- added spikes
[supertux.git] / src / badguy.cpp
index b5012be..7b8db66 100644 (file)
 #include "tile.h"
 #include "resources.h"
 #include "sprite_manager.h"
-
-Sprite* img_bsod_squished_left;
-Sprite* img_bsod_squished_right;
-Sprite* img_bsod_falling_left;
-Sprite* img_bsod_falling_right;
-Sprite* img_laptop_flat_left;
-Sprite* img_laptop_flat_right;
-Sprite* img_laptop_falling_left;
-Sprite* img_laptop_falling_right;
-Sprite* img_bsod_left;
-Sprite* img_bsod_right;
-Sprite* img_laptop_left;
-Sprite* img_laptop_right;
+#include "gameloop.h"
+
+Sprite* img_mriceblock_flat_left;
+Sprite* img_mriceblock_flat_right;
+Sprite* img_mriceblock_falling_left;
+Sprite* img_mriceblock_falling_right;
+Sprite* img_mriceblock_left;
+Sprite* img_mriceblock_right;
 Sprite* img_jumpy_left_up;
 Sprite* img_jumpy_left_down;
 Sprite* img_jumpy_left_middle;
+Sprite* img_jumpy_left_iced;
 Sprite* img_mrbomb_left;
 Sprite* img_mrbomb_right;
+Sprite* img_mrbomb_iced_left;
+Sprite* img_mrbomb_iced_right;
 Sprite* img_mrbomb_ticking_left;
 Sprite* img_mrbomb_ticking_right;
 Sprite* img_mrbomb_explosion;
@@ -58,6 +56,8 @@ Sprite* img_stalactite_broken;
 Sprite* img_flame;
 Sprite* img_fish;
 Sprite* img_fish_down;
+Sprite* img_fish_iced;
+Sprite* img_fish_iced_down;
 Sprite* img_bouncingsnowball_left;
 Sprite* img_bouncingsnowball_right;
 Sprite* img_bouncingsnowball_squished;
@@ -65,6 +65,8 @@ Sprite* img_flyingsnowball;
 Sprite* img_flyingsnowball_squished;
 Sprite* img_spiky_left;
 Sprite* img_spiky_right;
+Sprite* img_spiky_iced_left;
+Sprite* img_spiky_iced_right;
 Sprite* img_snowball_left;
 Sprite* img_snowball_right;
 Sprite* img_snowball_squished_left;
@@ -74,12 +76,10 @@ Sprite* img_snowball_squished_right;
 
 BadGuyKind  badguykind_from_string(const std::string& str)
 {
-  if (str == "money")
-    return BAD_MONEY;
-  else if (str == "laptop" || str == "mriceblock")
-    return BAD_LAPTOP;
-  else if (str == "bsod")
-    return BAD_BSOD;
+  if (str == "money" || str == "jumpy") // was money in old maps
+    return BAD_JUMPY;
+  else if (str == "laptop" || str == "mriceblock") // was laptop in old maps
+    return BAD_MRICEBLOCK;
   else if (str == "mrbomb")
     return BAD_MRBOMB;
   else if (str == "stalactite")
@@ -94,12 +94,12 @@ BadGuyKind  badguykind_from_string(const std::string& str)
     return BAD_FLYINGSNOWBALL;
   else if (str == "spiky")
     return BAD_SPIKY;
-  else if (str == "snowball")
+  else if (str == "snowball" || str == "bsod") // was bsod in old maps
     return BAD_SNOWBALL;
   else
     {
       printf("Couldn't convert badguy: '%s'\n", str.c_str());
-      return BAD_BSOD;
+      return BAD_SNOWBALL;
     }
 }
 
@@ -107,14 +107,11 @@ std::string badguykind_to_string(BadGuyKind kind)
 {
   switch(kind)
     {
-    case BAD_MONEY:
-      return "money";
-      break;
-    case BAD_LAPTOP:
-      return "laptop";
+    case BAD_JUMPY:
+      return "jumpy";
       break;
-    case BAD_BSOD:
-      return "bsod";
+    case BAD_MRICEBLOCK:
+      return "mriceblock";
       break;
     case BAD_MRBOMB:
       return "mrbomb";
@@ -141,12 +138,12 @@ std::string badguykind_to_string(BadGuyKind kind)
       return "snowball";
       break;
     default:
-      return "bsod";
+      return "snowball";
     }
 }
 
 BadGuy::BadGuy(float x, float y, BadGuyKind kind_, bool stay_on_platform_)
-  : removable(false)
+  : removable(false), squishcount(0)
 {
   base.x   = x;
   base.y   = y;    
@@ -162,21 +159,19 @@ BadGuy::BadGuy(float x, float y, BadGuyKind kind_, bool stay_on_platform_)
   old_base = base;
   dir      = LEFT;
   seen     = false;
+  frozen_timer.init(true);
   animation_offset = 0;
   sprite_left = sprite_right = 0;
   physic.reset();
   timer.init(true);
 
