+// $Id$
+//
+// SuperTux
+// Copyright (C) 2000 Bill Kendrick <bill@newbreedsoftware.com>
+// Copyright (C) 2004 Tobias Glaesser <tobi.web@gmx.de>
+// Copyright (C) 2004 Matthias Braun <matze@braunis.de>
//
-// C Implementation: badguy
-//
-// Description:
-//
-//
-// Author: Tobias Glaesser <tobi.web@gmx.de> & Bill Kendrick, (C) 2004
-//
-// Copyright: See COPYING file that comes with this distribution
-//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
+// 02111-1307, USA.
+
+#include <iostream>
#include <math.h>
#include "globals.h"
#include "defines.h"
#include "badguy.h"
-#include "scene.h"
-#include "screen.h"
-#include "world.h"
#include "tile.h"
-
-texture_type img_bsod_squished_left[1];
-texture_type img_bsod_squished_right[1];
-texture_type img_bsod_falling_left[1];
-texture_type img_bsod_falling_right[1];
-texture_type img_laptop_flat_left[1];
-texture_type img_laptop_flat_right[1];
-texture_type img_laptop_falling_left[1];
-texture_type img_laptop_falling_right[1];
-texture_type img_bsod_left[4];
-texture_type img_bsod_right[4];
-texture_type img_laptop_left[4];
-texture_type img_laptop_right[4];
-texture_type img_money_left[2];
-texture_type img_money_right[2];
-texture_type img_mrbomb_left[4];
-texture_type img_mrbomb_right[4];
-texture_type img_mrbomb_ticking_left[1];
-texture_type img_mrbomb_ticking_right[1];
-texture_type img_mrbomb_explosion[1];
-texture_type img_stalactite[1];
-texture_type img_stalactite_broken[1];
-texture_type img_flame[2];
-texture_type img_fish[2];
-texture_type img_bouncingsnowball_left[6];
-texture_type img_bouncingsnowball_right[6];
-texture_type img_bouncingsnowball_squished[1];
-texture_type img_flyingsnowball[2];
-texture_type img_flyingsnowball_squished[1];
-texture_type img_spiky_left[3];
-texture_type img_spiky_right[3];
-texture_type img_snowball_left[4];
-texture_type img_snowball_right[4];
-texture_type img_snowball_squished_left[1];
-texture_type img_snowball_squished_right[1];
+#include "resources.h"
+#include "sprite_manager.h"
+#include "camera.h"
+#include "lispwriter.h"
+#include "level.h"
+#include "sector.h"
+#include "tilemap.h"
+
+Sprite* img_mriceblock_flat_left;
+Sprite* img_mriceblock_flat_right;
+Sprite* img_mriceblock_falling_left;
+Sprite* img_mriceblock_falling_right;
+Sprite* img_mriceblock_left;
+Sprite* img_mriceblock_right;
+Sprite* img_jumpy_left_up;
+Sprite* img_jumpy_left_down;
+Sprite* img_jumpy_left_middle;
+Sprite* img_jumpy_left_iced;
+Sprite* img_mrbomb_left;
+Sprite* img_mrbomb_right;
+Sprite* img_mrbomb_iced_left;
+Sprite* img_mrbomb_iced_right;
+Sprite* img_mrbomb_ticking_left;
+Sprite* img_mrbomb_ticking_right;
+Sprite* img_mrbomb_explosion;
+Sprite* img_stalactite;
+Sprite* img_stalactite_broken;
+Sprite* img_flame;
+Sprite* img_fish;
+Sprite* img_fish_down;
+Sprite* img_fish_iced;
+Sprite* img_fish_iced_down;
+Sprite* img_bouncingsnowball_left;
+Sprite* img_bouncingsnowball_right;
+Sprite* img_bouncingsnowball_squished;
+Sprite* img_flyingsnowball;
+Sprite* img_flyingsnowball_squished;
+Sprite* img_spiky_left;
+Sprite* img_spiky_right;
+Sprite* img_spiky_iced_left;
+Sprite* img_spiky_iced_right;
+Sprite* img_snowball_left;
+Sprite* img_snowball_right;
+Sprite* img_snowball_squished_left;
+Sprite* img_snowball_squished_right;
+Sprite* img_wingling_left;
+Sprite* img_walkingtree_left;
+Sprite* img_walkingtree_left_small;
+
+#define BADGUY_WALK_SPEED .8f
+#define WINGLING_FLY_SPEED 1.6f
BadGuyKind badguykind_from_string(const std::string& str)
{
- if (str == "money")
- return BAD_MONEY;
- else if (str == "laptop" || str == "mriceblock")
- return BAD_LAPTOP;
- else if (str == "bsod")
- return BAD_BSOD;
+ if (str == "money" || str == "jumpy") // was money in old maps
+ return BAD_JUMPY;
+ else if (str == "laptop" || str == "mriceblock") // was laptop in old maps
+ return BAD_MRICEBLOCK;
else if (str == "mrbomb")
return BAD_MRBOMB;
else if (str == "stalactite")
return BAD_FLYINGSNOWBALL;
else if (str == "spiky")
return BAD_SPIKY;
- else if (str == "snowball")
+ else if (str == "snowball" || str == "bsod") // was bsod in old maps
return BAD_SNOWBALL;
+ else if (str == "wingling")
+ return BAD_WINGLING;
+ else if (str == "walkingtree")
+ return BAD_WALKINGTREE;
else
{
- printf("Couldn't convert badguy: '%s'\n", str.c_str());
- return BAD_BSOD;
+ return BAD_INVALID;
}
}
{
switch(kind)
{
- case BAD_MONEY:
- return "money";
- break;
- case BAD_LAPTOP:
- return "laptop";
+ case BAD_JUMPY:
+ return "jumpy";
break;
- case BAD_BSOD:
- return "bsod";
+ case BAD_MRICEBLOCK:
+ return "mriceblock";
break;
case BAD_MRBOMB:
return "mrbomb";
case BAD_SNOWBALL:
return "snowball";
break;
+ case BAD_WINGLING:
+ return "wingling";
+ break;
+ case BAD_WALKINGTREE:
+ return "walkingtree";
default:
- return "bsod";
+ return "snowball";
}
}
+BadGuy::BadGuy(BadGuyKind kind_, LispReader& lispreader)
+ : removable(false), squishcount(0)
+{
+ lispreader.read_float("x", start_position.x);
+ lispreader.read_float("y", start_position.y);
+
+ kind = kind_;
+
+ stay_on_platform = false;
+ lispreader.read_bool("stay-on-platform", stay_on_platform);
+
+ init();
+}
+
+BadGuy::BadGuy(BadGuyKind kind_, float x, float y)
+ : removable(false), squishcount(0)
+{
+ start_position.x = x;
+ start_position.y = y;
+ stay_on_platform = false;
+
+ kind = kind_;
+
+ init();
+}
+
+BadGuy::~BadGuy()
+{
+}
+
void
-BadGuy::init(float x, float y, BadGuyKind kind_)
+BadGuy::init()
{
- base.x = x;
- base.y = y;
+ base.x = 0;
+ base.y = 0;
base.width = 0;
base.height = 0;
- base.xm = 0;
- base.ym = 0;
-
+
mode = NORMAL;
dying = DYING_NOT;
- kind = kind_;
old_base = base;
dir = LEFT;
seen = false;
- animation_speed = 1;
- animation_length = 1;
animation_offset = 0;
- texture_left = texture_right = 0;
+ target.x = target.y = -1;
+ sprite_left = sprite_right = 0;
+ physic.reset();
+ frozen_timer.init(true);
+ timer.init(true);
+
+ // if we're in a solid tile at start correct that now
+ if(kind != BAD_FLAME && kind != BAD_FISH && collision_object_map(base))
+ {
+ std::cout << "Warning: badguy started in wall: kind: " << badguykind_to_string(kind)
+ << " pos: (" << base.x << ", " << base.y << ")" << std::endl;
+ while(collision_object_map(base))
+ --base.y;
+ }
+
+ if(Sector::current() && Sector::current()->camera) {
+ Vector scroll = Sector::current()->camera->get_translation();
+
+ if(start_position.x > scroll.x - X_OFFSCREEN_DISTANCE &&
+ start_position.x < scroll.x + screen->w + X_OFFSCREEN_DISTANCE &&
+ start_position.y > scroll.y - Y_OFFSCREEN_DISTANCE &&
+ start_position.y < scroll.y + screen->h + Y_OFFSCREEN_DISTANCE) {
+ activate(LEFT);
+ }
+ } else {
+ if(start_position.x > 0 && start_position.x <= screen->w
+ && start_position.y > 0 && start_position.y <= screen->h)
+ activate(LEFT);
+ }
+}
+
+void
+BadGuy::write(LispWriter& writer)
+{
+ writer.start_list(badguykind_to_string(kind));
+
+ writer.write_float("x", base.x);
+ writer.write_float("y", base.y);
+ writer.write_bool("stay-on-platform", stay_on_platform);
+
+ writer.end_list(badguykind_to_string(kind));
+}
+
+void
+BadGuy::activate(Direction activation_dir)
+{
+ mode = NORMAL;
+ animation_offset = 0;
+ target.x = target.y = -1;
physic.reset();
- timer_init(&timer, true);
-
- if(kind == BAD_BSOD) {
- physic.set_velocity(-1.3, 0);
- set_texture(img_bsod_left, img_bsod_right, 4);
- } else if(kind == BAD_MRBOMB) {
- physic.set_velocity(-1.3, 0);
- set_texture(img_mrbomb_left, img_mrbomb_right, 4);
- } else if (kind == BAD_LAPTOP) {
- physic.set_velocity(-1.3, 0);
- set_texture(img_laptop_left, img_laptop_right, 4, 5);
- } else if(kind == BAD_MONEY) {
- set_texture(img_money_left, img_money_right, 1);
+ frozen_timer.init(true);
+ timer.init(true);
+
+ dir = activation_dir;
+ float dirsign = activation_dir == LEFT ? -1 : 1;
+
+ if(kind == BAD_MRBOMB) {
+ physic.set_velocity(dirsign * BADGUY_WALK_SPEED, 0);
+ set_sprite(img_mrbomb_left, img_mrbomb_right);
+ } else if (kind == BAD_MRICEBLOCK) {
+ physic.set_velocity(dirsign * BADGUY_WALK_SPEED, 0);
+ set_sprite(img_mriceblock_left, img_mriceblock_right);
+ } else if(kind == BAD_JUMPY) {
+ set_sprite(img_jumpy_left_up, img_jumpy_left_up);
} else if(kind == BAD_BOMB) {
- set_texture(img_mrbomb_ticking_left, img_mrbomb_ticking_right, 1);
- // hack so that the bomb doesn't hurt until it expldes...
