//
//
+#include <iostream>
+#include <math.h>
+
#include "globals.h"
#include "defines.h"
#include "badguy.h"
#include "scene.h"
#include "screen.h"
-
-texture_type img_bsod_squished_left;
-texture_type img_bsod_squished_right;
-texture_type img_bsod_falling_left;
-texture_type img_bsod_falling_right;
-texture_type img_laptop_flat_left;
-texture_type img_laptop_flat_right;
-texture_type img_laptop_falling_left;
-texture_type img_laptop_falling_right;
-texture_type img_bsod_left[4];
-texture_type img_bsod_right[4];
-texture_type img_laptop_left[3];
-texture_type img_laptop_right[3];
-texture_type img_money_left[2];
-texture_type img_money_right[2];
-texture_type img_mrbomb_left[4];
-texture_type img_mrbomb_right[4];
-texture_type img_stalactite;
-texture_type img_stalactite_broken;
+#include "world.h"
+#include "tile.h"
+#include "resources.h"
+#include "sprite_manager.h"
+
+Sprite* img_bsod_squished_left;
+Sprite* img_bsod_squished_right;
+Sprite* img_bsod_falling_left;
+Sprite* img_bsod_falling_right;
+Sprite* img_laptop_flat_left;
+Sprite* img_laptop_flat_right;
+Sprite* img_laptop_falling_left;
+Sprite* img_laptop_falling_right;
+Sprite* img_bsod_left;
+Sprite* img_bsod_right;
+Sprite* img_laptop_left;
+Sprite* img_laptop_right;
+Sprite* img_jumpy_left_up;
+Sprite* img_jumpy_left_down;
+Sprite* img_jumpy_left_middle;
+Sprite* img_mrbomb_left;
+Sprite* img_mrbomb_right;
+Sprite* img_mrbomb_ticking_left;
+Sprite* img_mrbomb_ticking_right;
+Sprite* img_mrbomb_explosion;
+Sprite* img_stalactite;
+Sprite* img_stalactite_broken;
+Sprite* img_flame;
+Sprite* img_fish;
+Sprite* img_fish_down;
+Sprite* img_bouncingsnowball_left;
+Sprite* img_bouncingsnowball_right;
+Sprite* img_bouncingsnowball_squished;
+Sprite* img_flyingsnowball;
+Sprite* img_flyingsnowball_squished;
+Sprite* img_spiky_left;
+Sprite* img_spiky_right;
+Sprite* img_snowball_left;
+Sprite* img_snowball_right;
+Sprite* img_snowball_squished_left;
+Sprite* img_snowball_squished_right;
BadGuyKind badguykind_from_string(const std::string& str)
{
if (str == "money")
return BAD_MONEY;
- else if (str == "laptop")
+ else if (str == "laptop" || str == "mriceblock")
return BAD_LAPTOP;
else if (str == "bsod")
return BAD_BSOD;
return BAD_MRBOMB;
else if (str == "stalactite")
return BAD_STALACTITE;
+ else if (str == "flame")
+ return BAD_FLAME;
+ else if (str == "fish")
+ return BAD_FISH;
+ else if (str == "bouncingsnowball")
+ return BAD_BOUNCINGSNOWBALL;
+ else if (str == "flyingsnowball")
+ return BAD_FLYINGSNOWBALL;
+ else if (str == "spiky")
+ return BAD_SPIKY;
+ else if (str == "snowball")
+ return BAD_SNOWBALL;
else
{
- printf("Couldn't convert badguy: %s\n", str.c_str());
+ printf("Couldn't convert badguy: '%s'\n", str.c_str());
return BAD_BSOD;
}
}
case BAD_STALACTITE:
return "stalactite";
break;
+ case BAD_FLAME:
+ return "flame";
+ break;
+ case BAD_FISH:
+ return "fish";
+ break;
+ case BAD_BOUNCINGSNOWBALL:
+ return "bouncingsnowball";
+ break;
+ case BAD_FLYINGSNOWBALL:
+ return "flyingsnowball";
+ break;
+ case BAD_SPIKY:
+ return "spiky";
+ break;
+ case BAD_SNOWBALL:
+ return "snowball";
+ break;
default:
return "bsod";
}
void
BadGuy::init(float x, float y, BadGuyKind kind_)
{
- base.width = 32;
- base.height = 32;
+ base.x = x;
+ base.y = y;
+ base.width = 0;
+ base.height = 0;
+ base.xm = 0;
+ base.ym = 0;
+
mode = NORMAL;
dying = DYING_NOT;
kind = kind_;
- base.x = x;
- base.y = y;
- base.xm = -1.3;
- base.ym = 4.8;
old_base = base;
dir = LEFT;
seen = false;
- timer_init(&timer, true);
- physic_init(&physic);
-
- if(kind == BAD_BOMB) {
- timer_start(&timer, 1000);
- mode = BOMB_TICKING;
+ animation_speed = 1;
+ animation_length = 1;
+ animation_offset = 0;
+ sprite_left = sprite_right = 0;
+ physic.reset();
+ timer.init(true);
+
+ if(kind == BAD_BSOD) {
+ physic.set_velocity(-1.3, 0);
+ set_sprite(img_bsod_left, img_bsod_right, 4);
+ } else if(kind == BAD_MRBOMB) {
+ physic.set_velocity(-1.3, 0);
+ set_sprite(img_mrbomb_left, img_mrbomb_right, 4);
+ } else if (kind == BAD_LAPTOP) {
+ physic.set_velocity(-1.3, 0);
+ set_sprite(img_laptop_left, img_laptop_right, 4, 5);
+ } else if(kind == BAD_MONEY) {
+ set_sprite(img_jumpy_left_up, img_jumpy_left_up, 1);
+ } else if(kind == BAD_BOMB) {
+ set_sprite(img_mrbomb_ticking_left, img_mrbomb_ticking_right, 1);
// hack so that the bomb doesn't hurt until it expldes...
