Tux kicking animation wasn't being used in some circustances - fixed.
[supertux.git] / src / badguy.cpp
index 0c9f9a1..bf6eb79 100644 (file)
 #include "resources.h"
 #include "sprite_manager.h"
 
-Sprite* img_bsod_squished_left;
-Sprite* img_bsod_squished_right;
-Sprite* img_bsod_falling_left;
-Sprite* img_bsod_falling_right;
-Sprite* img_laptop_flat_left;
-Sprite* img_laptop_flat_right;
-Sprite* img_laptop_falling_left;
-Sprite* img_laptop_falling_right;
-Sprite* img_bsod_left;
-Sprite* img_bsod_right;
-Sprite* img_laptop_left;
-Sprite* img_laptop_right;
+Sprite* img_mriceblock_flat_left;
+Sprite* img_mriceblock_flat_right;
+Sprite* img_mriceblock_falling_left;
+Sprite* img_mriceblock_falling_right;
+Sprite* img_mriceblock_left;
+Sprite* img_mriceblock_right;
 Sprite* img_jumpy_left_up;
 Sprite* img_jumpy_left_down;
 Sprite* img_jumpy_left_middle;
@@ -74,12 +68,10 @@ Sprite* img_snowball_squished_right;
 
 BadGuyKind  badguykind_from_string(const std::string& str)
 {
-  if (str == "money")
-    return BAD_MONEY;
-  else if (str == "laptop" || str == "mriceblock")
-    return BAD_LAPTOP;
-  else if (str == "bsod")
-    return BAD_BSOD;
+  if (str == "money" || str == "jumpy") // was money in old maps
+    return BAD_JUMPY;
+  else if (str == "laptop" || str == "mriceblock") // was laptop in old maps
+    return BAD_MRICEBLOCK;
   else if (str == "mrbomb")
     return BAD_MRBOMB;
   else if (str == "stalactite")
@@ -94,12 +86,12 @@ BadGuyKind  badguykind_from_string(const std::string& str)
     return BAD_FLYINGSNOWBALL;
   else if (str == "spiky")
     return BAD_SPIKY;
-  else if (str == "snowball")
+  else if (str == "snowball" || str == "bsod") // was bsod in old maps
     return BAD_SNOWBALL;
   else
     {
       printf("Couldn't convert badguy: '%s'\n", str.c_str());
-      return BAD_BSOD;
+      return BAD_SNOWBALL;
     }
 }
 
@@ -107,14 +99,11 @@ std::string badguykind_to_string(BadGuyKind kind)
 {
   switch(kind)
     {
-    case BAD_MONEY:
-      return "money";
+    case BAD_JUMPY:
+      return "jumpy";
       break;
-    case BAD_LAPTOP:
-      return "laptop";
-      break;
-    case BAD_BSOD:
-      return "bsod";
+    case BAD_MRICEBLOCK:
+      return "mriceblock";
       break;
     case BAD_MRBOMB:
       return "mrbomb";
@@ -141,12 +130,12 @@ std::string badguykind_to_string(BadGuyKind kind)
       return "snowball";
       break;
     default:
-      return "bsod";
+      return "snowball";
     }
 }
 
 BadGuy::BadGuy(float x, float y, BadGuyKind kind_, bool stay_on_platform_)
-  : removable(false)
+  : removable(false), squishcount(0)
 {
   base.x   = x;
   base.y   = y;    
@@ -167,16 +156,13 @@ BadGuy::BadGuy(float x, float y, BadGuyKind kind_, bool stay_on_platform_)
   physic.reset();
   timer.init(true);
 
-  if(kind == BAD_BSOD) {
-    physic.set_velocity(-BADGUY_WALK_SPEED, 0);
-    set_sprite(img_bsod_left, img_bsod_right);
-  } else if(kind == BAD_MRBOMB) {
+  if(kind == BAD_MRBOMB) {
     physic.set_velocity(-BADGUY_WALK_SPEED, 0);
     set_sprite(img_mrbomb_left, img_mrbomb_right);
-  } else if (kind == BAD_LAPTOP) {
+  } else if (kind == BAD_MRICEBLOCK) {
     physic.set_velocity(-BADGUY_WALK_SPEED, 0);
-    set_sprite(img_laptop_left, img_laptop_right);
-  } else if(kind == BAD_MONEY) {
+    set_sprite(img_mriceblock_left, img_mriceblock_right);
+  } else if(kind == BAD_JUMPY) {
     set_sprite(img_jumpy_left_up, img_jumpy_left_up);
   } else if(kind == BAD_BOMB) {
     set_sprite(img_mrbomb_ticking_left, img_mrbomb_ticking_right);
@@ -215,39 +201,7 @@ BadGuy::BadGuy(float x, float y, BadGuyKind kind_, bool stay_on_platform_)
 }
 
