Fixed creating level-subset again.
[supertux.git] / src / badguy.cpp
index a0ee107..5e33158 100644 (file)
 #include "resources.h"
 #include "sprite_manager.h"
 
-Sprite* img_bsod_squished_left;
-Sprite* img_bsod_squished_right;
-Sprite* img_bsod_falling_left;
-Sprite* img_bsod_falling_right;
 Sprite* img_mriceblock_flat_left;
 Sprite* img_mriceblock_flat_right;
 Sprite* img_mriceblock_falling_left;
 Sprite* img_mriceblock_falling_right;
-Sprite* img_bsod_left;
-Sprite* img_bsod_right;
 Sprite* img_mriceblock_left;
 Sprite* img_mriceblock_right;
 Sprite* img_jumpy_left_up;
@@ -78,8 +72,6 @@ BadGuyKind  badguykind_from_string(const std::string& str)
     return BAD_JUMPY;
   else if (str == "laptop" || str == "mriceblock") // was laptop in old maps
     return BAD_MRICEBLOCK;
-  else if (str == "bsod")
-    return BAD_BSOD;
   else if (str == "mrbomb")
     return BAD_MRBOMB;
   else if (str == "stalactite")
@@ -94,12 +86,12 @@ BadGuyKind  badguykind_from_string(const std::string& str)
     return BAD_FLYINGSNOWBALL;
   else if (str == "spiky")
     return BAD_SPIKY;
-  else if (str == "snowball")
+  else if (str == "snowball" || str == "bsod") // was bsod in old maps
     return BAD_SNOWBALL;
   else
     {
       printf("Couldn't convert badguy: '%s'\n", str.c_str());
-      return BAD_BSOD;
+      return BAD_SNOWBALL;
     }
 }
 
@@ -113,9 +105,6 @@ std::string badguykind_to_string(BadGuyKind kind)
     case BAD_MRICEBLOCK:
       return "mriceblock";
       break;
-    case BAD_BSOD:
-      return "bsod";
-      break;
     case BAD_MRBOMB:
       return "mrbomb";
       break;
@@ -141,7 +130,7 @@ std::string badguykind_to_string(BadGuyKind kind)
       return "snowball";
       break;
     default:
-      return "bsod";
+      return "snowball";
     }
 }
 
@@ -167,10 +156,7 @@ BadGuy::BadGuy(float x, float y, BadGuyKind kind_, bool stay_on_platform_)
   physic.reset();
   timer.init(true);
 
-  if(kind == BAD_BSOD) {
-    physic.set_velocity(-BADGUY_WALK_SPEED, 0);
-    set_sprite(img_bsod_left, img_bsod_right);
-  } else if(kind == BAD_MRBOMB) {
+  if(kind == BAD_MRBOMB) {
     physic.set_velocity(-BADGUY_WALK_SPEED, 0);
     set_sprite(img_mrbomb_left, img_mrbomb_right);
   } else if (kind == BAD_MRICEBLOCK) {
@@ -207,55 +193,25 @@ BadGuy::BadGuy(float x, float y, BadGuyKind kind_, bool stay_on_platform_)
   }
 
   // if we're in a solid tile at start correct that now
-  if(kind != BAD_FLAME && kind != BAD_FISH && collision_object_map(base)) {
-    printf("Warning: badguy started in wall!.\n");
-    while(collision_object_map(base))
-      --base.y;
-  }
-}
-
-void
-BadGuy::action_bsod(float frame_ratio)
-{
-  static const float BSODJUMP = 2;
-    
-  if (dying == DYING_NOT)
-    check_horizontal_bump();
-
-  fall();
-
-  // jump when we're about to fall
-  if (physic.get_velocity_y() == 0 && 
-      !issolid(base.x+base.width/2, base.y + base.height)) 
-    {
-      physic.enable_gravity(true);
-      physic.set_velocity(physic.get_velocity_x(), BSODJUMP);
-    }
-
-  // Handle dying timer:
-  if (dying == DYING_SQUISHED && !timer.check())
+  if(kind != BAD_FLAME && kind != BAD_FISH && collision_object_map(base)) 
     {
-      /* Remove it if time's up: */
-      remove_me();
-      return;
+      std::cout << "Warning: badguy started in wall: kind: " << badguykind_to_string(kind) 
+                << " pos: (" << base.x << ", " << base.y << ")" << std::endl;
+      while(collision_object_map(base))
+        --base.y;
     }
-
-  // move
-  physic.apply(frame_ratio, base.x, base.y);
-  if(dying != DYING_FALLING)
-    collision_swept_object_map(&old_base, &base);
 }
 