dying = DYING_SQUISHED;
+ } else if(kind == BAD_FLAME) {
+ base.ym = 0; // we misuse base.ym as angle for the flame
+ physic.enable_gravity(false);
+ set_sprite(img_flame, img_flame, 2, 0.5);
+ } else if(kind == BAD_BOUNCINGSNOWBALL) {
+ physic.set_velocity(-1.3, 0);
+ set_sprite(img_bouncingsnowball_left, img_bouncingsnowball_right, 6);
+ } else if(kind == BAD_STALACTITE) {
+ physic.enable_gravity(false);
+ set_sprite(img_stalactite, img_stalactite, 1);
+ } else if(kind == BAD_FISH) {
+ set_sprite(img_fish, img_fish, 2, 1);
+ physic.enable_gravity(true);
+ } else if(kind == BAD_FLYINGSNOWBALL) {
+ set_sprite(img_flyingsnowball, img_flyingsnowball, 2, 5);
+ physic.enable_gravity(false);
+ } else if(kind == BAD_SPIKY) {
+ physic.set_velocity(-1.3, 0);
+ set_sprite(img_spiky_left, img_spiky_right, 3);
+ } else if(kind == BAD_SNOWBALL) {
+ physic.set_velocity(-1.3, 0);
+ set_sprite(img_snowball_left, img_snowball_right, 4, 5);
+ }
+
+ // if we're in a solid tile at start correct that now
+ if(kind != BAD_FLAME && kind != BAD_FISH && collision_object_map(&base)) {
+ printf("Warning: badguy started in wall!.\n");
+ while(collision_object_map(&base))
+ --base.y;
}
}
-void BadGuy::action_bsod()
+void
+BadGuy::action_bsod(float frame_ratio)
{
- /* --- BLUE SCREEN OF DEATH MONSTER: --- */
-
- /* Move left/right: */
- if (dying == DYING_NOT ||
- dying == DYING_FALLING)
- {
- base.x += base.xm * frame_ratio;
- }
-
- /* Move vertically: */
- base.y = base.y + base.ym * frame_ratio;
-
- if (dying != DYING_FALLING)
- collision_swept_object_map(&old_base,&base);
-
- if (!dying)
+ static const float BSODJUMP = 2;
+
+ if (dying == DYING_NOT)
check_horizontal_bump();
- fall(true);
+ fall();
+
+ // jump when we're about to fall
+ if (physic.get_velocity_y() == 0 &&
+ !issolid(base.x+base.width/2, base.y + base.height)) {
+ physic.enable_gravity(true);
+ physic.set_velocity(physic.get_velocity_x(), BSODJUMP);
+ }
// Handle dying timer:
- if (dying == DYING_SQUISHED)
+ if (dying == DYING_SQUISHED && !timer.check())
{
/* Remove it if time's up: */
- if(!timer_check(&timer)) {
- remove_me();
- return;
- }
+ remove_me();
+ return;
}
+
+ // move
+ physic.apply(frame_ratio, base.x, base.y);
+ if(dying != DYING_FALLING)
+ collision_swept_object_map(&old_base, &base);
}
-void BadGuy::action_laptop()
+void
+BadGuy::action_laptop(float frame_ratio)
{
+ Player& tux = *World::current()->get_tux();
+
+ if(dying == DYING_NOT)
+ fall();
+
/* Move left/right: */
if (mode == NORMAL || mode == KICK)
{
- if (dying == DYING_NOT ||
- dying == DYING_FALLING)
- {
- base.x += base.xm * frame_ratio;
- }
+ // move
+ physic.apply(frame_ratio, base.x, base.y);
+ if (dying != DYING_FALLING)
+ collision_swept_object_map(&old_base,&base);
}
else if (mode == HELD)
{ /* FIXME: The pbad object shouldn't know about pplayer objects. */
/* If we're holding the laptop */
- dir=tux.dir;
+ dir = tux.dir;
if(dir==RIGHT)
{
base.x = tux.base.x + 16;
base.x -= 24;
else
base.x += 24;
+ old_base = base;
mode=KICK;
- base.xm = 8;
- base.ym = 8;
+ set_sprite(img_laptop_flat_left, img_laptop_flat_right, 1);
+ physic.set_velocity((dir == LEFT) ? -8 : 8, -8);
play_sound(sounds[SND_KICK],SOUND_CENTER_SPEAKER);
}
}
-
- /* Move vertically: */
- if(mode != HELD)
- base.y = base.y + base.ym * frame_ratio;
-
- if (dying != DYING_FALLING)
- collision_swept_object_map(&old_base,&base);
- /* Bump into things horizontally: */
-
if (!dying)
{
int changed = dir;
if(mode == KICK && changed != dir)
{
/* handle stereo sound (number 10 should be tweaked...)*/
- if (base.x < scroll_x - 10)
+ if (base.x < scroll_x + screen->w/2 - 10)
play_sound(sounds[SND_RICOCHET], SOUND_LEFT_SPEAKER);
- else if (base.x > scroll_x + 10)
+ else if (base.x > scroll_x + screen->w/2 + 10)
play_sound(sounds[SND_RICOCHET], SOUND_RIGHT_SPEAKER);
else
play_sound(sounds[SND_RICOCHET], SOUND_CENTER_SPEAKER);
}
}
- fall();
-
/* Handle mode timer: */
- if (mode == FLAT && mode != HELD)
+ if (mode == FLAT)
{
- if(!timer_check(&timer))
+ if(!timer.check())
{
mode = NORMAL;
- base.xm = 4;
+ set_sprite(img_laptop_left, img_laptop_right, 4, 5);
+ physic.set_velocity( (dir == LEFT) ? -1.3 : 1.3, 0);
}
}
- else if (mode == KICK)
- {
- timer_check(&timer);
- }
}
-void BadGuy::check_horizontal_bump(bool checkcliff)
+void
+BadGuy::check_horizontal_bump(bool checkcliff)
{
- if (dir == LEFT && issolid( base.x, (int) base.y + 16))
+ float halfheight = base.height / 2;
+ if (dir == LEFT && issolid( base.x, (int) base.y + halfheight))
{
dir = RIGHT;
- base.xm = -base.xm;
+ physic.set_velocity(-physic.get_velocity_x(), physic.get_velocity_y());
return;
}
- if (dir == RIGHT && issolid( base.x + base.width, (int) base.y + 16))
+ if (dir == RIGHT && issolid( base.x + base.width, (int)base.y + halfheight))
{
dir = LEFT;
- base.xm = -base.xm;
+ physic.set_velocity(-physic.get_velocity_x(), physic.get_velocity_y());
return;
}
// don't check for cliffs when we're falling
if(!checkcliff)
return;
+ if(!issolid(base.x + base.width/2, base.y + base.height))
+ return;
- if(dir == LEFT && !issolid(base.x, (int) base.y + base.height + 16))
+ if(dir == LEFT && !issolid(base.x, (int) base.y + base.height + halfheight))
{
- printf("Cliffcol left\n");
dir = RIGHT;
- base.xm = -base.xm;
+ physic.set_velocity(-physic.get_velocity_x(), physic.get_velocity_y());
return;
}
if(dir == RIGHT && !issolid(base.x + base.width,
- (int) base.y + base.height + 16))
+ (int) base.y + base.height + halfheight))
{
- printf("Cliffcol right\n");