 void
-BadGuy::action_bsod(float frame_ratio)
-{
-  static const float BSODJUMP = 2;
-    
-  if (dying == DYING_NOT)
-    check_horizontal_bump();
-
-  fall();
-
-  // jump when we're about to fall
-  if (physic.get_velocity_y() == 0 && 
-      !issolid(base.x+base.width/2, base.y + base.height)) 
-    {
-      physic.enable_gravity(true);
-      physic.set_velocity(physic.get_velocity_x(), BSODJUMP);
-    }
-
-  // Handle dying timer:
-  if (dying == DYING_SQUISHED && !timer.check())
-    {
-      /* Remove it if time's up: */
-      remove_me();
-      return;
-    }
-
-  // move
-  physic.apply(frame_ratio, base.x, base.y);
-  if(dying != DYING_FALLING)
-    collision_swept_object_map(&old_base, &base);
-}
-
-void
-BadGuy::action_laptop(float frame_ratio)
+BadGuy::action_mriceblock(float frame_ratio)
 {
   Player& tux = *World::current()->get_tux();
 
@@ -264,7 +218,7 @@ BadGuy::action_laptop(float frame_ratio)
     }
   else if (mode == HELD)
     { /* FIXME: The pbad object shouldn't know about pplayer objects. */
-      /* If we're holding the laptop */
+      /* If we're holding the iceblock */
       dir = tux.dir;
       if(dir==RIGHT)
         {
@@ -292,7 +246,7 @@ BadGuy::action_laptop(float frame_ratio)
 
           mode=KICK;
           tux.kick_timer.start(KICKING_TIME);
-          set_sprite(img_laptop_flat_left, img_laptop_flat_right);
+          set_sprite(img_mriceblock_flat_left, img_mriceblock_flat_right);
           physic.set_velocity_x((dir == LEFT) ? -3.5 : 3.5);
           play_sound(sounds[SND_KICK],SOUND_CENTER_SPEAKER);
         }
@@ -320,7 +274,7 @@ BadGuy::action_laptop(float frame_ratio)
       if(!timer.check())
         {
           mode = NORMAL;
-          set_sprite(img_laptop_left, img_laptop_right);
+          set_sprite(img_mriceblock_left, img_mriceblock_right);
           physic.set_velocity( (dir == LEFT) ? -.8 : .8, 0);
         }
     }
@@ -413,7 +367,7 @@ BadGuy::remove_me()
 }
 
 void
-BadGuy::action_money(float frame_ratio)
+BadGuy::action_jumpy(float frame_ratio)
 {
   if (fabsf(physic.get_velocity_y()) < 2.5f)
     set_sprite(img_jumpy_left_middle, img_jumpy_left_middle);
@@ -433,9 +387,9 @@ BadGuy::action_money(float frame_ratio)
       physic.set_velocity_y(JUMPV);
       physic.enable_gravity(true);
 
-      mode = MONEY_JUMP;
+      mode = JUMPY_JUMP;
     }
-  else if(mode == MONEY_JUMP)
+  else if(mode == JUMPY_JUMP)
     {
       mode = NORMAL;
     }
@@ -721,16 +675,12 @@ BadGuy::action(float frame_ratio)
 
   switch (kind)
     {
-    case BAD_BSOD:
-      action_bsod(frame_ratio);
-      break;
-
-    case BAD_LAPTOP:
-      action_laptop(frame_ratio);
+    case BAD_MRICEBLOCK:
+      action_mriceblock(frame_ratio);
       break;
   
-    case BAD_MONEY:
-      action_money(frame_ratio);
+    case BAD_JUMPY:
+      action_jumpy(frame_ratio);
       break;
 
     case BAD_MRBOMB:
@@ -827,10 +777,11 @@ BadGuy::set_sprite(Sprite* left, Sprite* right)
 void
 BadGuy::bump()
 {
-  if(kind == BAD_BSOD || kind == BAD_LAPTOP || kind == BAD_MRBOMB
-      || kind == BAD_BOUNCINGSNOWBALL) {
-    kill_me();
-  }
+  // these can't be bumped
+  if(kind == BAD_FLAME || kind == BAD_BOMB || kind == BAD_FISH)
+    return;
+  
+  kill_me(25);
 }
 
 void
@@ -858,6 +809,8 @@ BadGuy::squish_me(Player* player)
 void
 BadGuy::squish(Player* player)
 {
+  static const int MAX_ICEBLOCK_SQUICHES = 10;
+    
   if(kind == BAD_MRBOMB) {
     // mrbomb transforms into a bomb now
     World::current()->add_bad_guy(base.x, base.y, BAD_BOMB);
@@ -869,19 +822,13 @@ BadGuy::squish(Player* player)
     remove_me();
     return;
 