+ set_sprite(img_mrbomb_ticking_left, img_mrbomb_ticking_right);
+ // hack so that the bomb doesn't hurt until it expldes...
dying = DYING_SQUISHED;
} else if(kind == BAD_FLAME) {
- base.ym = 0; // we misuse base.ym as angle for the flame
+ angle = 0;
physic.enable_gravity(false);
- set_texture(img_flame, img_flame, 2, 0.5);
+ set_sprite(img_flame, img_flame);
} else if(kind == BAD_BOUNCINGSNOWBALL) {
- physic.set_velocity(-1.3, 0);
- set_texture(img_bouncingsnowball_left, img_bouncingsnowball_right, 6);
+ physic.set_velocity(dirsign * 1.3, 0);
+ set_sprite(img_bouncingsnowball_left, img_bouncingsnowball_right);
} else if(kind == BAD_STALACTITE) {
physic.enable_gravity(false);
- set_texture(img_stalactite, img_stalactite, 1);
+ set_sprite(img_stalactite, img_stalactite);
} else if(kind == BAD_FISH) {
- set_texture(img_fish, img_fish, 2, 1);
+ set_sprite(img_fish, img_fish);
physic.enable_gravity(true);
} else if(kind == BAD_FLYINGSNOWBALL) {
- set_texture(img_flyingsnowball, img_flyingsnowball, 2, 5);
+ set_sprite(img_flyingsnowball, img_flyingsnowball);
physic.enable_gravity(false);
} else if(kind == BAD_SPIKY) {
- physic.set_velocity(-1.3, 0);
- set_texture(img_spiky_left, img_spiky_right, 3);
+ physic.set_velocity(dirsign * BADGUY_WALK_SPEED, 0);
+ set_sprite(img_spiky_left, img_spiky_right);
} else if(kind == BAD_SNOWBALL) {
- physic.set_velocity(-1.3, 0);
- set_texture(img_snowball_left, img_snowball_right, 4, 5);
- }
-
- // if we're in a solid tile at start correct that now
- if(kind != BAD_FLAME && kind != BAD_FISH && collision_object_map(&base)) {
- printf("Warning: badguy started in wall!.\n");
- while(collision_object_map(&base))
- --base.y;
- }
-}
-
-void
-BadGuy::action_bsod()
-{
- static const float BSODJUMP = 2;
-
- if (dying == DYING_NOT)
- check_horizontal_bump();
-
- fall();
-
- // jump when we're about to fall
- if (physic.get_velocity_y() == 0 &&
- !issolid(base.x+base.width/2, base.y + base.height)) {
- physic.enable_gravity(true);
- physic.set_velocity(physic.get_velocity_x(), BSODJUMP);
+ physic.set_velocity(dirsign * BADGUY_WALK_SPEED, 0);
+ set_sprite(img_snowball_left, img_snowball_right);
+ } else if(kind == BAD_WINGLING) {
+ physic.set_velocity(dirsign * WINGLING_FLY_SPEED, 0);
+ physic.enable_gravity(false);
+ set_sprite(img_wingling_left, img_wingling_left);
+ } else if (kind == BAD_WALKINGTREE) {
+ // TODO: why isn't the height/width being set properly in set_sprite?
+ physic.set_velocity(dirsign * BADGUY_WALK_SPEED, 0);
+ mode = BGM_BIG;
+ set_sprite(img_walkingtree_left, img_walkingtree_left);
+ base.width = 66;
+ base.height = 66;
}
- // Handle dying timer:
- if (dying == DYING_SQUISHED && !timer_check(&timer))
- {
- /* Remove it if time's up: */
- remove_me();
- return;
- }
-
- // move
- physic.apply(base.x, base.y);
- if(dying != DYING_FALLING)
- collision_swept_object_map(&old_base, &base);
+ base.x = start_position.x;
+ base.y = start_position.y;
+ old_base = base;
+ seen = true;
}
void
-BadGuy::action_laptop()
+BadGuy::action_mriceblock(double elapsed_time)
{
- Player& tux = *World::current()->get_tux();
+ Player& tux = *Sector::current()->player;
- fall();
+ if(mode != HELD)
+ fall();
/* Move left/right: */
- if (mode == NORMAL || mode == KICK)
+ if (mode != HELD)
{
// move
- physic.apply(base.x, base.y);
+ physic.apply(elapsed_time, base.x, base.y);
if (dying != DYING_FALLING)
collision_swept_object_map(&old_base,&base);
}
else if (mode == HELD)
{ /* FIXME: The pbad object shouldn't know about pplayer objects. */
- /* If we're holding the laptop */
+ /* If we're holding the iceblock */
dir = tux.dir;
if(dir==RIGHT)
{
base.x = tux.base.x - 16;
base.y = tux.base.y + tux.base.height/1.5 - base.height;
}
- if(collision_object_map(&base))
+ if(collision_object_map(base))
{
base.x = tux.base.x;
base.y = tux.base.y + tux.base.height/1.5 - base.height;
base.x -= 24;
else
base.x += 24;
+ old_base = base;
mode=KICK;
- set_texture(img_laptop_flat_left, img_laptop_flat_right, 1);
- physic.set_velocity((dir == LEFT) ? -8 : 8, -8);
- play_sound(sounds[SND_KICK],SOUND_CENTER_SPEAKER);
+ tux.kick_timer.start(KICKING_TIME);
+ set_sprite(img_mriceblock_flat_left, img_mriceblock_flat_right);
+ physic.set_velocity_x((dir == LEFT) ? -3.5 : 3.5);
+ sound_manager->play_sound(sounds[SND_KICK], this);
}
}
check_horizontal_bump();
if(mode == KICK && changed != dir)
{
- /* handle stereo sound (number 10 should be tweaked...)*/
- if (base.x < scroll_x + screen->w/2 - 10)
- play_sound(sounds[SND_RICOCHET], SOUND_LEFT_SPEAKER);
- else if (base.x > scroll_x + screen->w/2 + 10)
- play_sound(sounds[SND_RICOCHET], SOUND_RIGHT_SPEAKER);
- else
- play_sound(sounds[SND_RICOCHET], SOUND_CENTER_SPEAKER);
+ sound_manager->play_sound(sounds[SND_RICOCHET], get_pos());
}
}
/* Handle mode timer: */
if (mode == FLAT)
{
- if(!timer_check(&timer))
+ if(!timer.check())
{
mode = NORMAL;