dir = LEFT;
- base.xm = -base.xm;
+ physic.set_velocity(-physic.get_velocity_x(), physic.get_velocity_y());
return;
}
}
-void BadGuy::fall(bool dojump)
+void
+BadGuy::fall()
{
/* Fall if we get off the ground: */
if (dying != DYING_FALLING)
{
- if (!issolid(base.x+16, base.y + 32))
+ if (!issolid(base.x+base.width/2, base.y + base.height))
{
- if(!physic_is_set(&physic))
- {
- physic_set_state(&physic,PH_VT);
- physic_set_start_vy(&physic, dojump ? 2. : 0.);
- }
-
- if(mode != HELD)
- {
- base.ym = physic_get_velocity(&physic);
- }
+ // not solid below us? enable gravity
+ physic.enable_gravity(true);
}
else
{
/* Land: */
-
- if (base.ym > 0)
+ if (physic.get_velocity_y() < 0)
{
- base.y = (int)(base.y / 32) * 32;
- base.ym = 0;
+ base.y = int((base.y + base.height)/32) * 32 - base.height;
+ physic.set_velocity(physic.get_velocity_x(), 0);
}
- physic_init(&physic);
+ // no gravity anymore please
+ physic.enable_gravity(false);
}
}
else
{
- if(!physic_is_set(&physic))
- {
- physic_set_state(&physic,PH_VT);
- physic_set_start_vy(&physic,0.);
- }
- base.ym = physic_get_velocity(&physic);
+ physic.enable_gravity(true);
}
-
- // BadGuy fall below the ground
- if (base.y > screen->h) {
- remove_me();
- return;
- }
}
-void BadGuy::remove_me()
+void
+BadGuy::remove_me()
{
- std::vector<BadGuy>::iterator i;
- for(i = bad_guys.begin(); i != bad_guys.end(); ++i) {
- if( & (*i) == this) {
- bad_guys.erase(i);
- return;
+ for(std::vector<BadGuy>::iterator i = World::current()->bad_guys.begin();
+ i != World::current()->bad_guys.end(); ++i)
+ {
+ if( & (*i) == this) {
+ World::current()->bad_guys.erase(i);
+ return;
+ }
}
- }
}
-void BadGuy::action_money()
+void
+BadGuy::action_money(float frame_ratio)
{
- /* Move vertically: */
- base.y = base.y + base.ym * frame_ratio;
-
- if (dying != DYING_FALLING)
- collision_swept_object_map(&old_base,&base);
+ if (fabsf(physic.get_velocity_y()) < 2.5f)
+ set_sprite(img_jumpy_left_middle, img_jumpy_left_middle, 1);
+ else if (physic.get_velocity_y() < 0)
+ set_sprite(img_jumpy_left_up, img_jumpy_left_up, 1);
+ else
+ set_sprite(img_jumpy_left_down, img_jumpy_left_down, 1);
- if (base.y > screen->h) {
- remove_me();
- return;
- }
+ Player& tux = *World::current()->get_tux();
- if(physic_get_state(&physic) == -1)
+ static const float JUMPV = 6;
+
+ fall();
+ // jump when on ground
+ if(dying == DYING_NOT && issolid(base.x, base.y+32))
{
- physic_set_state(&physic,PH_VT);
- physic_set_start_vy(&physic,0.);
- }
+ physic.set_velocity(physic.get_velocity_x(), JUMPV);
+ physic.enable_gravity(true);
- if (dying != DYING_FALLING)
+ mode = MONEY_JUMP;
+ }
+ else if(mode == MONEY_JUMP)
{
-
- if(issolid(base.x, base.y + 32))
- {
- physic_set_state(&physic,PH_VT);
- physic_set_start_vy(&physic,6.);
- base.ym = physic_get_velocity(&physic);
- }
- /* // matze: is this code needed?
- else if(issolid(base.x, base.y))
- { // This works, but isn't the best solution imagineable
- physic_set_state(&physic,PH_VT);
- physic_set_start_vy(&physic,0.);
- base.ym = physic_get_velocity(&physic);
- ++base.y;
- }*/
- else
- {
- base.ym = physic_get_velocity(&physic);
- }
+ mode = NORMAL;
}
+
+ // set direction based on tux
+ if(tux.base.x > base.x)
+ dir = RIGHT;
else
- {
- if(!physic_is_set(&physic))
- {
- physic_set_state(&physic,PH_VT);
- physic_set_start_vy(&physic,0.);
- }
- base.ym = physic_get_velocity(&physic);
- }
+ dir = LEFT;
+
+ // move
+ physic.apply(frame_ratio, base.x, base.y);
+ if(dying == DYING_NOT)
+ collision_swept_object_map(&old_base, &base);
}
-void BadGuy::action_mrbomb()
+void
+BadGuy::action_mrbomb(float frame_ratio)
{
- if(mode == NORMAL) {
- base.x += base.xm * frame_ratio;
- }
+ if (dying == DYING_NOT)
+ check_horizontal_bump(true);
- /* Move vertically: */
- base.y += base.ym * frame_ratio;
+ fall();
+ physic.apply(frame_ratio, base.x, base.y);
if (dying != DYING_FALLING)
- collision_swept_object_map(&old_base,&base);
-
- check_horizontal_bump(true);
- fall();
+ collision_swept_object_map(&old_base,&base);
}
-void BadGuy::action_bomb()
+void
+BadGuy::action_bomb(float frame_ratio)
{
- // eventually fall down
- base.y += base.ym * frame_ratio;
- collision_swept_object_map(&old_base,&base);
+ static const int TICKINGTIME = 1000;
+ static const int EXPLODETIME = 1000;
+
fall();
- if(!timer_check(&timer)) {
+ if(mode == NORMAL) {
+ mode = BOMB_TICKING;
+ timer.start(TICKINGTIME);
+ } else if(!timer.check()) {
if(mode == BOMB_TICKING) {
mode = BOMB_EXPLODE;
+ set_sprite(img_mrbomb_explosion, img_mrbomb_explosion, 1);
dying = DYING_NOT; // now the bomb hurts
- timer_start(&timer, 1000);
+ timer.start(EXPLODETIME);
} else if(mode == BOMB_EXPLODE) {
remove_me();
return;
}
}
+
+ // move
+ physic.apply(frame_ratio, base.x, base.y);
+ collision_swept_object_map(&old_base,&base);
}
-void BadGuy::action_stalactite()
+void
+BadGuy::action_stalactite(float frame_ratio)
{
+ Player& tux = *World::current()->get_tux();
+
+ static const int SHAKETIME = 800;
+ static const int RANGE = 40;
+
if(mode == NORMAL) {
- if(tux.base.x + 32 > base.x - 40 && tux.base.x < base.x + 32 + 40) {
- timer_start(&timer, 800);
+ // start shaking when tux is below the stalactite and at least 40 pixels
+ // near
+ if(tux.base.x + 32 > base.x - RANGE && tux.base.x < base.x + 32 + RANGE
+ && tux.base.y + tux.base.height > base.y) {
+ timer.start(SHAKETIME);
mode = STALACTITE_SHAKING;
}
} if(mode == STALACTITE_SHAKING) {
base.x = old_base.x + (rand() % 6) - 3; // TODO this could be done nicer...