 void
-BadGuy::action_mriceblock(float frame_ratio)
+BadGuy::action_mriceblock(double frame_ratio)
 {
   Player& tux = *World::current()->get_tux();
 
-  if(dying == DYING_NOT)
+  if(mode != HELD)
     fall();
   
   /* Move left/right: */
-  if (mode == NORMAL || mode == KICK)
+  if (mode != HELD)
     {
       // move
       physic.apply(frame_ratio, base.x, base.y);
@@ -391,11 +347,16 @@ BadGuy::fall()
               if (!issolid(base.x + ((dir == LEFT) ? 0 : base.width),
                            base.y + base.height))
                 {
-                  physic.set_velocity_x(-physic.get_velocity_x());
                   if (dir == LEFT)
+                  {
                     dir = RIGHT;
+                    physic.set_velocity_x(fabsf(physic.get_velocity_x()));
+                  } 
                   else
+                  {
                     dir = LEFT;
+                    physic.set_velocity_x(-fabsf(physic.get_velocity_x()));
+                  }
                 }
             }
         }
@@ -413,14 +374,17 @@ BadGuy::remove_me()
 }
 
 void
-BadGuy::action_jumpy(float frame_ratio)
+BadGuy::action_jumpy(double frame_ratio)
 {
-  if (fabsf(physic.get_velocity_y()) < 2.5f)
+  const float vy = physic.get_velocity_y();
+
+  // XXX: These tests *should* use location from ground, not velocity
+  if (fabsf(vy) > 5.6f)
+    set_sprite(img_jumpy_left_down, img_jumpy_left_down);
+  else if (fabsf(vy) > 5.3f)
     set_sprite(img_jumpy_left_middle, img_jumpy_left_middle);
-  else if (physic.get_velocity_y() < 0)
+  else
     set_sprite(img_jumpy_left_up, img_jumpy_left_up);
-  else 
-    set_sprite(img_jumpy_left_down, img_jumpy_left_down);
 
   Player& tux = *World::current()->get_tux();
 
@@ -453,7 +417,7 @@ BadGuy::action_jumpy(float frame_ratio)
 }
 
 void
-BadGuy::action_mrbomb(float frame_ratio)
+BadGuy::action_mrbomb(double frame_ratio)
 {
   if (dying == DYING_NOT)
     check_horizontal_bump(true);
@@ -466,7 +430,7 @@ BadGuy::action_mrbomb(float frame_ratio)
 }
 
 void
-BadGuy::action_bomb(float frame_ratio)
+BadGuy::action_bomb(double frame_ratio)
 {
   static const int TICKINGTIME = 1000;
   static const int EXPLODETIME = 1000;
@@ -503,7 +467,7 @@ BadGuy::action_bomb(float frame_ratio)
 }
 
 void
-BadGuy::action_stalactite(float frame_ratio)
+BadGuy::action_stalactite(double frame_ratio)
 {
   Player& tux = *World::current()->get_tux();
 
@@ -545,7 +509,7 @@ BadGuy::action_stalactite(float frame_ratio)
 }
 
 void
-BadGuy::action_flame(float frame_ratio)
+BadGuy::action_flame(double frame_ratio)
 {
     static const float radius = 100;
     static const float speed = 0.02;
@@ -556,7 +520,7 @@ BadGuy::action_flame(float frame_ratio)
 }
 
 void
-BadGuy::action_fish(float frame_ratio)
+BadGuy::action_fish(double frame_ratio)
 {
   static const float JUMPV = 6;
   static const int WAITTIME = 1000;
@@ -589,7 +553,7 @@ BadGuy::action_fish(float frame_ratio)
 }
 
 void
-BadGuy::action_bouncingsnowball(float frame_ratio)
+BadGuy::action_bouncingsnowball(double frame_ratio)
 {
   static const float JUMPV = 4.5;
     