-  if(kind == BAD_BSOD) {
-    physic.set_velocity(-BADGUY_WALK_SPEED, 0);
-    set_sprite(img_bsod_left, img_bsod_right);
-  } else if(kind == BAD_MRBOMB) {
+  if(kind == BAD_MRBOMB) {
     physic.set_velocity(-BADGUY_WALK_SPEED, 0);
     set_sprite(img_mrbomb_left, img_mrbomb_right);
-  } else if (kind == BAD_LAPTOP) {
+  } else if (kind == BAD_MRICEBLOCK) {
     physic.set_velocity(-BADGUY_WALK_SPEED, 0);
-    set_sprite(img_laptop_left, img_laptop_right);
-  } else if(kind == BAD_MONEY) {
+    set_sprite(img_mriceblock_left, img_mriceblock_right);
+  } else if(kind == BAD_JUMPY) {
     set_sprite(img_jumpy_left_up, img_jumpy_left_up);
   } else if(kind == BAD_BOMB) {
     set_sprite(img_mrbomb_ticking_left, img_mrbomb_ticking_right);
@@ -207,55 +202,25 @@ BadGuy::BadGuy(float x, float y, BadGuyKind kind_, bool stay_on_platform_)
   }
 
   // if we're in a solid tile at start correct that now
-  if(kind != BAD_FLAME && kind != BAD_FISH && collision_object_map(base)) {
-    printf("Warning: badguy started in wall!.\n");
-    while(collision_object_map(base))
-      --base.y;
-  }
-}
-
-void
-BadGuy::action_bsod(float frame_ratio)
-{
-  static const float BSODJUMP = 2;
-    
-  if (dying == DYING_NOT)
-    check_horizontal_bump();
-
-  fall();
-
-  // jump when we're about to fall
-  if (physic.get_velocity_y() == 0 && 
-      !issolid(base.x+base.width/2, base.y + base.height)) 
+  if(kind != BAD_FLAME && kind != BAD_FISH && collision_object_map(base)) 
     {
-      physic.enable_gravity(true);
-      physic.set_velocity(physic.get_velocity_x(), BSODJUMP);
+      std::cout << "Warning: badguy started in wall: kind: " << badguykind_to_string(kind) 
+                << " pos: (" << base.x << ", " << base.y << ")" << std::endl;
+      while(collision_object_map(base))
+        --base.y;
     }
-
-  // Handle dying timer:
-  if (dying == DYING_SQUISHED && !timer.check())
-    {
-      /* Remove it if time's up: */
-      remove_me();
-      return;
-    }
-
-  // move
-  physic.apply(frame_ratio, base.x, base.y);
-  if(dying != DYING_FALLING)
-    collision_swept_object_map(&old_base, &base);
 }
 
 void
-BadGuy::action_laptop(float frame_ratio)
+BadGuy::action_mriceblock(double frame_ratio)
 {
   Player& tux = *World::current()->get_tux();
 
-  if(dying == DYING_NOT)
+  if(mode != HELD)
     fall();
   
   /* Move left/right: */
-  if (mode == NORMAL || mode == KICK)
+  if (mode != HELD)
     {
       // move
       physic.apply(frame_ratio, base.x, base.y);
@@ -264,7 +229,7 @@ BadGuy::action_laptop(float frame_ratio)
     }
   else if (mode == HELD)
     { /* FIXME: The pbad object shouldn't know about pplayer objects. */
-      /* If we're holding the laptop */
+      /* If we're holding the iceblock */
       dir = tux.dir;
       if(dir==RIGHT)
         {
@@ -291,7 +256,8 @@ BadGuy::action_laptop(float frame_ratio)
           old_base = base;
 
           mode=KICK;
-          set_sprite(img_laptop_flat_left, img_laptop_flat_right);
+          tux.kick_timer.start(KICKING_TIME);
+          set_sprite(img_mriceblock_flat_left, img_mriceblock_flat_right);
           physic.set_velocity_x((dir == LEFT) ? -3.5 : 3.5);
           play_sound(sounds[SND_KICK],SOUND_CENTER_SPEAKER);
         }
@@ -319,7 +285,7 @@ BadGuy::action_laptop(float frame_ratio)
       if(!timer.check())
         {
           mode = NORMAL;
-          set_sprite(img_laptop_left, img_laptop_right);
+          set_sprite(img_mriceblock_left, img_mriceblock_right);
           physic.set_velocity( (dir == LEFT) ? -.8 : .8, 0);
         }
     }
@@ -331,12 +297,18 @@ BadGuy::check_horizontal_bump(bool checkcliff)
     float halfheight = base.height / 2;
     if (dir == LEFT && issolid( base.x, (int) base.y + halfheight))
     {
+        if (kind == BAD_MRICEBLOCK && mode == KICK)
+            World::current()->trybreakbrick(base.x, (int) base.y + halfheight, false);
+            
         dir = RIGHT;
         physic.set_velocity(-physic.get_velocity_x(), physic.get_velocity_y());
         return;
     }
     if (dir == RIGHT && issolid( base.x + base.width, (int)base.y + halfheight))
     {
+        if (kind == BAD_MRICEBLOCK && mode == KICK)
+            World::current()->trybreakbrick(base.x + base.width, (int) base.y + halfheight, false);
+            
         dir = LEFT;
         physic.set_velocity(-physic.get_velocity_x(), physic.get_velocity_y());
         return;
@@ -390,11 +362,16 @@ BadGuy::fall()
               if (!issolid(base.x + ((dir == LEFT) ? 0 : base.width),
                            base.y + base.height))
                 {
-                  physic.set_velocity_x(-physic.get_velocity_x());
                   if (dir == LEFT)
+                  {
                     dir = RIGHT;
+                    physic.set_velocity_x(fabsf(physic.get_velocity_x()));
+                  } 
                   else
+                  {
                     dir = LEFT;
+                    physic.set_velocity_x(-fabsf(physic.get_velocity_x()));
+                  }
                 }
             }
         }
@@ -412,14 +389,23 @@ BadGuy::remove_me()
 }
 