- if(!timer_check(&timer)) {
+ if(!timer.check()) {
mode = STALACTITE_FALL;
}
} else if(mode == STALACTITE_FALL) {
- base.y += base.ym * frame_ratio;
- /* Destroy if collides land */
- if(issolid(base.x+16, base.y+32))
+ fall();
+ /* Destroy if we collides with land */
+ if(issolid(base.x+base.width/2, base.y+base.height))
{
- timer_start(&timer, 3000);
+ timer.start(2000);
dying = DYING_SQUISHED;
mode = FLAT;
+ set_sprite(img_stalactite_broken, img_stalactite_broken, 1);
}
+ } else if(mode == FLAT) {
+ fall();
}
+
+ // move
+ physic.apply(frame_ratio, base.x, base.y);
+
+ if(dying == DYING_SQUISHED && !timer.check())
+ remove_me();
}
void
-BadGuy::action()
-{
- if (seen)
- {
- switch (kind)
- {
- case BAD_BSOD:
- action_bsod();
- break;
+BadGuy::action_flame(float frame_ratio)
+{
+ static const float radius = 100;
+ static const float speed = 0.02;
+ base.x = old_base.x + cos(base.ym) * radius;
+ base.y = old_base.y + sin(base.ym) * radius;
+
+ base.ym = fmodf(base.ym + frame_ratio * speed, 2*M_PI);
+}
+
+void
+BadGuy::action_fish(float frame_ratio)
+{
+ static const float JUMPV = 6;
+ static const int WAITTIME = 1000;
- case BAD_LAPTOP:
- action_laptop();
- break;
-
- case BAD_MONEY:
- action_money();
- break;
+ // go in wait mode when back in water
+ if(dying == DYING_NOT && gettile(base.x, base.y+ base.height)->water
+ && physic.get_velocity_y() <= 0 && mode == NORMAL)
+ {
+ mode = FISH_WAIT;
+ set_sprite(0, 0);
+ physic.set_velocity(0, 0);
+ physic.enable_gravity(false);
+ timer.start(WAITTIME);
+ }
+ else if(mode == FISH_WAIT && !timer.check())
+ {
+ // jump again
+ set_sprite(img_fish, img_fish, 2, 2);
+ animation_offset = global_frame_counter; // restart animation
+ mode = NORMAL;
+ physic.set_velocity(0, JUMPV);
+ physic.enable_gravity(true);
+ }
- case BAD_MRBOMB:
- action_mrbomb();
- break;
-
- case BAD_BOMB:
- action_bomb();
- break;
+ physic.apply(frame_ratio, base.x, base.y);
+ if(dying == DYING_NOT)
+ collision_swept_object_map(&old_base, &base);
- case BAD_STALACTITE:
- action_stalactite();
- break;
+ if(physic.get_velocity_y() < 0)
+ set_sprite(img_fish_down, img_fish_down);
+}
- }
+void
+BadGuy::action_bouncingsnowball(float frame_ratio)
+{
+ static const float JUMPV = 4.5;
+
+ fall();
+
+ // jump when on ground
+ if(dying == DYING_NOT && issolid(base.x, base.y+32))
+ {
+ physic.set_velocity(physic.get_velocity_x(), JUMPV);
+ physic.enable_gravity(true);
+ }
+ else
+ {
+ mode = NORMAL;
}
- // Remove if it's far off the screen:
- if (base.x < scroll_x - OFFSCREEN_DISTANCE)
+ // check for right/left collisions
+ check_horizontal_bump();
+
+ physic.apply(frame_ratio, base.x, base.y);
+ if(dying == DYING_NOT)
+ collision_swept_object_map(&old_base, &base);
+
+ // Handle dying timer:
+ if (dying == DYING_SQUISHED && !timer.check())
{
+ /* Remove it if time's up: */
remove_me();
return;
}
- else /* !seen */
- {
- // Once it's on screen, it's activated!
- if (base.x <= scroll_x + screen->w + OFFSCREEN_DISTANCE)
- seen = true;
- }
}
void
-BadGuy::draw_bsod()
+BadGuy::action_flyingsnowball(float frame_ratio)
{
- texture_type* texture = 0;
- float y = base.y;
- if(dying == DYING_NOT) {
- size_t frame = (global_frame_counter / 5) % 4;
- texture = (dir == LEFT) ? &img_bsod_left[frame] : &img_bsod_right[frame];
- } else if(dying == DYING_FALLING) {
- texture = (dir == LEFT) ? &img_bsod_falling_left : &img_bsod_falling_right;
- } else if(dying == DYING_SQUISHED) {
- texture = (dir == LEFT)
- ? &img_bsod_squished_left : &img_bsod_squished_right;
- y += 24;
+ static const float FLYINGSPEED = 1;
+ static const int DIRCHANGETIME = 1000;
+
+ // go into flyup mode if none specified yet
+ if(dying == DYING_NOT && mode == NORMAL) {
+ mode = FLY_UP;
+ physic.set_velocity(physic.get_velocity_x(), FLYINGSPEED);
+ timer.start(DIRCHANGETIME/2);
}
-
- texture_draw(texture, base.x - scroll_x, y);
-}
-void
-BadGuy::draw_laptop()
-{
- texture_type* texture;
- size_t frame = (global_frame_counter / 5) % 3;
-
- if(dying == DYING_NOT) {
- if(mode == NORMAL) {
- if(dir == LEFT)
- texture = &img_laptop_left[frame];
- else
- texture = &img_laptop_right[frame];
- } else {
- texture = (dir == LEFT) ? &img_laptop_flat_left : &img_laptop_flat_right;
+ if(dying == DYING_NOT && !timer.check()) {
+ if(mode == FLY_UP) {
+ mode = FLY_DOWN;
+ physic.set_velocity(physic.get_velocity_x(), -FLYINGSPEED);
+ } else if(mode == FLY_DOWN) {
+ mode = FLY_UP;
+ physic.set_velocity(physic.get_velocity_x(), FLYINGSPEED);
}
- } else {
- texture = (dir == LEFT)
- ? &img_laptop_falling_left : &img_laptop_falling_right;
+ timer.start(DIRCHANGETIME);
}
- texture_draw(texture, base.x - scroll_x, base.y);
+ if(dying != DYING_NOT)
+ physic.enable_gravity(true);
+
+ physic.apply(frame_ratio, base.x, base.y);
+ if(dying == DYING_NOT || dying == DYING_SQUISHED)
+ collision_swept_object_map(&old_base, &base);
+
+ // Handle dying timer:
+ if (dying == DYING_SQUISHED && !timer.check())
+ {
+ /* Remove it if time's up: */
+ remove_me();
+ return;
+ }
}
void
-BadGuy::draw_money()
+BadGuy::action_spiky(float frame_ratio)
{
- texture_type* texture;
- size_t frame = (base.ym != 300) ? 0 : 1;
+ if (dying == DYING_NOT)
+ check_horizontal_bump();
- if(tux.base.x + tux.base.width < base.x) {
- texture = &img_money_left[frame];
- } else {
- texture = &img_money_right[frame];
+ fall();
+#if 0
+ // jump when we're about to fall
+ if (physic.get_velocity_y() == 0 &&
+ !issolid(base.x+base.width/2, base.y + base.height)) {
+ physic.enable_gravity(true);
+ physic.set_velocity(physic.get_velocity_x(), 2);
}
+#endif
- texture_draw(texture, base.x - scroll_x, base.y);
+ physic.apply(frame_ratio, base.x, base.y);
+ if (dying != DYING_FALLING)
+ collision_swept_object_map(&old_base,&base);
}
-
+
void
-BadGuy::draw_mrbomb()
+BadGuy::action_snowball(float frame_ratio)
{
- texture_type* texture;
- size_t frame = (global_frame_counter/5) % 4;
+ if (dying == DYING_NOT)
+ check_horizontal_bump();
- if(dir == LEFT)
- texture = &img_mrbomb_left[frame];
- else
- texture = &img_mrbomb_right[frame];
+ fall();
- texture_draw(texture, base.x - scroll_x, base.y);
+ physic.apply(frame_ratio, base.x, base.y);
+ if (dying != DYING_FALLING)
+ collision_swept_object_map(&old_base,&base);
}
void
-BadGuy::draw_bomb()
+BadGuy::action(float frame_ratio)
{
- texture_type* texture;
-
- // TODO add real bomb graphics
- if(mode == BOMB_TICKING) {
- texture = &img_bsod_squished_right;
- } else {
- texture = &img_bsod_squished_left;
+ // Remove if it's far off the screen:
+ if (base.x < scroll_x - OFFSCREEN_DISTANCE)
+ {
+ remove_me();
+ return;
+ }
+
+ // BadGuy fall below the ground
+ if (base.y > screen->h) {
+ remove_me();
+ return;
}
+
+ // Once it's on screen, it's activated!
