+ if( & (*i) == this) {
+ World::current()->bad_guys.erase(i);
+ return;
+ }
}
- }
}
void
{
make_player_jump(player);
- add_score(base.x - scroll_x, base.y, 50 * score_multiplier);
+ World::current()->add_score(base.x - scroll_x, base.y, 50 * score_multiplier);
play_sound(sounds[SND_SQUISH], SOUND_CENTER_SPEAKER);
score_multiplier++;
BadGuy::squish(Player* player)
{
if(kind == BAD_MRBOMB) {
- // mrbomb transforms into a bomb now
- add_bad_guy(base.x, base.y, BAD_BOMB);
-
- make_player_jump(player);
- add_score(base.x - scroll_x, base.y, 50 * score_multiplier);
- play_sound(sounds[SND_SQUISH], SOUND_CENTER_SPEAKER);
- score_multiplier++;
+ // mrbomb transforms into a bomb now
+ World::current()->add_bad_guy(base.x, base.y, BAD_BOMB);
+
+ make_player_jump(player);
+ World::current()->add_score(base.x - scroll_x, base.y, 50 * score_multiplier);
+ play_sound(sounds[SND_SQUISH], SOUND_CENTER_SPEAKER);
+ score_multiplier++;
- remove_me();
- return;
+ remove_me();
+ return;
} else if(kind == BAD_BSOD) {
- squish_me(player);
- set_texture(img_bsod_squished_left, img_bsod_squished_right, 1);
- physic.set_velocity(0, physic.get_velocity_y());
- return;
+ squish_me(player);
+ set_texture(img_bsod_squished_left, img_bsod_squished_right, 1);
+ physic.set_velocity(0, physic.get_velocity_y());
+ return;
} else if (kind == BAD_LAPTOP) {
- if (mode == NORMAL || mode == KICK)
+ if (mode == NORMAL || mode == KICK)
{
- /* Flatten! */
- play_sound(sounds[SND_STOMP], SOUND_CENTER_SPEAKER);
- mode = FLAT;
- set_texture(img_laptop_flat_left, img_laptop_flat_right, 1);
- physic.set_velocity(0, physic.get_velocity_y());
+ /* Flatten! */
+ play_sound(sounds[SND_STOMP], SOUND_CENTER_SPEAKER);
+ mode = FLAT;
+ set_texture(img_laptop_flat_left, img_laptop_flat_right, 1);
+ physic.set_velocity(0, physic.get_velocity_y());
- timer_start(&timer, 4000);
+ timer_start(&timer, 4000);
} else if (mode == FLAT) {
- /* Kick! */
- play_sound(sounds[SND_KICK], SOUND_CENTER_SPEAKER);
-
- if (player->base.x < base.x + (base.width/2)) {
- physic.set_velocity(5, physic.get_velocity_y());
- dir = RIGHT;
- } else {
- physic.set_velocity(-5, physic.get_velocity_y());
- dir = LEFT;
- }
-
- mode = KICK;
- set_texture(img_laptop_flat_left, img_laptop_flat_right, 1);
+ /* Kick! */
+ play_sound(sounds[SND_KICK], SOUND_CENTER_SPEAKER);
+
+ if (player->base.x < base.x + (base.width/2)) {
+ physic.set_velocity(5, physic.get_velocity_y());
+ dir = RIGHT;
+ } else {
+ physic.set_velocity(-5, physic.get_velocity_y());
+ dir = LEFT;
+ }
+
+ mode = KICK;
+ set_texture(img_laptop_flat_left, img_laptop_flat_right, 1);
}
- make_player_jump(player);
+ make_player_jump(player);
- add_score(base.x - scroll_x, base.y, 25 * score_multiplier);
- score_multiplier++;
- return;
+ World::current()->add_score(base.x - scroll_x, base.y, 25 * score_multiplier);
+ score_multiplier++;
+ return;
} else if(kind == BAD_FISH) {
make_player_jump(player);
- add_score(base.x - scroll_x, base.y, 25 * score_multiplier);
+ World::current()->add_score(base.x - scroll_x, base.y, 25 * score_multiplier);
score_multiplier++;
// simply remove the fish...
/* Gain some points: */
if (kind == BAD_BSOD)
- add_score(base.x - scroll_x, base.y,
- 50 * score_multiplier);
+ World::current()->add_score(base.x - scroll_x, base.y,
+ 50 * score_multiplier);
else
- add_score(base.x - scroll_x, base.y,
- 25 * score_multiplier);
+ World::current()->add_score(base.x - scroll_x, base.y,
+ 25 * score_multiplier);
/* Play death sound: */
play_sound(sounds[SND_FALL], SOUND_CENTER_SPEAKER);