- set_texture(img_laptop_left, img_laptop_right, 4, 5);
- physic.set_velocity( (dir == LEFT) ? -1.3 : 1.3, 0);
+ set_sprite(img_mriceblock_left, img_mriceblock_right);
+ physic.set_velocity( (dir == LEFT) ? -.8 : .8, 0);
}
}
}
float halfheight = base.height / 2;
if (dir == LEFT && issolid( base.x, (int) base.y + halfheight))
{
+ if (kind == BAD_MRICEBLOCK && mode == KICK)
+ Sector::current()->trybreakbrick(Vector(base.x, base.y + halfheight), false);
+
dir = RIGHT;
physic.set_velocity(-physic.get_velocity_x(), physic.get_velocity_y());
return;
}
if (dir == RIGHT && issolid( base.x + base.width, (int)base.y + halfheight))
{
+ if (kind == BAD_MRICEBLOCK && mode == KICK)
+ Sector::current()->trybreakbrick(
+ Vector(base.x + base.width, (int) base.y + halfheight), false);
+
dir = LEFT;
physic.set_velocity(-physic.get_velocity_x(), physic.get_velocity_y());
return;
if (physic.get_velocity_y() < 0)
{
base.y = int((base.y + base.height)/32) * 32 - base.height;
- physic.set_velocity(physic.get_velocity_x(), 0);
+ physic.set_velocity_y(0);
}
// no gravity anymore please
physic.enable_gravity(false);
+
+ if (stay_on_platform && mode == NORMAL)
+ {
+ if (!issolid(base.x + ((dir == LEFT) ? 0 : base.width),
+ base.y + base.height))
+ {
+ if (dir == LEFT)
+ {
+ dir = RIGHT;
+ physic.set_velocity_x(fabsf(physic.get_velocity_x()));
+ }
+ else
+ {
+ dir = LEFT;
+ physic.set_velocity_x(-fabsf(physic.get_velocity_x()));
+ }
+ }
+ }
}
}
else
}
void
-BadGuy::remove_me()
+BadGuy::action_jumpy(double elapsed_time)
{
- for(std::vector<BadGuy>::iterator i = World::current()->bad_guys.begin();
- i != World::current()->bad_guys.end(); ++i)
+ if(frozen_timer.check())
{
- if( & (*i) == this) {
- World::current()->bad_guys.erase(i);
- return;
- }
+ set_sprite(img_jumpy_left_iced, img_jumpy_left_iced);
+ return;
}
-}
-void
-BadGuy::action_money()
-{
- Player& tux = *World::current()->get_tux();
+ const float vy = physic.get_velocity_y();
+
+ // XXX: These tests *should* use location from ground, not velocity
+ if (fabsf(vy) > 5.6f)
+ set_sprite(img_jumpy_left_down, img_jumpy_left_down);
+ else if (fabsf(vy) > 5.3f)
+ set_sprite(img_jumpy_left_middle, img_jumpy_left_middle);
+ else
+ set_sprite(img_jumpy_left_up, img_jumpy_left_up);
+
+ Player& tux = *Sector::current()->player;
static const float JUMPV = 6;
// jump when on ground
if(dying == DYING_NOT && issolid(base.x, base.y+32))
{
- physic.set_velocity(physic.get_velocity_x(), JUMPV);
+ physic.set_velocity_y(JUMPV);
physic.enable_gravity(true);
- set_texture(&img_money_left[1], &img_money_right[1], 1);
- mode = MONEY_JUMP;
+
+ mode = JUMPY_JUMP;
}
- else if(mode == MONEY_JUMP)
+ else if(mode == JUMPY_JUMP)
{
- set_texture(&img_money_left[0], &img_money_right[0], 1);
mode = NORMAL;
}
dir = LEFT;
// move
- physic.apply(base.x, base.y);
+ physic.apply(elapsed_time, base.x, base.y);
if(dying == DYING_NOT)
collision_swept_object_map(&old_base, &base);
}
void
-BadGuy::action_mrbomb()
+BadGuy::action_mrbomb(double elapsed_time)
{
+ if(frozen_timer.check())
+ {
+ set_sprite(img_mrbomb_iced_left, img_mrbomb_iced_right);
+ return;
+ }
+
if (dying == DYING_NOT)
check_horizontal_bump(true);
fall();
- physic.apply(base.x, base.y);
+ physic.apply(elapsed_time, base.x, base.y);
if (dying != DYING_FALLING)
collision_swept_object_map(&old_base,&base);
}
void
-BadGuy::action_bomb()
+BadGuy::action_bomb(double elapsed_time)
{
static const int TICKINGTIME = 1000;
static const int EXPLODETIME = 1000;
if(mode == NORMAL) {
mode = BOMB_TICKING;
- timer_start(&timer, TICKINGTIME);
- } else if(!timer_check(&timer)) {
+ timer.start(TICKINGTIME);
+ } else if(!timer.check()) {
if(mode == BOMB_TICKING) {
mode = BOMB_EXPLODE;
- set_texture(img_mrbomb_explosion, img_mrbomb_explosion, 1);
+ set_sprite(img_mrbomb_explosion, img_mrbomb_explosion);
dying = DYING_NOT; // now the bomb hurts
- timer_start(&timer, EXPLODETIME);
+ timer.start(EXPLODETIME);
+
+ sound_manager->play_sound(sounds[SND_EXPLODE], this);
} else if(mode == BOMB_EXPLODE) {
remove_me();
return;
}
// move
- physic.apply(base.x, base.y);
+ physic.apply(elapsed_time, base.x, base.y);
collision_swept_object_map(&old_base,&base);
}
void
-BadGuy::action_stalactite()
+BadGuy::action_stalactite(double elapsed_time)
{
- Player& tux = *World::current()->get_tux();
+ Player& tux = *Sector::current()->player;
static const int SHAKETIME = 800;
static const int RANGE = 40;
// start shaking when tux is below the stalactite and at least 40 pixels
// near
if(tux.base.x + 32 > base.x - RANGE && tux.base.x < base.x + 32 + RANGE
- && tux.base.y + tux.base.height > base.y) {
- timer_start(&timer, SHAKETIME);
+ && tux.base.y + tux.base.height > base.y
+ && tux.dying == DYING_NOT) {
+ timer.start(SHAKETIME);
mode = STALACTITE_SHAKING;
}
} if(mode == STALACTITE_SHAKING) {
base.x = old_base.x + (rand() % 6) - 3; // TODO this could be done nicer...
