- added spikes
[supertux.git] / src / badguy.cpp
index a0ee107..7b8db66 100644 (file)
 #include "tile.h"
 #include "resources.h"
 #include "sprite_manager.h"
+#include "gameloop.h"
 
-Sprite* img_bsod_squished_left;
-Sprite* img_bsod_squished_right;
-Sprite* img_bsod_falling_left;
-Sprite* img_bsod_falling_right;
 Sprite* img_mriceblock_flat_left;
 Sprite* img_mriceblock_flat_right;
 Sprite* img_mriceblock_falling_left;
 Sprite* img_mriceblock_falling_right;
-Sprite* img_bsod_left;
-Sprite* img_bsod_right;
 Sprite* img_mriceblock_left;
 Sprite* img_mriceblock_right;
 Sprite* img_jumpy_left_up;
 Sprite* img_jumpy_left_down;
 Sprite* img_jumpy_left_middle;
+Sprite* img_jumpy_left_iced;
 Sprite* img_mrbomb_left;
 Sprite* img_mrbomb_right;
+Sprite* img_mrbomb_iced_left;
+Sprite* img_mrbomb_iced_right;
 Sprite* img_mrbomb_ticking_left;
 Sprite* img_mrbomb_ticking_right;
 Sprite* img_mrbomb_explosion;
@@ -58,6 +56,8 @@ Sprite* img_stalactite_broken;
 Sprite* img_flame;
 Sprite* img_fish;
 Sprite* img_fish_down;
+Sprite* img_fish_iced;
+Sprite* img_fish_iced_down;
 Sprite* img_bouncingsnowball_left;
 Sprite* img_bouncingsnowball_right;
 Sprite* img_bouncingsnowball_squished;
@@ -65,6 +65,8 @@ Sprite* img_flyingsnowball;
 Sprite* img_flyingsnowball_squished;
 Sprite* img_spiky_left;
 Sprite* img_spiky_right;
+Sprite* img_spiky_iced_left;
+Sprite* img_spiky_iced_right;
 Sprite* img_snowball_left;
 Sprite* img_snowball_right;
 Sprite* img_snowball_squished_left;
@@ -78,8 +80,6 @@ BadGuyKind  badguykind_from_string(const std::string& str)
     return BAD_JUMPY;
   else if (str == "laptop" || str == "mriceblock") // was laptop in old maps
     return BAD_MRICEBLOCK;
-  else if (str == "bsod")
-    return BAD_BSOD;
   else if (str == "mrbomb")
     return BAD_MRBOMB;
   else if (str == "stalactite")
@@ -94,12 +94,12 @@ BadGuyKind  badguykind_from_string(const std::string& str)
     return BAD_FLYINGSNOWBALL;
   else if (str == "spiky")
     return BAD_SPIKY;
-  else if (str == "snowball")
+  else if (str == "snowball" || str == "bsod") // was bsod in old maps
     return BAD_SNOWBALL;
   else
     {
       printf("Couldn't convert badguy: '%s'\n", str.c_str());
-      return BAD_BSOD;
+      return BAD_SNOWBALL;
     }
 }
 
@@ -113,9 +113,6 @@ std::string badguykind_to_string(BadGuyKind kind)
     case BAD_MRICEBLOCK:
       return "mriceblock";
       break;
-    case BAD_BSOD:
-      return "bsod";
-      break;
     case BAD_MRBOMB:
       return "mrbomb";
       break;
@@ -141,7 +138,7 @@ std::string badguykind_to_string(BadGuyKind kind)
       return "snowball";
       break;
     default:
-      return "bsod";
+      return "snowball";
     }
 }
 
@@ -162,15 +159,13 @@ BadGuy::BadGuy(float x, float y, BadGuyKind kind_, bool stay_on_platform_)
   old_base = base;
   dir      = LEFT;
   seen     = false;
+  frozen_timer.init(true);
   animation_offset = 0;
   sprite_left = sprite_right = 0;
   physic.reset();
   timer.init(true);
 