@@ -623,7 +587,7 @@ BadGuy::action_bouncingsnowball(float frame_ratio)
 }
 
 void
-BadGuy::action_flyingsnowball(float frame_ratio)
+BadGuy::action_flyingsnowball(double frame_ratio)
 {
   static const float FLYINGSPEED = 1;
   static const int DIRCHANGETIME = 1000;
@@ -663,7 +627,7 @@ BadGuy::action_flyingsnowball(float frame_ratio)
 }
 
 void
-BadGuy::action_spiky(float frame_ratio)
+BadGuy::action_spiky(double frame_ratio)
 {
   if (dying == DYING_NOT)
     check_horizontal_bump();
@@ -684,7 +648,7 @@ BadGuy::action_spiky(float frame_ratio)
 }
 
 void
-BadGuy::action_snowball(float frame_ratio)
+BadGuy::action_snowball(double frame_ratio)
 {
   if (dying == DYING_NOT)
     check_horizontal_bump();
@@ -697,7 +661,7 @@ BadGuy::action_snowball(float frame_ratio)
 }
 
 void
-BadGuy::action(float frame_ratio)
+BadGuy::action(double frame_ratio)
 {
   // Remove if it's far off the screen:
   if (base.x < scroll_x - OFFSCREEN_DISTANCE)
@@ -721,10 +685,6 @@ BadGuy::action(float frame_ratio)
 
   switch (kind)
     {
-    case BAD_BSOD:
-      action_bsod(frame_ratio);
-      break;
-
     case BAD_MRICEBLOCK:
       action_mriceblock(frame_ratio);
       break;
@@ -768,6 +728,8 @@ BadGuy::action(float frame_ratio)
     case BAD_SNOWBALL:
       action_snowball(frame_ratio);
       break;
+    default:
+      break;
     }
 }
 
@@ -828,10 +790,12 @@ void
 BadGuy::bump()
 {
   // these can't be bumped
-  if(kind == BAD_FLAME || kind == BAD_BOMB || kind == BAD_FISH)
+  if(kind == BAD_FLAME || kind == BAD_BOMB || kind == BAD_FISH
+      || kind == BAD_FLYINGSNOWBALL)
     return;
-  
-  kill_me();
+
+  physic.set_velocity_y(3);
+  kill_me(25);
 }
 
 void
@@ -872,12 +836,6 @@ BadGuy::squish(Player* player)
     remove_me();
     return;
 
-  } else if(kind == BAD_BSOD) {
-    squish_me(player);
-    set_sprite(img_bsod_squished_left, img_bsod_squished_right);
-    physic.set_velocity_x(0);
-    return;
-      
   } else if (kind == BAD_MRICEBLOCK) {
     if (mode == NORMAL || mode == KICK)
       {
@@ -901,21 +859,18 @@ BadGuy::squish(Player* player)
         }
 
         mode = KICK;
+        player->kick_timer.start(KICKING_TIME);
         set_sprite(img_mriceblock_flat_left, img_mriceblock_flat_right);
       }
 
     make_player_jump(player);
 
-    if((kind != BAD_MRICEBLOCK && mode != dying))
-      {
-      World::current()->add_score(base.x - scroll_x, base.y, 25 * player_status.score_multiplier);
-      player_status.score_multiplier++;
-      }
+    player_status.score_multiplier++;
 
     // check for maximum number of squiches
     squishcount++;
     if(squishcount >= MAX_ICEBLOCK_SQUICHES) {
-      kill_me();
+      kill_me(50);
       return;
     }
     
@@ -949,7 +904,7 @@ BadGuy::squish(Player* player)
 }
 
 void
-BadGuy::kill_me()
+BadGuy::kill_me(int score)
 {
   if(kind == BAD_BOMB || kind == BAD_STALACTITE || kind == BAD_FLAME)
     return;
@@ -962,20 +917,13 @@ BadGuy::kill_me()
       Player& tux = *World::current()->get_tux();  
       tux.holding_something = false;
     }
-  } else if(kind == BAD_BSOD) {
-    set_sprite(img_bsod_falling_left, img_bsod_falling_right);
   }
   
   physic.enable_gravity(true);
-  physic.set_velocity_y(0);
 