+ if (base.x <= scroll_x + screen->w + OFFSCREEN_DISTANCE)
+ seen = true;
+
+ if(!seen)
+ return;
+
+ switch (kind)
+ {
+ case BAD_BSOD:
+ action_bsod(frame_ratio);
+ break;
+
+ case BAD_LAPTOP:
+ action_laptop(frame_ratio);
+ break;
- texture_draw(texture, base.x - scroll_x, base.y);
-}
+ case BAD_MONEY:
+ action_money(frame_ratio);
+ break;
-void
-BadGuy::draw_stalactite()
-{
- texture_type* texture;
- if(mode != FLAT)
- texture = &img_stalactite;
- else
- texture = &img_stalactite_broken;
+ case BAD_MRBOMB:
+ action_mrbomb(frame_ratio);
+ break;
+
+ case BAD_BOMB:
+ action_bomb(frame_ratio);
+ break;
+
+ case BAD_STALACTITE:
+ action_stalactite(frame_ratio);
+ break;
+
+ case BAD_FLAME:
+ action_flame(frame_ratio);
+ break;
+
+ case BAD_FISH:
+ action_fish(frame_ratio);
+ break;
+
+ case BAD_BOUNCINGSNOWBALL:
+ action_bouncingsnowball(frame_ratio);
+ break;
+
+ case BAD_FLYINGSNOWBALL:
+ action_flyingsnowball(frame_ratio);
+ break;
+
+ case BAD_SPIKY:
+ action_spiky(frame_ratio);
+ break;
- texture_draw(texture, base.x - scroll_x, base.y);
+ case BAD_SNOWBALL:
+ action_snowball(frame_ratio);
+ break;
+ }
}
void
BadGuy::draw()
{
// Don't try to draw stuff that is outside of the screen
- if (base.x > scroll_x - 32 &&
- base.x < scroll_x + screen->w)
+ if(base.x <= scroll_x - base.width || base.x >= scroll_x + screen->w)
+ return;
+
+ if(sprite_left == 0 || sprite_right == 0)
{
- switch (kind)
- {
- case BAD_BSOD:
- draw_bsod();
- break;
-
- case BAD_LAPTOP:
- draw_laptop();
- break;
-
- case BAD_MONEY:
- draw_money();
- break;
+ std::cout << "BadGuy: Error no sprite loaded" << std::endl;
+ return;
+ }
- case BAD_MRBOMB:
- draw_mrbomb();
- break;
+ float global_frame = (float(global_frame_counter - animation_offset) / 10);
+ global_frame *= animation_speed;
+ //size_t frame = size_t(global_frame) % animation_length;
+ Sprite* sprite = (dir == LEFT) ? sprite_left : sprite_right;
+ sprite->draw(base.x - scroll_x, base.y);
- case BAD_BOMB:
- draw_bomb();
- break;
+ if (debug_mode)
+ fillrect(base.x - scroll_x, base.y, base.width, base.height, 75,0,75, 150);
+}
- case BAD_STALACTITE:
- draw_stalactite();
- break;
+void
+BadGuy::set_sprite(Sprite* left, Sprite* right,
+ int nanimlength, float nanimspeed)
+{
+ if (1)
+ {
+ base.width = 32;
+ base.height = 32;
+ }
+ else
+ {
+ // FIXME: Using the image size for the physics and collision is
+ // a bad idea, since images should always overlap there physical
+ // representation
+ if(left != 0) {
+ if(base.width == 0 && base.height == 0) {
+ base.width = left->get_width();
+ base.height = left->get_height();
+ } else if(base.width != left->get_width() || base.height != left->get_height()) {
+ base.x -= (left->get_width() - base.width) / 2;
+ base.y -= left->get_height() - base.height;
+ base.width = left->get_width();
+ base.height = left->get_height();
+ old_base = base;
}
+ } else {
+ base.width = base.height = 0;
+ }
}
+
+ animation_length = nanimlength;
+ animation_speed = nanimspeed;
+ animation_offset = 0;
+ sprite_left = left;
+ sprite_right = right;
}
void
BadGuy::bump()
{
- if(kind == BAD_BSOD || kind == BAD_LAPTOP || kind == BAD_BOMB) {
- dying = DYING_FALLING;
- base.ym = -8;
- play_sound(sounds[SND_FALL], SOUND_CENTER_SPEAKER);
+ if(kind == BAD_BSOD || kind == BAD_LAPTOP || kind == BAD_MRBOMB
+ || kind == BAD_BOUNCINGSNOWBALL) {
+ kill_me();
}
}
void
BadGuy::make_player_jump(Player* player)
{
- physic_set_state(&player->vphysic,PH_VT);
- physic_set_start_vy(&player->vphysic,2.);
- player->base.y = base.y - player->base.height - 1;
+ player->physic.set_velocity(player->physic.get_velocity_x(), 2);
+ player->base.y = base.y - player->base.height - 2;
+}
+
+void
+BadGuy::squish_me(Player* player)
+{
+ make_player_jump(player);
+
+ World::current()->add_score(base.x - scroll_x,
+ base.y, 50 * player_status.score_multiplier);
+ play_sound(sounds[SND_SQUISH], SOUND_CENTER_SPEAKER);
+ player_status.score_multiplier++;
+
+ dying = DYING_SQUISHED;
+ timer.start(2000);
+ physic.set_velocity(0, 0);
}
void
-BadGuy::squich(Player* player)
+BadGuy::squish(Player* player)
{
if(kind == BAD_MRBOMB) {
- // mrbomb transforms into a bomb now
- add_bad_guy(base.x, base.y, BAD_BOMB);
-
- make_player_jump(player);
- add_score(base.x - scroll_x, base.y, 50 * score_multiplier);
- play_sound(sounds[SND_SQUISH], SOUND_CENTER_SPEAKER);
- score_multiplier++;
+ // mrbomb transforms into a bomb now
+ World::current()->add_bad_guy(base.x, base.y, BAD_BOMB);
+
+ make_player_jump(player);
+ World::current()->add_score(base.x - scroll_x, base.y, 50 * player_status.score_multiplier);
+ play_sound(sounds[SND_SQUISH], SOUND_CENTER_SPEAKER);
+ player_status.score_multiplier++;
- remove_me();
- return;
+ remove_me();
+ return;
} else if(kind == BAD_BSOD) {
- dying = DYING_SQUISHED;
- timer_start(&timer,4000);
-
- make_player_jump(player);
-
- add_score(base.x - scroll_x, base.y, 50 * score_multiplier);
