// Copyright: See COPYING file that comes with this distribution
//
//
+
+#include <iostream>
#include <math.h>
#include "globals.h"
#include "screen.h"
#include "world.h"
#include "tile.h"
-
-Surface* img_bsod_squished_left[1];
-Surface* img_bsod_squished_right[1];
-Surface* img_bsod_falling_left[1];
-Surface* img_bsod_falling_right[1];
-Surface* img_laptop_flat_left[1];
-Surface* img_laptop_flat_right[1];
-Surface* img_laptop_falling_left[1];
-Surface* img_laptop_falling_right[1];
-Surface* img_bsod_left[4];
-Surface* img_bsod_right[4];
-Surface* img_laptop_left[4];
-Surface* img_laptop_right[4];
-Surface* img_money_left[2];
-Surface* img_money_right[2];
-Surface* img_mrbomb_left[4];
-Surface* img_mrbomb_right[4];
-Surface* img_mrbomb_ticking_left[1];
-Surface* img_mrbomb_ticking_right[1];
-Surface* img_mrbomb_explosion[1];
-Surface* img_stalactite[1];
-Surface* img_stalactite_broken[1];
-Surface* img_flame[2];
-Surface* img_fish[2];
-Surface* img_bouncingsnowball_left[6];
-Surface* img_bouncingsnowball_right[6];
-Surface* img_bouncingsnowball_squished[1];
-Surface* img_flyingsnowball[2];
-Surface* img_flyingsnowball_squished[1];
-Surface* img_spiky_left[3];
-Surface* img_spiky_right[3];
-Surface* img_snowball_left[4];
-Surface* img_snowball_right[4];
-Surface* img_snowball_squished_left[1];
-Surface* img_snowball_squished_right[1];
+#include "resources.h"
+#include "sprite_manager.h"
+
+Sprite* img_bsod_squished_left;
+Sprite* img_bsod_squished_right;
+Sprite* img_bsod_falling_left;
+Sprite* img_bsod_falling_right;
+Sprite* img_laptop_flat_left;
+Sprite* img_laptop_flat_right;
+Sprite* img_laptop_falling_left;
+Sprite* img_laptop_falling_right;
+Sprite* img_bsod_left;
+Sprite* img_bsod_right;
+Sprite* img_laptop_left;
+Sprite* img_laptop_right;
+Sprite* img_jumpy_left_up;
+Sprite* img_jumpy_left_down;
+Sprite* img_jumpy_left_middle;
+Sprite* img_mrbomb_left;
+Sprite* img_mrbomb_right;
+Sprite* img_mrbomb_ticking_left;
+Sprite* img_mrbomb_ticking_right;
+Sprite* img_mrbomb_explosion;
+Sprite* img_stalactite;
+Sprite* img_stalactite_broken;
+Sprite* img_flame;
+Sprite* img_fish;
+Sprite* img_fish_down;
+Sprite* img_bouncingsnowball_left;
+Sprite* img_bouncingsnowball_right;
+Sprite* img_bouncingsnowball_squished;
+Sprite* img_flyingsnowball;
+Sprite* img_flyingsnowball_squished;
+Sprite* img_spiky_left;
+Sprite* img_spiky_right;
+Sprite* img_snowball_left;
+Sprite* img_snowball_right;
+Sprite* img_snowball_squished_left;
+Sprite* img_snowball_squished_right;
BadGuyKind badguykind_from_string(const std::string& str)
{
animation_speed = 1;
animation_length = 1;
animation_offset = 0;
- texture_left = texture_right = 0;
+ sprite_left = sprite_right = 0;
physic.reset();
timer.init(true);
if(kind == BAD_BSOD) {
physic.set_velocity(-1.3, 0);
- set_texture(img_bsod_left, img_bsod_right, 4);
+ set_sprite(img_bsod_left, img_bsod_right, 4);
} else if(kind == BAD_MRBOMB) {
physic.set_velocity(-1.3, 0);
- set_texture(img_mrbomb_left, img_mrbomb_right, 4);
+ set_sprite(img_mrbomb_left, img_mrbomb_right, 4);
} else if (kind == BAD_LAPTOP) {
physic.set_velocity(-1.3, 0);
- set_texture(img_laptop_left, img_laptop_right, 4, 5);
+ set_sprite(img_laptop_left, img_laptop_right, 4, 5);
} else if(kind == BAD_MONEY) {
- set_texture(img_money_left, img_money_right, 1);
+ set_sprite(img_jumpy_left_up, img_jumpy_left_up, 1);
} else if(kind == BAD_BOMB) {
- set_texture(img_mrbomb_ticking_left, img_mrbomb_ticking_right, 1);
+ set_sprite(img_mrbomb_ticking_left, img_mrbomb_ticking_right, 1);
// hack so that the bomb doesn't hurt until it expldes...