 void
-BadGuy::action_money(float frame_ratio)
+BadGuy::action_jumpy(double frame_ratio)
 {
-  if (fabsf(physic.get_velocity_y()) < 2.5f)
+  if(frozen_timer.check())
+    {
+    set_sprite(img_jumpy_left_iced, img_jumpy_left_iced);
+    return;
+    }
+
+  const float vy = physic.get_velocity_y();
+
+  // XXX: These tests *should* use location from ground, not velocity
+  if (fabsf(vy) > 5.6f)
+    set_sprite(img_jumpy_left_down, img_jumpy_left_down);
+  else if (fabsf(vy) > 5.3f)
     set_sprite(img_jumpy_left_middle, img_jumpy_left_middle);
-  else if (physic.get_velocity_y() < 0)
+  else
     set_sprite(img_jumpy_left_up, img_jumpy_left_up);
-  else 
-    set_sprite(img_jumpy_left_down, img_jumpy_left_down);
 
   Player& tux = *World::current()->get_tux();
 
@@ -432,9 +418,9 @@ BadGuy::action_money(float frame_ratio)
       physic.set_velocity_y(JUMPV);
       physic.enable_gravity(true);
 
-      mode = MONEY_JUMP;
+      mode = JUMPY_JUMP;
     }
-  else if(mode == MONEY_JUMP)
+  else if(mode == JUMPY_JUMP)
     {
       mode = NORMAL;
     }
@@ -452,8 +438,14 @@ BadGuy::action_money(float frame_ratio)
 }
 
 void
-BadGuy::action_mrbomb(float frame_ratio)
+BadGuy::action_mrbomb(double frame_ratio)
 {
+  if(frozen_timer.check())
+    {
+    set_sprite(img_mrbomb_iced_left, img_mrbomb_iced_right);
+    return;
+    }
+
   if (dying == DYING_NOT)
     check_horizontal_bump(true);
 
@@ -465,7 +457,7 @@ BadGuy::action_mrbomb(float frame_ratio)
 }
 
 void
-BadGuy::action_bomb(float frame_ratio)
+BadGuy::action_bomb(double frame_ratio)
 {
   static const int TICKINGTIME = 1000;
   static const int EXPLODETIME = 1000;
@@ -502,7 +494,7 @@ BadGuy::action_bomb(float frame_ratio)
 }
 
 void
-BadGuy::action_stalactite(float frame_ratio)
+BadGuy::action_stalactite(double frame_ratio)
 {
   Player& tux = *World::current()->get_tux();
 
@@ -544,7 +536,7 @@ BadGuy::action_stalactite(float frame_ratio)
 }
 
 void
-BadGuy::action_flame(float frame_ratio)
+BadGuy::action_flame(double frame_ratio)
 {
     static const float radius = 100;
     static const float speed = 0.02;
@@ -555,8 +547,18 @@ BadGuy::action_flame(float frame_ratio)
 }
 
 void
-BadGuy::action_fish(float frame_ratio)
+BadGuy::action_fish(double frame_ratio)
 {
+  if(frozen_timer.check())
+    {
+    if(physic.get_velocity_y() < 0)
+      set_sprite(img_fish_iced_down, img_fish_iced_down);
+    else
+      set_sprite(img_fish_iced, img_fish_iced);
+
+    return;
+    }
+
   static const float JUMPV = 6;
   static const int WAITTIME = 1000;
     
@@ -588,7 +590,7 @@ BadGuy::action_fish(float frame_ratio)
 }
 
 void
-BadGuy::action_bouncingsnowball(float frame_ratio)
+BadGuy::action_bouncingsnowball(double frame_ratio)
 {
   static const float JUMPV = 4.5;
     
@@ -622,7 +624,7 @@ BadGuy::action_bouncingsnowball(float frame_ratio)
 }
 
 void
-BadGuy::action_flyingsnowball(float frame_ratio)
+BadGuy::action_flyingsnowball(double frame_ratio)
 {
   static const float FLYINGSPEED = 1;
   static const int DIRCHANGETIME = 1000;
@@ -662,8 +664,14 @@ BadGuy::action_flyingsnowball(float frame_ratio)
 }
 
 void
-BadGuy::action_spiky(float frame_ratio)
+BadGuy::action_spiky(double frame_ratio)
 {
+  if(frozen_timer.check())
+    {
+    set_sprite(img_spiky_iced_left, img_spiky_iced_right);
+    return;
+    }
+
   if (dying == DYING_NOT)
     check_horizontal_bump();
 
