#include "badguy.h"
#include "scene.h"
#include "screen.h"
+#include "world.h"
#include "tile.h"
texture_type img_bsod_squished_left[1];
texture_type img_laptop_falling_right[1];
texture_type img_bsod_left[4];
texture_type img_bsod_right[4];
-texture_type img_laptop_left[3];
-texture_type img_laptop_right[3];
+texture_type img_laptop_left[4];
+texture_type img_laptop_right[4];
texture_type img_money_left[2];
texture_type img_money_right[2];
texture_type img_mrbomb_left[4];
texture_type img_flyingsnowball_squished[1];
texture_type img_spiky_left[3];
texture_type img_spiky_right[3];
-texture_type img_snowball_left[3];
-texture_type img_snowball_right[3];
+texture_type img_snowball_left[4];
+texture_type img_snowball_right[4];
texture_type img_snowball_squished_left[1];
texture_type img_snowball_squished_right[1];
{
if (str == "money")
return BAD_MONEY;
- else if (str == "laptop")
+ else if (str == "laptop" || str == "mriceblock")
return BAD_LAPTOP;
else if (str == "bsod")
return BAD_BSOD;
set_texture(img_mrbomb_left, img_mrbomb_right, 4);
} else if (kind == BAD_LAPTOP) {
physic.set_velocity(-1.3, 0);
- set_texture(img_laptop_left, img_laptop_right, 3);
+ set_texture(img_laptop_left, img_laptop_right, 4, 5);
} else if(kind == BAD_MONEY) {
set_texture(img_money_left, img_money_right, 1);
} else if(kind == BAD_BOMB) {
set_texture(img_fish, img_fish, 2, 1);
physic.enable_gravity(true);
} else if(kind == BAD_FLYINGSNOWBALL) {
- set_texture(img_flyingsnowball, img_flyingsnowball, 2);
+ set_texture(img_flyingsnowball, img_flyingsnowball, 2, 5);
physic.enable_gravity(false);
} else if(kind == BAD_SPIKY) {
physic.set_velocity(-1.3, 0);
set_texture(img_spiky_left, img_spiky_right, 3);
} else if(kind == BAD_SNOWBALL) {
physic.set_velocity(-1.3, 0);
- set_texture(img_snowball_left, img_snowball_right, 3);
+ set_texture(img_snowball_left, img_snowball_right, 4, 5);
}
// if we're in a solid tile at start correct that now
if(!timer_check(&timer))
{
mode = NORMAL;
- set_texture(img_laptop_left, img_laptop_right, 3);
+ set_texture(img_laptop_left, img_laptop_right, 4, 5);
physic.set_velocity( (dir == LEFT) ? -1.3 : 1.3, 0);
}
}
void
BadGuy::remove_me()
{
- std::vector<BadGuy>::iterator i;
- for(i = bad_guys.begin(); i != bad_guys.end(); ++i) {
- if( & (*i) == this) {
- bad_guys.erase(i);
- return;
+ for(std::vector<BadGuy>::iterator i = World::current()->bad_guys.begin();
+ i != World::current()->bad_guys.end(); ++i)
+ {
+ if( & (*i) == this) {
+ World::current()->bad_guys.erase(i);
+ return;
+ }
}
- }
}
void
{
make_player_jump(player);
- add_score(base.x - scroll_x, base.y, 50 * score_multiplier);
+ World::current()->add_score(base.x - scroll_x, base.y, 50 * score_multiplier);
play_sound(sounds[SND_SQUISH], SOUND_CENTER_SPEAKER);
score_multiplier++;