dying = DYING_SQUISHED;
} else if(kind == BAD_FLAME) {
base.ym = 0; // we misuse base.ym as angle for the flame
physic.enable_gravity(false);
- set_texture(img_flame, img_flame, 2, 0.5);
+ set_sprite(img_flame, img_flame, 2, 0.5);
} else if(kind == BAD_BOUNCINGSNOWBALL) {
physic.set_velocity(-1.3, 0);
- set_texture(img_bouncingsnowball_left, img_bouncingsnowball_right, 6);
+ set_sprite(img_bouncingsnowball_left, img_bouncingsnowball_right, 6);
} else if(kind == BAD_STALACTITE) {
physic.enable_gravity(false);
- set_texture(img_stalactite, img_stalactite, 1);
+ set_sprite(img_stalactite, img_stalactite, 1);
} else if(kind == BAD_FISH) {
- set_texture(img_fish, img_fish, 2, 1);
+ set_sprite(img_fish, img_fish, 2, 1);
physic.enable_gravity(true);
} else if(kind == BAD_FLYINGSNOWBALL) {
- set_texture(img_flyingsnowball, img_flyingsnowball, 2, 5);
+ set_sprite(img_flyingsnowball, img_flyingsnowball, 2, 5);
physic.enable_gravity(false);
} else if(kind == BAD_SPIKY) {
physic.set_velocity(-1.3, 0);
- set_texture(img_spiky_left, img_spiky_right, 3);
+ set_sprite(img_spiky_left, img_spiky_right, 3);
} else if(kind == BAD_SNOWBALL) {
physic.set_velocity(-1.3, 0);
- set_texture(img_snowball_left, img_snowball_right, 4, 5);
+ set_sprite(img_snowball_left, img_snowball_right, 4, 5);
}
// if we're in a solid tile at start correct that now
old_base = base;
mode=KICK;
- set_texture(img_laptop_flat_left, img_laptop_flat_right, 1);
+ set_sprite(img_laptop_flat_left, img_laptop_flat_right, 1);
physic.set_velocity((dir == LEFT) ? -8 : 8, -8);
play_sound(sounds[SND_KICK],SOUND_CENTER_SPEAKER);
}
if(!timer.check())
{
mode = NORMAL;
- set_texture(img_laptop_left, img_laptop_right, 4, 5);
+ set_sprite(img_laptop_left, img_laptop_right, 4, 5);
physic.set_velocity( (dir == LEFT) ? -1.3 : 1.3, 0);
}
}
void
BadGuy::action_money(float frame_ratio)
{
+ if (fabsf(physic.get_velocity_y()) < 2.5f)
+ set_sprite(img_jumpy_left_middle, img_jumpy_left_middle, 1);
+ else if (physic.get_velocity_y() < 0)
+ set_sprite(img_jumpy_left_up, img_jumpy_left_up, 1);
+ else
+ set_sprite(img_jumpy_left_down, img_jumpy_left_down, 1);
+
Player& tux = *World::current()->get_tux();
static const float JUMPV = 6;
{
physic.set_velocity(physic.get_velocity_x(), JUMPV);
physic.enable_gravity(true);
- set_texture(&img_money_left[1], &img_money_right[1], 1);
+
mode = MONEY_JUMP;
}
else if(mode == MONEY_JUMP)
{
- set_texture(&img_money_left[0], &img_money_right[0], 1);
mode = NORMAL;
}
} else if(!timer.check()) {
if(mode == BOMB_TICKING) {
mode = BOMB_EXPLODE;
- set_texture(img_mrbomb_explosion, img_mrbomb_explosion, 1);
+ set_sprite(img_mrbomb_explosion, img_mrbomb_explosion, 1);
dying = DYING_NOT; // now the bomb hurts
timer.start(EXPLODETIME);
} else if(mode == BOMB_EXPLODE) {
timer.start(2000);
dying = DYING_SQUISHED;
mode = FLAT;
- set_texture(img_stalactite_broken, img_stalactite_broken, 1);
+ set_sprite(img_stalactite_broken, img_stalactite_broken, 1);
}
} else if(mode == FLAT) {
fall();
&& physic.get_velocity_y() <= 0 && mode == NORMAL)
{