@@ -683,7 +691,7 @@ BadGuy::action_spiky(float frame_ratio)
 }
 
 void
-BadGuy::action_snowball(float frame_ratio)
+BadGuy::action_snowball(double frame_ratio)
 {
   if (dying == DYING_NOT)
     check_horizontal_bump();
@@ -696,7 +704,7 @@ BadGuy::action_snowball(float frame_ratio)
 }
 
 void
-BadGuy::action(float frame_ratio)
+BadGuy::action(double frame_ratio)
 {
   // Remove if it's far off the screen:
   if (base.x < scroll_x - OFFSCREEN_DISTANCE)
@@ -711,6 +719,17 @@ BadGuy::action(float frame_ratio)
     return;
   }
 
+  // Kill us if we landed on spikes
+  if (dying == DYING_NOT
+      && (kind != BAD_STALACTITE && kind != BAD_FLAME && kind != BAD_BOMB)
+      && (isspike(base.x, base.y) || isspike(base.x + base.width, base.y)
+      ||  isspike(base.x, base.y + base.height)
+      ||  isspike(base.x + base.width, base.y + base.height)))
+      {
+         physic.set_velocity_y(3);
+         kill_me(0);
+      }
+
   // Once it's on screen, it's activated!
   if (base.x <= scroll_x + screen->w + OFFSCREEN_DISTANCE)
     seen = true;
@@ -720,16 +739,12 @@ BadGuy::action(float frame_ratio)
 
   switch (kind)
     {
-    case BAD_BSOD:
-      action_bsod(frame_ratio);
-      break;
-
-    case BAD_LAPTOP:
-      action_laptop(frame_ratio);
+    case BAD_MRICEBLOCK:
+      action_mriceblock(frame_ratio);
       break;
   
-    case BAD_MONEY:
-      action_money(frame_ratio);
+    case BAD_JUMPY:
+      action_jumpy(frame_ratio);
       break;
 
     case BAD_MRBOMB:
@@ -767,6 +782,8 @@ BadGuy::action(float frame_ratio)
     case BAD_SNOWBALL:
       action_snowball(frame_ratio);
       break;
+    default:
+      break;
     }
 }
 
@@ -783,10 +800,10 @@ BadGuy::draw()
     }
 
   Sprite* sprite = (dir == LEFT) ? sprite_left : sprite_right;
-  sprite->draw(base.x - scroll_x, base.y);
+  sprite->draw(base.x, base.y);
 
   if (debug_mode)
-    fillrect(base.x - scroll_x, base.y, base.width, base.height, 75,0,75, 150);
+    fillrect(base.x - scroll_x, base.y - scroll_y, base.width, base.height, 75,0,75, 150);
 }
 
 void
@@ -826,10 +843,13 @@ BadGuy::set_sprite(Sprite* left, Sprite* right)
 void
 BadGuy::bump()
 {
-  if(kind == BAD_BSOD || kind == BAD_LAPTOP || kind == BAD_MRBOMB
-      || kind == BAD_BOUNCINGSNOWBALL) {
-    kill_me();
-  }
+  // these can't be bumped
+  if(kind == BAD_FLAME || kind == BAD_BOMB || kind == BAD_FISH
+      || kind == BAD_FLYINGSNOWBALL)
+    return;
+
+  physic.set_velocity_y(3);
+  kill_me(25);
 }
 
 void
@@ -844,7 +864,7 @@ BadGuy::squish_me(Player* player)
 {
   make_player_jump(player);
     
-  World::current()->add_score(base.x - scroll_x,
+  World::current()->add_score(base.x,
                               base.y, 50 * player_status.score_multiplier);
   play_sound(sounds[SND_SQUISH], SOUND_CENTER_SPEAKER);
   player_status.score_multiplier++;
@@ -857,30 +877,26 @@ BadGuy::squish_me(Player* player)
 void
 BadGuy::squish(Player* player)
 {
+  static const int MAX_ICEBLOCK_SQUICHES = 10;
+    
   if(kind == BAD_MRBOMB) {
     // mrbomb transforms into a bomb now
     World::current()->add_bad_guy(base.x, base.y, BAD_BOMB);
     
     make_player_jump(player);
-    World::current()->add_score(base.x - scroll_x, base.y, 50 * player_status.score_multiplier);
+    World::current()->add_score(base.x, base.y, 50 * player_status.score_multiplier);
     play_sound(sounds[SND_SQUISH], SOUND_CENTER_SPEAKER);
     player_status.score_multiplier++;
     remove_me();
     return;
 
-  } else if(kind == BAD_BSOD) {
-    squish_me(player);
-    set_sprite(img_bsod_squished_left, img_bsod_squished_right);
-    physic.set_velocity_x(0);
-    return;
-      
-  } else if (kind == BAD_LAPTOP) {
+  } else if (kind == BAD_MRICEBLOCK) {
     if (mode == NORMAL || mode == KICK)
       {
         /* Flatten! */
         play_sound(sounds[SND_STOMP], SOUND_CENTER_SPEAKER);
         mode = FLAT;
-        set_sprite(img_laptop_flat_left, img_laptop_flat_right);
+        set_sprite(img_mriceblock_flat_left, img_mriceblock_flat_right);
         physic.set_velocity_x(0);
 
         timer.start(4000);
@@ -897,13 +913,21 @@ BadGuy::squish(Player* player)
         }
 
         mode = KICK;
-        set_sprite(img_laptop_flat_left, img_laptop_flat_right);
+        player->kick_timer.start(KICKING_TIME);
+        set_sprite(img_mriceblock_flat_left, img_mriceblock_flat_right);
       }
 
     make_player_jump(player);
-             
-    World::current()->add_score(base.x - scroll_x, base.y, 25 * player_status.score_multiplier);
+
     player_status.score_multiplier++;
+
+    // check for maximum number of squiches
+    squishcount++;
+    if(squishcount >= MAX_ICEBLOCK_SQUICHES) {
+      kill_me(50);
+      return;
+    }
+    
     return;
   } else if(kind == BAD_FISH) {
     // fish can only be killed when falling down
@@ -912,7 +936,7 @@ BadGuy::squish(Player* player)
       
     make_player_jump(player);
              
