//
//
+#include <iostream>
+#include <math.h>
+
#include "globals.h"
#include "defines.h"
#include "badguy.h"
#include "scene.h"
#include "screen.h"
+#include "world.h"
+#include "tile.h"
+#include "resources.h"
+#include "sprite_manager.h"
+
+Sprite* img_bsod_squished_left;
+Sprite* img_bsod_squished_right;
+Sprite* img_bsod_falling_left;
+Sprite* img_bsod_falling_right;
+Sprite* img_laptop_flat_left;
+Sprite* img_laptop_flat_right;
+Sprite* img_laptop_falling_left;
+Sprite* img_laptop_falling_right;
+Sprite* img_bsod_left;
+Sprite* img_bsod_right;
+Sprite* img_laptop_left;
+Sprite* img_laptop_right;
+Sprite* img_jumpy_left_up;
+Sprite* img_jumpy_left_down;
+Sprite* img_jumpy_left_middle;
+Sprite* img_mrbomb_left;
+Sprite* img_mrbomb_right;
+Sprite* img_mrbomb_ticking_left;
+Sprite* img_mrbomb_ticking_right;
+Sprite* img_mrbomb_explosion;
+Sprite* img_stalactite;
+Sprite* img_stalactite_broken;
+Sprite* img_flame;
+Sprite* img_fish;
+Sprite* img_fish_down;
+Sprite* img_bouncingsnowball_left;
+Sprite* img_bouncingsnowball_right;
+Sprite* img_bouncingsnowball_squished;
+Sprite* img_flyingsnowball;
+Sprite* img_flyingsnowball_squished;
+Sprite* img_spiky_left;
+Sprite* img_spiky_right;
+Sprite* img_snowball_left;
+Sprite* img_snowball_right;
+Sprite* img_snowball_squished_left;
+Sprite* img_snowball_squished_right;
+
+BadGuyKind badguykind_from_string(const std::string& str)
+{
+ if (str == "money")
+ return BAD_MONEY;
+ else if (str == "laptop" || str == "mriceblock")
+ return BAD_LAPTOP;
+ else if (str == "bsod")
+ return BAD_BSOD;
+ else if (str == "mrbomb")
+ return BAD_MRBOMB;
+ else if (str == "stalactite")
+ return BAD_STALACTITE;
+ else if (str == "flame")
+ return BAD_FLAME;
+ else if (str == "fish")
+ return BAD_FISH;
+ else if (str == "bouncingsnowball")
+ return BAD_BOUNCINGSNOWBALL;
+ else if (str == "flyingsnowball")
+ return BAD_FLYINGSNOWBALL;
+ else if (str == "spiky")
+ return BAD_SPIKY;
+ else if (str == "snowball")
+ return BAD_SNOWBALL;
+ else
+ {
+ printf("Couldn't convert badguy: '%s'\n", str.c_str());
+ return BAD_BSOD;
+ }
+}
-texture_type img_bsod_squished_left, img_bsod_squished_right,
-img_bsod_falling_left, img_bsod_falling_right,
-img_laptop_flat_left, img_laptop_flat_right,
-img_laptop_falling_left, img_laptop_falling_right;
-texture_type img_bsod_left[4], img_bsod_right[4],
-img_laptop_left[3], img_laptop_right[3],
-img_money_left[2], img_money_right[2];
-bitmask *bm_bsod;
+std::string badguykind_to_string(BadGuyKind kind)
+{
+ switch(kind)
+ {
+ case BAD_MONEY:
+ return "money";
+ break;
+ case BAD_LAPTOP:
+ return "laptop";
+ break;
+ case BAD_BSOD:
+ return "bsod";
+ break;
+ case BAD_MRBOMB:
+ return "mrbomb";
+ break;
+ case BAD_STALACTITE:
+ return "stalactite";
+ break;
+ case BAD_FLAME:
+ return "flame";
+ break;
+ case BAD_FISH:
+ return "fish";
+ break;
+ case BAD_BOUNCINGSNOWBALL:
+ return "bouncingsnowball";
+ break;
+ case BAD_FLYINGSNOWBALL:
+ return "flyingsnowball";
+ break;
+ case BAD_SPIKY:
+ return "spiky";
+ break;
+ case BAD_SNOWBALL:
+ return "snowball";
+ break;
+ default:
+ return "bsod";
+ }
+}
-void badguy_create_bitmasks()
+void
+BadGuy::init(float x, float y, BadGuyKind kind_)
{
- /*bm_bsod = img_bsod_left[0];*/
+ base.x = x;
+ base.y = y;
+ base.width = 0;
+ base.height = 0;
+ base.xm = 0;
+ base.ym = 0;
+
+ mode = NORMAL;
+ dying = DYING_NOT;
+ kind = kind_;
+ old_base = base;
+ dir = LEFT;
+ seen = false;
+ animation_speed = 1;
+ animation_length = 1;
+ animation_offset = 0;
+ sprite_left = sprite_right = 0;
+ physic.reset();
+ timer.init(true);
+
+ if(kind == BAD_BSOD) {
+ physic.set_velocity(-1.3, 0);
+ set_sprite(img_bsod_left, img_bsod_right, 4);
+ } else if(kind == BAD_MRBOMB) {
+ physic.set_velocity(-1.3, 0);
+ set_sprite(img_mrbomb_left, img_mrbomb_right, 4);
+ } else if (kind == BAD_LAPTOP) {
+ physic.set_velocity(-1.3, 0);
+ set_sprite(img_laptop_left, img_laptop_right, 4, 5);
+ } else if(kind == BAD_MONEY) {
+ set_sprite(img_jumpy_left_up, img_jumpy_left_up, 1);
+ } else if(kind == BAD_BOMB) {
+ set_sprite(img_mrbomb_ticking_left, img_mrbomb_ticking_right, 1);
+ // hack so that the bomb doesn't hurt until it expldes...