-  if(kind == BAD_BSOD) {
-    physic.set_velocity(-BADGUY_WALK_SPEED, 0);
-    set_sprite(img_bsod_left, img_bsod_right);
-  } else if(kind == BAD_MRBOMB) {
+  if(kind == BAD_MRBOMB) {
     physic.set_velocity(-BADGUY_WALK_SPEED, 0);
     set_sprite(img_mrbomb_left, img_mrbomb_right);
   } else if (kind == BAD_MRICEBLOCK) {
@@ -207,55 +202,25 @@ BadGuy::BadGuy(float x, float y, BadGuyKind kind_, bool stay_on_platform_)
   }
 
   // if we're in a solid tile at start correct that now
-  if(kind != BAD_FLAME && kind != BAD_FISH && collision_object_map(base)) {
-    printf("Warning: badguy started in wall!.\n");
-    while(collision_object_map(base))
-      --base.y;
-  }
-}
-
-void
-BadGuy::action_bsod(float frame_ratio)
-{
-  static const float BSODJUMP = 2;
-    
-  if (dying == DYING_NOT)
-    check_horizontal_bump();
-
-  fall();
-
-  // jump when we're about to fall
-  if (physic.get_velocity_y() == 0 && 
-      !issolid(base.x+base.width/2, base.y + base.height)) 
+  if(kind != BAD_FLAME && kind != BAD_FISH && collision_object_map(base)) 
     {
-      physic.enable_gravity(true);
-      physic.set_velocity(physic.get_velocity_x(), BSODJUMP);
+      std::cout << "Warning: badguy started in wall: kind: " << badguykind_to_string(kind) 
+                << " pos: (" << base.x << ", " << base.y << ")" << std::endl;
+      while(collision_object_map(base))
+        --base.y;
     }
-
-  // Handle dying timer:
-  if (dying == DYING_SQUISHED && !timer.check())
-    {
-      /* Remove it if time's up: */
-      remove_me();
-      return;
-    }
-
-  // move
-  physic.apply(frame_ratio, base.x, base.y);
-  if(dying != DYING_FALLING)
-    collision_swept_object_map(&old_base, &base);
 }
 
 void
-BadGuy::action_mriceblock(float frame_ratio)
+BadGuy::action_mriceblock(double frame_ratio)
 {
   Player& tux = *World::current()->get_tux();
 
-  if(dying == DYING_NOT)
+  if(mode != HELD)
     fall();
   
   /* Move left/right: */
-  if (mode == NORMAL || mode == KICK)
+  if (mode != HELD)
     {
       // move
       physic.apply(frame_ratio, base.x, base.y);
@@ -332,12 +297,18 @@ BadGuy::check_horizontal_bump(bool checkcliff)
     float halfheight = base.height / 2;
     if (dir == LEFT && issolid( base.x, (int) base.y + halfheight))
     {
+        if (kind == BAD_MRICEBLOCK && mode == KICK)
+            World::current()->trybreakbrick(base.x, (int) base.y + halfheight, false);
+            
         dir = RIGHT;
         physic.set_velocity(-physic.get_velocity_x(), physic.get_velocity_y());
         return;
     }
     if (dir == RIGHT && issolid( base.x + base.width, (int)base.y + halfheight))
     {
+        if (kind == BAD_MRICEBLOCK && mode == KICK)
+            World::current()->trybreakbrick(base.x + base.width, (int) base.y + halfheight, false);
+            
         dir = LEFT;
         physic.set_velocity(-physic.get_velocity_x(), physic.get_velocity_y());
         return;
@@ -391,11 +362,16 @@ BadGuy::fall()
               if (!issolid(base.x + ((dir == LEFT) ? 0 : base.width),
                            base.y + base.height))
                 {
-                  physic.set_velocity_x(-physic.get_velocity_x());
                   if (dir == LEFT)
+                  {
                     dir = RIGHT;
+                    physic.set_velocity_x(fabsf(physic.get_velocity_x()));
+                  } 
                   else
+                  {
                     dir = LEFT;
+                    physic.set_velocity_x(-fabsf(physic.get_velocity_x()));
+                  }
                 }
             }
         }
@@ -413,14 +389,23 @@ BadGuy::remove_me()
 }
 