BadGuy::squish(Player* player)
{
if(kind == BAD_MRBOMB) {
- // mrbomb transforms into a bomb now
- add_bad_guy(base.x, base.y, BAD_BOMB);
-
- make_player_jump(player);
- add_score(base.x - scroll_x, base.y, 50 * score_multiplier);
- play_sound(sounds[SND_SQUISH], SOUND_CENTER_SPEAKER);
- score_multiplier++;
+ // mrbomb transforms into a bomb now
+ World::current()->add_bad_guy(base.x, base.y, BAD_BOMB);
+
+ make_player_jump(player);
+ World::current()->add_score(base.x - scroll_x, base.y, 50 * score_multiplier);
+ play_sound(sounds[SND_SQUISH], SOUND_CENTER_SPEAKER);
+ score_multiplier++;
- remove_me();
- return;
+ remove_me();
+ return;
} else if(kind == BAD_BSOD) {
- squish_me(player);
- set_texture(img_bsod_squished_left, img_bsod_squished_right, 1);
- physic.set_velocity(0, physic.get_velocity_y());
- return;
+ squish_me(player);
+ set_texture(img_bsod_squished_left, img_bsod_squished_right, 1);
+ physic.set_velocity(0, physic.get_velocity_y());
+ return;
} else if (kind == BAD_LAPTOP) {
- if (mode == NORMAL || mode == KICK)
+ if (mode == NORMAL || mode == KICK)
{
- /* Flatten! */
- play_sound(sounds[SND_STOMP], SOUND_CENTER_SPEAKER);
- mode = FLAT;
- set_texture(img_laptop_flat_left, img_laptop_flat_right, 1);
- physic.set_velocity(0, physic.get_velocity_y());
+ /* Flatten! */
+ play_sound(sounds[SND_STOMP], SOUND_CENTER_SPEAKER);
+ mode = FLAT;
+ set_texture(img_laptop_flat_left, img_laptop_flat_right, 1);
+ physic.set_velocity(0, physic.get_velocity_y());
- timer_start(&timer, 4000);
+ timer_start(&timer, 4000);
} else if (mode == FLAT) {
- /* Kick! */
- play_sound(sounds[SND_KICK], SOUND_CENTER_SPEAKER);
-
- if (player->base.x < base.x + (base.width/2)) {
- physic.set_velocity(5, physic.get_velocity_y());
- dir = RIGHT;
- } else {
- physic.set_velocity(-5, physic.get_velocity_y());
- dir = LEFT;
- }
-
- mode = KICK;
- set_texture(img_laptop_flat_left, img_laptop_flat_right, 1);
+ /* Kick! */
+ play_sound(sounds[SND_KICK], SOUND_CENTER_SPEAKER);
+
+ if (player->base.x < base.x + (base.width/2)) {
+ physic.set_velocity(5, physic.get_velocity_y());
+ dir = RIGHT;
+ } else {
+ physic.set_velocity(-5, physic.get_velocity_y());
+ dir = LEFT;
+ }
+
+ mode = KICK;
+ set_texture(img_laptop_flat_left, img_laptop_flat_right, 1);
}
- make_player_jump(player);
+ make_player_jump(player);
- add_score(base.x - scroll_x, base.y, 25 * score_multiplier);
- score_multiplier++;
- return;
+ World::current()->add_score(base.x - scroll_x, base.y, 25 * score_multiplier);
+ score_multiplier++;
+ return;
} else if(kind == BAD_FISH) {
make_player_jump(player);
- add_score(base.x - scroll_x, base.y, 25 * score_multiplier);
+ World::current()->add_score(base.x - scroll_x, base.y, 25 * score_multiplier);
score_multiplier++;
// simply remove the fish...