+ dying = DYING_SQUISHED;
+ } else if(kind == BAD_FLAME) {
+ base.ym = 0; // we misuse base.ym as angle for the flame
+ physic.enable_gravity(false);
+ set_sprite(img_flame, img_flame, 2, 0.5);
+ } else if(kind == BAD_BOUNCINGSNOWBALL) {
+ physic.set_velocity(-1.3, 0);
+ set_sprite(img_bouncingsnowball_left, img_bouncingsnowball_right, 6);
+ } else if(kind == BAD_STALACTITE) {
+ physic.enable_gravity(false);
+ set_sprite(img_stalactite, img_stalactite, 1);
+ } else if(kind == BAD_FISH) {
+ set_sprite(img_fish, img_fish, 2, 1);
+ physic.enable_gravity(true);
+ } else if(kind == BAD_FLYINGSNOWBALL) {
+ set_sprite(img_flyingsnowball, img_flyingsnowball, 2, 5);
+ physic.enable_gravity(false);
+ } else if(kind == BAD_SPIKY) {
+ physic.set_velocity(-1.3, 0);
+ set_sprite(img_spiky_left, img_spiky_right, 3);
+ } else if(kind == BAD_SNOWBALL) {
+ physic.set_velocity(-1.3, 0);
+ set_sprite(img_snowball_left, img_snowball_right, 4, 5);
+ }
+
+ // if we're in a solid tile at start correct that now
+ if(kind != BAD_FLAME && kind != BAD_FISH && collision_object_map(&base)) {
+ printf("Warning: badguy started in wall!.\n");
+ while(collision_object_map(&base))
+ --base.y;
+ }
}
-void badguy_init(bad_guy_type* pbad, float x, float y, int kind)
+void
+BadGuy::action_bsod(float frame_ratio)
{
- pbad->base.width = 32;
- pbad->base.height = 32;
- pbad->base.alive = YES;
- pbad->mode = NORMAL;
- pbad->dying = NO;
- pbad->kind = kind;
- pbad->base.x = x;
- pbad->base.y = y;
- pbad->base.xm = 1.3;
- pbad->base.ym = 4.8;
- pbad->old_base = pbad->base;
- pbad->dir = LEFT;
- pbad->seen = NO;
- timer_init(&pbad->timer,YES);
- physic_init(&pbad->physic);
+ static const float BSODJUMP = 2;
+
+ if (dying == DYING_NOT)
+ check_horizontal_bump();
+
+ fall();
+
+ // jump when we're about to fall
+ if (physic.get_velocity_y() == 0 &&
+ !issolid(base.x+base.width/2, base.y + base.height)) {
+ physic.enable_gravity(true);
+ physic.set_velocity(physic.get_velocity_x(), BSODJUMP);
+ }
+
+ // Handle dying timer:
+ if (dying == DYING_SQUISHED && !timer.check())
+ {
+ /* Remove it if time's up: */
+ remove_me();
+ return;
+ }
+
+ // move
+ physic.apply(frame_ratio, base.x, base.y);
+ if(dying != DYING_FALLING)
+ collision_swept_object_map(&old_base, &base);
}
-void badguy_action(bad_guy_type* pbad)
+void
+BadGuy::action_laptop(float frame_ratio)
{
+ Player& tux = *World::current()->get_tux();
- if (pbad->base.alive)
+ if(dying == DYING_NOT)
+ fall();
+
+ /* Move left/right: */
+ if (mode == NORMAL || mode == KICK)
{
- if (pbad->seen)
+ // move
+ physic.apply(frame_ratio, base.x, base.y);
+ if (dying != DYING_FALLING)
+ collision_swept_object_map(&old_base,&base);
+ }
+ else if (mode == HELD)
+ { /* FIXME: The pbad object shouldn't know about pplayer objects. */
+ /* If we're holding the laptop */
+ dir = tux.dir;
+ if(dir==RIGHT)
{
- if (pbad->kind == BAD_BSOD)
- {
- /* --- BLUE SCREEN OF DEATH MONSTER: --- */
-
- /* Move left/right: */
-
- if (pbad->dying == NO ||
- pbad->dying == FALLING)
- {
- if (pbad->dir == RIGHT)
- pbad->base.x = pbad->base.x + pbad->base.xm * frame_ratio;
- else if (pbad->dir == LEFT)
- pbad->base.x = pbad->base.x - pbad->base.xm * frame_ratio;
- }
-
-
- /* Move vertically: */
-
- pbad->base.y = pbad->base.y + pbad->base.ym * frame_ratio;
-
- if (pbad->dying != FALLING)
- collision_swept_object_map(&pbad->old_base,&pbad->base);
- if (pbad->base.y > screen->h)
- pbad->base.alive = NO;
-
- /* Bump into things horizontally: */
-
- if (!pbad->dying)
- {
- if (issolid( pbad->base.x, (int) pbad->base.y + 16))
- {
- pbad->dir = RIGHT;
- }
- else if (issolid( pbad->base.x + pbad->base.width, (int) pbad->base.y + 16))
- {
- pbad->dir = LEFT;
- }
- }
-
- /* Fall if we get off the ground: */
-
- if (pbad->dying != FALLING)
- {
- if (!issolid(pbad->base.x+16, pbad->base.y + 32))
- {
- if(!physic_is_set(&pbad->physic))
- {
- physic_set_state(&pbad->physic,PH_VT);
- physic_set_start_vy(&pbad->physic,2.);
- }
-
- pbad->base.ym = physic_get_velocity(&pbad->physic);
- }
- else
- {
- /* Land: */
-
- if (pbad->base.ym > 0)
- {
- pbad->base.y = (int)(pbad->base.y / 32) * 32;
- pbad->base.ym = 0;
- }
- physic_init(&pbad->physic);
- }
- }
- else
- {
- if(!physic_is_set(&pbad->physic))
- {
- physic_set_state(&pbad->physic,PH_VT);
- physic_set_start_vy(&pbad->physic,2.);
- }
- pbad->base.ym = physic_get_velocity(&pbad->physic);
- }
-
- if (pbad->base.y > screen->h)
- pbad->base.alive = NO;
- }
- else if (pbad->kind == BAD_LAPTOP)
- {
- /* --- LAPTOP MONSTER: --- */
-
- /* Move left/right: */
-
- if (pbad->mode == NORMAL || pbad->mode == KICK)
- {
- if (pbad->dying == NO ||
- pbad->dying == FALLING)
- {
- if (pbad->dir == RIGHT)
- pbad->base.x = pbad->base.x + pbad->base.xm * frame_ratio;
- else if (pbad->dir == LEFT)
- pbad->base.x = pbad->base.x - pbad->base.xm * frame_ratio;
- }
- }
- else if (pbad->mode == HELD)
- { /* FIXME: The pbad object shouldn't know about pplayer objects. */
- /* If we're holding the laptop */
- pbad->dir=tux.dir;
- if(pbad->dir==RIGHT)
- {
- pbad->base.x = tux.base.x + 16;
- pbad->base.y = tux.base.y + tux.base.height/1.5 - pbad->base.height;
- }
- else /* facing left */
- {
- pbad->base.x = tux.base.x - 16;
- pbad->base.y = tux.base.y + tux.base.height/1.5 - pbad->base.height;
- }
- if(collision_object_map(&pbad->base))
- {
- pbad->base.x = tux.base.x;
- pbad->base.y = tux.base.y + tux.base.height/1.5 - pbad->base.height;
- }
-
- if(tux.input.fire != DOWN) /* SHOOT! */
- {
- if(pbad->dir == LEFT)
- pbad->base.x -= 24;
- else
- pbad->base.x += 24;
-
- pbad->mode=KICK;
- pbad->base.xm = 8;
- pbad->base.ym = 8;
- play_sound(sounds[SND_KICK],SOUND_CENTER_SPEAKER);
- }
- }
-
-
- /* Move vertically: */
-
- if(pbad->mode != HELD)
- pbad->base.y = pbad->base.y + pbad->base.ym * frame_ratio;
-
- if (pbad->dying != FALLING)
- collision_swept_object_map(&pbad->old_base,&pbad->base);
- if (pbad->base.y > screen->h)
- pbad->base.alive = NO;
- /* Bump into things horizontally: */
-
- /* Bump into things horizontally: */
-
- if (!pbad->dying)
- {
- int changed = pbad->dir;
- if (issolid( pbad->base.x, (int) pbad->base.y + 16))
- {
- pbad->dir = RIGHT;
- }
- else if (issolid( pbad->base.x + pbad->base.width, (int) pbad->base.y + 16))
- {
- pbad->dir = LEFT;
- }
- if(pbad->mode == KICK && changed != pbad->dir)
- {
- /* handle stereo sound */
- /* FIXME: In theory a badguy object doesn't know anything about player objects */
- if (tux.base.x > pbad->base.x)
- play_sound(sounds[SND_RICOCHET], SOUND_LEFT_SPEAKER);
- else if (tux.base.x < pbad->base.x)
- play_sound(sounds[SND_RICOCHET], SOUND_RIGHT_SPEAKER);
- else
- play_sound(sounds[SND_RICOCHET], SOUND_CENTER_SPEAKER);
- }
-
- }
-
-
- /* Fall if we get off the ground: */
-
- if (pbad->dying != FALLING)
- {
- if (!issolid(pbad->base.x+16, pbad->base.y + 32))
- {
- if(!physic_is_set(&pbad->physic))
- {
- physic_set_state(&pbad->physic,PH_VT);
- physic_set_start_vy(&pbad->physic,0.);
- }
-
- if(pbad->mode != HELD)
- {
- pbad->base.ym = physic_get_velocity(&pbad->physic);
- }
- }
- else
- {
- /* Land: */
-
- if (pbad->base.ym > 0)
- {
- pbad->base.y = (int)(pbad->base.y / 32) * 32;