-  } else if(kind == BAD_BSOD) {
-    squish_me(player);
-    set_sprite(img_bsod_squished_left, img_bsod_squished_right);
-    physic.set_velocity_x(0);
-    return;
-      
-  } else if (kind == BAD_LAPTOP) {
+  } else if (kind == BAD_MRICEBLOCK) {
     if (mode == NORMAL || mode == KICK)
       {
         /* Flatten! */
         play_sound(sounds[SND_STOMP], SOUND_CENTER_SPEAKER);
         mode = FLAT;
-        set_sprite(img_laptop_flat_left, img_laptop_flat_right);
+        set_sprite(img_mriceblock_flat_left, img_mriceblock_flat_right);
         physic.set_velocity_x(0);
 
         timer.start(4000);
@@ -898,13 +845,21 @@ BadGuy::squish(Player* player)
         }
 
         mode = KICK;
-        set_sprite(img_laptop_flat_left, img_laptop_flat_right);
+        player->kick_timer.start(KICKING_TIME);
+        set_sprite(img_mriceblock_flat_left, img_mriceblock_flat_right);
       }
 
     make_player_jump(player);
-             
-    World::current()->add_score(base.x - scroll_x, base.y, 25 * player_status.score_multiplier);
+
     player_status.score_multiplier++;
+
+    // check for maximum number of squiches
+    squishcount++;
+    if(squishcount >= MAX_ICEBLOCK_SQUICHES) {
+      kill_me(50);
+      return;
+    }
+    
     return;
   } else if(kind == BAD_FISH) {
     // fish can only be killed when falling down
@@ -935,27 +890,27 @@ BadGuy::squish(Player* player)
 }
 
 void
-BadGuy::kill_me()
+BadGuy::kill_me(int score)
 {
   if(kind == BAD_BOMB || kind == BAD_STALACTITE || kind == BAD_FLAME)
     return;
 
   dying = DYING_FALLING;
-  if(kind == BAD_LAPTOP)
-    set_sprite(img_laptop_falling_left, img_laptop_falling_right);
-  else if(kind == BAD_BSOD)
-    set_sprite(img_bsod_falling_left, img_bsod_falling_right);
+  if(kind == BAD_MRICEBLOCK) {
+    set_sprite(img_mriceblock_falling_left, img_mriceblock_falling_right);
+    if(mode == HELD) {
+      mode = NORMAL;
+      Player& tux = *World::current()->get_tux();  
+      tux.holding_something = false;
+    }
+  }
   
   physic.enable_gravity(true);
   physic.set_velocity_y(0);
 
   /* Gain some points: */
-  if (kind == BAD_BSOD)
     World::current()->add_score(base.x - scroll_x, base.y,
-                    50 * player_status.score_multiplier);
-  else 
-    World::current()->add_score(base.x - scroll_x, base.y,                                 
-                    25 * player_status.score_multiplier);
+                    score * player_status.score_multiplier);
 
   /* Play death sound: */
   play_sound(sounds[SND_FALL], SOUND_CENTER_SPEAKER);
@@ -981,17 +936,23 @@ BadGuy::collision(void *p_c_object, int c_object, CollisionType type)
   switch (c_object)
     {
     case CO_BULLET:
-      kill_me();
+      kill_me(10);
       break;
 
     case CO_BADGUY:
       pbad_c = (BadGuy*) p_c_object;
 
       /* If we're a kicked mriceblock, kill any badguys we hit */
-      if(kind == BAD_LAPTOP && mode == KICK &&
-            pbad_c->kind != BAD_FLAME && pbad_c->kind != BAD_BOMB)
+      if(kind == BAD_MRICEBLOCK && mode == KICK)
+        {
+          pbad_c->kill_me(25);
+        }
+
+      // a held mriceblock gets kills the enemy too but falls to ground then
+      else if(kind == BAD_MRICEBLOCK && mode == HELD)
         {
-          pbad_c->kill_me();
+          pbad_c->kill_me(25);
+          kill_me(0);
         }
 