mode = FISH_WAIT;
- set_texture(0, 0);
+ set_sprite(0, 0);
physic.set_velocity(0, 0);
physic.enable_gravity(false);
timer.start(WAITTIME);
else if(mode == FISH_WAIT && !timer.check())
{
// jump again
- set_texture(img_fish, img_fish, 2, 1.5);
+ set_sprite(img_fish, img_fish, 2, 2);
animation_offset = global_frame_counter; // restart animation
mode = NORMAL;
physic.set_velocity(0, JUMPV);
physic.apply(frame_ratio, base.x, base.y);
if(dying == DYING_NOT)
collision_swept_object_map(&old_base, &base);
+
+ if(physic.get_velocity_y() < 0)
+ set_sprite(img_fish_down, img_fish_down);
}
void
// Don't try to draw stuff that is outside of the screen
if(base.x <= scroll_x - base.width || base.x >= scroll_x + screen->w)
return;
- if(texture_left == 0 || texture_right == 0)
- return;
+
+ if(sprite_left == 0 || sprite_right == 0)
+ {
+ std::cout << "BadGuy: Error no sprite loaded" << std::endl;
+ return;
+ }
float global_frame = (float(global_frame_counter - animation_offset) / 10);
global_frame *= animation_speed;
- size_t frame = size_t(global_frame) % animation_length;
- Surface* texture =
- (dir == LEFT) ? texture_left[frame] : texture_right[frame];
- texture->draw(base.x - scroll_x, base.y);
+ //size_t frame = size_t(global_frame) % animation_length;
+ Sprite* sprite = (dir == LEFT) ? sprite_left : sprite_right;
+ sprite->draw(base.x - scroll_x, base.y);
if (debug_mode)
- fillrect(base.x - scroll_x, base.y, 32, 32, 75,0,75, 150);
+ fillrect(base.x - scroll_x, base.y, base.width, base.height, 75,0,75, 150);
}
void
-BadGuy::set_texture(Surface** left, Surface** right,
- int nanimlength, float nanimspeed)
+BadGuy::set_sprite(Sprite* left, Sprite* right,
+ int nanimlength, float nanimspeed)
{
- if(left != 0) {
- if(base.width == 0 && base.height == 0) {
- base.width = left[0]->w;
- base.height = left[0]->h;
- } else if(base.width != left[0]->w || base.height != left[0]->h) {
- base.x -= (left[0]->w - base.width) / 2;
- base.y -= left[0]->h - base.height;
- base.width = left[0]->w;
- base.height = left[0]->h;
- old_base = base;
+ if (1)
+ {
+ base.width = 32;
+ base.height = 32;
+ }
+ else
+ {
+ // FIXME: Using the image size for the physics and collision is
+ // a bad idea, since images should always overlap there physical
+ // representation
+ if(left != 0) {
+ if(base.width == 0 && base.height == 0) {
+ base.width = left->get_width();
+ base.height = left->get_height();
+ } else if(base.width != left->get_width() || base.height != left->get_height()) {
+ base.x -= (left->get_width() - base.width) / 2;
+ base.y -= left->get_height() - base.height;
+ base.width = left->get_width();
+ base.height = left->get_height();
+ old_base = base;
+ }
+ } else {
+ base.width = base.height = 0;
+ }
}
- } else {
- base.width = base.height = 0;
- }
animation_length = nanimlength;
animation_speed = nanimspeed;
animation_offset = 0;
- texture_left = left;
- texture_right = right;
+ sprite_left = left;
+ sprite_right = right;
}
void
} else if(kind == BAD_BSOD) {
squish_me(player);
- set_texture(img_bsod_squished_left, img_bsod_squished_right, 1);