 void
-BadGuy::action_jumpy(float frame_ratio)
+BadGuy::action_jumpy(double frame_ratio)
 {
-  if (fabsf(physic.get_velocity_y()) < 2.5f)
+  if(frozen_timer.check())
+    {
+    set_sprite(img_jumpy_left_iced, img_jumpy_left_iced);
+    return;
+    }
+
+  const float vy = physic.get_velocity_y();
+
+  // XXX: These tests *should* use location from ground, not velocity
+  if (fabsf(vy) > 5.6f)
+    set_sprite(img_jumpy_left_down, img_jumpy_left_down);
+  else if (fabsf(vy) > 5.3f)
     set_sprite(img_jumpy_left_middle, img_jumpy_left_middle);
-  else if (physic.get_velocity_y() < 0)
+  else
     set_sprite(img_jumpy_left_up, img_jumpy_left_up);
-  else 
-    set_sprite(img_jumpy_left_down, img_jumpy_left_down);
 
   Player& tux = *World::current()->get_tux();
 
@@ -453,8 +438,14 @@ BadGuy::action_jumpy(float frame_ratio)
 }
 
 void
-BadGuy::action_mrbomb(float frame_ratio)
+BadGuy::action_mrbomb(double frame_ratio)
 {
+  if(frozen_timer.check())
+    {
+    set_sprite(img_mrbomb_iced_left, img_mrbomb_iced_right);
+    return;
+    }
+
   if (dying == DYING_NOT)
     check_horizontal_bump(true);
 
@@ -466,7 +457,7 @@ BadGuy::action_mrbomb(float frame_ratio)
 }
 
 void
-BadGuy::action_bomb(float frame_ratio)
+BadGuy::action_bomb(double frame_ratio)
 {
   static const int TICKINGTIME = 1000;
   static const int EXPLODETIME = 1000;
@@ -503,7 +494,7 @@ BadGuy::action_bomb(float frame_ratio)
 }
 
 void
-BadGuy::action_stalactite(float frame_ratio)
+BadGuy::action_stalactite(double frame_ratio)
 {
   Player& tux = *World::current()->get_tux();
 
@@ -545,7 +536,7 @@ BadGuy::action_stalactite(float frame_ratio)
 }
 
 void
-BadGuy::action_flame(float frame_ratio)
+BadGuy::action_flame(double frame_ratio)
 {
     static const float radius = 100;
     static const float speed = 0.02;
@@ -556,8 +547,18 @@ BadGuy::action_flame(float frame_ratio)
 }
 
 void
-BadGuy::action_fish(float frame_ratio)
+BadGuy::action_fish(double frame_ratio)
 {
+  if(frozen_timer.check())
+    {
+    if(physic.get_velocity_y() < 0)
+      set_sprite(img_fish_iced_down, img_fish_iced_down);
+    else
+      set_sprite(img_fish_iced, img_fish_iced);
+
+    return;
+    }
+
   static const float JUMPV = 6;
   static const int WAITTIME = 1000;
     
@@ -589,7 +590,7 @@ BadGuy::action_fish(float frame_ratio)
 }
 
 void
-BadGuy::action_bouncingsnowball(float frame_ratio)
+BadGuy::action_bouncingsnowball(double frame_ratio)
 {
   static const float JUMPV = 4.5;
     