- play_sound(sounds[SND_SQUISH], SOUND_CENTER_SPEAKER);
- score_multiplier++;
- return;
+ squish_me(player);
+ set_sprite(img_bsod_squished_left, img_bsod_squished_right, 1);
+ physic.set_velocity(0, physic.get_velocity_y());
+ return;
} else if (kind == BAD_LAPTOP) {
- if (mode == NORMAL || mode == KICK)
+ if (mode == NORMAL || mode == KICK)
{
- /* Flatten! */
- play_sound(sounds[SND_STOMP], SOUND_CENTER_SPEAKER);
- mode = FLAT;
- base.xm = 4;
+ /* Flatten! */
+ play_sound(sounds[SND_STOMP], SOUND_CENTER_SPEAKER);
+ mode = FLAT;
+ set_sprite(img_laptop_flat_left, img_laptop_flat_right, 1);
+ physic.set_velocity(0, physic.get_velocity_y());
- timer_start(&timer, 4000);
+ timer.start(4000);
} else if (mode == FLAT) {
- /* Kick! */
- play_sound(sounds[SND_KICK], SOUND_CENTER_SPEAKER);
-
- if (player->base.x < base.x + (base.width/2))
- dir = RIGHT;
- else
- dir = LEFT;
-
- base.xm = 5;
- mode = KICK;
+ /* Kick! */
+ play_sound(sounds[SND_KICK], SOUND_CENTER_SPEAKER);
+
+ if (player->base.x < base.x + (base.width/2)) {
+ physic.set_velocity(5, physic.get_velocity_y());
+ dir = RIGHT;
+ } else {
+ physic.set_velocity(-5, physic.get_velocity_y());
+ dir = LEFT;
+ }
- timer_start(&timer,5000);
+ mode = KICK;
+ set_sprite(img_laptop_flat_left, img_laptop_flat_right, 1);
}
- make_player_jump(player);
+ make_player_jump(player);
- add_score(base.x - scroll_x,
- base.y,
- 25 * score_multiplier);
- score_multiplier++;
+ World::current()->add_score(base.x - scroll_x, base.y, 25 * player_status.score_multiplier);
+ player_status.score_multiplier++;
+ return;
+ } else if(kind == BAD_FISH) {
+ // fish can only be killed when falling down
+ if(physic.get_velocity_y() >= 0)
return;
+
+ make_player_jump(player);
+
+ World::current()->add_score(base.x - scroll_x, base.y, 25 * player_status.score_multiplier);
+ player_status.score_multiplier++;
+
+ // simply remove the fish...
+ remove_me();
+ return;
+ } else if(kind == BAD_BOUNCINGSNOWBALL) {
+ squish_me(player);
+ set_sprite(img_bouncingsnowball_squished,img_bouncingsnowball_squished,1);
+ return;
+ } else if(kind == BAD_FLYINGSNOWBALL) {
+ squish_me(player);
+ set_sprite(img_flyingsnowball_squished,img_flyingsnowball_squished,1);
+ return;
+ } else if(kind == BAD_SNOWBALL) {
+ squish_me(player);
+ set_sprite(img_snowball_squished_left, img_snowball_squished_right, 1);
+ return;
}
}
void
+BadGuy::kill_me()
+{
+ if(kind == BAD_BOMB || kind == BAD_STALACTITE || kind == BAD_FLAME)
+ return;
+
+ dying = DYING_FALLING;
+ if(kind == BAD_LAPTOP)
+ set_sprite(img_laptop_falling_left, img_laptop_falling_right, 1);
+ else if(kind == BAD_BSOD)
+ set_sprite(img_bsod_falling_left, img_bsod_falling_right, 1);
+
+ physic.enable_gravity(true);
+ physic.set_velocity(physic.get_velocity_x(), 0);
+
+ /* Gain some points: */
+ if (kind == BAD_BSOD)
+ World::current()->add_score(base.x - scroll_x, base.y,
+ 50 * player_status.score_multiplier);
+ else
+ World::current()->add_score(base.x - scroll_x, base.y,
+ 25 * player_status.score_multiplier);
+
+ /* Play death sound: */
+ play_sound(sounds[SND_FALL], SOUND_CENTER_SPEAKER);
+}
+
+void
BadGuy::collision(void *p_c_object, int c_object, CollisionType type)
{
BadGuy* pbad_c = NULL;
bump();
return;
}
- if(type == COLLISION_SQUICH) {
+ if(type == COLLISION_SQUISH) {
Player* player = static_cast<Player*>(p_c_object);
- squich(player);
+ squish(player);
return;
}
+ /* COLLISION_NORMAL */
switch (c_object)
{
case CO_BULLET:
- if(kind == BAD_BOMB || kind == BAD_STALACTITE)
- return;
-
- dying = DYING_FALLING;
- base.ym = -8;
-
- /* Gain some points: */
- if (kind == BAD_BSOD)
- add_score(base.x - scroll_x, base.y,
- 50 * score_multiplier);
- else if (kind == BAD_LAPTOP)
- add_score(base.x - scroll_x, base.y,
- 25 * score_multiplier);
- else if (kind == BAD_MONEY)
- add_score(base.x - scroll_x, base.y,
- 50 * score_multiplier);
-
- /* Play death sound: */
- play_sound(sounds[SND_FALL], SOUND_CENTER_SPEAKER);
+ kill_me();
break;
case CO_BADGUY:
pbad_c = (BadGuy*) p_c_object;
- if (mode == NORMAL)
+
+ /* If we're a kicked mriceblock, kill any badguys we hit */
+ if(kind == BAD_LAPTOP && mode == KICK &&
+ pbad_c->kind != BAD_FLAME && pbad_c->kind != BAD_BOMB)
+ {
+ pbad_c->kill_me();
+ }
+
+ /* Kill badguys that run into exploding bomb */
+ else if (kind == BAD_BOMB && dying == DYING_NOT)
{
- /* do nothing */
- }
- else if(mode == KICK)
+ if (pbad_c->kind == BAD_MRBOMB)
+ {
+ // FIXME: this is where other MrBombs *should* explode istead of dying
+ pbad_c->kill_me();
+ }
+ else if (pbad_c->kind != BAD_BOMB)
{
- /* We're in kick mode, kill the other guy
- and yourself(wuahaha) : */
-
- pbad_c->dying = DYING_FALLING;
- pbad_c->base.ym = -8;
- play_sound(sounds[SND_FALL], SOUND_CENTER_SPEAKER);
-
- add_score(base.x - scroll_x,
- base.y, 100);
- pbad_c->dying = DYING_FALLING;
-
- dying = DYING_FALLING;
- base.ym = -8;
-
- add_score(pbad_c->base.x - scroll_x,