- if(!timer_check(&timer)) {
+ if(!timer.check()) {
mode = STALACTITE_FALL;
}
} else if(mode == STALACTITE_FALL) {
/* Destroy if we collides with land */
if(issolid(base.x+base.width/2, base.y+base.height))
{
- timer_start(&timer, 2000);
+ timer.start(2000);
dying = DYING_SQUISHED;
mode = FLAT;
- set_texture(img_stalactite_broken, img_stalactite_broken, 1);
+ set_sprite(img_stalactite_broken, img_stalactite_broken);
}
} else if(mode == FLAT) {
fall();
}
// move
- physic.apply(base.x, base.y);
+ physic.apply(elapsed_time, base.x, base.y);
- if(dying == DYING_SQUISHED && !timer_check(&timer))
+ if(dying == DYING_SQUISHED && !timer.check())
remove_me();
}
void
-BadGuy::action_flame()
+BadGuy::action_flame(double elapsed_time)
{
static const float radius = 100;
static const float speed = 0.02;
- base.x = old_base.x + cos(base.ym) * radius;
- base.y = old_base.y + sin(base.ym) * radius;
+ base.x = old_base.x + cos(angle) * radius;
+ base.y = old_base.y + sin(angle) * radius;
- base.ym = fmodf(base.ym + frame_ratio * speed, 2*M_PI);
+ angle = fmodf(angle + elapsed_time * speed, 2*M_PI);
}
void
-BadGuy::action_fish()
+BadGuy::action_fish(double elapsed_time)
{
+ if(frozen_timer.check())
+ {
+ if(physic.get_velocity_y() < 0)
+ set_sprite(img_fish_iced_down, img_fish_iced_down);
+ else
+ set_sprite(img_fish_iced, img_fish_iced);
+
+ return;
+ }
+
static const float JUMPV = 6;
static const int WAITTIME = 1000;
// go in wait mode when back in water
- if(dying == DYING_NOT && gettile(base.x, base.y+ base.height)->water
- && physic.get_velocity_y() <= 0 && mode == NORMAL)
+ if(dying == DYING_NOT
+ && gettile(base.x, base.y + base.height)
+ && gettile(base.x, base.y + base.height)->attributes & Tile::WATER
+ && physic.get_velocity_y() <= 0 && mode == NORMAL)
{
mode = FISH_WAIT;
- set_texture(0, 0);
+ set_sprite(0, 0);
physic.set_velocity(0, 0);
physic.enable_gravity(false);
- timer_start(&timer, WAITTIME);
+ timer.start(WAITTIME);
}
- else if(mode == FISH_WAIT && !timer_check(&timer))
+ else if(mode == FISH_WAIT && !timer.check())
{
// jump again
- set_texture(img_fish, img_fish, 2, 1.5);
- animation_offset = global_frame_counter; // restart animation
+ set_sprite(img_fish, img_fish);
mode = NORMAL;
physic.set_velocity(0, JUMPV);
physic.enable_gravity(true);
}
- physic.apply(base.x, base.y);
+ physic.apply(elapsed_time, base.x, base.y);
if(dying == DYING_NOT)
collision_swept_object_map(&old_base, &base);
+
+ if(physic.get_velocity_y() < 0)
+ set_sprite(img_fish_down, img_fish_down);
}
void
-BadGuy::action_bouncingsnowball()
+BadGuy::action_bouncingsnowball(double elapsed_time)
{
static const float JUMPV = 4.5;
// jump when on ground
if(dying == DYING_NOT && issolid(base.x, base.y+32))
{
- physic.set_velocity(physic.get_velocity_x(), JUMPV);
+ physic.set_velocity_y(JUMPV);
physic.enable_gravity(true);
}
else
// check for right/left collisions
check_horizontal_bump();
- physic.apply(base.x, base.y);
+ physic.apply(elapsed_time, base.x, base.y);
if(dying == DYING_NOT)
collision_swept_object_map(&old_base, &base);
// Handle dying timer:
- if (dying == DYING_SQUISHED && !timer_check(&timer))
- {
- /* Remove it if time's up: */
- remove_me();
- return;
- }
+ if (dying == DYING_SQUISHED && !timer.check())
+ remove_me();
}
void
-BadGuy::action_flyingsnowball()
+BadGuy::action_flyingsnowball(double elapsed_time)
{
static const float FLYINGSPEED = 1;
static const int DIRCHANGETIME = 1000;
// go into flyup mode if none specified yet
if(dying == DYING_NOT && mode == NORMAL) {
mode = FLY_UP;
- physic.set_velocity(physic.get_velocity_x(), FLYINGSPEED);
- timer_start(&timer, DIRCHANGETIME/2);
+ physic.set_velocity_y(FLYINGSPEED);
+ timer.start(DIRCHANGETIME/2);
}
- if(dying == DYING_NOT && !timer_check(&timer)) {
+ if(dying == DYING_NOT && !timer.check()) {
if(mode == FLY_UP) {
mode = FLY_DOWN;
- physic.set_velocity(physic.get_velocity_x(), -FLYINGSPEED);
+ physic.set_velocity_y(-FLYINGSPEED);
} else if(mode == FLY_DOWN) {
mode = FLY_UP;
- physic.set_velocity(physic.get_velocity_x(), FLYINGSPEED);
+ physic.set_velocity_y(FLYINGSPEED);
}
- timer_start(&timer, DIRCHANGETIME);
+ timer.start(DIRCHANGETIME);
}
if(dying != DYING_NOT)
physic.enable_gravity(true);
- physic.apply(base.x, base.y);
+ physic.apply(elapsed_time, base.x, base.y);
if(dying == DYING_NOT || dying == DYING_SQUISHED)
collision_swept_object_map(&old_base, &base);
// Handle dying timer:
- if (dying == DYING_SQUISHED && !timer_check(&timer))
- {
- /* Remove it if time's up: */
- remove_me();
- return;
- }
+ if (dying == DYING_SQUISHED && !timer.check())
+ remove_me();
}
void
-BadGuy::action_spiky()
+BadGuy::action_spiky(double elapsed_time)
{
+ if(frozen_timer.check())
+ {
+ set_sprite(img_spiky_iced_left, img_spiky_iced_right);
+ return;
+ }
+
if (dying == DYING_NOT)
check_horizontal_bump();
if (physic.get_velocity_y() == 0 &&
!issolid(base.x+base.width/2, base.y + base.height)) {
physic.enable_gravity(true);
- physic.set_velocity(physic.get_velocity_x(), 2);
+ physic.set_velocity_y(2);
}
#endif
- physic.apply(base.x, base.y);
+ physic.apply(elapsed_time, base.x, base.y);
if (dying != DYING_FALLING)
collision_swept_object_map(&old_base,&base);
}
void
-BadGuy::action_snowball()
+BadGuy::action_snowball(double elapsed_time)
{
if (dying == DYING_NOT)
check_horizontal_bump();
fall();
- physic.apply(base.x, base.y);
+ physic.apply(elapsed_time, base.x, base.y);
if (dying != DYING_FALLING)
collision_swept_object_map(&old_base,&base);
+
+ // Handle dying timer:
+ if (dying == DYING_SQUISHED && !timer.check())
+ remove_me();
}
void
-BadGuy::action()
+BadGuy::action_wingling(double elapsed_time)
{
- // Remove if it's far off the screen:
- if (base.x < scroll_x - OFFSCREEN_DISTANCE)
+ if (dying != DYING_NOT)
+ physic.enable_gravity(true);
+ else
+ {
+ Player& tux = *Sector::current()->player;
+ int dirsign = physic.get_velocity_x() < 0 ? -1 : 1;
+
+ if (fabsf(tux.base.x - base.x) < 150 && base.y < tux.base.y && tux.dying == DYING_NOT)
{
- remove_me();
- return;
+ if (target.x < 0 && target.y < 0)
+ {
+ target.x = tux.base.x;
+ target.y = tux.base.y;
+ physic.set_velocity(dirsign * 1.5f, -2.25f);
+ }
}
+ else if (base.y >= target.y - 16)
+ physic.set_velocity(dirsign * WINGLING_FLY_SPEED, 0);
+ }
+
+ physic.apply(elapsed_time, base.x, base.y);
+
+
+ // Handle dying timer:
+ if (dying == DYING_SQUISHED && !timer.check())
+ remove_me();
+
+ // TODO: Winglings should be removed after flying off the screen
+}
+
+void
+BadGuy::action_walkingtree(double elapsed_time)
+{
+ Player& tux = *Sector::current()->player;
+ Direction v_dir = physic.get_velocity_x() < 0 ? LEFT : RIGHT;
+
+ if (dying == DYING_NOT)
+ check_horizontal_bump();
+
+ fall();
+
+ if (mode == BGM_BIG && tux.dying == DYING_NOT)
+ {
+ if ((tux.base.x + tux.base.width/2 > base.x + base.width/2) && v_dir == LEFT)
+ {
+ dir = RIGHT;
+ physic.set_velocity_x(-physic.get_velocity_x());
+ }
+ else if ((tux.base.x + tux.base.width/2 < base.x + base.width/2) && v_dir == RIGHT)
+ {
+ dir = LEFT;
+ physic.set_velocity_x(-physic.get_velocity_x());
+ }
+ }
+
+
+ physic.apply(elapsed_time, base.x, base.y);
+ if (dying != DYING_FALLING)
+ collision_swept_object_map(&old_base,&base);
+
+ // Handle dying timer:
+ if (dying == DYING_SQUISHED && !timer.check())
+ remove_me();
+}
+void
+BadGuy::action(float elapsed_time)
+{
+ float scroll_x = Sector::current()->camera->get_translation().x;
+ float scroll_y = Sector::current()->camera->get_translation().y;
+
// BadGuy fall below the ground
- if (base.y > screen->h) {
+ if (base.y > Sector::current()->solids->get_height() * 32) {
remove_me();
return;
}
- // Once it's on screen, it's activated!