- pbad->base.ym = 0;
- }
- physic_init(&pbad->physic);
- }
- }
- else
- {
- if(!physic_is_set(&pbad->physic))
- {
- physic_set_state(&pbad->physic,PH_VT);
- physic_set_start_vy(&pbad->physic,0.);
- }
- pbad->base.ym = physic_get_velocity(&pbad->physic);
- }
+ base.x = tux.base.x + 16;
+ base.y = tux.base.y + tux.base.height/1.5 - base.height;
+ }
+ else /* facing left */
+ {
+ base.x = tux.base.x - 16;
+ base.y = tux.base.y + tux.base.height/1.5 - base.height;
+ }
+ if(collision_object_map(&base))
+ {
+ base.x = tux.base.x;
+ base.y = tux.base.y + tux.base.height/1.5 - base.height;
+ }
+ if(tux.input.fire != DOWN) /* SHOOT! */
+ {
+ if(dir == LEFT)
+ base.x -= 24;
+ else
+ base.x += 24;
+ old_base = base;
- }
- else if (pbad->kind == BAD_MONEY)
- {
- /* --- MONEY BAGS: --- */
-
-
- /* Move vertically: */
-
- pbad->base.y = pbad->base.y + pbad->base.ym * frame_ratio;
-
- if (pbad->dying != FALLING)
- collision_swept_object_map(&pbad->old_base,&pbad->base);
-
- if (pbad->base.y > screen->h)
- pbad->base.alive = NO;
-
- if(physic_get_state(&pbad->physic) == -1)
- {
- physic_set_state(&pbad->physic,PH_VT);
- physic_set_start_vy(&pbad->physic,0.);
- }
-
- if (pbad->dying != FALLING)
- {
- if(issolid(pbad->base.x, pbad->base.y + 32))
- {
- physic_set_state(&pbad->physic,PH_VT);
- physic_set_start_vy(&pbad->physic,6.);
- pbad->base.ym = physic_get_velocity(&pbad->physic);
- }
- else if(issolid(pbad->base.x, pbad->base.y))
- { /* This works, but isn't the best solution imagineable */
- physic_set_state(&pbad->physic,PH_VT);
- physic_set_start_vy(&pbad->physic,0.);
- pbad->base.ym = physic_get_velocity(&pbad->physic);
- ++pbad->base.y;
- }
- else
- {
- pbad->base.ym = physic_get_velocity(&pbad->physic);
- }
- }
- else
- {
- if(!physic_is_set(&pbad->physic))
- {
- physic_set_state(&pbad->physic,PH_VT);
- physic_set_start_vy(&pbad->physic,0.);
- }
- pbad->base.ym = physic_get_velocity(&pbad->physic);
- }
- }
- else if (pbad->kind == -1)
- {}
+ mode=KICK;
+ set_sprite(img_laptop_flat_left, img_laptop_flat_right, 1);
+ physic.set_velocity((dir == LEFT) ? -8 : 8, -8);
+ play_sound(sounds[SND_KICK],SOUND_CENTER_SPEAKER);
+ }
+ }
+ if (!dying)
+ {
+ int changed = dir;
+ check_horizontal_bump();
+ if(mode == KICK && changed != dir)
+ {
+ /* handle stereo sound (number 10 should be tweaked...)*/
+ if (base.x < scroll_x + screen->w/2 - 10)
+ play_sound(sounds[SND_RICOCHET], SOUND_LEFT_SPEAKER);
+ else if (base.x > scroll_x + screen->w/2 + 10)
+ play_sound(sounds[SND_RICOCHET], SOUND_RIGHT_SPEAKER);
+ else
+ play_sound(sounds[SND_RICOCHET], SOUND_CENTER_SPEAKER);
}
- else if (pbad->kind == -1)
- {}
+ }
+ /* Handle mode timer: */
+ if (mode == FLAT)
+ {
+ if(!timer.check())
+ {
+ mode = NORMAL;
+ set_sprite(img_laptop_left, img_laptop_right, 4, 5);
+ physic.set_velocity( (dir == LEFT) ? -1.3 : 1.3, 0);
+ }
+ }
+}
+void
+BadGuy::check_horizontal_bump(bool checkcliff)
+{
+ float halfheight = base.height / 2;
+ if (dir == LEFT && issolid( base.x, (int) base.y + halfheight))
+ {
+ dir = RIGHT;
+ physic.set_velocity(-physic.get_velocity_x(), physic.get_velocity_y());
+ return;
+ }
+ if (dir == RIGHT && issolid( base.x + base.width, (int)base.y + halfheight))
+ {
+ dir = LEFT;
+ physic.set_velocity(-physic.get_velocity_x(), physic.get_velocity_y());
+ return;
}
- /* Handle mode timer: */
+ // don't check for cliffs when we're falling
+ if(!checkcliff)
+ return;
+ if(!issolid(base.x + base.width/2, base.y + base.height))
+ return;
+
+ if(dir == LEFT && !issolid(base.x, (int) base.y + base.height + halfheight))
+ {
+ dir = RIGHT;
+ physic.set_velocity(-physic.get_velocity_x(), physic.get_velocity_y());
+ return;
+ }
+ if(dir == RIGHT && !issolid(base.x + base.width,
+ (int) base.y + base.height + halfheight))
+ {
+ dir = LEFT;
+ physic.set_velocity(-physic.get_velocity_x(), physic.get_velocity_y());
+ return;
+ }
+}
- if (pbad->mode == FLAT && pbad->mode != HELD)
+void
+BadGuy::fall()
+{
+ /* Fall if we get off the ground: */
+ if (dying != DYING_FALLING)
{
- if(!timer_check(&pbad->timer))
- {
- pbad->mode = NORMAL;
- pbad->base.xm = 4;
+ if (!issolid(base.x+base.width/2, base.y + base.height))
+ {
+ // not solid below us? enable gravity
+ physic.enable_gravity(true);
+ }
+ else
+ {
+ /* Land: */
+ if (physic.get_velocity_y() < 0)
+ {
+ base.y = int((base.y + base.height)/32) * 32 - base.height;
+ physic.set_velocity(physic.get_velocity_x(), 0);
+ }
+ // no gravity anymore please
+ physic.enable_gravity(false);
}
}
- else if (pbad->mode == KICK)
+ else
+ {
+ physic.enable_gravity(true);
+ }
+}
+
+void
+BadGuy::remove_me()
+{
+ for(std::vector<BadGuy>::iterator i = World::current()->bad_guys.begin();
+ i != World::current()->bad_guys.end(); ++i)
+ {
+ if( & (*i) == this) {
+ World::current()->bad_guys.erase(i);
+ return;
+ }
+ }
+}
+
+void
+BadGuy::action_money(float frame_ratio)
+{
+ if (fabsf(physic.get_velocity_y()) < 2.5f)
+ set_sprite(img_jumpy_left_middle, img_jumpy_left_middle, 1);
+ else if (physic.get_velocity_y() < 0)
+ set_sprite(img_jumpy_left_up, img_jumpy_left_up, 1);
+ else
+ set_sprite(img_jumpy_left_down, img_jumpy_left_down, 1);
+
+ Player& tux = *World::current()->get_tux();
+
+ static const float JUMPV = 6;
+
+ fall();
+ // jump when on ground
+ if(dying == DYING_NOT && issolid(base.x, base.y+32))
+ {
+ physic.set_velocity(physic.get_velocity_x(), JUMPV);
+ physic.enable_gravity(true);
+
+ mode = MONEY_JUMP;
+ }
+ else if(mode == MONEY_JUMP)
+ {
+ mode = NORMAL;
+ }
+
+ // set direction based on tux
+ if(tux.base.x > base.x)
+ dir = RIGHT;
+ else
+ dir = LEFT;
+
+ // move
+ physic.apply(frame_ratio, base.x, base.y);
+ if(dying == DYING_NOT)
+ collision_swept_object_map(&old_base, &base);
+}
+
+void
+BadGuy::action_mrbomb(float frame_ratio)
+{
+ if (dying == DYING_NOT)
+ check_horizontal_bump(true);
+
+ fall();
+
+ physic.apply(frame_ratio, base.x, base.y);
+ if (dying != DYING_FALLING)
+ collision_swept_object_map(&old_base,&base);
+}
+
+void
+BadGuy::action_bomb(float frame_ratio)
+{
+ static const int TICKINGTIME = 1000;
+ static const int EXPLODETIME = 1000;
+
+ fall();
+
+ if(mode == NORMAL) {
+ mode = BOMB_TICKING;
+ timer.start(TICKINGTIME);
+ } else if(!timer.check()) {
+ if(mode == BOMB_TICKING) {
+ mode = BOMB_EXPLODE;
+ set_sprite(img_mrbomb_explosion, img_mrbomb_explosion, 1);
+ dying = DYING_NOT; // now the bomb hurts
+ timer.start(EXPLODETIME);
+ } else if(mode == BOMB_EXPLODE) {
+ remove_me();
+ return;
+ }
+ }
+
+ // move
+ physic.apply(frame_ratio, base.x, base.y);
+ collision_swept_object_map(&old_base,&base);
+}
+
+void
+BadGuy::action_stalactite(float frame_ratio)
+{
+ Player& tux = *World::current()->get_tux();
+
+ static const int SHAKETIME = 800;
+ static const int RANGE = 40;
+
+ if(mode == NORMAL) {
+ // start shaking when tux is below the stalactite and at least 40 pixels
+ // near
+ if(tux.base.x + 32 > base.x - RANGE && tux.base.x < base.x + 32 + RANGE
+ && tux.base.y + tux.base.height > base.y) {
+ timer.start(SHAKETIME);
+ mode = STALACTITE_SHAKING;
+ }
+ } if(mode == STALACTITE_SHAKING) {
+ base.x = old_base.x + (rand() % 6) - 3; // TODO this could be done nicer...