- pbad_c->base.y, 100);
+ pbad_c->kill_me();
}
+ }
+
+ /* Kill any badguys that get hit by stalactite */
+ else if (kind == BAD_STALACTITE && dying == DYING_NOT)
+ {
+ pbad_c->kill_me();
+ }
+
+ /* When enemies run into eachother, make them change directions */
+ else
+ {
+ // Jumpy is an exception
+ if (pbad_c->kind == BAD_MONEY)
+ break;
+ if (dir == LEFT)
+ dir = RIGHT;
+ else if (dir == RIGHT)
+ dir = LEFT;
+
+ physic.inverse_velocity_x();
+ }
+
break;
+
+ case CO_PLAYER:
+ Player* player = static_cast<Player*>(p_c_object);
+ /* Get kicked if were flat */
+ if (mode == FLAT && !dying)
+ {
+ play_sound(sounds[SND_KICK], SOUND_CENTER_SPEAKER);
+
+ // Hit from left side
+ if (player->base.x < base.x) {
+ physic.set_velocity(5, physic.get_velocity_y());
+ dir = RIGHT;
+ }
+ // Hit from right side
+ else {
+ physic.set_velocity(-5, physic.get_velocity_y());
+ dir = LEFT;
+ }
+
+ mode = KICK;
+ set_sprite(img_laptop_flat_left, img_laptop_flat_right, 1);
+ }
+ break;
+
}
}
+//---------------------------------------------------------------------------
+
+void load_badguy_gfx()
+{
+ img_bsod_squished_left = sprite_manager->load("bsod-squished-left");
+ img_bsod_squished_right = sprite_manager->load("bsod-squished-right");
+ img_bsod_falling_left = sprite_manager->load("bsod-falling-left");
+ img_bsod_falling_right = sprite_manager->load("bsod-falling-right");
+ img_laptop_flat_left = sprite_manager->load("laptop-flat-left");
+ img_laptop_flat_right = sprite_manager->load("laptop-flat-right");
+ img_laptop_falling_left = sprite_manager->load("laptop-falling-left");
+ img_laptop_falling_right = sprite_manager->load("laptop-falling-right");
+ img_bsod_left = sprite_manager->load("bsod-left");
+ img_bsod_right = sprite_manager->load("bsod-right");
+ img_laptop_left = sprite_manager->load("laptop-left");
+ img_laptop_right = sprite_manager->load("laptop-right");
+ img_jumpy_left_up = sprite_manager->load("jumpy-left-up");
+ img_jumpy_left_down = sprite_manager->load("jumpy-left-down");
+ img_jumpy_left_middle = sprite_manager->load("jumpy-left-middle");
+ img_mrbomb_left = sprite_manager->load("mrbomb-left");
+ img_mrbomb_right = sprite_manager->load("mrbomb-right");
+ img_mrbomb_ticking_left = sprite_manager->load("mrbomb-ticking-left");
+ img_mrbomb_ticking_right = sprite_manager->load("mrbomb-ticking-right");
+ img_mrbomb_explosion = sprite_manager->load("mrbomb-explosion");
+ img_stalactite = sprite_manager->load("stalactite");
+ img_stalactite_broken = sprite_manager->load("stalactite-broken");
+ img_flame = sprite_manager->load("flame");
+ img_fish = sprite_manager->load("fish");
+ img_fish_down = sprite_manager->load("fish-down");
+ img_bouncingsnowball_left = sprite_manager->load("bouncingsnowball-left");
+ img_bouncingsnowball_right = sprite_manager->load("bouncingsnowball-right");
+ img_bouncingsnowball_squished = sprite_manager->load("bouncingsnowball-squished");
+ img_flyingsnowball = sprite_manager->load("flyingsnowball");
+ img_flyingsnowball_squished = sprite_manager->load("flyingsnowball-squished");
+ img_spiky_left = sprite_manager->load("spiky-left");
+ img_spiky_right = sprite_manager->load("spiky-right");
+ img_snowball_left = sprite_manager->load("snowball-left");
+ img_snowball_right = sprite_manager->load("snowball-right");
+ img_snowball_squished_left = sprite_manager->load("snowball-squished-left");
+ img_snowball_squished_right = sprite_manager->load("snowball-squished-right");
+#if 0
+ /* (BSOD) */
+ img_bsod_left[0] = new Surface(datadir + "/images/shared/bsod-left-0.png", USE_ALPHA);
+
+ img_bsod_left[1] = new Surface(datadir +
+ "/images/shared/bsod-left-1.png",
+ USE_ALPHA);
+
+ img_bsod_left[2] = new Surface(datadir +
+ "/images/shared/bsod-left-2.png",
+ USE_ALPHA);
+
+ img_bsod_left[3] = new Surface(datadir +
+ "/images/shared/bsod-left-3.png",
+ USE_ALPHA);
+
+ img_bsod_right[0] = new Surface(datadir +
+ "/images/shared/bsod-right-0.png",
+ USE_ALPHA);
+
+ img_bsod_right[1] = new Surface(datadir +
+ "/images/shared/bsod-right-1.png",
+ USE_ALPHA);
+
+ img_bsod_right[2] = new Surface(datadir +
+ "/images/shared/bsod-right-2.png",
+ USE_ALPHA);
+
+ img_bsod_right[3] = new Surface(datadir +
+ "/images/shared/bsod-right-3.png",
+ USE_ALPHA);
+
+ img_bsod_squished_left[0] = new Surface(datadir +
+ "/images/shared/bsod-squished-left.png",
+ USE_ALPHA);
+
+ img_bsod_squished_right[0] = new Surface(datadir +
+ "/images/shared/bsod-squished-right.png",
+ USE_ALPHA);
+
+ img_bsod_falling_left[0] = new Surface(datadir +
+ "/images/shared/bsod-falling-left.png",
+ USE_ALPHA);
+
+ img_bsod_falling_right[0] = new Surface(datadir +
+ "/images/shared/bsod-falling-right.png",
+ USE_ALPHA);
+
+
+ /* (Laptop) */
+
+ img_laptop_left[0] = new Surface(datadir + "/images/shared/mriceblock-left-0.png", USE_ALPHA);
+ img_laptop_left[1] = new Surface(datadir + "/images/shared/mriceblock-left-1.png", USE_ALPHA);
