- fixed rising specials
[supertux.git] / src / badguy.cpp
index f852730..ab515b5 100644 (file)
@@ -746,10 +746,10 @@ BadGuy::draw()
     }
 
   Sprite* sprite = (dir == LEFT) ? sprite_left : sprite_right;
-  sprite->draw(base.x - scroll_x, base.y);
+  sprite->draw(base.x, base.y);
 
   if (debug_mode)
-    fillrect(base.x - scroll_x, base.y, base.width, base.height, 75,0,75, 150);
+    fillrect(base.x - scroll_x, base.y - scroll_y, base.width, base.height, 75,0,75, 150);
 }
 
 void
@@ -810,7 +810,7 @@ BadGuy::squish_me(Player* player)
 {
   make_player_jump(player);
     
-  World::current()->add_score(base.x - scroll_x,
+  World::current()->add_score(base.x,
                               base.y, 50 * player_status.score_multiplier);
   play_sound(sounds[SND_SQUISH], SOUND_CENTER_SPEAKER);
   player_status.score_multiplier++;
@@ -830,7 +830,7 @@ BadGuy::squish(Player* player)
     World::current()->add_bad_guy(base.x, base.y, BAD_BOMB);
     
     make_player_jump(player);
-    World::current()->add_score(base.x - scroll_x, base.y, 50 * player_status.score_multiplier);
+    World::current()->add_score(base.x, base.y, 50 * player_status.score_multiplier);
     play_sound(sounds[SND_SQUISH], SOUND_CENTER_SPEAKER);
     player_status.score_multiplier++;
     remove_me();
@@ -882,7 +882,7 @@ BadGuy::squish(Player* player)
       
     make_player_jump(player);
              
-    World::current()->add_score(base.x - scroll_x, base.y, 25 * player_status.score_multiplier);
+    World::current()->add_score(base.x, base.y, 25 * player_status.score_multiplier);
     player_status.score_multiplier++;
      
     // simply remove the fish...
@@ -922,13 +922,19 @@ BadGuy::kill_me(int score)
   physic.enable_gravity(true);
 
   /* Gain some points: */
-    World::current()->add_score(base.x - scroll_x, base.y,
+    World::current()->add_score(base.x, base.y,
                     score * player_status.score_multiplier);
 
   /* Play death sound: */
   play_sound(sounds[SND_FALL], SOUND_CENTER_SPEAKER);
 }
 
+void BadGuy::explode(BadGuy *badguy)
+{
+World::current()->add_bad_guy(badguy->base.x, badguy->base.y, BAD_BOMB);
+badguy->remove_me();
+}
+
 void
 BadGuy::collision(void *p_c_object, int c_object, CollisionType type)
 {
@@ -974,9 +980,7 @@ BadGuy::collision(void *p_c_object, int c_object, CollisionType type)
         if (pbad_c->kind == BAD_MRBOMB)
         {
           // mrbomb transforms into a bomb now
-          World::current()->add_bad_guy(pbad_c->base.x, pbad_c->base.y,
-                                        BAD_BOMB);
-          pbad_c->remove_me();
+          explode(pbad_c);
           return;
         }
         else if (pbad_c->kind != BAD_MRBOMB)
@@ -991,9 +995,7 @@ BadGuy::collision(void *p_c_object, int c_object, CollisionType type)
         if (pbad_c->kind == BAD_MRBOMB)
         {
           // mrbomb transforms into a bomb now
-          World::current()->add_bad_guy(pbad_c->base.x, pbad_c->base.y,
-                                        BAD_BOMB);
-          pbad_c->remove_me();
+          explode(pbad_c);
           return;
         }
         else
@@ -1074,6 +1076,7 @@ BadGuy::collision(void *p_c_object, int c_object, CollisionType type)
     }
 }
 
+
 //---------------------------------------------------------------------------
 
 void load_badguy_gfx()