-    World::current()->add_score(base.x - scroll_x, base.y, 25 * player_status.score_multiplier);
+    World::current()->add_score(base.x, base.y, 25 * player_status.score_multiplier);
     player_status.score_multiplier++;
      
     // simply remove the fish...
@@ -934,36 +958,43 @@ BadGuy::squish(Player* player)
 }
 
 void
-BadGuy::kill_me()
+BadGuy::kill_me(int score)
 {
-  if(kind == BAD_BOMB || kind == BAD_STALACTITE || kind == BAD_FLAME)
+  if(kind == BAD_BOMB)
     return;
 
   dying = DYING_FALLING;
-  if(kind == BAD_LAPTOP)
-    set_sprite(img_laptop_falling_left, img_laptop_falling_right);
-  else if(kind == BAD_BSOD)
-    set_sprite(img_bsod_falling_left, img_bsod_falling_right);
-  
+  if(kind == BAD_MRICEBLOCK) {
+    set_sprite(img_mriceblock_falling_left, img_mriceblock_falling_right);
+    if(mode == HELD) {
+      mode = NORMAL;
+      Player& tux = *World::current()->get_tux();  
+      tux.holding_something = false;
+    }
+  }
+
   physic.enable_gravity(true);
-  physic.set_velocity_y(0);
 
   /* Gain some points: */
-  if (kind == BAD_BSOD)
-    World::current()->add_score(base.x - scroll_x, base.y,
-                    50 * player_status.score_multiplier);
-  else 
-    World::current()->add_score(base.x - scroll_x, base.y,                                 
-                    25 * player_status.score_multiplier);
+  if (score != 0)
+    World::current()->add_score(base.x, base.y,
+                    score * player_status.score_multiplier);
 
   /* Play death sound: */
   play_sound(sounds[SND_FALL], SOUND_CENTER_SPEAKER);
 }
 
+void BadGuy::explode(BadGuy *badguy)
+{
+World::current()->add_bad_guy(badguy->base.x, badguy->base.y, BAD_BOMB);
+badguy->remove_me();
+}
+
 void
 BadGuy::collision(void *p_c_object, int c_object, CollisionType type)
 {
   BadGuy* pbad_c    = NULL;
+  Bullet* pbullet_c = NULL;
 
   if(type == COLLISION_BUMP) {
     bump();
@@ -980,17 +1011,37 @@ BadGuy::collision(void *p_c_object, int c_object, CollisionType type)
   switch (c_object)
     {
     case CO_BULLET:
-      kill_me();
+      pbullet_c = (Bullet*) p_c_object;
+
+      if(pbullet_c->kind == FIRE_BULLET)
+        {
+        if (kind != BAD_BOMB && kind != BAD_STALACTITE && kind != BAD_FLAME)
+          kill_me(10);
+        }
+      else if(pbullet_c->kind == ICE_BULLET)
+        {
+        //if(kind == BAD_FLAME)
+        //  kill_me(10);
+        //else
+          frozen_timer.start(FROZEN_TIME);
+        }
       break;
 
     case CO_BADGUY:
       pbad_c = (BadGuy*) p_c_object;
 
-      /* If we're a kicked mriceblock, kill any badguys we hit */
-      if(kind == BAD_LAPTOP && mode == KICK &&
-            pbad_c->kind != BAD_FLAME && pbad_c->kind != BAD_BOMB)
+      /* If we're a kicked mriceblock, kill [almost] any badguys we hit */
+      if(kind == BAD_MRICEBLOCK && mode == KICK &&
+         kind != BAD_FLAME && kind != BAD_BOMB && kind != BAD_STALACTITE)
         {
-          pbad_c->kill_me();
+          pbad_c->kill_me(25);
+        }
+
+      // a held mriceblock kills the enemy too but falls to ground then
+      else if(kind == BAD_MRICEBLOCK && mode == HELD)
+        {
+          pbad_c->kill_me(25);
+          kill_me(0);
         }
 
       /* Kill badguys that run into exploding bomb */
@@ -998,53 +1049,74 @@ BadGuy::collision(void *p_c_object, int c_object, CollisionType type)
       {
         if (pbad_c->kind == BAD_MRBOMB)
         {
-          // FIXME: this is where other MrBombs *should* explode istead of dying
-          pbad_c->kill_me(); 
+          // mrbomb transforms into a bomb now
+          explode(pbad_c);
+          return;
         }
-        else if (pbad_c->kind != BAD_BOMB)
+        else if (pbad_c->kind != BAD_MRBOMB)
         {
-          pbad_c->kill_me();
+          pbad_c->kill_me(50);
         }
       }
 