+ set_sprite(img_bsod_squished_left, img_bsod_squished_right, 1);
physic.set_velocity(0, physic.get_velocity_y());
return;
/* Flatten! */
play_sound(sounds[SND_STOMP], SOUND_CENTER_SPEAKER);
mode = FLAT;
- set_texture(img_laptop_flat_left, img_laptop_flat_right, 1);
+ set_sprite(img_laptop_flat_left, img_laptop_flat_right, 1);
physic.set_velocity(0, physic.get_velocity_y());
timer.start(4000);
}
mode = KICK;
- set_texture(img_laptop_flat_left, img_laptop_flat_right, 1);
+ set_sprite(img_laptop_flat_left, img_laptop_flat_right, 1);
}
make_player_jump(player);
player_status.score_multiplier++;
return;
} else if(kind == BAD_FISH) {
+ // fish can only be killed when falling down
+ if(physic.get_velocity_y() >= 0)
+ return;
+
make_player_jump(player);
World::current()->add_score(base.x - scroll_x, base.y, 25 * player_status.score_multiplier);
return;
} else if(kind == BAD_BOUNCINGSNOWBALL) {
squish_me(player);
- set_texture(img_bouncingsnowball_squished,img_bouncingsnowball_squished,1);
+ set_sprite(img_bouncingsnowball_squished,img_bouncingsnowball_squished,1);
return;
} else if(kind == BAD_FLYINGSNOWBALL) {
squish_me(player);
- set_texture(img_flyingsnowball_squished,img_flyingsnowball_squished,1);
+ set_sprite(img_flyingsnowball_squished,img_flyingsnowball_squished,1);
return;
} else if(kind == BAD_SNOWBALL) {
squish_me(player);
- set_texture(img_snowball_squished_left, img_snowball_squished_right, 1);
+ set_sprite(img_snowball_squished_left, img_snowball_squished_right, 1);
return;
}
}
dying = DYING_FALLING;
if(kind == BAD_LAPTOP)
- set_texture(img_laptop_falling_left, img_laptop_falling_right, 1);
+ set_sprite(img_laptop_falling_left, img_laptop_falling_right, 1);
else if(kind == BAD_BSOD)
- set_texture(img_bsod_falling_left, img_bsod_falling_right, 1);
+ set_sprite(img_bsod_falling_left, img_bsod_falling_right, 1);
physic.enable_gravity(true);
physic.set_velocity(physic.get_velocity_x(), 0);
return;
}
+ /* COLLISION_NORMAL */
switch (c_object)
{
case CO_BULLET:
case CO_BADGUY:
pbad_c = (BadGuy*) p_c_object;
+
+ /* If we're a kicked mriceblock, kill any badguys we hit */
if(kind == BAD_LAPTOP && mode == KICK &&
pbad_c->kind != BAD_FLAME && pbad_c->kind != BAD_BOMB)
{
- /* We're in kick mode, kill the other guy
- and yourself(wuahaha) : */
pbad_c->kill_me();
- kill_me();
}
+
+ /* Kill badguys that run into exploding bomb */
+ else if (kind == BAD_BOMB && dying == DYING_NOT)
+ {
+ if (pbad_c->kind == BAD_MRBOMB)
+ {
+ // FIXME: this is where other MrBombs *should* explode istead of dying
+ pbad_c->kill_me();
+ }
+ else if (pbad_c->kind != BAD_BOMB)
+ {
+ pbad_c->kill_me();
+ }
+ }
+
+ /* Kill any badguys that get hit by stalactite */
+ else if (kind == BAD_STALACTITE && dying == DYING_NOT)
+ {
+ pbad_c->kill_me();
+ }
+
+ /* When enemies run into eachother, make them change directions */
+ else
+ {
+ // Jumpy is an exception
+ if (pbad_c->kind == BAD_MONEY)
+ break;
+ if (dir == LEFT)
+ dir = RIGHT;
+ else if (dir == RIGHT)
+ dir = LEFT;
+
+ physic.inverse_velocity_x();