+ if(!timer.check()) {
+ mode = STALACTITE_FALL;
+ }
+ } else if(mode == STALACTITE_FALL) {
+ fall();
+ /* Destroy if we collides with land */
+ if(issolid(base.x+base.width/2, base.y+base.height))
+ {
+ timer.start(2000);
+ dying = DYING_SQUISHED;
+ mode = FLAT;
+ set_sprite(img_stalactite_broken, img_stalactite_broken, 1);
+ }
+ } else if(mode == FLAT) {
+ fall();
+ }
+
+ // move
+ physic.apply(frame_ratio, base.x, base.y);
+
+ if(dying == DYING_SQUISHED && !timer.check())
+ remove_me();
+}
+
+void
+BadGuy::action_flame(float frame_ratio)
+{
+ static const float radius = 100;
+ static const float speed = 0.02;
+ base.x = old_base.x + cos(base.ym) * radius;
+ base.y = old_base.y + sin(base.ym) * radius;
+
+ base.ym = fmodf(base.ym + frame_ratio * speed, 2*M_PI);
+}
+
+void
+BadGuy::action_fish(float frame_ratio)
+{
+ static const float JUMPV = 6;
+ static const int WAITTIME = 1000;
+
+ // go in wait mode when back in water
+ if(dying == DYING_NOT && gettile(base.x, base.y+ base.height)->water
+ && physic.get_velocity_y() <= 0 && mode == NORMAL)
+ {
+ mode = FISH_WAIT;
+ set_sprite(0, 0);
+ physic.set_velocity(0, 0);
+ physic.enable_gravity(false);
+ timer.start(WAITTIME);
+ }
+ else if(mode == FISH_WAIT && !timer.check())
+ {
+ // jump again
+ set_sprite(img_fish, img_fish, 2, 2);
+ animation_offset = global_frame_counter; // restart animation
+ mode = NORMAL;
+ physic.set_velocity(0, JUMPV);
+ physic.enable_gravity(true);
+ }
+
+ physic.apply(frame_ratio, base.x, base.y);
+ if(dying == DYING_NOT)
+ collision_swept_object_map(&old_base, &base);
+
+ if(physic.get_velocity_y() < 0)
+ set_sprite(img_fish_down, img_fish_down);
+}
+
+void
+BadGuy::action_bouncingsnowball(float frame_ratio)
+{
+ static const float JUMPV = 4.5;
+
+ fall();
+
+ // jump when on ground
+ if(dying == DYING_NOT && issolid(base.x, base.y+32))
+ {
+ physic.set_velocity(physic.get_velocity_x(), JUMPV);
+ physic.enable_gravity(true);
+ }
+ else
+ {
+ mode = NORMAL;
+ }
+
+ // check for right/left collisions
+ check_horizontal_bump();
+
+ physic.apply(frame_ratio, base.x, base.y);
+ if(dying == DYING_NOT)
+ collision_swept_object_map(&old_base, &base);
+
+ // Handle dying timer:
+ if (dying == DYING_SQUISHED && !timer.check())
{
- timer_check(&pbad->timer);
+ /* Remove it if time's up: */
+ remove_me();
+ return;
+ }
+}
+
+void
+BadGuy::action_flyingsnowball(float frame_ratio)
+{
+ static const float FLYINGSPEED = 1;
+ static const int DIRCHANGETIME = 1000;
+
+ // go into flyup mode if none specified yet
+ if(dying == DYING_NOT && mode == NORMAL) {
+ mode = FLY_UP;
+ physic.set_velocity(physic.get_velocity_x(), FLYINGSPEED);
+ timer.start(DIRCHANGETIME/2);
+ }
+
+ if(dying == DYING_NOT && !timer.check()) {
+ if(mode == FLY_UP) {
+ mode = FLY_DOWN;
+ physic.set_velocity(physic.get_velocity_x(), -FLYINGSPEED);
+ } else if(mode == FLY_DOWN) {
+ mode = FLY_UP;
+ physic.set_velocity(physic.get_velocity_x(), FLYINGSPEED);
}
+ timer.start(DIRCHANGETIME);
+ }
+ if(dying != DYING_NOT)
+ physic.enable_gravity(true);
- /* Handle dying timer: */
+ physic.apply(frame_ratio, base.x, base.y);
+ if(dying == DYING_NOT || dying == DYING_SQUISHED)
+ collision_swept_object_map(&old_base, &base);
- if (pbad->dying == SQUISHED)
+ // Handle dying timer:
+ if (dying == DYING_SQUISHED && !timer.check())
{
/* Remove it if time's up: */
- if(!timer_check(&pbad->timer))
- pbad->base.alive = NO;
+ remove_me();
+ return;
+ }
+}
+
+void
+BadGuy::action_spiky(float frame_ratio)
+{
+ if (dying == DYING_NOT)
+ check_horizontal_bump();
+
+ fall();
+#if 0
+ // jump when we're about to fall
+ if (physic.get_velocity_y() == 0 &&
+ !issolid(base.x+base.width/2, base.y + base.height)) {
+ physic.enable_gravity(true);
+ physic.set_velocity(physic.get_velocity_x(), 2);
+ }
+#endif
+
+ physic.apply(frame_ratio, base.x, base.y);
+ if (dying != DYING_FALLING)
+ collision_swept_object_map(&old_base,&base);
+}
+
+void
+BadGuy::action_snowball(float frame_ratio)
+{
+ if (dying == DYING_NOT)
+ check_horizontal_bump();
+
+ fall();
+
+ physic.apply(frame_ratio, base.x, base.y);
+ if (dying != DYING_FALLING)
+ collision_swept_object_map(&old_base,&base);
+}
+
+void
+BadGuy::action(float frame_ratio)
+{
+ // Remove if it's far off the screen:
+ if (base.x < scroll_x - OFFSCREEN_DISTANCE)
+ {
+ remove_me();
+ return;
}
+ // BadGuy fall below the ground
+ if (base.y > screen->h) {
+ remove_me();
+ return;
+ }
- /* Remove if it's far off the screen: */
+ // Once it's on screen, it's activated!