/* Gain some points: */
if (kind == BAD_BSOD)
- add_score(base.x - scroll_x, base.y,
- 50 * score_multiplier);
+ World::current()->add_score(base.x - scroll_x, base.y,
+ 50 * score_multiplier);
else
- add_score(base.x - scroll_x, base.y,
- 25 * score_multiplier);
+ World::current()->add_score(base.x - scroll_x, base.y,
+ 25 * score_multiplier);
/* Play death sound: */
play_sound(sounds[SND_FALL], SOUND_CENTER_SPEAKER);
/* (Laptop) */
- texture_load(&img_laptop_left[0], datadir +
- "/images/shared/laptop-left-0.png",
- USE_ALPHA);
-
- texture_load(&img_laptop_left[1], datadir +
- "/images/shared/laptop-left-1.png",
- USE_ALPHA);
-
- texture_load(&img_laptop_left[2], datadir +
- "/images/shared/laptop-left-2.png",
- USE_ALPHA);
-
- texture_load(&img_laptop_right[0], datadir +
- "/images/shared/laptop-right-0.png",
- USE_ALPHA);
-
- texture_load(&img_laptop_right[1], datadir +
- "/images/shared/laptop-right-1.png",
- USE_ALPHA);
-
- texture_load(&img_laptop_right[2], datadir +
- "/images/shared/laptop-right-2.png",
- USE_ALPHA);
+ texture_load(&img_laptop_left[0], datadir + "/images/shared/mriceblock-left-0.png", USE_ALPHA);
+ texture_load(&img_laptop_left[1], datadir + "/images/shared/mriceblock-left-1.png", USE_ALPHA);
+ texture_load(&img_laptop_left[2], datadir + "/images/shared/mriceblock-left-2.png", USE_ALPHA);
+ texture_load(&img_laptop_left[3], datadir + "/images/shared/mriceblock-left-1.png", USE_ALPHA);
- texture_load(&img_laptop_flat_left[0], datadir +
- "/images/shared/laptop-flat-left.png",
+ texture_load(&img_laptop_right[0], datadir + "/images/shared/mriceblock-right-0.png", USE_ALPHA);
+ texture_load(&img_laptop_right[1], datadir + "/images/shared/mriceblock-right-1.png", USE_ALPHA);
+ texture_load(&img_laptop_right[2], datadir + "/images/shared/mriceblock-right-2.png", USE_ALPHA);
+ texture_load(&img_laptop_right[3], datadir + "/images/shared/mriceblock-right-1.png", USE_ALPHA);
+
+ texture_load(&img_laptop_flat_left[0],
+ datadir + "/images/shared/laptop-flat-left.png",
USE_ALPHA);
texture_load(&img_laptop_flat_right[0], datadir +
}
/** snowball */
- for(int i = 0; i < 3; ++i) {
- char num[4];
- snprintf(num, 4, "%d", i);
- texture_load(&img_snowball_left[i],
- datadir + "/images/shared/snowball-left-" + num + ".png",
- USE_ALPHA);
- texture_load(&img_snowball_right[i],
- datadir + "/images/shared/snowball-right-" + num + ".png",
- USE_ALPHA);
- }
+ texture_load(&img_snowball_left[0], datadir + "/images/shared/snowball-left-0.png", USE_ALPHA);
+ texture_load(&img_snowball_left[1], datadir + "/images/shared/snowball-left-1.png", USE_ALPHA);
+ texture_load(&img_snowball_left[2], datadir + "/images/shared/snowball-left-2.png", USE_ALPHA);
+ texture_load(&img_snowball_left[3], datadir + "/images/shared/snowball-left-1.png", USE_ALPHA);
+
+ texture_load(&img_snowball_right[0], datadir + "/images/shared/snowball-right-0.png", USE_ALPHA);
+ texture_load(&img_snowball_right[1], datadir + "/images/shared/snowball-right-1.png", USE_ALPHA);
+ texture_load(&img_snowball_right[2], datadir + "/images/shared/snowball-right-2.png", USE_ALPHA);
+ texture_load(&img_snowball_right[3], datadir + "/images/shared/snowball-right-1.png", USE_ALPHA);
+
texture_load(&img_snowball_squished_left[0],
datadir + "/images/shared/bsod-squished-left.png", USE_ALPHA);
texture_load(&img_snowball_squished_right[0],
texture_free(&img_bsod_falling_left[0]);
texture_free(&img_bsod_falling_right[0]);
- for (int i = 0; i < 3; i++)
+ for (int i = 0; i < 4; i++)
{
texture_free(&img_laptop_left[i]);
texture_free(&img_laptop_right[i]);
texture_free(&img_spiky_left[i]);
texture_free(&img_spiky_right[i]);
}
- for(int i = 0; i<3; ++i) {
+ for(int i = 0; i<4; ++i) {
texture_free(&img_snowball_left[i]);
texture_free(&img_snowball_right[i]);
}