started to convert timer into a class
[supertux.git] / src / badguy.cpp
index 723dd30..b36e075 100644 (file)
@@ -148,7 +148,7 @@ BadGuy::init(float x, float y, BadGuyKind kind_)
   animation_offset = 0;
   texture_left = texture_right = 0;
   physic.reset();
-  timer_init(&timer, true);
+  timer.init(true);
 
   if(kind == BAD_BSOD) {
     physic.set_velocity(-1.3, 0);
@@ -198,7 +198,7 @@ BadGuy::init(float x, float y, BadGuyKind kind_)
 }
 
 void
-BadGuy::action_bsod()
+BadGuy::action_bsod(float frame_ratio)
 {
   static const float BSODJUMP = 2;
     
@@ -215,7 +215,7 @@ BadGuy::action_bsod()
   }
 
   // Handle dying timer:
-  if (dying == DYING_SQUISHED && !timer_check(&timer))       
+  if (dying == DYING_SQUISHED && !timer.check())
     {
       /* Remove it if time's up: */
       remove_me();
@@ -223,28 +223,30 @@ BadGuy::action_bsod()
     }
 
   // move
-  physic.apply(base.x, base.y);
+  physic.apply(frame_ratio, base.x, base.y);
   if(dying != DYING_FALLING)
     collision_swept_object_map(&old_base, &base);
 }
 
 void
-BadGuy::action_laptop()
+BadGuy::action_laptop(float frame_ratio)
 {
+  Player& tux = *World::current()->get_tux();
+
   fall();
   
   /* Move left/right: */
   if (mode == NORMAL || mode == KICK)
     {
       // move
-      physic.apply(base.x, base.y);
+      physic.apply(frame_ratio, base.x, base.y);
       if (dying != DYING_FALLING)
         collision_swept_object_map(&old_base,&base);
     }
   else if (mode == HELD)
     { /* FIXME: The pbad object shouldn't know about pplayer objects. */
       /* If we're holding the laptop */
-      dir=tux.dir;
+      dir = tux.dir;
       if(dir==RIGHT)
         {
           base.x = tux.base.x + 16;
@@ -294,7 +296,7 @@ BadGuy::action_laptop()
   /* Handle mode timer: */
   if (mode == FLAT)
     {
-      if(!timer_check(&timer))
+      if(!timer.check())
         {
           mode = NORMAL;
           set_texture(img_laptop_left, img_laptop_right, 4, 5);
@@ -373,19 +375,21 @@ BadGuy::fall()
 void
 BadGuy::remove_me()
 {
-  for(std::vector<BadGuy>::iterator i = world.bad_guys.begin(); 
-      i != world.bad_guys.end(); ++i) 
+  for(std::vector<BadGuy>::iterator i = World::current()->bad_guys.begin(); 
+      i != World::current()->bad_guys.end(); ++i) 
     {
       if( & (*i) == this) {
-        world.bad_guys.erase(i);
+        World::current()->bad_guys.erase(i);
         return;
       }
     }
 }
 
 void
-BadGuy::action_money()
+BadGuy::action_money(float frame_ratio)
 {
+  Player& tux = *World::current()->get_tux();
+
   static const float JUMPV = 6;
     
   fall();
@@ -410,26 +414,26 @@ BadGuy::action_money()
     dir = LEFT;
 
   // move
-  physic.apply(base.x, base.y);
+  physic.apply(frame_ratio, base.x, base.y);
   if(dying == DYING_NOT)
     collision_swept_object_map(&old_base, &base);
 }
 
 void
-BadGuy::action_mrbomb()
+BadGuy::action_mrbomb(float frame_ratio)
 {
   if (dying == DYING_NOT)
     check_horizontal_bump(true);
 
   fall();
 