@@ -623,7 +624,7 @@ BadGuy::action_bouncingsnowball(float frame_ratio)
 }
 
 void
-BadGuy::action_flyingsnowball(float frame_ratio)
+BadGuy::action_flyingsnowball(double frame_ratio)
 {
   static const float FLYINGSPEED = 1;
   static const int DIRCHANGETIME = 1000;
@@ -663,8 +664,14 @@ BadGuy::action_flyingsnowball(float frame_ratio)
 }
 
 void
-BadGuy::action_spiky(float frame_ratio)
+BadGuy::action_spiky(double frame_ratio)
 {
+  if(frozen_timer.check())
+    {
+    set_sprite(img_spiky_iced_left, img_spiky_iced_right);
+    return;
+    }
+
   if (dying == DYING_NOT)
     check_horizontal_bump();
 
@@ -684,7 +691,7 @@ BadGuy::action_spiky(float frame_ratio)
 }
 
 void
-BadGuy::action_snowball(float frame_ratio)
+BadGuy::action_snowball(double frame_ratio)
 {
   if (dying == DYING_NOT)
     check_horizontal_bump();
@@ -697,7 +704,7 @@ BadGuy::action_snowball(float frame_ratio)
 }
 
 void
-BadGuy::action(float frame_ratio)
+BadGuy::action(double frame_ratio)
 {
   // Remove if it's far off the screen:
   if (base.x < scroll_x - OFFSCREEN_DISTANCE)
@@ -712,6 +719,17 @@ BadGuy::action(float frame_ratio)
     return;
   }
 
+  // Kill us if we landed on spikes
+  if (dying == DYING_NOT
+      && (kind != BAD_STALACTITE && kind != BAD_FLAME && kind != BAD_BOMB)
+      && (isspike(base.x, base.y) || isspike(base.x + base.width, base.y)
+      ||  isspike(base.x, base.y + base.height)
+      ||  isspike(base.x + base.width, base.y + base.height)))
+      {
+         physic.set_velocity_y(3);
+         kill_me(0);
+      }
+
   // Once it's on screen, it's activated!
   if (base.x <= scroll_x + screen->w + OFFSCREEN_DISTANCE)
     seen = true;
@@ -721,10 +739,6 @@ BadGuy::action(float frame_ratio)
 
   switch (kind)
     {
-    case BAD_BSOD:
-      action_bsod(frame_ratio);
-      break;
-
     case BAD_MRICEBLOCK:
       action_mriceblock(frame_ratio);
       break;
@@ -768,6 +782,8 @@ BadGuy::action(float frame_ratio)
     case BAD_SNOWBALL:
       action_snowball(frame_ratio);
       break;
+    default:
+      break;
     }
 }
 
@@ -784,10 +800,10 @@ BadGuy::draw()
     }
 
   Sprite* sprite = (dir == LEFT) ? sprite_left : sprite_right;
-  sprite->draw(base.x - scroll_x, base.y);
+  sprite->draw(base.x, base.y);
 
   if (debug_mode)
-    fillrect(base.x - scroll_x, base.y, base.width, base.height, 75,0,75, 150);
+    fillrect(base.x - scroll_x, base.y - scroll_y, base.width, base.height, 75,0,75, 150);
 }
 
 void
@@ -828,10 +844,12 @@ void
 BadGuy::bump()
 {
   // these can't be bumped
-  if(kind == BAD_FLAME || kind == BAD_BOMB || kind == BAD_FISH)
+  if(kind == BAD_FLAME || kind == BAD_BOMB || kind == BAD_FISH
+      || kind == BAD_FLYINGSNOWBALL)
     return;
-  
-  kill_me();
+
+  physic.set_velocity_y(3);
+  kill_me(25);
 }
 
 void
@@ -846,7 +864,7 @@ BadGuy::squish_me(Player* player)
 {
   make_player_jump(player);
     
-  World::current()->add_score(base.x - scroll_x,
+  World::current()->add_score(base.x,
                               base.y, 50 * player_status.score_multiplier);
   play_sound(sounds[SND_SQUISH], SOUND_CENTER_SPEAKER);
   player_status.score_multiplier++;
@@ -866,18 +884,12 @@ BadGuy::squish(Player* player)
     World::current()->add_bad_guy(base.x, base.y, BAD_BOMB);
     
     make_player_jump(player);
-    World::current()->add_score(base.x - scroll_x, base.y, 50 * player_status.score_multiplier);
+    World::current()->add_score(base.x, base.y, 50 * player_status.score_multiplier);
     play_sound(sounds[SND_SQUISH], SOUND_CENTER_SPEAKER);
     player_status.score_multiplier++;
     remove_me();
     return;
 