+ }
+
break;
+
+ case CO_PLAYER:
+ Player* player = static_cast<Player*>(p_c_object);
+ /* Get kicked if were flat */
+ if (mode == FLAT && !dying)
+ {
+ play_sound(sounds[SND_KICK], SOUND_CENTER_SPEAKER);
+
+ // Hit from left side
+ if (player->base.x < base.x) {
+ physic.set_velocity(5, physic.get_velocity_y());
+ dir = RIGHT;
+ }
+ // Hit from right side
+ else {
+ physic.set_velocity(-5, physic.get_velocity_y());
+ dir = LEFT;
+ }
+
+ mode = KICK;
+ set_sprite(img_laptop_flat_left, img_laptop_flat_right, 1);
+ }
+ break;
+
}
}
void load_badguy_gfx()
{
+ img_bsod_squished_left = sprite_manager->load("bsod-squished-left");
+ img_bsod_squished_right = sprite_manager->load("bsod-squished-right");
+ img_bsod_falling_left = sprite_manager->load("bsod-falling-left");
+ img_bsod_falling_right = sprite_manager->load("bsod-falling-right");
+ img_laptop_flat_left = sprite_manager->load("laptop-flat-left");
+ img_laptop_flat_right = sprite_manager->load("laptop-flat-right");
+ img_laptop_falling_left = sprite_manager->load("laptop-falling-left");
+ img_laptop_falling_right = sprite_manager->load("laptop-falling-right");
+ img_bsod_left = sprite_manager->load("bsod-left");
+ img_bsod_right = sprite_manager->load("bsod-right");
+ img_laptop_left = sprite_manager->load("laptop-left");
+ img_laptop_right = sprite_manager->load("laptop-right");
+ img_jumpy_left_up = sprite_manager->load("jumpy-left-up");
+ img_jumpy_left_down = sprite_manager->load("jumpy-left-down");
+ img_jumpy_left_middle = sprite_manager->load("jumpy-left-middle");
+ img_mrbomb_left = sprite_manager->load("mrbomb-left");
+ img_mrbomb_right = sprite_manager->load("mrbomb-right");
+ img_mrbomb_ticking_left = sprite_manager->load("mrbomb-ticking-left");
+ img_mrbomb_ticking_right = sprite_manager->load("mrbomb-ticking-right");
+ img_mrbomb_explosion = sprite_manager->load("mrbomb-explosion");
+ img_stalactite = sprite_manager->load("stalactite");
+ img_stalactite_broken = sprite_manager->load("stalactite-broken");
+ img_flame = sprite_manager->load("flame");
+ img_fish = sprite_manager->load("fish");
+ img_fish_down = sprite_manager->load("fish-down");
+ img_bouncingsnowball_left = sprite_manager->load("bouncingsnowball-left");
+ img_bouncingsnowball_right = sprite_manager->load("bouncingsnowball-right");
+ img_bouncingsnowball_squished = sprite_manager->load("bouncingsnowball-squished");
+ img_flyingsnowball = sprite_manager->load("flyingsnowball");
+ img_flyingsnowball_squished = sprite_manager->load("flyingsnowball-squished");
+ img_spiky_left = sprite_manager->load("spiky-left");
+ img_spiky_right = sprite_manager->load("spiky-right");
+ img_snowball_left = sprite_manager->load("snowball-left");
+ img_snowball_right = sprite_manager->load("snowball-right");
+ img_snowball_squished_left = sprite_manager->load("snowball-squished-left");
+ img_snowball_squished_right = sprite_manager->load("snowball-squished-right");
+#if 0
/* (BSOD) */
img_bsod_left[0] = new Surface(datadir + "/images/shared/bsod-left-0.png", USE_ALPHA);