- if (base.x <= scroll_x + screen->w + OFFSCREEN_DISTANCE)
- seen = true;
+ // Kill us if we landed on spikes
+ if (dying == DYING_NOT
+ && (kind != BAD_STALACTITE && kind != BAD_FLAME && kind != BAD_BOMB)
+ && (isspike(base.x, base.y) || isspike(base.x + base.width, base.y)
+ || isspike(base.x, base.y + base.height)
+ || isspike(base.x + base.width, base.y + base.height)))
+ {
+ physic.set_velocity_y(3);
+ kill_me(0);
+ }
+ if(!seen) {
+ /* activate badguys if they're just inside the offscreen_distance around the
+ * screen. Don't activate them inside the screen, since that might have the
+ * effect of badguys suddenly popping up from nowhere
+ */
+ if (start_position.x > scroll_x - X_OFFSCREEN_DISTANCE &&
+ start_position.x < scroll_x - base.width)
+ activate(RIGHT);
+ else if(start_position.x > scroll_y - Y_OFFSCREEN_DISTANCE &&
+ start_position.y < scroll_y - base.height)
+ activate(LEFT);
+ else if(start_position.x > scroll_x + screen->w &&
+ start_position.x < scroll_x + screen->w + X_OFFSCREEN_DISTANCE)
+ activate(LEFT);
+ else if(start_position.y > scroll_y + screen->h &&
+ start_position.y < scroll_y + screen->h + Y_OFFSCREEN_DISTANCE)
+ activate(LEFT);
+ } else {
+ if(base.x + base.width < scroll_x - X_OFFSCREEN_DISTANCE*4
+ || base.x > scroll_x + screen->w + X_OFFSCREEN_DISTANCE*4
+ || base.y + base.height < scroll_y - Y_OFFSCREEN_DISTANCE*4
+ || base.y > scroll_y + screen->h + Y_OFFSCREEN_DISTANCE*4) {
+ seen = false;
+ if(dying != DYING_NOT)
+ remove_me();
+ }
+ }
+
if(!seen)
return;
-
+
switch (kind)
{
- case BAD_BSOD:
- action_bsod();
- break;
-
- case BAD_LAPTOP:
- action_laptop();
+ case BAD_MRICEBLOCK:
+ action_mriceblock(elapsed_time);
break;
- case BAD_MONEY:
- action_money();
+ case BAD_JUMPY:
+ action_jumpy(elapsed_time);
break;
case BAD_MRBOMB:
- action_mrbomb();
+ action_mrbomb(elapsed_time);
break;
case BAD_BOMB:
- action_bomb();
+ action_bomb(elapsed_time);
break;
case BAD_STALACTITE:
- action_stalactite();
+ action_stalactite(elapsed_time);
break;
case BAD_FLAME:
- action_flame();
+ action_flame(elapsed_time);
break;
case BAD_FISH:
- action_fish();
+ action_fish(elapsed_time);
break;
case BAD_BOUNCINGSNOWBALL:
- action_bouncingsnowball();
+ action_bouncingsnowball(elapsed_time);
break;
case BAD_FLYINGSNOWBALL:
- action_flyingsnowball();
+ action_flyingsnowball(elapsed_time);
break;
case BAD_SPIKY:
- action_spiky();
+ action_spiky(elapsed_time);
break;
case BAD_SNOWBALL:
- action_snowball();
+ action_snowball(elapsed_time);
+ break;
+
+ case BAD_WINGLING:
+ action_wingling(elapsed_time);
+ break;
+
+ case BAD_WALKINGTREE:
+ action_walkingtree(elapsed_time);
+ break;
+
+ default:
break;
}
}
void
-BadGuy::draw()
+BadGuy::draw(DrawingContext& context)
{
- // Don't try to draw stuff that is outside of the screen
- if(base.x <= scroll_x - base.width || base.x >= scroll_x + screen->w)
- return;
- if(texture_left == 0 || texture_right == 0)
+ Sprite* sprite = (dir == LEFT) ? sprite_left : sprite_right;
+ if(sprite == 0)
return;
- float global_frame = (float(global_frame_counter - animation_offset) / 10);
- global_frame *= animation_speed;
- size_t frame = size_t(global_frame) % animation_length;
- texture_type* texture =
- (dir == LEFT) ? &texture_left[frame] : &texture_right[frame];
- texture_draw(texture, base.x - scroll_x, base.y);
+ if(dying == DYING_FALLING && physic.get_velocity_y() < 0)
+ sprite->draw(context, Vector(base.x, base.y), LAYER_OBJECTS, VERTICAL_FLIP);
+ else
+ sprite->draw(context, Vector(base.x, base.y), LAYER_OBJECTS);
+
+ if(debug_mode)
+ context.draw_filled_rect(Vector(base.x, base.y),
+ Vector(base.width, base.height), Color(75,0,75, 150), LAYER_OBJECTS+1);
}
void
-BadGuy::set_texture(texture_type* left, texture_type* right,
- int nanimlength, float nanimspeed)
+BadGuy::set_sprite(Sprite* left, Sprite* right)
{
- if(left != 0) {
- if(base.width == 0 && base.height == 0) {
- base.width = left->w;
- base.height = left->h;
- } else if(base.width != left->w || base.height != left->h) {
- base.x -= (left->w - base.width) / 2;
- base.y -= left->h - base.height;
- base.width = left->w;
- base.height = left->h;
- old_base = base;
+ if (1)
+ {
+ base.width = 32;
+ base.height = 32;
+ }
+ else
+ {
+ // FIXME: Using the image size for the physics and collision is
+ // a bad idea, since images should always overlap there physical
+ // representation
+ if(left != 0) {
+ if(base.width == 0 && base.height == 0) {
+ base.width = left->get_width();
+ base.height = left->get_height();
+ } else if(base.width != left->get_width() || base.height != left->get_height()) {
+ base.x -= (left->get_width() - base.width) / 2;
+ base.y -= left->get_height() - base.height;
+ base.width = left->get_width();
+ base.height = left->get_height();
+ old_base = base;
+ }
+ } else {
+ base.width = base.height = 0;
+ }
}
- } else {
- base.width = base.height = 0;
- }
- animation_length = nanimlength;
- animation_speed = nanimspeed;
animation_offset = 0;
- texture_left = left;
- texture_right = right;
+ sprite_left = left;
+ sprite_right = right;
}
void
BadGuy::bump()
{
- if(kind == BAD_BSOD || kind == BAD_LAPTOP || kind == BAD_MRBOMB
- || kind == BAD_BOUNCINGSNOWBALL) {
- kill_me();
- }
+ // these can't be bumped
+ if(kind == BAD_FLAME || kind == BAD_BOMB || kind == BAD_FISH
+ || kind == BAD_FLYINGSNOWBALL)
+ return;
+
+ physic.set_velocity_y(3);
+ kill_me(25);
}
void
BadGuy::make_player_jump(Player* player)
{
- player->physic.set_velocity(player->physic.get_velocity_x(), 2);
+ player->physic.set_velocity_y(2);
player->base.y = base.y - player->base.height - 2;
}
{
make_player_jump(player);
- World::current()->add_score(base.x - scroll_x, base.y, 50 * score_multiplier);
- play_sound(sounds[SND_SQUISH], SOUND_CENTER_SPEAKER);
- score_multiplier++;
+ Sector::current()->add_score(Vector(base.x, base.y),
+ 50 * player_status.score_multiplier);
+
+ sound_manager->play_sound(sounds[SND_SQUISH], get_pos());
+ player_status.score_multiplier++;
dying = DYING_SQUISHED;
- timer_start(&timer, 2000);
+ timer.start(2000);
physic.set_velocity(0, 0);
}
void
BadGuy::squish(Player* player)
{
+ static const int MAX_ICEBLOCK_SQUICHES = 10;
+
if(kind == BAD_MRBOMB) {
// mrbomb transforms into a bomb now
- World::current()->add_bad_guy(base.x, base.y, BAD_BOMB);
+ explode(false);
make_player_jump(player);
- World::current()->add_score(base.x - scroll_x, base.y, 50 * score_multiplier);
- play_sound(sounds[SND_SQUISH], SOUND_CENTER_SPEAKER);
- score_multiplier++;
-
- remove_me();