-  } else if(kind == BAD_BSOD) {
-    squish_me(player);
-    set_sprite(img_bsod_squished_left, img_bsod_squished_right);
-    physic.set_velocity_x(0);
-    return;
-      
   } else if (kind == BAD_MRICEBLOCK) {
     if (mode == NORMAL || mode == KICK)
       {
@@ -901,21 +913,18 @@ BadGuy::squish(Player* player)
         }
 
         mode = KICK;
+        player->kick_timer.start(KICKING_TIME);
         set_sprite(img_mriceblock_flat_left, img_mriceblock_flat_right);
       }
 
     make_player_jump(player);
 
-    if((kind != BAD_MRICEBLOCK && mode != dying))
-      {
-      World::current()->add_score(base.x - scroll_x, base.y, 25 * player_status.score_multiplier);
-      player_status.score_multiplier++;
-      }
+    player_status.score_multiplier++;
 
     // check for maximum number of squiches
     squishcount++;
     if(squishcount >= MAX_ICEBLOCK_SQUICHES) {
-      kill_me();
+      kill_me(50);
       return;
     }
     
@@ -927,7 +936,7 @@ BadGuy::squish(Player* player)
       
     make_player_jump(player);
              
-    World::current()->add_score(base.x - scroll_x, base.y, 25 * player_status.score_multiplier);
+    World::current()->add_score(base.x, base.y, 25 * player_status.score_multiplier);
     player_status.score_multiplier++;
      
     // simply remove the fish...
@@ -949,9 +958,9 @@ BadGuy::squish(Player* player)
 }
 
 void
-BadGuy::kill_me()
+BadGuy::kill_me(int score)
 {
-  if(kind == BAD_BOMB || kind == BAD_STALACTITE || kind == BAD_FLAME)
+  if(kind == BAD_BOMB)
     return;
 
   dying = DYING_FALLING;
@@ -962,29 +971,30 @@ BadGuy::kill_me()
       Player& tux = *World::current()->get_tux();  
       tux.holding_something = false;
     }
-  } else if(kind == BAD_BSOD) {
-    set_sprite(img_bsod_falling_left, img_bsod_falling_right);
   }
-  
+
   physic.enable_gravity(true);
-  physic.set_velocity_y(0);
 
   /* Gain some points: */
-  if (kind == BAD_BSOD)
-    World::current()->add_score(base.x - scroll_x, base.y,
-                    50 * player_status.score_multiplier);
-  else 
-    World::current()->add_score(base.x - scroll_x, base.y,                                 
-                    25 * player_status.score_multiplier);
+  if (score != 0)
+    World::current()->add_score(base.x, base.y,
+                    score * player_status.score_multiplier);
 
   /* Play death sound: */
   play_sound(sounds[SND_FALL], SOUND_CENTER_SPEAKER);
 }
 
+void BadGuy::explode(BadGuy *badguy)
+{
+World::current()->add_bad_guy(badguy->base.x, badguy->base.y, BAD_BOMB);
+badguy->remove_me();
+}
+
 void
 BadGuy::collision(void *p_c_object, int c_object, CollisionType type)
 {
   BadGuy* pbad_c    = NULL;
+  Bullet* pbullet_c = NULL;
 
   if(type == COLLISION_BUMP) {
     bump();
@@ -1001,23 +1011,37 @@ BadGuy::collision(void *p_c_object, int c_object, CollisionType type)
   switch (c_object)
     {
     case CO_BULLET:
-      kill_me();
+      pbullet_c = (Bullet*) p_c_object;
+
+      if(pbullet_c->kind == FIRE_BULLET)
+        {
+        if (kind != BAD_BOMB && kind != BAD_STALACTITE && kind != BAD_FLAME)
+          kill_me(10);
+        }
+      else if(pbullet_c->kind == ICE_BULLET)
+        {
+        //if(kind == BAD_FLAME)
+        //  kill_me(10);
+        //else
+          frozen_timer.start(FROZEN_TIME);
+        }
       break;
 
     case CO_BADGUY:
       pbad_c = (BadGuy*) p_c_object;
 