+ if (base.x <= scroll_x + screen->w + OFFSCREEN_DISTANCE)
+ seen = true;
- if (pbad->base.x < scroll_x - OFFSCREEN_DISTANCE)
- pbad->base.alive = NO;
- else /* !seen */
+ if(!seen)
+ return;
+
+ switch (kind)
{
- /* Once it's on screen, it's activated! */
+ case BAD_BSOD:
+ action_bsod(frame_ratio);
+ break;
+
+ case BAD_LAPTOP:
+ action_laptop(frame_ratio);
+ break;
+
+ case BAD_MONEY:
+ action_money(frame_ratio);
+ break;
+
+ case BAD_MRBOMB:
+ action_mrbomb(frame_ratio);
+ break;
+
+ case BAD_BOMB:
+ action_bomb(frame_ratio);
+ break;
+
+ case BAD_STALACTITE:
+ action_stalactite(frame_ratio);
+ break;
+
+ case BAD_FLAME:
+ action_flame(frame_ratio);
+ break;
+
+ case BAD_FISH:
+ action_fish(frame_ratio);
+ break;
+
+ case BAD_BOUNCINGSNOWBALL:
+ action_bouncingsnowball(frame_ratio);
+ break;
+
+ case BAD_FLYINGSNOWBALL:
+ action_flyingsnowball(frame_ratio);
+ break;
+
+ case BAD_SPIKY:
+ action_spiky(frame_ratio);
+ break;
- if (pbad->base.x <= scroll_x + screen->w + OFFSCREEN_DISTANCE)
- pbad->seen = YES;
+ case BAD_SNOWBALL:
+ action_snowball(frame_ratio);
+ break;
}
- /*}*/
}
-void badguy_draw(bad_guy_type* pbad)
+void
+BadGuy::draw()
{
- if (pbad->base.alive &&
- pbad->base.x > scroll_x - 32 &&
- pbad->base.x < scroll_x + screen->w)
+ // Don't try to draw stuff that is outside of the screen
+ if(base.x <= scroll_x - base.width || base.x >= scroll_x + screen->w)
+ return;
+
+ if(sprite_left == 0 || sprite_right == 0)
{
- if (pbad->kind == BAD_BSOD)
- {
- /* --- BLUE SCREEN OF DEATH MONSTER: --- */
+ std::cout << "BadGuy: Error no sprite loaded" << std::endl;
+ return;
+ }
- if (pbad->dying == NO)
- {
- /* Alive: */
-
- if (pbad->dir == LEFT)
- {
- texture_draw(&img_bsod_left[(frame / 5) % 4],
- pbad->base.x - scroll_x,
- pbad->base.y,
- NO_UPDATE);
- }
- else
- {
- texture_draw(&img_bsod_right[(frame / 5) % 4],
- pbad->base.x - scroll_x,
- pbad->base.y,
- NO_UPDATE);
- }
- }
- else if (pbad->dying == FALLING)
- {
- /* Falling: */
-
- if (pbad->dir == LEFT)
- {
- texture_draw(&img_bsod_falling_left,
- pbad->base.x - scroll_x,
- pbad->base.y,
- NO_UPDATE);
- }
- else
- {
- texture_draw(&img_bsod_falling_right,
- pbad->base.x - scroll_x,
- pbad->base.y,
- NO_UPDATE);
- }
- }
- else if (pbad->dying == SQUISHED)
- {
- /* Dying - Squished: */
-
- if (pbad->dir == LEFT)
- {
- texture_draw(&img_bsod_squished_left,
- pbad->base.x - scroll_x,
- pbad->base.y + 24,
- NO_UPDATE);
- }
- else
- {
- texture_draw(&img_bsod_squished_right,
- pbad->base.x - scroll_x,
- pbad->base.y + 24,
- NO_UPDATE);
- }
- }
- }
- else if (pbad->kind == BAD_LAPTOP)
- {
- /* --- LAPTOP MONSTER: --- */
+ float global_frame = (float(global_frame_counter - animation_offset) / 10);
+ global_frame *= animation_speed;
+ //size_t frame = size_t(global_frame) % animation_length;
+ Sprite* sprite = (dir == LEFT) ? sprite_left : sprite_right;
+ sprite->draw(base.x - scroll_x, base.y);
- if (pbad->dying == NO)
- {
- /* Alive: */
-
- if (pbad->mode == NORMAL)
- {
- /* Not flat: */
-
- if (pbad->dir == LEFT)
- {
- texture_draw(&img_laptop_left[(frame / 5) % 3],
- pbad->base.x - scroll_x,
- pbad->base.y,
- NO_UPDATE);
- }
- else
- {
- texture_draw(&img_laptop_right[(frame / 5) % 3],
- pbad->base.x - scroll_x,
- pbad->base.y,
- NO_UPDATE);
- }
- }
- else
- {
- /* Flat: */
-
- if (pbad->dir == LEFT)
- {
- texture_draw(&img_laptop_flat_left,
- pbad->base.x - scroll_x,
- pbad->base.y,
- NO_UPDATE);
- }
- else
- {
- texture_draw(&img_laptop_flat_right,
- pbad->base.x - scroll_x,
- pbad->base.y,
- NO_UPDATE);
- }
- }
- }
- else if (pbad->dying == FALLING)
- {
- /* Falling: */
-
- if (pbad->dir == LEFT)
- {
- texture_draw(&img_laptop_falling_left,
- pbad->base.x - scroll_x,
- pbad->base.y,
- NO_UPDATE);
- }
- else
- {
- texture_draw(&img_laptop_falling_right,
- pbad->base.x - scroll_x,
- pbad->base.y,
- NO_UPDATE);
- }
- }
- }
- else if (pbad->kind == BAD_MONEY)
- {
- if (pbad->base.ym != 300 /* > -16*/)
- {
- if (pbad->dir == LEFT)
- {
- texture_draw(&img_money_left[0],
- pbad->base.x - scroll_x,
- pbad->base.y,
- NO_UPDATE);
- }
- else
- {
- texture_draw(&img_money_right[0],
- pbad->base.x - scroll_x,
- pbad->base.y,
- NO_UPDATE);
- }
- }
- else
- {
- if (pbad->dir == LEFT)
- {
- texture_draw(&img_money_left[1],
- pbad->base.x - scroll_x,
- pbad->base.y,
- NO_UPDATE);
- }
- else
- {
- texture_draw(&img_money_right[1],
- pbad->base.x - scroll_x,
- pbad->base.y,
- NO_UPDATE);
- }
- }
+ if (debug_mode)
+ fillrect(base.x - scroll_x, base.y, base.width, base.height, 75,0,75, 150);
+}
+
+void
+BadGuy::set_sprite(Sprite* left, Sprite* right,
+ int nanimlength, float nanimspeed)
+{
+ if (1)
+ {
+ base.width = 32;
+ base.height = 32;
+ }
+ else
+ {
+ // FIXME: Using the image size for the physics and collision is
+ // a bad idea, since images should always overlap there physical
+ // representation
+ if(left != 0) {
+ if(base.width == 0 && base.height == 0) {
+ base.width = left->get_width();
+ base.height = left->get_height();
+ } else if(base.width != left->get_width() || base.height != left->get_height()) {
+ base.x -= (left->get_width() - base.width) / 2;
+ base.y -= left->get_height() - base.height;
+ base.width = left->get_width();
+ base.height = left->get_height();
+ old_base = base;
}
- else if (pbad->kind == -1)
- {}
+ } else {
+ base.width = base.height = 0;
+ }
}
+
+ animation_length = nanimlength;
+ animation_speed = nanimspeed;
+ animation_offset = 0;
+ sprite_left = left;
+ sprite_right = right;
}
-void badguy_collision(bad_guy_type* pbad, void *p_c_object, int c_object)
+void
+BadGuy::bump()
{
- bad_guy_type* pbad_c = NULL;