+ img_laptop_left[2] = new Surface(datadir + "/images/shared/mriceblock-left-2.png", USE_ALPHA);
+ img_laptop_left[3] = new Surface(datadir + "/images/shared/mriceblock-left-1.png", USE_ALPHA);
+
+ img_laptop_right[0] = new Surface(datadir + "/images/shared/mriceblock-right-0.png", USE_ALPHA);
+ img_laptop_right[1] = new Surface(datadir + "/images/shared/mriceblock-right-1.png", USE_ALPHA);
+ img_laptop_right[2] = new Surface(datadir + "/images/shared/mriceblock-right-2.png", USE_ALPHA);
+ img_laptop_right[3] = new Surface(datadir + "/images/shared/mriceblock-right-1.png", USE_ALPHA);
+
+ img_laptop_flat_left[0] = new Surface(
+ datadir + "/images/shared/laptop-flat-left.png",
+ USE_ALPHA);
+
+ img_laptop_flat_right[0] = new Surface(datadir +
+ "/images/shared/laptop-flat-right.png",
+ USE_ALPHA);
+
+ img_laptop_falling_left[0] = new Surface(datadir +
+ "/images/shared/laptop-falling-left.png",
+ USE_ALPHA);
+
+ img_laptop_falling_right[0] = new Surface(datadir +
+ "/images/shared/laptop-falling-right.png",
+ USE_ALPHA);
+
+
+ /* (Money) */
+ img_jumpy_left_up = new Surface(datadir +
+ "/images/shared/jumpy-left-up-0.png",
+ USE_ALPHA);
+ img_jumpy_left_down = new Surface(datadir +
+ "/images/shared/jumpy-left-down-0.png",
+ USE_ALPHA);
+ img_jumpy_left_middle = new Surface(datadir +
+ "/images/shared/jumpy-left-middle-0.png",
+ USE_ALPHA);
+
+ /* Mr. Bomb */
+ for(int i=0; i<4; ++i) {
+ char num[4];
+ snprintf(num, 4, "%d", i);
+ img_mrbomb_left[i] = new Surface(
+ datadir + "/images/shared/mrbomb-left-" + num + ".png", USE_ALPHA);
+ img_mrbomb_right[i] = new Surface(
+ datadir + "/images/shared/mrbomb-right-" + num + ".png", USE_ALPHA);
+ }
+ img_mrbomb_ticking_left[0] = new Surface(
+ datadir + "/images/shared/mrbombx-left-0.png", USE_ALPHA);
+ img_mrbomb_ticking_right[0] = new Surface(
+ datadir + "/images/shared/mrbombx-right-0.png", USE_ALPHA);
+ img_mrbomb_explosion[0] = new Surface(
+ datadir + "/images/shared/mrbomb-explosion.png", USE_ALPHA);
+
+ /* stalactite */
+ img_stalactite[0] = new Surface(
+ datadir + "/images/shared/stalactite.png", USE_ALPHA);
+ img_stalactite_broken[0] = new Surface(
+ datadir + "/images/shared/stalactite-broken.png", USE_ALPHA);
+
+ /* flame */
+ img_flame[0] = new Surface(
+ datadir + "/images/shared/flame-0.png", USE_ALPHA);
+ img_flame[1] = new Surface(
+ datadir + "/images/shared/flame-1.png", USE_ALPHA);
+
+ /* fish */
+ img_fish[0] = new Surface(
+ datadir + "/images/shared/fish-left-0.png", USE_ALPHA);
+ img_fish[1] = new Surface(
+ datadir + "/images/shared/fish-left-1.png", USE_ALPHA);
+ img_fish_down[0] = new Surface(
+ datadir + "/images/shared/fish-down-0.png", USE_ALPHA);
+
+ /* bouncing snowball */
+ for(int i=0; i<6; ++i) {
+ char num[4];
+ snprintf(num, 4, "%d", i);
+ img_bouncingsnowball_left[i] = new Surface(
+ datadir + "/images/shared/bouncingsnowball-left-" + num + ".png",
+ USE_ALPHA);
+ img_bouncingsnowball_right[i] = new Surface(
+ datadir + "/images/shared/bouncingsnowball-right-" + num + ".png",
+ USE_ALPHA);
+ }
+ img_bouncingsnowball_squished[0] = new Surface(
+ datadir + "/images/shared/bsod-squished-left.png", USE_ALPHA);
+
+ /* flying snowball */
+ img_flyingsnowball[0] = new Surface(
+ datadir + "/images/shared/flyingsnowball-left-0.png", USE_ALPHA);
+ img_flyingsnowball[1] = new Surface(
+ datadir + "/images/shared/flyingsnowball-left-1.png", USE_ALPHA);
+ img_flyingsnowball_squished[0] = new Surface(
+ datadir + "/images/shared/bsod-squished-left.png", USE_ALPHA);
+
+ /* spiky */
+ for(int i = 0; i < 3; ++i) {
+ char num[4];
+ snprintf(num, 4, "%d", i);
+ img_spiky_left[i] = new Surface(
+ datadir + "/images/shared/spiky-left-" + num + ".png",
+ USE_ALPHA);
+ img_spiky_right[i] = new Surface(
+ datadir + "/images/shared/spiky-right-" + num + ".png",
+ USE_ALPHA);
+ }
+
+ /** snowball */
+ img_snowball_left[0] = new Surface(datadir + "/images/shared/snowball-left-0.png", USE_ALPHA);
+ img_snowball_left[1] = new Surface(datadir + "/images/shared/snowball-left-1.png", USE_ALPHA);
+ img_snowball_left[2] = new Surface(datadir + "/images/shared/snowball-left-2.png", USE_ALPHA);
+ img_snowball_left[3] = new Surface(datadir + "/images/shared/snowball-left-1.png", USE_ALPHA);
+
+ img_snowball_right[0] = new Surface(datadir + "/images/shared/snowball-right-0.png", USE_ALPHA);
+ img_snowball_right[1] = new Surface(datadir + "/images/shared/snowball-right-1.png", USE_ALPHA);
+ img_snowball_right[2] = new Surface(datadir + "/images/shared/snowball-right-2.png", USE_ALPHA);
+ img_snowball_right[3] = new Surface(datadir + "/images/shared/snowball-right-1.png", USE_ALPHA);
+
+ img_snowball_squished_left[0] = new Surface(
+ datadir + "/images/shared/bsod-squished-left.png", USE_ALPHA);
+ img_snowball_squished_right[0] = new Surface(
+ datadir + "/images/shared/bsod-squished-right.png", USE_ALPHA);
+#endif
+}
+
+void free_badguy_gfx()
+{
+}
+
// EOF //