-      /* If we're a kicked mriceblock, kill any badguys we hit */
-      if(kind == BAD_MRICEBLOCK && mode == KICK)
+      /* If we're a kicked mriceblock, kill [almost] any badguys we hit */
+      if(kind == BAD_MRICEBLOCK && mode == KICK &&
+         kind != BAD_FLAME && kind != BAD_BOMB && kind != BAD_STALACTITE)
         {
-          pbad_c->kill_me();
+          pbad_c->kill_me(25);
         }
 
-      // a held mriceblock gets kills the enemy too but falls to ground then
+      // a held mriceblock kills the enemy too but falls to ground then
       else if(kind == BAD_MRICEBLOCK && mode == HELD)
         {
-          pbad_c->kill_me();
-          kill_me();
+          pbad_c->kill_me(25);
+          kill_me(0);
         }
 
       /* Kill badguys that run into exploding bomb */
@@ -1026,21 +1050,26 @@ BadGuy::collision(void *p_c_object, int c_object, CollisionType type)
         if (pbad_c->kind == BAD_MRBOMB)
         {
           // mrbomb transforms into a bomb now
-          World::current()->add_bad_guy(pbad_c->base.x, pbad_c->base.y,
-                                        BAD_BOMB);
-          pbad_c->remove_me();
+          explode(pbad_c);
           return;
         }
         else if (pbad_c->kind != BAD_MRBOMB)
         {
-          pbad_c->kill_me();
+          pbad_c->kill_me(50);
         }
       }
 
       /* Kill any badguys that get hit by stalactite */
       else if (kind == BAD_STALACTITE && dying == DYING_NOT)
       {
-        pbad_c->kill_me();
+        if (pbad_c->kind == BAD_MRBOMB)
+        {
+          // mrbomb transforms into a bomb now
+          explode(pbad_c);
+          return;
+        }
+        else
+          pbad_c->kill_me(50);
       }
 
       /* When enemies run into eachother, make them change directions */
@@ -1054,16 +1083,16 @@ BadGuy::collision(void *p_c_object, int c_object, CollisionType type)
         // Bounce off of other badguy if we land on top of him
         if (base.y + base.height < pbad_c->base.y + pbad_c->base.height)
         {
-          Direction old_dir = dir;
           if (pbad_c->dir == LEFT)
+          {
             dir = RIGHT;
+            physic.set_velocity(fabsf(physic.get_velocity_x()), 2);
+          }
           else if (pbad_c->dir == RIGHT)
+          {
             dir = LEFT;
-
-          if (dir != old_dir)
-            physic.inverse_velocity_x();
-
-          physic.set_velocity(fabs(physic.get_velocity_x()), 2);
+            physic.set_velocity(-fabsf(physic.get_velocity_x()), 2);
+          }
 
           break;
         }
@@ -1072,12 +1101,21 @@ BadGuy::collision(void *p_c_object, int c_object, CollisionType type)
 
         if (pbad_c->kind != BAD_FLAME)
           {
-          if (dir == LEFT)
-            dir = RIGHT;
-          else if (dir == RIGHT)
-            dir = LEFT;
-        
-          physic.inverse_velocity_x();
+            if (dir == LEFT)
+            {
+              dir = RIGHT;
+              physic.set_velocity_x(fabsf(physic.get_velocity_x()));
+
+              // in case badguys get "jammed"
+              if (physic.get_velocity_x() != 0)
+                base.x = pbad_c->base.x + pbad_c->base.width;
+            }
+            else if (dir == RIGHT)
+            {
+              dir = LEFT;
+              physic.set_velocity_x(-fabsf(physic.get_velocity_x()));
+            }
+
           }
       }
       