+ Sector::current()->add_score(Vector(base.x, base.y),
+ 50 * player_status.score_multiplier);
+ sound_manager->play_sound(sounds[SND_SQUISH], get_pos());
+ player_status.score_multiplier++;
return;
- } else if(kind == BAD_BSOD) {
- squish_me(player);
- set_texture(img_bsod_squished_left, img_bsod_squished_right, 1);
- physic.set_velocity(0, physic.get_velocity_y());
- return;
-
- } else if (kind == BAD_LAPTOP) {
+ } else if (kind == BAD_MRICEBLOCK) {
if (mode == NORMAL || mode == KICK)
{
/* Flatten! */
- play_sound(sounds[SND_STOMP], SOUND_CENTER_SPEAKER);
+ sound_manager->play_sound(sounds[SND_STOMP], get_pos());
mode = FLAT;
- set_texture(img_laptop_flat_left, img_laptop_flat_right, 1);
- physic.set_velocity(0, physic.get_velocity_y());
+ set_sprite(img_mriceblock_flat_left, img_mriceblock_flat_right);
+ physic.set_velocity_x(0);
- timer_start(&timer, 4000);
+ timer.start(4000);
} else if (mode == FLAT) {
/* Kick! */
- play_sound(sounds[SND_KICK], SOUND_CENTER_SPEAKER);
+ sound_manager->play_sound(sounds[SND_KICK], this);
if (player->base.x < base.x + (base.width/2)) {
- physic.set_velocity(5, physic.get_velocity_y());
+ physic.set_velocity_x(5);
dir = RIGHT;
} else {
- physic.set_velocity(-5, physic.get_velocity_y());
+ physic.set_velocity_x(-5);
dir = LEFT;
}
mode = KICK;
- set_texture(img_laptop_flat_left, img_laptop_flat_right, 1);
+ player->kick_timer.start(KICKING_TIME);
+ set_sprite(img_mriceblock_flat_left, img_mriceblock_flat_right);
}
make_player_jump(player);
-
- World::current()->add_score(base.x - scroll_x, base.y, 25 * score_multiplier);
- score_multiplier++;
+
+ player_status.score_multiplier++;
+
+ // check for maximum number of squishes
+ squishcount++;
+ if(squishcount >= MAX_ICEBLOCK_SQUICHES) {
+ kill_me(50);
+ return;
+ }
+
return;
} else if(kind == BAD_FISH) {
+ // fish can only be killed when falling down
+ if(physic.get_velocity_y() >= 0)
+ return;
+
make_player_jump(player);
- World::current()->add_score(base.x - scroll_x, base.y, 25 * score_multiplier);
- score_multiplier++;
+ Sector::current()->add_score(Vector(base.x, base.y),
+ 25 * player_status.score_multiplier);
+ player_status.score_multiplier++;
// simply remove the fish...
remove_me();
return;
} else if(kind == BAD_BOUNCINGSNOWBALL) {
squish_me(player);
- set_texture(img_bouncingsnowball_squished,img_bouncingsnowball_squished,1);
+ set_sprite(img_bouncingsnowball_squished,img_bouncingsnowball_squished);
return;
} else if(kind == BAD_FLYINGSNOWBALL) {
squish_me(player);
- set_texture(img_flyingsnowball_squished,img_flyingsnowball_squished,1);
+ set_sprite(img_flyingsnowball_squished,img_flyingsnowball_squished);
return;
} else if(kind == BAD_SNOWBALL) {
squish_me(player);
- set_texture(img_snowball_squished_left, img_snowball_squished_right, 1);
+ set_sprite(img_snowball_squished_left, img_snowball_squished_right);
return;
+ } else if(kind == BAD_WINGLING) {
+ squish_me(player);
+ set_sprite(img_wingling_left, img_wingling_left);
+ } else if(kind == BAD_WALKINGTREE) {
+ if (mode == BGM_BIG)
+ {
+ set_sprite(img_walkingtree_left_small, img_walkingtree_left_small);
+ physic.set_velocity_x(physic.get_velocity_x() * 2.0f);
+ // XXX magic number: 66 is BGM_BIG height
+
+ make_player_jump(player);
+ base.y += 66 - base.height;
+
+ Sector::current()->add_score(Vector(base.x, base.y),
+ 25 * player_status.score_multiplier);
+ player_status.score_multiplier++;
+
+ mode = BGM_SMALL;
+ }
+ else
+ squish_me(player);
}
}
void
-BadGuy::kill_me()
+BadGuy::kill_me(int score)
{
- if(kind == BAD_BOMB || kind == BAD_STALACTITE || kind == BAD_FLAME)
+ if(kind == BAD_BOMB)
return;
dying = DYING_FALLING;
- if(kind == BAD_LAPTOP)
- set_texture(img_laptop_falling_left, img_laptop_falling_right, 1);
- else if(kind == BAD_BSOD)
- set_texture(img_bsod_falling_left, img_bsod_falling_right, 1);
-
+ if(kind == BAD_MRICEBLOCK) {
+ set_sprite(img_mriceblock_falling_left, img_mriceblock_falling_right);
+ if(mode == HELD) {
+ mode = NORMAL;
+ Player& tux = *Sector::current()->player;
+ tux.holding_something = false;
+ }
+ }
+
physic.enable_gravity(true);
- physic.set_velocity(physic.get_velocity_x(), 0);
/* Gain some points: */
- if (kind == BAD_BSOD)
- World::current()->add_score(base.x - scroll_x, base.y,
- 50 * score_multiplier);
- else
- World::current()->add_score(base.x - scroll_x, base.y,
- 25 * score_multiplier);
+ if (score != 0)
+ Sector::current()->add_score(Vector(base.x, base.y),
+ score * player_status.score_multiplier);
/* Play death sound: */
- play_sound(sounds[SND_FALL], SOUND_CENTER_SPEAKER);
+ sound_manager->play_sound(sounds[SND_FALL], this);
+}
+
+void
+BadGuy::explode(bool right_way)
+{
+ BadGuy *badguy = Sector::current()->add_bad_guy(base.x, base.y, BAD_BOMB);
+ if(right_way)
+ {
+ badguy->timer.start(0);
+ badguy->mode = BOMB_TICKING;
+ }
+
+ remove_me();
+}
+
+void
+BadGuy::collision(const MovingObject&, int)
+{
+ // later
}
void
BadGuy::collision(void *p_c_object, int c_object, CollisionType type)
{
BadGuy* pbad_c = NULL;
+ Bullet* pbullet_c = NULL;
if(type == COLLISION_BUMP) {
bump();
return;
}
+
if(type == COLLISION_SQUISH) {
Player* player = static_cast<Player*>(p_c_object);
squish(player);
return;
}
+ /* COLLISION_NORMAL */
switch (c_object)
{
case CO_BULLET:
- kill_me();
- break;
+ pbullet_c = (Bullet*) p_c_object;
- case CO_BADGUY:
- pbad_c = (BadGuy*) p_c_object;
- if(kind == BAD_LAPTOP && mode == KICK &&
- pbad_c->kind != BAD_FLAME && pbad_c->kind != BAD_BOMB)
+ if(pbullet_c->kind == FIRE_BULLET)
{
- /* We're in kick mode, kill the other guy
- and yourself(wuahaha) : */
- pbad_c->kill_me();
- kill_me();
+ if (kind != BAD_BOMB && kind != BAD_STALACTITE && kind != BAD_FLAME)
+ kill_me(10);
+ }
+ else if(pbullet_c->kind == ICE_BULLET)
+ {
+ //if(kind == BAD_FLAME)
+ // kill_me(10);
+ //else
+ frozen_timer.start(FROZEN_TIME);
}
break;
- }
-}
-//---------------------------------------------------------------------------
-
-void load_badguy_gfx()
-{
- /* (BSOD) */
- texture_load(&img_bsod_left[0], datadir +
- "/images/shared/bsod-left-0.png",
- USE_ALPHA);
-
- texture_load(&img_bsod_left[1], datadir +
- "/images/shared/bsod-left-1.png",
- USE_ALPHA);
-
- texture_load(&img_bsod_left[2], datadir +
- "/images/shared/bsod-left-2.png",
- USE_ALPHA);
-
- texture_load(&img_bsod_left[3], datadir +
- "/images/shared/bsod-left-3.png",
- USE_ALPHA);
-
- texture_load(&img_bsod_right[0], datadir +
- "/images/shared/bsod-right-0.png",
- USE_ALPHA);
-
- texture_load(&img_bsod_right[1], datadir +
- "/images/shared/bsod-right-1.png",