       /* Kill any badguys that get hit by stalactite */
       else if (kind == BAD_STALACTITE && dying == DYING_NOT)
       {
-        pbad_c->kill_me();
+        if (pbad_c->kind == BAD_MRBOMB)
+        {
+          // mrbomb transforms into a bomb now
+          explode(pbad_c);
+          return;
+        }
+        else
+          pbad_c->kill_me(50);
       }
 
       /* When enemies run into eachother, make them change directions */
       else
       {
-        // Jumpy is an exception
-        if (pbad_c->kind == BAD_MONEY)
+        // Jumpy, fish, flame, stalactites are exceptions
+        if (pbad_c->kind == BAD_JUMPY || pbad_c->kind == BAD_FLAME
+            || pbad_c->kind == BAD_STALACTITE || pbad_c->kind == BAD_FISH)
           break;
 
         // Bounce off of other badguy if we land on top of him
         if (base.y + base.height < pbad_c->base.y + pbad_c->base.height)
         {
-          Direction old_dir = dir;
           if (pbad_c->dir == LEFT)
+          {
             dir = RIGHT;
+            physic.set_velocity(fabsf(physic.get_velocity_x()), 2);
+          }
           else if (pbad_c->dir == RIGHT)
+          {
             dir = LEFT;
-
-          if (dir != old_dir)
-            physic.inverse_velocity_x();
-
-          physic.set_velocity(fabs(physic.get_velocity_x()), 2);
+            physic.set_velocity(-fabsf(physic.get_velocity_x()), 2);
+          }
 
           break;
         }
         else if (base.y + base.height > pbad_c->base.y + pbad_c->base.height)
           break;
 
-        if (dir == LEFT)
-          dir = RIGHT;
-        else if (dir == RIGHT)
-          dir = LEFT;
+        if (pbad_c->kind != BAD_FLAME)
+          {
+            if (dir == LEFT)
+            {
+              dir = RIGHT;
+              physic.set_velocity_x(fabsf(physic.get_velocity_x()));
+
+              // in case badguys get "jammed"
+              if (physic.get_velocity_x() != 0)
+                base.x = pbad_c->base.x + pbad_c->base.width;
+            }
+            else if (dir == RIGHT)
+            {
+              dir = LEFT;
+              physic.set_velocity_x(-fabsf(physic.get_velocity_x()));
+            }
 
-        physic.inverse_velocity_x();
+          }
       }
       
       break;
@@ -1068,34 +1140,33 @@ BadGuy::collision(void *p_c_object, int c_object, CollisionType type)
         }
 
         mode = KICK;
-        set_sprite(img_laptop_flat_left, img_laptop_flat_right);
+        player->kick_timer.start(KICKING_TIME);
+        set_sprite(img_mriceblock_flat_left, img_mriceblock_flat_right);
       }
       break;
 