-  physic.apply(base.x, base.y);
+  physic.apply(frame_ratio, base.x, base.y);
   if (dying != DYING_FALLING)
     collision_swept_object_map(&old_base,&base); 
 }
 
 void
-BadGuy::action_bomb()
+BadGuy::action_bomb(float frame_ratio)
 {
   static const int TICKINGTIME = 1000;
   static const int EXPLODETIME = 1000;
@@ -438,13 +442,13 @@ BadGuy::action_bomb()
 
   if(mode == NORMAL) {
     mode = BOMB_TICKING;
-    timer_start(&timer, TICKINGTIME);
-  } else if(!timer_check(&timer)) {
+    timer.start(TICKINGTIME);
+  } else if(!timer.check()) {
     if(mode == BOMB_TICKING) {
       mode = BOMB_EXPLODE;
       set_texture(img_mrbomb_explosion, img_mrbomb_explosion, 1);
       dying = DYING_NOT; // now the bomb hurts
-      timer_start(&timer, EXPLODETIME);
+      timer.start(EXPLODETIME);
     } else if(mode == BOMB_EXPLODE) {
       remove_me();
       return;
@@ -452,13 +456,15 @@ BadGuy::action_bomb()
   }
 
   // move
-  physic.apply(base.x, base.y);                 
+  physic.apply(frame_ratio, base.x, base.y);                 
   collision_swept_object_map(&old_base,&base);
 }
 
 void
-BadGuy::action_stalactite()
+BadGuy::action_stalactite(float frame_ratio)
 {
+  Player& tux = *World::current()->get_tux();
+
   static const int SHAKETIME = 800;
   static const int RANGE = 40;
     
@@ -467,12 +473,12 @@ BadGuy::action_stalactite()
     // near
     if(tux.base.x + 32 > base.x - RANGE && tux.base.x < base.x + 32 + RANGE
             && tux.base.y + tux.base.height > base.y) {
-      timer_start(&timer, SHAKETIME);
+      timer.start(SHAKETIME);
       mode = STALACTITE_SHAKING;
     }
   } if(mode == STALACTITE_SHAKING) {
     base.x = old_base.x + (rand() % 6) - 3; // TODO this could be done nicer...
-    if(!timer_check(&timer)) {
+    if(!timer.check()) {
       mode = STALACTITE_FALL;
     }
   } else if(mode == STALACTITE_FALL) {
@@ -480,7 +486,7 @@ BadGuy::action_stalactite()
     /* Destroy if we collides with land */
     if(issolid(base.x+base.width/2, base.y+base.height))
     {
-      timer_start(&timer, 2000);
+      timer.start(2000);
       dying = DYING_SQUISHED;
       mode = FLAT;
       set_texture(img_stalactite_broken, img_stalactite_broken, 1);
@@ -490,14 +496,14 @@ BadGuy::action_stalactite()
   }
 
   // move
-  physic.apply(base.x, base.y);
+  physic.apply(frame_ratio, base.x, base.y);
 
-  if(dying == DYING_SQUISHED && !timer_check(&timer))
+  if(dying == DYING_SQUISHED && !timer.check())
     remove_me();
 }
 
 void
-BadGuy::action_flame()
+BadGuy::action_flame(float frame_ratio)
 {
     static const float radius = 100;
     static const float speed = 0.02;
@@ -508,7 +514,7 @@ BadGuy::action_flame()
 }
 
 void
-BadGuy::action_fish()
+BadGuy::action_fish(float frame_ratio)
 {
   static const float JUMPV = 6;
   static const int WAITTIME = 1000;
@@ -521,9 +527,9 @@ BadGuy::action_fish()
       set_texture(0, 0);
       physic.set_velocity(0, 0);
       physic.enable_gravity(false);
-      timer_start(&timer, WAITTIME);
+      timer.start(WAITTIME);
     }
-  else if(mode == FISH_WAIT && !timer_check(&timer))
+  else if(mode == FISH_WAIT && !timer.check())
     {
       // jump again
       set_texture(img_fish, img_fish, 2, 1.5);
@@ -533,13 +539,13 @@ BadGuy::action_fish()
       physic.enable_gravity(true);
     }
 
-  physic.apply(base.x, base.y);
+  physic.apply(frame_ratio, base.x, base.y);
   if(dying == DYING_NOT)
     collision_swept_object_map(&old_base, &base);
 }
 
 void
-BadGuy::action_bouncingsnowball()
+BadGuy::action_bouncingsnowball(float frame_ratio)
 {
   static const float JUMPV = 4.5;
     