- USE_ALPHA);
-
- texture_load(&img_bsod_right[2], datadir +
- "/images/shared/bsod-right-2.png",
- USE_ALPHA);
-
- texture_load(&img_bsod_right[3], datadir +
- "/images/shared/bsod-right-3.png",
- USE_ALPHA);
-
- texture_load(&img_bsod_squished_left[0], datadir +
- "/images/shared/bsod-squished-left.png",
- USE_ALPHA);
+ case CO_BADGUY:
+ pbad_c = (BadGuy*) p_c_object;
- texture_load(&img_bsod_squished_right[0], datadir +
- "/images/shared/bsod-squished-right.png",
- USE_ALPHA);
- texture_load(&img_bsod_falling_left[0], datadir +
- "/images/shared/bsod-falling-left.png",
- USE_ALPHA);
+ /* If we're a kicked mriceblock, kill [almost] any badguys we hit */
+ if(kind == BAD_MRICEBLOCK && mode == KICK &&
+ kind != BAD_FLAME && kind != BAD_BOMB && kind != BAD_STALACTITE)
+ {
+ pbad_c->kill_me(25);
+ }
- texture_load(&img_bsod_falling_right[0], datadir +
- "/images/shared/bsod-falling-right.png",
- USE_ALPHA);
+ // a held mriceblock kills the enemy too but falls to ground then
+ else if(kind == BAD_MRICEBLOCK && mode == HELD)
+ {
+ pbad_c->kill_me(25);
+ kill_me(0);
+ }
+ /* Kill badguys that run into exploding bomb */
+ else if (kind == BAD_BOMB && dying == DYING_NOT)
+ {
+ if (pbad_c->kind == BAD_MRBOMB)
+ {
+ // mrbomb transforms into a bomb now
+ pbad_c->explode(true);
+ return;
+ }
+ else if (pbad_c->kind != BAD_MRBOMB)
+ {
+ pbad_c->kill_me(50);
+ }
+ }
- /* (Laptop) */
+ /* Kill any badguys that get hit by stalactite */
+ else if (kind == BAD_STALACTITE && dying == DYING_NOT)
+ {
+ if (pbad_c->kind == BAD_MRBOMB)
+ {
+ // mrbomb transforms into a bomb now
+ pbad_c->explode(false);
+ return;
+ }
+ else
+ pbad_c->kill_me(50);
+ }
- texture_load(&img_laptop_left[0], datadir + "/images/shared/mriceblock-left-0.png", USE_ALPHA);
- texture_load(&img_laptop_left[1], datadir + "/images/shared/mriceblock-left-1.png", USE_ALPHA);
- texture_load(&img_laptop_left[2], datadir + "/images/shared/mriceblock-left-2.png", USE_ALPHA);
- texture_load(&img_laptop_left[3], datadir + "/images/shared/mriceblock-left-1.png", USE_ALPHA);
+ /* When enemies run into eachother, make them change directions */
+ else
+ {
+ // Wingling doesn't interact with other badguys
+ if (pbad_c->kind == BAD_WINGLING || kind == BAD_WINGLING)
+ break;
- texture_load(&img_laptop_right[0], datadir + "/images/shared/mriceblock-right-0.png", USE_ALPHA);
- texture_load(&img_laptop_right[1], datadir + "/images/shared/mriceblock-right-1.png", USE_ALPHA);
- texture_load(&img_laptop_right[2], datadir + "/images/shared/mriceblock-right-2.png", USE_ALPHA);
- texture_load(&img_laptop_right[3], datadir + "/images/shared/mriceblock-right-1.png", USE_ALPHA);
-
- texture_load(&img_laptop_flat_left[0],
- datadir + "/images/shared/laptop-flat-left.png",
- USE_ALPHA);
+ // Jumpy, fish, flame, stalactites, wingling are exceptions
+ if (pbad_c->kind == BAD_JUMPY || pbad_c->kind == BAD_FLAME
+ || pbad_c->kind == BAD_STALACTITE || pbad_c->kind == BAD_FISH)
+ break;
- texture_load(&img_laptop_flat_right[0], datadir +
- "/images/shared/laptop-flat-right.png",
- USE_ALPHA);
+ // Bounce off of other badguy if we land on top of him
+ if (base.y + base.height < pbad_c->base.y + pbad_c->base.height)
+ {
+ if (pbad_c->dir == LEFT)
+ {
+ dir = RIGHT;
+ physic.set_velocity(fabsf(physic.get_velocity_x()), 2);
+ }
+ else if (pbad_c->dir == RIGHT)
+ {
+ dir = LEFT;
+ physic.set_velocity(-fabsf(physic.get_velocity_x()), 2);
+ }
+
+ break;
+ }
+ else if (base.y + base.height > pbad_c->base.y + pbad_c->base.height)
+ break;
- texture_load(&img_laptop_falling_left[0], datadir +
- "/images/shared/laptop-falling-left.png",
- USE_ALPHA);
+ if (pbad_c->kind != BAD_FLAME)
+ {
+ if (dir == LEFT)
+ {
+ dir = RIGHT;
+ physic.set_velocity_x(fabsf(physic.get_velocity_x()));
- texture_load(&img_laptop_falling_right[0], datadir +
- "/images/shared/laptop-falling-right.png",
- USE_ALPHA);
+ // in case badguys get "jammed"
+ if (physic.get_velocity_x() != 0)
+ base.x = pbad_c->base.x + pbad_c->base.width;
+ }
+ else if (dir == RIGHT)
+ {
+ dir = LEFT;
+ physic.set_velocity_x(-fabsf(physic.get_velocity_x()));
+ }
+ }
+ }
+
+ break;
- /* (Money) */
+ case CO_PLAYER:
+ Player* player = static_cast<Player*>(p_c_object);
+ /* Get kicked if were flat */
+ if (mode == FLAT && !dying)
+ {
+ sound_manager->play_sound(sounds[SND_KICK], this);
- texture_load(&img_money_left[0], datadir +
- "/images/shared/bag-left-0.png",
- USE_ALPHA);
+ // Hit from left side
+ if (player->base.x < base.x) {
+ physic.set_velocity_x(5);
+ dir = RIGHT;
+ }
+ // Hit from right side
+ else {
+ physic.set_velocity_x(-5);
+ dir = LEFT;
+ }
- texture_load(&img_money_left[1], datadir +
- "/images/shared/bag-left-1.png",
- USE_ALPHA);
+ mode = KICK;
+ player->kick_timer.start(KICKING_TIME);
+ set_sprite(img_mriceblock_flat_left, img_mriceblock_flat_right);
+ }
+ break;
- texture_load(&img_money_right[0], datadir +
- "/images/shared/bag-right-0.png",
- USE_ALPHA);
+ }
+}
- texture_load(&img_money_right[1], datadir +
- "/images/shared/bag-right-1.png",
- USE_ALPHA);
- /* Mr. Bomb */
- for(int i=0; i<4; ++i) {
- char num[4];
- snprintf(num, 4, "%d", i);
- texture_load(&img_mrbomb_left[i],
- datadir + "/images/shared/mrbomb-left-" + num + ".png", USE_ALPHA);
- texture_load(&img_mrbomb_right[i],
- datadir + "/images/shared/mrbomb-right-" + num + ".png", USE_ALPHA);
- }
- texture_load(&img_mrbomb_ticking_left[0],
- datadir + "/images/shared/mrbombx-left-0.png", USE_ALPHA);
- texture_load(&img_mrbomb_ticking_right[0],
- datadir + "/images/shared/mrbombx-right-0.png", USE_ALPHA);
- texture_load(&img_mrbomb_explosion[0],
- datadir + "/images/shared/mrbomb-explosion.png", USE_ALPHA);
-
- /* stalactite */
- texture_load(&img_stalactite[0],
- datadir + "/images/shared/stalactite.png", USE_ALPHA);
- texture_load(&img_stalactite_broken[0],
- datadir + "/images/shared/stalactite-broken.png", USE_ALPHA);
-
- /* flame */
- texture_load(&img_flame[0],
- datadir + "/images/shared/flame-0.png", USE_ALPHA);
- texture_load(&img_flame[1],
- datadir + "/images/shared/flame-1.png", USE_ALPHA);
-
- /* fish */
- texture_load(&img_fish[0],
- datadir + "/images/shared/fish-left-0.png", USE_ALPHA);
- texture_load(&img_fish[1],
- datadir + "/images/shared/fish-left-1.png", USE_ALPHA);
-
- /* bouncing snowball */
- for(int i=0; i<6; ++i) {
- char num[4];
- snprintf(num, 4, "%d", i);
- texture_load(&img_bouncingsnowball_left[i],
- datadir + "/images/shared/bouncingsnowball-left-" + num + ".png",
- USE_ALPHA);
- texture_load(&img_bouncingsnowball_right[i],