@@ -1102,6 +1140,7 @@ BadGuy::collision(void *p_c_object, int c_object, CollisionType type)
         }
 
         mode = KICK;
+        player->kick_timer.start(KICKING_TIME);
         set_sprite(img_mriceblock_flat_left, img_mriceblock_flat_right);
       }
       break;
@@ -1109,27 +1148,25 @@ BadGuy::collision(void *p_c_object, int c_object, CollisionType type)
     }
 }
 
+
 //---------------------------------------------------------------------------
 
 void load_badguy_gfx()
 {
-  img_bsod_squished_left = sprite_manager->load("bsod-squished-left");
-  img_bsod_squished_right = sprite_manager->load("bsod-squished-right");
-  img_bsod_falling_left = sprite_manager->load("bsod-falling-left");
-  img_bsod_falling_right = sprite_manager->load("bsod-falling-right");
   img_mriceblock_flat_left = sprite_manager->load("mriceblock-flat-left");
   img_mriceblock_flat_right = sprite_manager->load("mriceblock-flat-right");
   img_mriceblock_falling_left = sprite_manager->load("mriceblock-falling-left");
   img_mriceblock_falling_right = sprite_manager->load("mriceblock-falling-right");
-  img_bsod_left = sprite_manager->load("bsod-left");
-  img_bsod_right = sprite_manager->load("bsod-right");
   img_mriceblock_left = sprite_manager->load("mriceblock-left");
   img_mriceblock_right = sprite_manager->load("mriceblock-right");
   img_jumpy_left_up = sprite_manager->load("jumpy-left-up");
   img_jumpy_left_down = sprite_manager->load("jumpy-left-down");
   img_jumpy_left_middle = sprite_manager->load("jumpy-left-middle");
+  img_jumpy_left_iced = sprite_manager->load("jumpy-left-iced");
   img_mrbomb_left = sprite_manager->load("mrbomb-left");
   img_mrbomb_right = sprite_manager->load("mrbomb-right");
+  img_mrbomb_iced_left = sprite_manager->load("mrbomb-iced-left");
+  img_mrbomb_iced_right = sprite_manager->load("mrbomb-iced-right");
   img_mrbomb_ticking_left = sprite_manager->load("mrbomb-ticking-left");
   img_mrbomb_ticking_right = sprite_manager->load("mrbomb-ticking-right");
   img_mrbomb_explosion = sprite_manager->load("mrbomb-explosion");
@@ -1138,6 +1175,8 @@ void load_badguy_gfx()
   img_flame = sprite_manager->load("flame");
   img_fish = sprite_manager->load("fish");
   img_fish_down = sprite_manager->load("fish-down");
+  img_fish_iced = sprite_manager->load("fish-iced");
+  img_fish_iced_down = sprite_manager->load("fish-iced-down");
   img_bouncingsnowball_left = sprite_manager->load("bouncingsnowball-left");
   img_bouncingsnowball_right = sprite_manager->load("bouncingsnowball-right");
   img_bouncingsnowball_squished = sprite_manager->load("bouncingsnowball-squished");
@@ -1145,6 +1184,8 @@ void load_badguy_gfx()
   img_flyingsnowball_squished = sprite_manager->load("flyingsnowball-squished");
   img_spiky_left = sprite_manager->load("spiky-left");
   img_spiky_right = sprite_manager->load("spiky-right");
+  img_spiky_iced_left = sprite_manager->load("spiky-iced-left");
+  img_spiky_iced_right = sprite_manager->load("spiky-iced-right");
   img_snowball_left = sprite_manager->load("snowball-left");
   img_snowball_right = sprite_manager->load("snowball-right");
   img_snowball_squished_left = sprite_manager->load("snowball-squished-left");