@@ -559,12 +565,12 @@ BadGuy::action_bouncingsnowball()
   // check for right/left collisions
   check_horizontal_bump();
 
-  physic.apply(base.x, base.y);
+  physic.apply(frame_ratio, base.x, base.y);
   if(dying == DYING_NOT)
     collision_swept_object_map(&old_base, &base);
 
   // Handle dying timer:
-  if (dying == DYING_SQUISHED && !timer_check(&timer))       
+  if (dying == DYING_SQUISHED && !timer.check())
     {
       /* Remove it if time's up: */
       remove_me();
@@ -573,7 +579,7 @@ BadGuy::action_bouncingsnowball()
 }
 
 void
-BadGuy::action_flyingsnowball()
+BadGuy::action_flyingsnowball(float frame_ratio)
 {
   static const float FLYINGSPEED = 1;
   static const int DIRCHANGETIME = 1000;
@@ -582,10 +588,10 @@ BadGuy::action_flyingsnowball()
   if(dying == DYING_NOT && mode == NORMAL) {
     mode = FLY_UP;
     physic.set_velocity(physic.get_velocity_x(), FLYINGSPEED);
-    timer_start(&timer, DIRCHANGETIME/2);
+    timer.start(DIRCHANGETIME/2);
   }
 
-  if(dying == DYING_NOT && !timer_check(&timer)) {
+  if(dying == DYING_NOT && !timer.check()) {
     if(mode == FLY_UP) {
       mode = FLY_DOWN;
       physic.set_velocity(physic.get_velocity_x(), -FLYINGSPEED);
@@ -593,18 +599,18 @@ BadGuy::action_flyingsnowball()
       mode = FLY_UP;
       physic.set_velocity(physic.get_velocity_x(), FLYINGSPEED);
     }
-    timer_start(&timer, DIRCHANGETIME);
+    timer.start(DIRCHANGETIME);
   }
 
   if(dying != DYING_NOT)
     physic.enable_gravity(true);
 
-  physic.apply(base.x, base.y);
+  physic.apply(frame_ratio, base.x, base.y);
   if(dying == DYING_NOT || dying == DYING_SQUISHED)
     collision_swept_object_map(&old_base, &base);
 
   // Handle dying timer:
-  if (dying == DYING_SQUISHED && !timer_check(&timer))       
+  if (dying == DYING_SQUISHED && !timer.check())
     {
       /* Remove it if time's up: */
       remove_me();
@@ -613,7 +619,7 @@ BadGuy::action_flyingsnowball()
 }
 
 void
-BadGuy::action_spiky()
+BadGuy::action_spiky(float frame_ratio)
 {
   if (dying == DYING_NOT)
     check_horizontal_bump();
@@ -628,26 +634,26 @@ BadGuy::action_spiky()
   }
 #endif
 
-  physic.apply(base.x, base.y);
+  physic.apply(frame_ratio, base.x, base.y);
   if (dying != DYING_FALLING)
     collision_swept_object_map(&old_base,&base);   
 }
 
 void
-BadGuy::action_snowball()
+BadGuy::action_snowball(float frame_ratio)
 {
   if (dying == DYING_NOT)
     check_horizontal_bump();
 
   fall();
 
-  physic.apply(base.x, base.y);
+  physic.apply(frame_ratio, base.x, base.y);
   if (dying != DYING_FALLING)
     collision_swept_object_map(&old_base,&base);
 }
 
 void
-BadGuy::action()
+BadGuy::action(float frame_ratio)
 {
   // Remove if it's far off the screen:
   if (base.x < scroll_x - OFFSCREEN_DISTANCE)
@@ -672,51 +678,51 @@ BadGuy::action()
   switch (kind)
     {
     case BAD_BSOD:
-      action_bsod();
+      action_bsod(frame_ratio);
       break;
 
     case BAD_LAPTOP:
-      action_laptop();
+      action_laptop(frame_ratio);
       break;
   
     case BAD_MONEY:
-      action_money();
+      action_money(frame_ratio);
       break;
 
     case BAD_MRBOMB:
-      action_mrbomb();
+      action_mrbomb(frame_ratio);
       break;
     
     case BAD_BOMB:
-      action_bomb();
+      action_bomb(frame_ratio);
       break;
 