- player_type* pplayer_c = NULL;
+ if(kind == BAD_BSOD || kind == BAD_LAPTOP || kind == BAD_MRBOMB
+ || kind == BAD_BOUNCINGSNOWBALL) {
+ kill_me();
+ }
+}
+
+void
+BadGuy::make_player_jump(Player* player)
+{
+ player->physic.set_velocity(player->physic.get_velocity_x(), 2);
+ player->base.y = base.y - player->base.height - 2;
+}
+void
+BadGuy::squish_me(Player* player)
+{
+ make_player_jump(player);
+
+ World::current()->add_score(base.x - scroll_x,
+ base.y, 50 * player_status.score_multiplier);
+ play_sound(sounds[SND_SQUISH], SOUND_CENTER_SPEAKER);
+ player_status.score_multiplier++;
+
+ dying = DYING_SQUISHED;
+ timer.start(2000);
+ physic.set_velocity(0, 0);
+}
+
+void
+BadGuy::squish(Player* player)
+{
+ if(kind == BAD_MRBOMB) {
+ // mrbomb transforms into a bomb now
+ World::current()->add_bad_guy(base.x, base.y, BAD_BOMB);
+
+ make_player_jump(player);
+ World::current()->add_score(base.x - scroll_x, base.y, 50 * player_status.score_multiplier);
+ play_sound(sounds[SND_SQUISH], SOUND_CENTER_SPEAKER);
+ player_status.score_multiplier++;
+
+ remove_me();
+ return;
+
+ } else if(kind == BAD_BSOD) {
+ squish_me(player);
+ set_sprite(img_bsod_squished_left, img_bsod_squished_right, 1);
+ physic.set_velocity(0, physic.get_velocity_y());
+ return;
+
+ } else if (kind == BAD_LAPTOP) {
+ if (mode == NORMAL || mode == KICK)
+ {
+ /* Flatten! */
+ play_sound(sounds[SND_STOMP], SOUND_CENTER_SPEAKER);
+ mode = FLAT;
+ set_sprite(img_laptop_flat_left, img_laptop_flat_right, 1);
+ physic.set_velocity(0, physic.get_velocity_y());
+
+ timer.start(4000);
+ } else if (mode == FLAT) {
+ /* Kick! */
+ play_sound(sounds[SND_KICK], SOUND_CENTER_SPEAKER);
+
+ if (player->base.x < base.x + (base.width/2)) {
+ physic.set_velocity(5, physic.get_velocity_y());
+ dir = RIGHT;
+ } else {
+ physic.set_velocity(-5, physic.get_velocity_y());
+ dir = LEFT;
+ }
+
+ mode = KICK;
+ set_sprite(img_laptop_flat_left, img_laptop_flat_right, 1);
+ }
+
+ make_player_jump(player);
+
+ World::current()->add_score(base.x - scroll_x, base.y, 25 * player_status.score_multiplier);
+ player_status.score_multiplier++;
+ return;
+ } else if(kind == BAD_FISH) {
+ // fish can only be killed when falling down
+ if(physic.get_velocity_y() >= 0)
+ return;
+
+ make_player_jump(player);
+
+ World::current()->add_score(base.x - scroll_x, base.y, 25 * player_status.score_multiplier);
+ player_status.score_multiplier++;
+
+ // simply remove the fish...
+ remove_me();
+ return;
+ } else if(kind == BAD_BOUNCINGSNOWBALL) {
+ squish_me(player);
+ set_sprite(img_bouncingsnowball_squished,img_bouncingsnowball_squished,1);
+ return;
+ } else if(kind == BAD_FLYINGSNOWBALL) {
+ squish_me(player);
+ set_sprite(img_flyingsnowball_squished,img_flyingsnowball_squished,1);
+ return;
+ } else if(kind == BAD_SNOWBALL) {
+ squish_me(player);
+ set_sprite(img_snowball_squished_left, img_snowball_squished_right, 1);
+ return;
+ }
+}
+
+void
+BadGuy::kill_me()
+{
+ if(kind == BAD_BOMB || kind == BAD_STALACTITE || kind == BAD_FLAME)
+ return;
+
+ dying = DYING_FALLING;
+ if(kind == BAD_LAPTOP)
+ set_sprite(img_laptop_falling_left, img_laptop_falling_right, 1);
+ else if(kind == BAD_BSOD)
+ set_sprite(img_bsod_falling_left, img_bsod_falling_right, 1);
+
+ physic.enable_gravity(true);
+ physic.set_velocity(physic.get_velocity_x(), 0);
+
+ /* Gain some points: */
+ if (kind == BAD_BSOD)
+ World::current()->add_score(base.x - scroll_x, base.y,
+ 50 * player_status.score_multiplier);
+ else
+ World::current()->add_score(base.x - scroll_x, base.y,
+ 25 * player_status.score_multiplier);
+
+ /* Play death sound: */
+ play_sound(sounds[SND_FALL], SOUND_CENTER_SPEAKER);
+}
+
+void
+BadGuy::collision(void *p_c_object, int c_object, CollisionType type)
+{
+ BadGuy* pbad_c = NULL;
+
+ if(type == COLLISION_BUMP) {
+ bump();
+ return;
+ }
+ if(type == COLLISION_SQUISH) {
+ Player* player = static_cast<Player*>(p_c_object);
+ squish(player);
+ return;
+ }
+
+ /* COLLISION_NORMAL */
switch (c_object)
{
case CO_BULLET:
- pbad->dying = FALLING;
- pbad->base.ym = -8;
-
- /* Gain some points: */
-
- if (pbad->kind == BAD_BSOD)
- add_score(pbad->base.x - scroll_x, pbad->base.y,
- 50 * score_multiplier);
- else if (pbad->kind == BAD_LAPTOP)
- add_score(pbad->base.x - scroll_x, pbad->base.y,
- 25 * score_multiplier);
- else if (pbad->kind == BAD_MONEY)
- add_score(pbad->base.x - scroll_x, pbad->base.y,
- 50 * score_multiplier);
-
- /* Play death sound: */
- play_sound(sounds[SND_FALL], SOUND_CENTER_SPEAKER);
+ kill_me();
break;
+
case CO_BADGUY:
- pbad_c = (bad_guy_type*) p_c_object;
- if (pbad->mode == NORMAL)
+ pbad_c = (BadGuy*) p_c_object;
+
+ /* If we're a kicked mriceblock, kill any badguys we hit */
+ if(kind == BAD_LAPTOP && mode == KICK &&
+ pbad_c->kind != BAD_FLAME && pbad_c->kind != BAD_BOMB)
+ {
+ pbad_c->kill_me();
+ }
+
+ /* Kill badguys that run into exploding bomb */
+ else if (kind == BAD_BOMB && dying == DYING_NOT)
{
- /* do nothing */
- }
- else if(pbad->mode == KICK)
+ if (pbad_c->kind == BAD_MRBOMB)
{
- /* We're in kick mode, kill the other guy
- and yourself(wuahaha) : */
-
- pbad_c->dying = FALLING;
- pbad_c->base.ym = -8;
- play_sound(sounds[SND_FALL], SOUND_CENTER_SPEAKER);
-
- add_score(pbad->base.x - scroll_x,
- pbad->base.y, 100);
- pbad_c->dying = FALLING;
-
- pbad->dying = FALLING;
- pbad->base.ym = -8;
-
- add_score(pbad_c->base.x - scroll_x,
- pbad_c->base.y, 100);
+ // FIXME: this is where other MrBombs *should* explode istead of dying
+ pbad_c->kill_me();
}
- break;
- case CO_PLAYER:
- pplayer_c = (player_type*) p_c_object;
- if(pbad->kind != BAD_MONEY)
