converted player to new object system
[supertux.git] / src / badguy.cpp
index d2fe17d..9804627 100644 (file)
@@ -714,11 +714,22 @@ BadGuy::action(double frame_ratio)
     }
 
   // BadGuy fall below the ground
-  if (base.y > screen->h) {
+  if (base.y > World::current()->get_level()->height * 32) {
     remove_me();
     return;
   }
 
+  // Kill us if we landed on spikes
+  if (dying == DYING_NOT
+      && (kind != BAD_STALACTITE && kind != BAD_FLAME && kind != BAD_BOMB)
+      && (isspike(base.x, base.y) || isspike(base.x + base.width, base.y)
+      ||  isspike(base.x, base.y + base.height)
+      ||  isspike(base.x + base.width, base.y + base.height)))
+      {
+         physic.set_velocity_y(3);
+         kill_me(0);
+      }
+
   // Once it's on screen, it's activated!
   if (base.x <= scroll_x + screen->w + OFFSCREEN_DISTANCE)
     seen = true;
@@ -853,8 +864,8 @@ BadGuy::squish_me(Player* player)
 {
   make_player_jump(player);
     
-  World::current()->add_score(base.x,
-                              base.y, 50 * player_status.score_multiplier);
+  World::current()->add_score(Vector(base.x, base.y),
+                              50 * player_status.score_multiplier);
   play_sound(sounds[SND_SQUISH], SOUND_CENTER_SPEAKER);
   player_status.score_multiplier++;
 
@@ -873,7 +884,8 @@ BadGuy::squish(Player* player)
     World::current()->add_bad_guy(base.x, base.y, BAD_BOMB);
     
     make_player_jump(player);
-    World::current()->add_score(base.x, base.y, 50 * player_status.score_multiplier);
+    World::current()->add_score(Vector(base.x, base.y),
+                                50 * player_status.score_multiplier);
     play_sound(sounds[SND_SQUISH], SOUND_CENTER_SPEAKER);
     player_status.score_multiplier++;
     remove_me();
@@ -925,7 +937,8 @@ BadGuy::squish(Player* player)
       
     make_player_jump(player);
              
-    World::current()->add_score(base.x, base.y, 25 * player_status.score_multiplier);
+    World::current()->add_score(Vector(base.x, base.y),
+                                25 * player_status.score_multiplier);
     player_status.score_multiplier++;
      
     // simply remove the fish...
@@ -965,8 +978,9 @@ BadGuy::kill_me(int score)
   physic.enable_gravity(true);
 
   /* Gain some points: */
-    World::current()->add_score(base.x, base.y,
-                    score * player_status.score_multiplier);
+  if (score != 0)
+    World::current()->add_score(Vector(base.x, base.y),
+                                score * player_status.score_multiplier);
 
   /* Play death sound: */
   play_sound(sounds[SND_FALL], SOUND_CENTER_SPEAKER);