img_bsod_left[1] = new Surface(datadir +
- "/images/shared/bsod-left-1.png",
- USE_ALPHA);
+ "/images/shared/bsod-left-1.png",
+ USE_ALPHA);
img_bsod_left[2] = new Surface(datadir +
- "/images/shared/bsod-left-2.png",
- USE_ALPHA);
+ "/images/shared/bsod-left-2.png",
+ USE_ALPHA);
img_bsod_left[3] = new Surface(datadir +
- "/images/shared/bsod-left-3.png",
- USE_ALPHA);
+ "/images/shared/bsod-left-3.png",
+ USE_ALPHA);
img_bsod_right[0] = new Surface(datadir +
- "/images/shared/bsod-right-0.png",
- USE_ALPHA);
+ "/images/shared/bsod-right-0.png",
+ USE_ALPHA);
img_bsod_right[1] = new Surface(datadir +
- "/images/shared/bsod-right-1.png",
- USE_ALPHA);
+ "/images/shared/bsod-right-1.png",
+ USE_ALPHA);
img_bsod_right[2] = new Surface(datadir +
- "/images/shared/bsod-right-2.png",
- USE_ALPHA);
+ "/images/shared/bsod-right-2.png",
+ USE_ALPHA);
img_bsod_right[3] = new Surface(datadir +
- "/images/shared/bsod-right-3.png",
- USE_ALPHA);
+ "/images/shared/bsod-right-3.png",
+ USE_ALPHA);
img_bsod_squished_left[0] = new Surface(datadir +
- "/images/shared/bsod-squished-left.png",
- USE_ALPHA);
+ "/images/shared/bsod-squished-left.png",
+ USE_ALPHA);
img_bsod_squished_right[0] = new Surface(datadir +
- "/images/shared/bsod-squished-right.png",
- USE_ALPHA);
+ "/images/shared/bsod-squished-right.png",
+ USE_ALPHA);
img_bsod_falling_left[0] = new Surface(datadir +
- "/images/shared/bsod-falling-left.png",
- USE_ALPHA);
+ "/images/shared/bsod-falling-left.png",
+ USE_ALPHA);
img_bsod_falling_right[0] = new Surface(datadir +
- "/images/shared/bsod-falling-right.png",
- USE_ALPHA);
+ "/images/shared/bsod-falling-right.png",
+ USE_ALPHA);
/* (Laptop) */
img_laptop_right[3] = new Surface(datadir + "/images/shared/mriceblock-right-1.png", USE_ALPHA);
img_laptop_flat_left[0] = new Surface(
- datadir + "/images/shared/laptop-flat-left.png",
- USE_ALPHA);
+ datadir + "/images/shared/laptop-flat-left.png",
+ USE_ALPHA);
img_laptop_flat_right[0] = new Surface(datadir +
- "/images/shared/laptop-flat-right.png",
- USE_ALPHA);
+ "/images/shared/laptop-flat-right.png",
+ USE_ALPHA);
img_laptop_falling_left[0] = new Surface(datadir +
- "/images/shared/laptop-falling-left.png",
- USE_ALPHA);
+ "/images/shared/laptop-falling-left.png",
+ USE_ALPHA);
img_laptop_falling_right[0] = new Surface(datadir +
- "/images/shared/laptop-falling-right.png",
- USE_ALPHA);
+ "/images/shared/laptop-falling-right.png",
+ USE_ALPHA);
/* (Money) */
-
- img_money_left[0] = new Surface(datadir +
- "/images/shared/bag-left-0.png",
- USE_ALPHA);
-
- img_money_left[1] = new Surface(datadir +
- "/images/shared/bag-left-1.png",
- USE_ALPHA);
-
- img_money_right[0] = new Surface(datadir +
- "/images/shared/bag-right-0.png",
- USE_ALPHA);
-
- img_money_right[1] = new Surface(datadir +
- "/images/shared/bag-right-1.png",
- USE_ALPHA);
+ img_jumpy_left_up = new Surface(datadir +
+ "/images/shared/jumpy-left-up-0.png",
+ USE_ALPHA);
+ img_jumpy_left_down = new Surface(datadir +
+ "/images/shared/jumpy-left-down-0.png",
+ USE_ALPHA);