+ else if (pbad_c->kind != BAD_BOMB)
{
- if (pbad->kind == BAD_BSOD)
- {
- pbad->dying = SQUISHED;
- timer_start(&pbad->timer,4000);
- physic_set_state(&pplayer_c->vphysic,PH_VT);
- physic_set_start_vy(&pplayer_c->vphysic,2.);
- pplayer_c->base.y = pbad->base.y - pplayer_c->base.height - 1;
+ pbad_c->kill_me();
+ }
+ }
- add_score(pbad->base.x - scroll_x, pbad->base.y,
- 50 * score_multiplier);
+ /* Kill any badguys that get hit by stalactite */
+ else if (kind == BAD_STALACTITE && dying == DYING_NOT)
+ {
+ pbad_c->kill_me();
+ }
- play_sound(sounds[SND_SQUISH], SOUND_CENTER_SPEAKER);
- }
- else if (pbad->kind == BAD_LAPTOP)
- {
+ /* When enemies run into eachother, make them change directions */
+ else
+ {
+ // Jumpy is an exception
+ if (pbad_c->kind == BAD_MONEY)
+ break;
+ if (dir == LEFT)
+ dir = RIGHT;
+ else if (dir == RIGHT)
+ dir = LEFT;
+
+ physic.inverse_velocity_x();
+ }
+
+ break;
- if (pbad->mode == NORMAL || pbad->mode == KICK)
- {
- /* Flatten! */
-
- play_sound(sounds[SND_STOMP], SOUND_CENTER_SPEAKER);
- pbad->mode = FLAT;
- pbad->base.xm = 4;
-
- timer_start(&pbad->timer,10000);
-
- physic_set_state(&pplayer_c->vphysic,PH_VT);
- physic_set_start_vy(&pplayer_c->vphysic,2.);
- pplayer_c->base.y = pbad->base.y - pplayer_c->base.height - 1;
- }
- else if (pbad->mode == FLAT)
- {
- /* Kick! */
- play_sound(sounds[SND_KICK], SOUND_CENTER_SPEAKER);
-
- if (pplayer_c->base.x < pbad->base.x + (pbad->base.width/2))
- pbad->dir = RIGHT;
- else
- pbad->dir = LEFT;
-
- pbad->base.xm = 5;
- pbad->mode = KICK;
-
- timer_start(&pbad->timer,5000);
- }
-
- physic_set_state(&pplayer_c->vphysic,PH_VT);
- physic_set_start_vy(&pplayer_c->vphysic,2.);
- pplayer_c->base.y = pbad->base.y - pplayer_c->base.height - 1;
-
- add_score(pbad->base.x - scroll_x,
- pbad->base.y,
- 25 * score_multiplier);
+ case CO_PLAYER:
+ Player* player = static_cast<Player*>(p_c_object);
+ /* Get kicked if were flat */
+ if (mode == FLAT && !dying)
+ {
+ play_sound(sounds[SND_KICK], SOUND_CENTER_SPEAKER);
- /* play_sound(sounds[SND_SQUISH]); */
- }
- score_multiplier++;
+ // Hit from left side
+ if (player->base.x < base.x) {
+ physic.set_velocity(5, physic.get_velocity_y());
+ dir = RIGHT;
}
+ // Hit from right side
+ else {
+ physic.set_velocity(-5, physic.get_velocity_y());
+ dir = LEFT;
+ }
+
+ mode = KICK;
+ set_sprite(img_laptop_flat_left, img_laptop_flat_right, 1);
+ }
break;
+
}
+}
+
+//---------------------------------------------------------------------------
+void load_badguy_gfx()
+{
+ img_bsod_squished_left = sprite_manager->load("bsod-squished-left");
+ img_bsod_squished_right = sprite_manager->load("bsod-squished-right");
+ img_bsod_falling_left = sprite_manager->load("bsod-falling-left");
+ img_bsod_falling_right = sprite_manager->load("bsod-falling-right");
+ img_laptop_flat_left = sprite_manager->load("laptop-flat-left");
+ img_laptop_flat_right = sprite_manager->load("laptop-flat-right");
+ img_laptop_falling_left = sprite_manager->load("laptop-falling-left");
+ img_laptop_falling_right = sprite_manager->load("laptop-falling-right");
+ img_bsod_left = sprite_manager->load("bsod-left");
+ img_bsod_right = sprite_manager->load("bsod-right");
+ img_laptop_left = sprite_manager->load("laptop-left");
+ img_laptop_right = sprite_manager->load("laptop-right");
+ img_jumpy_left_up = sprite_manager->load("jumpy-left-up");
+ img_jumpy_left_down = sprite_manager->load("jumpy-left-down");
+ img_jumpy_left_middle = sprite_manager->load("jumpy-left-middle");
+ img_mrbomb_left = sprite_manager->load("mrbomb-left");
+ img_mrbomb_right = sprite_manager->load("mrbomb-right");
+ img_mrbomb_ticking_left = sprite_manager->load("mrbomb-ticking-left");
+ img_mrbomb_ticking_right = sprite_manager->load("mrbomb-ticking-right");
+ img_mrbomb_explosion = sprite_manager->load("mrbomb-explosion");
+ img_stalactite = sprite_manager->load("stalactite");
+ img_stalactite_broken = sprite_manager->load("stalactite-broken");
+ img_flame = sprite_manager->load("flame");
+ img_fish = sprite_manager->load("fish");
+ img_fish_down = sprite_manager->load("fish-down");
+ img_bouncingsnowball_left = sprite_manager->load("bouncingsnowball-left");
+ img_bouncingsnowball_right = sprite_manager->load("bouncingsnowball-right");
+ img_bouncingsnowball_squished = sprite_manager->load("bouncingsnowball-squished");
+ img_flyingsnowball = sprite_manager->load("flyingsnowball");
+ img_flyingsnowball_squished = sprite_manager->load("flyingsnowball-squished");
+ img_spiky_left = sprite_manager->load("spiky-left");
+ img_spiky_right = sprite_manager->load("spiky-right");
+ img_snowball_left = sprite_manager->load("snowball-left");
+ img_snowball_right = sprite_manager->load("snowball-right");
+ img_snowball_squished_left = sprite_manager->load("snowball-squished-left");
+ img_snowball_squished_right = sprite_manager->load("snowball-squished-right");
+#if 0
+ /* (BSOD) */
+ img_bsod_left[0] = new Surface(datadir + "/images/shared/bsod-left-0.png", USE_ALPHA);
+
+ img_bsod_left[1] = new Surface(datadir +
+ "/images/shared/bsod-left-1.png",
+ USE_ALPHA);
+
+ img_bsod_left[2] = new Surface(datadir +
+ "/images/shared/bsod-left-2.png",
+ USE_ALPHA);
+
+ img_bsod_left[3] = new Surface(datadir +
+ "/images/shared/bsod-left-3.png",
+ USE_ALPHA);
+
+ img_bsod_right[0] = new Surface(datadir +
+ "/images/shared/bsod-right-0.png",
+ USE_ALPHA);
+
+ img_bsod_right[1] = new Surface(datadir +
+ "/images/shared/bsod-right-1.png",
+ USE_ALPHA);
+
+ img_bsod_right[2] = new Surface(datadir +
+ "/images/shared/bsod-right-2.png",
+ USE_ALPHA);
+
+ img_bsod_right[3] = new Surface(datadir +