     case BAD_STALACTITE:
-      action_stalactite();
+      action_stalactite(frame_ratio);
       break;
 
     case BAD_FLAME:
-      action_flame();
+      action_flame(frame_ratio);
       break;
 
     case BAD_FISH:
-      action_fish();
+      action_fish(frame_ratio);
       break;
 
     case BAD_BOUNCINGSNOWBALL:
-      action_bouncingsnowball();
+      action_bouncingsnowball(frame_ratio);
       break;
 
     case BAD_FLYINGSNOWBALL:
-      action_flyingsnowball();
+      action_flyingsnowball(frame_ratio);
       break;
 
     case BAD_SPIKY:
-      action_spiky();
+      action_spiky(frame_ratio);
       break;
 
     case BAD_SNOWBALL:
-      action_snowball();
+      action_snowball(frame_ratio);
       break;
     }
 }
@@ -785,12 +791,13 @@ BadGuy::squish_me(Player* player)
 {
   make_player_jump(player);
     
-  world.add_score(base.x - scroll_x, base.y, 50 * score_multiplier);
+  World::current()->add_score(base.x - scroll_x,
+                              base.y, 50 * player_status.score_multiplier);
   play_sound(sounds[SND_SQUISH], SOUND_CENTER_SPEAKER);
-  score_multiplier++;
+  player_status.score_multiplier++;
 
   dying = DYING_SQUISHED;
-  timer_start(&timer, 2000);
+  timer.start(2000);
   physic.set_velocity(0, 0);
 }
 
@@ -799,12 +806,12 @@ BadGuy::squish(Player* player)
 {
   if(kind == BAD_MRBOMB) {
     // mrbomb transforms into a bomb now
-    world.add_bad_guy(base.x, base.y, BAD_BOMB);
+    World::current()->add_bad_guy(base.x, base.y, BAD_BOMB);
     
     make_player_jump(player);
-    world.add_score(base.x - scroll_x, base.y, 50 * score_multiplier);
+    World::current()->add_score(base.x - scroll_x, base.y, 50 * player_status.score_multiplier);
     play_sound(sounds[SND_SQUISH], SOUND_CENTER_SPEAKER);
-    score_multiplier++;
+    player_status.score_multiplier++;
       
     remove_me();
     return;
@@ -824,7 +831,7 @@ BadGuy::squish(Player* player)
         set_texture(img_laptop_flat_left, img_laptop_flat_right, 1);
         physic.set_velocity(0, physic.get_velocity_y());
 
-        timer_start(&timer, 4000);
+        timer.start(4000);
       } else if (mode == FLAT) {
         /* Kick! */
         play_sound(sounds[SND_KICK], SOUND_CENTER_SPEAKER);
@@ -843,14 +850,14 @@ BadGuy::squish(Player* player)
 
     make_player_jump(player);
              
-    world.add_score(base.x - scroll_x, base.y, 25 * score_multiplier);
-    score_multiplier++;
+    World::current()->add_score(base.x - scroll_x, base.y, 25 * player_status.score_multiplier);
+    player_status.score_multiplier++;
     return;
   } else if(kind == BAD_FISH) {
     make_player_jump(player);
              
-    world.add_score(base.x - scroll_x, base.y, 25 * score_multiplier);
-    score_multiplier++;
+    World::current()->add_score(base.x - scroll_x, base.y, 25 * player_status.score_multiplier);
+    player_status.score_multiplier++;
      
     // simply remove the fish...
     remove_me();
@@ -887,11 +894,11 @@ BadGuy::kill_me()
 
   /* Gain some points: */
   if (kind == BAD_BSOD)
-    world.add_score(base.x - scroll_x, base.y,
-                    50 * score_multiplier);
+    World::current()->add_score(base.x - scroll_x, base.y,
+                    50 * player_status.score_multiplier);
   else 
-    world.add_score(base.x - scroll_x, base.y,                                 
-                    25 * score_multiplier);
+    World::current()->add_score(base.x - scroll_x, base.y,                                 
+                    25 * player_status.score_multiplier);
 
   /* Play death sound: */
   play_sound(sounds[SND_FALL], SOUND_CENTER_SPEAKER);