+ img_jumpy_left_middle = new Surface(datadir +
+ "/images/shared/jumpy-left-middle-0.png",
+ USE_ALPHA);
/* Mr. Bomb */
for(int i=0; i<4; ++i) {
- char num[4];
- snprintf(num, 4, "%d", i);
- img_mrbomb_left[i] = new Surface(
- datadir + "/images/shared/mrbomb-left-" + num + ".png", USE_ALPHA);
- img_mrbomb_right[i] = new Surface(
- datadir + "/images/shared/mrbomb-right-" + num + ".png", USE_ALPHA);
+ char num[4];
+ snprintf(num, 4, "%d", i);
+ img_mrbomb_left[i] = new Surface(
+ datadir + "/images/shared/mrbomb-left-" + num + ".png", USE_ALPHA);
+ img_mrbomb_right[i] = new Surface(
+ datadir + "/images/shared/mrbomb-right-" + num + ".png", USE_ALPHA);
}
img_mrbomb_ticking_left[0] = new Surface(
- datadir + "/images/shared/mrbombx-left-0.png", USE_ALPHA);
+ datadir + "/images/shared/mrbombx-left-0.png", USE_ALPHA);
img_mrbomb_ticking_right[0] = new Surface(
- datadir + "/images/shared/mrbombx-right-0.png", USE_ALPHA);
+ datadir + "/images/shared/mrbombx-right-0.png", USE_ALPHA);
img_mrbomb_explosion[0] = new Surface(
- datadir + "/images/shared/mrbomb-explosion.png", USE_ALPHA);
+ datadir + "/images/shared/mrbomb-explosion.png", USE_ALPHA);
/* stalactite */
img_stalactite[0] = new Surface(
- datadir + "/images/shared/stalactite.png", USE_ALPHA);
+ datadir + "/images/shared/stalactite.png", USE_ALPHA);
img_stalactite_broken[0] = new Surface(
- datadir + "/images/shared/stalactite-broken.png", USE_ALPHA);
+ datadir + "/images/shared/stalactite-broken.png", USE_ALPHA);
/* flame */
img_flame[0] = new Surface(
- datadir + "/images/shared/flame-0.png", USE_ALPHA);
+ datadir + "/images/shared/flame-0.png", USE_ALPHA);
img_flame[1] = new Surface(
- datadir + "/images/shared/flame-1.png", USE_ALPHA);
+ datadir + "/images/shared/flame-1.png", USE_ALPHA);
/* fish */
img_fish[0] = new Surface(
- datadir + "/images/shared/fish-left-0.png", USE_ALPHA);
+ datadir + "/images/shared/fish-left-0.png", USE_ALPHA);
img_fish[1] = new Surface(
- datadir + "/images/shared/fish-left-1.png", USE_ALPHA);
+ datadir + "/images/shared/fish-left-1.png", USE_ALPHA);
+ img_fish_down[0] = new Surface(
+ datadir + "/images/shared/fish-down-0.png", USE_ALPHA);
/* bouncing snowball */
for(int i=0; i<6; ++i) {
- char num[4];
- snprintf(num, 4, "%d", i);
- img_bouncingsnowball_left[i] = new Surface(
- datadir + "/images/shared/bouncingsnowball-left-" + num + ".png",
- USE_ALPHA);
- img_bouncingsnowball_right[i] = new Surface(
- datadir + "/images/shared/bouncingsnowball-right-" + num + ".png",
- USE_ALPHA);
+ char num[4];
+ snprintf(num, 4, "%d", i);
+ img_bouncingsnowball_left[i] = new Surface(
+ datadir + "/images/shared/bouncingsnowball-left-" + num + ".png",
+ USE_ALPHA);
+ img_bouncingsnowball_right[i] = new Surface(
+ datadir + "/images/shared/bouncingsnowball-right-" + num + ".png",
+ USE_ALPHA);
}
img_bouncingsnowball_squished[0] = new Surface(
- datadir + "/images/shared/bsod-squished-left.png", USE_ALPHA);
+ datadir + "/images/shared/bsod-squished-left.png", USE_ALPHA);
/* flying snowball */
img_flyingsnowball[0] = new Surface(
