- tweaked walkingtree
[supertux.git] / src / badguy.cpp
index aa092ca..db84683 100644 (file)
@@ -75,6 +75,8 @@ Sprite* img_snowball_right;
 Sprite* img_snowball_squished_left;
 Sprite* img_snowball_squished_right;
 Sprite* img_wingling_left;
+Sprite* img_walkingtree_left;
+Sprite* img_walkingtree_left_small;
 
 #define BADGUY_WALK_SPEED .8f
 #define WINGLING_FLY_SPEED 1.6f
@@ -103,6 +105,8 @@ BadGuyKind  badguykind_from_string(const std::string& str)
     return BAD_SNOWBALL;
   else if (str == "wingling")
     return BAD_WINGLING;
+  else if (str == "walkingtree")
+    return BAD_WALKINGTREE;
   else
     {
       printf("Couldn't convert badguy: '%s'\n", str.c_str());
@@ -147,6 +151,8 @@ std::string badguykind_to_string(BadGuyKind kind)
     case BAD_WINGLING:
       return "wingling";
       break;
+    case BAD_WALKINGTREE:
+      return "walkingtree";
     default:
       return "snowball";
     }
@@ -201,6 +207,7 @@ BadGuy::init()
   dir      = LEFT;
   seen     = false;
   animation_offset = 0;
+  target.x = target.y = -1;
   sprite_left = sprite_right = 0;
   physic.reset();
   frozen_timer.init(true);
@@ -244,6 +251,7 @@ BadGuy::activate(Direction activation_dir)
 {
   mode     = NORMAL;
   animation_offset = 0;
+  target.x = target.y = -1;
   physic.reset();
   frozen_timer.init(true);
   timer.init(true);
@@ -289,6 +297,13 @@ BadGuy::activate(Direction activation_dir)
     physic.set_velocity(dirsign * WINGLING_FLY_SPEED, 0);
     physic.enable_gravity(false);
     set_sprite(img_wingling_left, img_wingling_left);
+  } else if (kind == BAD_WALKINGTREE) {
+    // TODO: why isn't the height/width being set properly in set_sprite?
+    physic.set_velocity(dirsign * BADGUY_WALK_SPEED, 0);
+    mode = BGM_BIG;
+    set_sprite(img_walkingtree_left, img_walkingtree_left);
+    base.width = 66;
+    base.height = 66;
   }
 
   base.x = start_position.x;
@@ -791,11 +806,19 @@ BadGuy::action_wingling(double elapsed_time)
   else
   {
     Player& tux = *World::current()->get_tux();
+    int dirsign = physic.get_velocity_x() < 0 ? -1 : 1;
 
-    if (fabsf(tux.base.x - base.x) < 200 && base.y < tux.base.y && tux.dying == DYING_NOT)
-      physic.set_velocity(-2.0f, -2.0f);
-    else
-      physic.set_velocity(-WINGLING_FLY_SPEED, 0);
+    if (fabsf(tux.base.x - base.x) < 150 && base.y < tux.base.y && tux.dying == DYING_NOT)
+    {
+      if (target.x < 0 && target.y < 0)
+      {
+        target.x = tux.base.x;
+        target.y = tux.base.y;
+        physic.set_velocity(dirsign * 1.5f, -2.25f);
+      }
+    }
+    else if (base.y >= target.y - 16)
+      physic.set_velocity(dirsign * WINGLING_FLY_SPEED, 0);
   }
 
   physic.apply(elapsed_time, base.x, base.y);
@@ -803,7 +826,26 @@ BadGuy::action_wingling(double elapsed_time)
 
   // Handle dying timer:
   if (dying == DYING_SQUISHED && !timer.check())
-    remove_me();                                  
+    remove_me();
+
+  // TODO: Winglings should be removed after flying off the screen
+}
+
+void
+BadGuy::action_walkingtree(double elapsed_time)
+{
+  if (dying == DYING_NOT)
+    check_horizontal_bump();
+
+  fall();
+
+  physic.apply(elapsed_time, base.x, base.y);
+  if (dying != DYING_FALLING)
+    collision_swept_object_map(&old_base,&base);
+
+  // Handle dying timer:
+  if (dying == DYING_SQUISHED && !timer.check())
+    remove_me();
 }
 
 
@@ -911,6 +953,10 @@ BadGuy::action(float elapsed_time)
       action_wingling(elapsed_time);
       break;
 
+    case BAD_WALKINGTREE:
+      action_walkingtree(elapsed_time);
+      break;
+
     default:
       break;
     }
@@ -1090,9 +1136,25 @@ BadGuy::squish(Player* player)
   } else if(kind == BAD_WINGLING) {
     squish_me(player);
     set_sprite(img_wingling_left, img_wingling_left);
+  } else if(kind == BAD_WALKINGTREE) {
+    if (mode == BGM_BIG)
+    {
+      set_sprite(img_walkingtree_left_small, img_walkingtree_left_small);
+      physic.set_velocity_x(physic.get_velocity_x() * 2.0f);
+      // XXX magic number: 66 is BGM_BIG height
+
+      make_player_jump(player);
+      base.y += 66 - base.height;
+             
+      World::current()->add_score(Vector(base.x, base.y),
+                                25 * player_status.score_multiplier);
+      player_status.score_multiplier++;
+
+      mode = BGM_SMALL;
+    }
+    else
+      squish_me(player);
   }
-    
-  
 }
 
 void
@@ -1341,6 +1403,8 @@ void load_badguy_gfx()
   img_snowball_squished_left = sprite_manager->load("snowball-squished-left");
   img_snowball_squished_right = sprite_manager->load("snowball-squished-right");
   img_wingling_left = sprite_manager->load("wingling-left");
+  img_walkingtree_left = sprite_manager->load("walkingtree-left");
+  img_walkingtree_left_small = sprite_manager->load("walkingtree-left-small");
 }
 
 void free_badguy_gfx()