       /* Kill badguys that run into exploding bomb */
@@ -999,26 +960,30 @@ BadGuy::collision(void *p_c_object, int c_object, CollisionType type)
       {
         if (pbad_c->kind == BAD_MRBOMB)
         {
-          // FIXME: this is where other MrBombs *should* explode istead of dying
-          pbad_c->kill_me(); 
+          // mrbomb transforms into a bomb now
+          World::current()->add_bad_guy(pbad_c->base.x, pbad_c->base.y,
+                                        BAD_BOMB);
+          pbad_c->remove_me();
+          return;
         }
-        else if (pbad_c->kind != BAD_BOMB)
+        else if (pbad_c->kind != BAD_MRBOMB)
         {
-          pbad_c->kill_me();
+          pbad_c->kill_me(50);
         }
       }
 
       /* Kill any badguys that get hit by stalactite */
       else if (kind == BAD_STALACTITE && dying == DYING_NOT)
       {
-        pbad_c->kill_me();
+        pbad_c->kill_me(50);
       }
 
       /* When enemies run into eachother, make them change directions */
       else
       {
-        // Jumpy is an exception
-        if (pbad_c->kind == BAD_MONEY)
+        // Jumpy, fish, flame, stalactites are exceptions
+        if (pbad_c->kind == BAD_JUMPY || pbad_c->kind == BAD_FLAME
+            || pbad_c->kind == BAD_STALACTITE || pbad_c->kind == BAD_FISH)
           break;
 
         // Bounce off of other badguy if we land on top of him
@@ -1040,12 +1005,15 @@ BadGuy::collision(void *p_c_object, int c_object, CollisionType type)
         else if (base.y + base.height > pbad_c->base.y + pbad_c->base.height)
           break;
 
-        if (dir == LEFT)
-          dir = RIGHT;
-        else if (dir == RIGHT)
-          dir = LEFT;
-
-        physic.inverse_velocity_x();
+        if (pbad_c->kind != BAD_FLAME)
+          {
+          if (dir == LEFT)
+            dir = RIGHT;
+          else if (dir == RIGHT)
+            dir = LEFT;
+        
+          physic.inverse_velocity_x();
+          }
       }
       
       break;
@@ -1069,7 +1037,8 @@ BadGuy::collision(void *p_c_object, int c_object, CollisionType type)
         }
 
         mode = KICK;
-        set_sprite(img_laptop_flat_left, img_laptop_flat_right);
+        player->kick_timer.start(KICKING_TIME);
+        set_sprite(img_mriceblock_flat_left, img_mriceblock_flat_right);
       }
       break;
 
@@ -1080,18 +1049,12 @@ BadGuy::collision(void *p_c_object, int c_object, CollisionType type)
 
 void load_badguy_gfx()
 {
-  img_bsod_squished_left = sprite_manager->load("bsod-squished-left");
-  img_bsod_squished_right = sprite_manager->load("bsod-squished-right");
-  img_bsod_falling_left = sprite_manager->load("bsod-falling-left");
-  img_bsod_falling_right = sprite_manager->load("bsod-falling-right");
-  img_laptop_flat_left = sprite_manager->load("laptop-flat-left");
-  img_laptop_flat_right = sprite_manager->load("laptop-flat-right");
-  img_laptop_falling_left = sprite_manager->load("laptop-falling-left");
-  img_laptop_falling_right = sprite_manager->load("laptop-falling-right");
-  img_bsod_left = sprite_manager->load("bsod-left");
-  img_bsod_right = sprite_manager->load("bsod-right");
-  img_laptop_left = sprite_manager->load("laptop-left");
-  img_laptop_right = sprite_manager->load("laptop-right");
+  img_mriceblock_flat_left = sprite_manager->load("mriceblock-flat-left");
+  img_mriceblock_flat_right = sprite_manager->load("mriceblock-flat-right");
+  img_mriceblock_falling_left = sprite_manager->load("mriceblock-falling-left");
+  img_mriceblock_falling_right = sprite_manager->load("mriceblock-falling-right");
+  img_mriceblock_left = sprite_manager->load("mriceblock-left");
+  img_mriceblock_right = sprite_manager->load("mriceblock-right");
   img_jumpy_left_up = sprite_manager->load("jumpy-left-up");
   img_jumpy_left_down = sprite_manager->load("jumpy-left-down");
   img_jumpy_left_middle = sprite_manager->load("jumpy-left-middle");