     }
 }
 
+
 //---------------------------------------------------------------------------
 
 void load_badguy_gfx()
 {
-  img_bsod_squished_left = sprite_manager->load("bsod-squished-left");
-  img_bsod_squished_right = sprite_manager->load("bsod-squished-right");
-  img_bsod_falling_left = sprite_manager->load("bsod-falling-left");
-  img_bsod_falling_right = sprite_manager->load("bsod-falling-right");
-  img_laptop_flat_left = sprite_manager->load("laptop-flat-left");
-  img_laptop_flat_right = sprite_manager->load("laptop-flat-right");
-  img_laptop_falling_left = sprite_manager->load("laptop-falling-left");
-  img_laptop_falling_right = sprite_manager->load("laptop-falling-right");
-  img_bsod_left = sprite_manager->load("bsod-left");
-  img_bsod_right = sprite_manager->load("bsod-right");
-  img_laptop_left = sprite_manager->load("laptop-left");
-  img_laptop_right = sprite_manager->load("laptop-right");
+  img_mriceblock_flat_left = sprite_manager->load("mriceblock-flat-left");
+  img_mriceblock_flat_right = sprite_manager->load("mriceblock-flat-right");
+  img_mriceblock_falling_left = sprite_manager->load("mriceblock-falling-left");
+  img_mriceblock_falling_right = sprite_manager->load("mriceblock-falling-right");
+  img_mriceblock_left = sprite_manager->load("mriceblock-left");
+  img_mriceblock_right = sprite_manager->load("mriceblock-right");
   img_jumpy_left_up = sprite_manager->load("jumpy-left-up");
   img_jumpy_left_down = sprite_manager->load("jumpy-left-down");
   img_jumpy_left_middle = sprite_manager->load("jumpy-left-middle");
+  img_jumpy_left_iced = sprite_manager->load("jumpy-left-iced");
   img_mrbomb_left = sprite_manager->load("mrbomb-left");
   img_mrbomb_right = sprite_manager->load("mrbomb-right");
+  img_mrbomb_iced_left = sprite_manager->load("mrbomb-iced-left");
+  img_mrbomb_iced_right = sprite_manager->load("mrbomb-iced-right");
   img_mrbomb_ticking_left = sprite_manager->load("mrbomb-ticking-left");
   img_mrbomb_ticking_right = sprite_manager->load("mrbomb-ticking-right");
   img_mrbomb_explosion = sprite_manager->load("mrbomb-explosion");
@@ -1104,6 +1175,8 @@ void load_badguy_gfx()
   img_flame = sprite_manager->load("flame");
   img_fish = sprite_manager->load("fish");
   img_fish_down = sprite_manager->load("fish-down");
+  img_fish_iced = sprite_manager->load("fish-iced");
+  img_fish_iced_down = sprite_manager->load("fish-iced-down");
   img_bouncingsnowball_left = sprite_manager->load("bouncingsnowball-left");
   img_bouncingsnowball_right = sprite_manager->load("bouncingsnowball-right");
   img_bouncingsnowball_squished = sprite_manager->load("bouncingsnowball-squished");
@@ -1111,185 +1184,12 @@ void load_badguy_gfx()
   img_flyingsnowball_squished = sprite_manager->load("flyingsnowball-squished");
   img_spiky_left = sprite_manager->load("spiky-left");
   img_spiky_right = sprite_manager->load("spiky-right");
+  img_spiky_iced_left = sprite_manager->load("spiky-iced-left");
+  img_spiky_iced_right = sprite_manager->load("spiky-iced-right");
   img_snowball_left = sprite_manager->load("snowball-left");
   img_snowball_right = sprite_manager->load("snowball-right");
   img_snowball_squished_left = sprite_manager->load("snowball-squished-left");
   img_snowball_squished_right = sprite_manager->load("snowball-squished-right");
-#if 0
-  /* (BSOD) */
-  img_bsod_left[0] = new Surface(datadir + "/images/shared/bsod-left-0.png", USE_ALPHA);
-
-  img_bsod_left[1] = new Surface(datadir +
-                                 "/images/shared/bsod-left-1.png",
-                                 USE_ALPHA);
-
-  img_bsod_left[2] = new Surface(datadir +
-                                 "/images/shared/bsod-left-2.png",
-                                 USE_ALPHA);
-
-  img_bsod_left[3] = new Surface(datadir +
-                                 "/images/shared/bsod-left-3.png",
-                                 USE_ALPHA);
-
-  img_bsod_right[0] = new Surface(datadir +
-                                  "/images/shared/bsod-right-0.png",
-                                  USE_ALPHA);
-
-  img_bsod_right[1] = new Surface(datadir +
-                                  "/images/shared/bsod-right-1.png",
-                                  USE_ALPHA);
-
-  img_bsod_right[2] = new Surface(datadir +
-                                  "/images/shared/bsod-right-2.png",
-                                  USE_ALPHA);
-
-  img_bsod_right[3] = new Surface(datadir +
-                                  "/images/shared/bsod-right-3.png",
-                                  USE_ALPHA);
-
-  img_bsod_squished_left[0] = new Surface(datadir +
-                                          "/images/shared/bsod-squished-left.png",
-                                          USE_ALPHA);
-
-  img_bsod_squished_right[0] = new Surface(datadir +
-                                           "/images/shared/bsod-squished-right.png",
-                                           USE_ALPHA);
-
-  img_bsod_falling_left[0] = new Surface(datadir +
-                                         "/images/shared/bsod-falling-left.png",
-                                         USE_ALPHA);
-
-  img_bsod_falling_right[0] = new Surface(datadir +
-                                          "/images/shared/bsod-falling-right.png",
-                                          USE_ALPHA);
-
-
-  /* (Laptop) */
-
-  img_laptop_left[0] = new Surface(datadir + "/images/shared/mriceblock-left-0.png", USE_ALPHA);
-  img_laptop_left[1] = new Surface(datadir + "/images/shared/mriceblock-left-1.png", USE_ALPHA);
-  img_laptop_left[2] = new Surface(datadir + "/images/shared/mriceblock-left-2.png", USE_ALPHA);
-  img_laptop_left[3] = new Surface(datadir + "/images/shared/mriceblock-left-1.png", USE_ALPHA);
-
-  img_laptop_right[0] = new Surface(datadir + "/images/shared/mriceblock-right-0.png", USE_ALPHA);
-  img_laptop_right[1] = new Surface(datadir + "/images/shared/mriceblock-right-1.png", USE_ALPHA);
-  img_laptop_right[2] = new Surface(datadir + "/images/shared/mriceblock-right-2.png", USE_ALPHA);