+ "/images/shared/bsod-right-3.png",
+ USE_ALPHA);
+
+ img_bsod_squished_left[0] = new Surface(datadir +
+ "/images/shared/bsod-squished-left.png",
+ USE_ALPHA);
+
+ img_bsod_squished_right[0] = new Surface(datadir +
+ "/images/shared/bsod-squished-right.png",
+ USE_ALPHA);
+
+ img_bsod_falling_left[0] = new Surface(datadir +
+ "/images/shared/bsod-falling-left.png",
+ USE_ALPHA);
+
+ img_bsod_falling_right[0] = new Surface(datadir +
+ "/images/shared/bsod-falling-right.png",
+ USE_ALPHA);
+
+
+ /* (Laptop) */
+
+ img_laptop_left[0] = new Surface(datadir + "/images/shared/mriceblock-left-0.png", USE_ALPHA);
+ img_laptop_left[1] = new Surface(datadir + "/images/shared/mriceblock-left-1.png", USE_ALPHA);
+ img_laptop_left[2] = new Surface(datadir + "/images/shared/mriceblock-left-2.png", USE_ALPHA);
+ img_laptop_left[3] = new Surface(datadir + "/images/shared/mriceblock-left-1.png", USE_ALPHA);
+
+ img_laptop_right[0] = new Surface(datadir + "/images/shared/mriceblock-right-0.png", USE_ALPHA);
+ img_laptop_right[1] = new Surface(datadir + "/images/shared/mriceblock-right-1.png", USE_ALPHA);
+ img_laptop_right[2] = new Surface(datadir + "/images/shared/mriceblock-right-2.png", USE_ALPHA);
+ img_laptop_right[3] = new Surface(datadir + "/images/shared/mriceblock-right-1.png", USE_ALPHA);
+
+ img_laptop_flat_left[0] = new Surface(
+ datadir + "/images/shared/laptop-flat-left.png",
+ USE_ALPHA);
+
+ img_laptop_flat_right[0] = new Surface(datadir +
+ "/images/shared/laptop-flat-right.png",
+ USE_ALPHA);
+
+ img_laptop_falling_left[0] = new Surface(datadir +
+ "/images/shared/laptop-falling-left.png",
+ USE_ALPHA);
+
+ img_laptop_falling_right[0] = new Surface(datadir +
+ "/images/shared/laptop-falling-right.png",
+ USE_ALPHA);
+
+
+ /* (Money) */
+ img_jumpy_left_up = new Surface(datadir +
+ "/images/shared/jumpy-left-up-0.png",
+ USE_ALPHA);
+ img_jumpy_left_down = new Surface(datadir +
+ "/images/shared/jumpy-left-down-0.png",
+ USE_ALPHA);
+ img_jumpy_left_middle = new Surface(datadir +
+ "/images/shared/jumpy-left-middle-0.png",
+ USE_ALPHA);
+
+ /* Mr. Bomb */
+ for(int i=0; i<4; ++i) {
+ char num[4];
+ snprintf(num, 4, "%d", i);
+ img_mrbomb_left[i] = new Surface(
+ datadir + "/images/shared/mrbomb-left-" + num + ".png", USE_ALPHA);
+ img_mrbomb_right[i] = new Surface(
+ datadir + "/images/shared/mrbomb-right-" + num + ".png", USE_ALPHA);
+ }
+ img_mrbomb_ticking_left[0] = new Surface(
+ datadir + "/images/shared/mrbombx-left-0.png", USE_ALPHA);
+ img_mrbomb_ticking_right[0] = new Surface(
+ datadir + "/images/shared/mrbombx-right-0.png", USE_ALPHA);
+ img_mrbomb_explosion[0] = new Surface(
+ datadir + "/images/shared/mrbomb-explosion.png", USE_ALPHA);
+
+ /* stalactite */
+ img_stalactite[0] = new Surface(
+ datadir + "/images/shared/stalactite.png", USE_ALPHA);
+ img_stalactite_broken[0] = new Surface(
+ datadir + "/images/shared/stalactite-broken.png", USE_ALPHA);
+
+ /* flame */
+ img_flame[0] = new Surface(
+ datadir + "/images/shared/flame-0.png", USE_ALPHA);
+ img_flame[1] = new Surface(
+ datadir + "/images/shared/flame-1.png", USE_ALPHA);
+
+ /* fish */
+ img_fish[0] = new Surface(
+ datadir + "/images/shared/fish-left-0.png", USE_ALPHA);
+ img_fish[1] = new Surface(
+ datadir + "/images/shared/fish-left-1.png", USE_ALPHA);
+ img_fish_down[0] = new Surface(
+ datadir + "/images/shared/fish-down-0.png", USE_ALPHA);
+
+ /* bouncing snowball */
+ for(int i=0; i<6; ++i) {
+ char num[4];
+ snprintf(num, 4, "%d", i);
+ img_bouncingsnowball_left[i] = new Surface(
+ datadir + "/images/shared/bouncingsnowball-left-" + num + ".png",
+ USE_ALPHA);
+ img_bouncingsnowball_right[i] = new Surface(
+ datadir + "/images/shared/bouncingsnowball-right-" + num + ".png",
+ USE_ALPHA);
+ }
+ img_bouncingsnowball_squished[0] = new Surface(
+ datadir + "/images/shared/bsod-squished-left.png", USE_ALPHA);
+
+ /* flying snowball */
+ img_flyingsnowball[0] = new Surface(
+ datadir + "/images/shared/flyingsnowball-left-0.png", USE_ALPHA);
+ img_flyingsnowball[1] = new Surface(
+ datadir + "/images/shared/flyingsnowball-left-1.png", USE_ALPHA);
+ img_flyingsnowball_squished[0] = new Surface(
+ datadir + "/images/shared/bsod-squished-left.png", USE_ALPHA);
+
+ /* spiky */
+ for(int i = 0; i < 3; ++i) {
+ char num[4];
+ snprintf(num, 4, "%d", i);
+ img_spiky_left[i] = new Surface(
+ datadir + "/images/shared/spiky-left-" + num + ".png",
+ USE_ALPHA);
+ img_spiky_right[i] = new Surface(
+ datadir + "/images/shared/spiky-right-" + num + ".png",
+ USE_ALPHA);
+ }
+
+ /** snowball */
+ img_snowball_left[0] = new Surface(datadir + "/images/shared/snowball-left-0.png", USE_ALPHA);
+ img_snowball_left[1] = new Surface(datadir + "/images/shared/snowball-left-1.png", USE_ALPHA);
+ img_snowball_left[2] = new Surface(datadir + "/images/shared/snowball-left-2.png", USE_ALPHA);
+ img_snowball_left[3] = new Surface(datadir + "/images/shared/snowball-left-1.png", USE_ALPHA);
+
+ img_snowball_right[0] = new Surface(datadir + "/images/shared/snowball-right-0.png", USE_ALPHA);
+ img_snowball_right[1] = new Surface(datadir + "/images/shared/snowball-right-1.png", USE_ALPHA);
+ img_snowball_right[2] = new Surface(datadir + "/images/shared/snowball-right-2.png", USE_ALPHA);
+ img_snowball_right[3] = new Surface(datadir + "/images/shared/snowball-right-1.png", USE_ALPHA);
+
+ img_snowball_squished_left[0] = new Surface(
+ datadir + "/images/shared/bsod-squished-left.png", USE_ALPHA);
+ img_snowball_squished_right[0] = new Surface(
+ datadir + "/images/shared/bsod-squished-right.png", USE_ALPHA);
+#endif
}
+
+void free_badguy_gfx()
+{
+}
+
+// EOF //