- datadir + "/images/shared/bouncingsnowball-right-" + num + ".png",
- USE_ALPHA);
- }
- texture_load(&img_bouncingsnowball_squished[0],
- datadir + "/images/shared/bsod-squished-left.png", USE_ALPHA);
-
- /* flying snowball */
- texture_load(&img_flyingsnowball[0],
- datadir + "/images/shared/flyingsnowball-left-0.png", USE_ALPHA);
- texture_load(&img_flyingsnowball[1],
- datadir + "/images/shared/flyingsnowball-left-1.png", USE_ALPHA);
- texture_load(&img_flyingsnowball_squished[0],
- datadir + "/images/shared/bsod-squished-left.png", USE_ALPHA);
-
- /* spiky */
- for(int i = 0; i < 3; ++i) {
- char num[4];
- snprintf(num, 4, "%d", i);
- texture_load(&img_spiky_left[i],
- datadir + "/images/shared/spiky-left-" + num + ".png",
- USE_ALPHA);
- texture_load(&img_spiky_right[i],
- datadir + "/images/shared/spiky-right-" + num + ".png",
- USE_ALPHA);
- }
+//---------------------------------------------------------------------------
- /** snowball */
- texture_load(&img_snowball_left[0], datadir + "/images/shared/snowball-left-0.png", USE_ALPHA);
- texture_load(&img_snowball_left[1], datadir + "/images/shared/snowball-left-1.png", USE_ALPHA);
- texture_load(&img_snowball_left[2], datadir + "/images/shared/snowball-left-2.png", USE_ALPHA);
- texture_load(&img_snowball_left[3], datadir + "/images/shared/snowball-left-1.png", USE_ALPHA);
-
- texture_load(&img_snowball_right[0], datadir + "/images/shared/snowball-right-0.png", USE_ALPHA);
- texture_load(&img_snowball_right[1], datadir + "/images/shared/snowball-right-1.png", USE_ALPHA);
- texture_load(&img_snowball_right[2], datadir + "/images/shared/snowball-right-2.png", USE_ALPHA);
- texture_load(&img_snowball_right[3], datadir + "/images/shared/snowball-right-1.png", USE_ALPHA);
-
- texture_load(&img_snowball_squished_left[0],
- datadir + "/images/shared/bsod-squished-left.png", USE_ALPHA);
- texture_load(&img_snowball_squished_right[0],
- datadir + "/images/shared/bsod-squished-right.png", USE_ALPHA);
+void load_badguy_gfx()
+{
+ img_mriceblock_flat_left = sprite_manager->load("mriceblock-flat-left");
+ img_mriceblock_flat_right = sprite_manager->load("mriceblock-flat-right");
+ img_mriceblock_falling_left = sprite_manager->load("mriceblock-falling-left");
+ img_mriceblock_falling_right = sprite_manager->load("mriceblock-falling-right");
+ img_mriceblock_left = sprite_manager->load("mriceblock-left");
+ img_mriceblock_right = sprite_manager->load("mriceblock-right");
+ img_jumpy_left_up = sprite_manager->load("jumpy-left-up");
+ img_jumpy_left_down = sprite_manager->load("jumpy-left-down");
+ img_jumpy_left_middle = sprite_manager->load("jumpy-left-middle");
+ img_jumpy_left_iced = sprite_manager->load("jumpy-left-iced");
+ img_mrbomb_left = sprite_manager->load("mrbomb-left");
+ img_mrbomb_right = sprite_manager->load("mrbomb-right");
+ img_mrbomb_iced_left = sprite_manager->load("mrbomb-iced-left");
+ img_mrbomb_iced_right = sprite_manager->load("mrbomb-iced-right");
+ img_mrbomb_ticking_left = sprite_manager->load("mrbomb-ticking-left");
+ img_mrbomb_ticking_right = sprite_manager->load("mrbomb-ticking-right");
+ img_mrbomb_explosion = sprite_manager->load("mrbomb-explosion");
+ img_stalactite = sprite_manager->load("stalactite");
+ img_stalactite_broken = sprite_manager->load("stalactite-broken");
+ img_flame = sprite_manager->load("flame");
+ img_fish = sprite_manager->load("fish");
+ img_fish_down = sprite_manager->load("fish-down");
+ img_fish_iced = sprite_manager->load("fish-iced");
+ img_fish_iced_down = sprite_manager->load("fish-iced-down");
+ img_bouncingsnowball_left = sprite_manager->load("bouncingsnowball-left");
+ img_bouncingsnowball_right = sprite_manager->load("bouncingsnowball-right");
+ img_bouncingsnowball_squished = sprite_manager->load("bouncingsnowball-squished");
+ img_flyingsnowball = sprite_manager->load("flyingsnowball");
+ img_flyingsnowball_squished = sprite_manager->load("flyingsnowball-squished");
+ img_spiky_left = sprite_manager->load("spiky-left");
+ img_spiky_right = sprite_manager->load("spiky-right");
+ img_spiky_iced_left = sprite_manager->load("spiky-iced-left");
+ img_spiky_iced_right = sprite_manager->load("spiky-iced-right");
+ img_snowball_left = sprite_manager->load("snowball-left");
+ img_snowball_right = sprite_manager->load("snowball-right");
+ img_snowball_squished_left = sprite_manager->load("snowball-squished-left");
+ img_snowball_squished_right = sprite_manager->load("snowball-squished-right");
+ img_wingling_left = sprite_manager->load("wingling-left");
+ img_walkingtree_left = sprite_manager->load("walkingtree-left");
+ img_walkingtree_left_small = sprite_manager->load("walkingtree-left-small");
}
void free_badguy_gfx()
{
- for (int i = 0; i < 4; i++)
- {
- texture_free(&img_bsod_left[i]);
- texture_free(&img_bsod_right[i]);
- }
-
- texture_free(&img_bsod_squished_left[0]);
- texture_free(&img_bsod_squished_right[0]);
-
- texture_free(&img_bsod_falling_left[0]);
- texture_free(&img_bsod_falling_right[0]);
-
- for (int i = 0; i < 4; i++)
- {
- texture_free(&img_laptop_left[i]);
- texture_free(&img_laptop_right[i]);
- }
-
- texture_free(&img_laptop_flat_left[0]);
- texture_free(&img_laptop_flat_right[0]);
-
- texture_free(&img_laptop_falling_left[0]);
- texture_free(&img_laptop_falling_right[0]);
-
- for (int i = 0; i < 2; i++)
- {
- texture_free(&img_money_left[i]);
- texture_free(&img_money_right[i]);
- }
-
- for(int i = 0; i < 4; i++) {
- texture_free(&img_mrbomb_left[i]);
- texture_free(&img_mrbomb_right[i]);
- }
-
- texture_free(&img_mrbomb_ticking_left[0]);
- texture_free(&img_mrbomb_ticking_right[0]);
- texture_free(&img_mrbomb_explosion[0]);
-
- texture_free(&img_stalactite[0]);
- texture_free(&img_stalactite_broken[0]);
-
- texture_free(&img_flame[0]);
- texture_free(&img_flame[1]);
-
- texture_free(&img_fish[0]);
- texture_free(&img_fish[1]);
-
- for(int i=0; i<6; ++i) {
- texture_free(&img_bouncingsnowball_left[i]);
- texture_free(&img_bouncingsnowball_right[i]);
- }
- texture_free(&img_bouncingsnowball_squished[0]);
-
- texture_free(&img_flyingsnowball[0]);
- texture_free(&img_flyingsnowball[1]);
- texture_free(&img_flyingsnowball_squished[0]);
-
- for(int i = 0; i<3; ++i) {
- texture_free(&img_spiky_left[i]);
- texture_free(&img_spiky_right[i]);
- }
- for(int i = 0; i<4; ++i) {
- texture_free(&img_snowball_left[i]);
- texture_free(&img_snowball_right[i]);
- }
- texture_free(&img_snowball_squished_left[0]);
- texture_free(&img_snowball_squished_right[0]);
}
// EOF //