-  img_laptop_right[3] = new Surface(datadir + "/images/shared/mriceblock-right-1.png", USE_ALPHA);
-  
-  img_laptop_flat_left[0] = new Surface(
-                                        datadir + "/images/shared/laptop-flat-left.png",
-                                        USE_ALPHA);
-
-  img_laptop_flat_right[0] = new Surface(datadir +
-                                         "/images/shared/laptop-flat-right.png",
-                                         USE_ALPHA);
-
-  img_laptop_falling_left[0] = new Surface(datadir +
-                                           "/images/shared/laptop-falling-left.png",
-                                           USE_ALPHA);
-
-  img_laptop_falling_right[0] = new Surface(datadir +
-                                            "/images/shared/laptop-falling-right.png",
-                                            USE_ALPHA);
-
-
-  /* (Money) */
-  img_jumpy_left_up   = new Surface(datadir +
-                                    "/images/shared/jumpy-left-up-0.png",
-                                    USE_ALPHA);
-  img_jumpy_left_down = new Surface(datadir +
-                                    "/images/shared/jumpy-left-down-0.png",
-                                    USE_ALPHA);
-  img_jumpy_left_middle = new Surface(datadir +
-                                      "/images/shared/jumpy-left-middle-0.png",
-                                      USE_ALPHA);
-
-  /* Mr. Bomb */
-  for(int i=0; i<4; ++i) {
-    char num[4];
-    snprintf(num, 4, "%d", i);
-    img_mrbomb_left[i] = new Surface(
-                                     datadir + "/images/shared/mrbomb-left-" + num + ".png", USE_ALPHA);
-    img_mrbomb_right[i] = new Surface(
-                                      datadir + "/images/shared/mrbomb-right-" + num + ".png", USE_ALPHA);
-  }
-  img_mrbomb_ticking_left[0] = new Surface(
-                                           datadir + "/images/shared/mrbombx-left-0.png", USE_ALPHA);
-  img_mrbomb_ticking_right[0] = new Surface(
-                                            datadir + "/images/shared/mrbombx-right-0.png", USE_ALPHA);
-  img_mrbomb_explosion[0] = new Surface(
-                                        datadir + "/images/shared/mrbomb-explosion.png", USE_ALPHA);
-
-  /* stalactite */
-  img_stalactite[0] = new Surface(
-                                  datadir + "/images/shared/stalactite.png", USE_ALPHA);
-  img_stalactite_broken[0] = new Surface(
-                                         datadir + "/images/shared/stalactite-broken.png", USE_ALPHA);
-
-  /* flame */
-  img_flame[0] = new Surface(
-                             datadir + "/images/shared/flame-0.png", USE_ALPHA);
-  img_flame[1] = new Surface(
-                             datadir + "/images/shared/flame-1.png", USE_ALPHA);  
-
-  /* fish */
-  img_fish[0] = new Surface(
-                            datadir + "/images/shared/fish-left-0.png", USE_ALPHA);
-  img_fish[1] = new Surface(
-                            datadir + "/images/shared/fish-left-1.png", USE_ALPHA);
-  img_fish_down[0] = new Surface(
-                                 datadir + "/images/shared/fish-down-0.png", USE_ALPHA);
-
-  /* bouncing snowball */
-  for(int i=0; i<6; ++i) {
-    char num[4];
-    snprintf(num, 4, "%d", i);
-    img_bouncingsnowball_left[i] = new Surface(
-                                               datadir + "/images/shared/bouncingsnowball-left-" + num + ".png",
-                                               USE_ALPHA);
-    img_bouncingsnowball_right[i] = new Surface(
-                                                datadir + "/images/shared/bouncingsnowball-right-" + num + ".png",
-                                                USE_ALPHA);
-  } 
-  img_bouncingsnowball_squished[0] = new Surface(
-                                                 datadir + "/images/shared/bsod-squished-left.png", USE_ALPHA);
-
-  /* flying snowball */
-  img_flyingsnowball[0] = new Surface(
-                                      datadir + "/images/shared/flyingsnowball-left-0.png", USE_ALPHA);
-  img_flyingsnowball[1] = new Surface(
-                                      datadir + "/images/shared/flyingsnowball-left-1.png", USE_ALPHA);  
-  img_flyingsnowball_squished[0] = new Surface(
-                                               datadir + "/images/shared/bsod-squished-left.png", USE_ALPHA);
-
-  /* spiky */
-  for(int i = 0; i < 3; ++i) {
-    char num[4];
-    snprintf(num, 4, "%d", i);
-    img_spiky_left[i] = new Surface(                                
-                                    datadir + "/images/shared/spiky-left-" + num + ".png",   
-                                    USE_ALPHA);
-    img_spiky_right[i] = new Surface(
-                                     datadir + "/images/shared/spiky-right-" + num + ".png",
-                                     USE_ALPHA);
-  }
-
-  /** snowball */
-  img_snowball_left[0] = new Surface(datadir + "/images/shared/snowball-left-0.png", USE_ALPHA);
-  img_snowball_left[1] = new Surface(datadir + "/images/shared/snowball-left-1.png", USE_ALPHA);
-  img_snowball_left[2] = new Surface(datadir + "/images/shared/snowball-left-2.png", USE_ALPHA);
-  img_snowball_left[3] = new Surface(datadir + "/images/shared/snowball-left-1.png", USE_ALPHA);
-
-  img_snowball_right[0] = new Surface(datadir + "/images/shared/snowball-right-0.png", USE_ALPHA);
-  img_snowball_right[1] = new Surface(datadir + "/images/shared/snowball-right-1.png", USE_ALPHA);
-  img_snowball_right[2] = new Surface(datadir + "/images/shared/snowball-right-2.png", USE_ALPHA);
-  img_snowball_right[3] = new Surface(datadir + "/images/shared/snowball-right-1.png", USE_ALPHA);
-
-  img_snowball_squished_left[0] = new Surface(
-                                              datadir + "/images/shared/bsod-squished-left.png", USE_ALPHA);
-  img_snowball_squished_right[0] = new Surface(
-                                               datadir + "/images/shared/bsod-squished-right.png", USE_ALPHA);  
-#endif
 }
 
 void free_badguy_gfx()