- datadir + "/images/shared/flyingsnowball-left-0.png", USE_ALPHA);
+ datadir + "/images/shared/flyingsnowball-left-0.png", USE_ALPHA);
img_flyingsnowball[1] = new Surface(
- datadir + "/images/shared/flyingsnowball-left-1.png", USE_ALPHA);
+ datadir + "/images/shared/flyingsnowball-left-1.png", USE_ALPHA);
img_flyingsnowball_squished[0] = new Surface(
- datadir + "/images/shared/bsod-squished-left.png", USE_ALPHA);
+ datadir + "/images/shared/bsod-squished-left.png", USE_ALPHA);
/* spiky */
for(int i = 0; i < 3; ++i) {
- char num[4];
- snprintf(num, 4, "%d", i);
- img_spiky_left[i] = new Surface(
- datadir + "/images/shared/spiky-left-" + num + ".png",
- USE_ALPHA);
- img_spiky_right[i] = new Surface(
- datadir + "/images/shared/spiky-right-" + num + ".png",
- USE_ALPHA);
+ char num[4];
+ snprintf(num, 4, "%d", i);
+ img_spiky_left[i] = new Surface(
+ datadir + "/images/shared/spiky-left-" + num + ".png",
+ USE_ALPHA);
+ img_spiky_right[i] = new Surface(
+ datadir + "/images/shared/spiky-right-" + num + ".png",
+ USE_ALPHA);
}
/** snowball */
img_snowball_right[3] = new Surface(datadir + "/images/shared/snowball-right-1.png", USE_ALPHA);
img_snowball_squished_left[0] = new Surface(
- datadir + "/images/shared/bsod-squished-left.png", USE_ALPHA);
+ datadir + "/images/shared/bsod-squished-left.png", USE_ALPHA);
img_snowball_squished_right[0] = new Surface(
- datadir + "/images/shared/bsod-squished-right.png", USE_ALPHA);
+ datadir + "/images/shared/bsod-squished-right.png", USE_ALPHA);
+#endif
}
void free_badguy_gfx()
{
- for (int i = 0; i < 4; i++)
- {
- delete img_bsod_left[i];
- delete img_bsod_right[i];
- }
-
- delete img_bsod_squished_left[0];
- delete img_bsod_squished_right[0];
-
- delete img_bsod_falling_left[0];
- delete img_bsod_falling_right[0];
-
- for (int i = 0; i < 4; i++)
- {
- delete img_laptop_left[i];
- delete img_laptop_right[i];
- }
-
- delete img_laptop_flat_left[0];
- delete img_laptop_flat_right[0];
-
- delete img_laptop_falling_left[0];
- delete img_laptop_falling_right[0];
-
- for (int i = 0; i < 2; i++)
- {
- delete img_money_left[i];
- delete img_money_right[i];
- }
-
- for(int i = 0; i < 4; i++) {
- delete img_mrbomb_left[i];
- delete img_mrbomb_right[i];
- }
-
- delete img_mrbomb_ticking_left[0];
- delete img_mrbomb_ticking_right[0];
- delete img_mrbomb_explosion[0];
-
- delete img_stalactite[0];
- delete img_stalactite_broken[0];
-
- delete img_flame[0];
- delete img_flame[1];
-
- delete img_fish[0];
- delete img_fish[1];
-
- for(int i=0; i<6; ++i) {
- delete img_bouncingsnowball_left[i];
- delete img_bouncingsnowball_right[i];
- }
- delete img_bouncingsnowball_squished[0];
-
- delete img_flyingsnowball[0];
- delete img_flyingsnowball[1];
- delete img_flyingsnowball_squished[0];
-
- for(int i = 0; i<3; ++i) {
- delete img_spiky_left[i];
- delete img_spiky_right[i];
- }
- for(int i = 0; i<4; ++i) {
- delete img_snowball_left[i];
- delete img_snowball_right[i];
- }
- delete img_snowball_squished_left[0];
- delete img_snowball_squished_right[0];
}
// EOF //