   /* Gain some points: */
-  if (kind == BAD_BSOD)
     World::current()->add_score(base.x - scroll_x, base.y,
-                    50 * player_status.score_multiplier);
-  else 
-    World::current()->add_score(base.x - scroll_x, base.y,                                 
-                    25 * player_status.score_multiplier);
+                    score * player_status.score_multiplier);
 
   /* Play death sound: */
   play_sound(sounds[SND_FALL], SOUND_CENTER_SPEAKER);
@@ -1001,7 +949,7 @@ BadGuy::collision(void *p_c_object, int c_object, CollisionType type)
   switch (c_object)
     {
     case CO_BULLET:
-      kill_me();
+      kill_me(10);
       break;
 
     case CO_BADGUY:
@@ -1010,14 +958,14 @@ BadGuy::collision(void *p_c_object, int c_object, CollisionType type)
       /* If we're a kicked mriceblock, kill any badguys we hit */
       if(kind == BAD_MRICEBLOCK && mode == KICK)
         {
-          pbad_c->kill_me();
+          pbad_c->kill_me(25);
         }
 
       // a held mriceblock gets kills the enemy too but falls to ground then
       else if(kind == BAD_MRICEBLOCK && mode == HELD)
         {
-          pbad_c->kill_me();
-          kill_me();
+          pbad_c->kill_me(25);
+          kill_me(0);
         }
 
       /* Kill badguys that run into exploding bomb */
@@ -1033,14 +981,14 @@ BadGuy::collision(void *p_c_object, int c_object, CollisionType type)
         }
         else if (pbad_c->kind != BAD_MRBOMB)
         {
-          pbad_c->kill_me();
+          pbad_c->kill_me(50);
         }
       }
 
       /* Kill any badguys that get hit by stalactite */
       else if (kind == BAD_STALACTITE && dying == DYING_NOT)
       {
-        pbad_c->kill_me();
+        pbad_c->kill_me(50);
       }
 
       /* When enemies run into eachother, make them change directions */
@@ -1054,16 +1002,18 @@ BadGuy::collision(void *p_c_object, int c_object, CollisionType type)
         // Bounce off of other badguy if we land on top of him
         if (base.y + base.height < pbad_c->base.y + pbad_c->base.height)
         {
-          Direction old_dir = dir;
           if (pbad_c->dir == LEFT)
+          {
             dir = RIGHT;
+            physic.set_velocity(fabsf(physic.get_velocity_x()), 2);
+          }
           else if (pbad_c->dir == RIGHT)
+          {
             dir = LEFT;
+            physic.set_velocity(-fabsf(physic.get_velocity_x()), 2);
+          }
 
-          if (dir != old_dir)
-            physic.inverse_velocity_x();
 
-          physic.set_velocity(fabs(physic.get_velocity_x()), 2);
 
           break;
         }
@@ -1072,12 +1022,17 @@ BadGuy::collision(void *p_c_object, int c_object, CollisionType type)
 
         if (pbad_c->kind != BAD_FLAME)
           {
-          if (dir == LEFT)
-            dir = RIGHT;
-          else if (dir == RIGHT)
-            dir = LEFT;
-        
-          physic.inverse_velocity_x();
+            if (dir == LEFT)
+            {
+              dir = RIGHT;
+              physic.set_velocity_x(fabsf(physic.get_velocity_x()));
+            }
+            else if (dir == RIGHT)
+            {
+              dir = LEFT;
+              physic.set_velocity_x(-fabsf(physic.get_velocity_x()));
+            }
+
           }
       }
       
@@ -1102,6 +1057,7 @@ BadGuy::collision(void *p_c_object, int c_object, CollisionType type)
         }
 
         mode = KICK;
+        player->kick_timer.start(KICKING_TIME);
         set_sprite(img_mriceblock_flat_left, img_mriceblock_flat_right);
       }
       break;
@@ -1113,16 +1069,10 @@ BadGuy::collision(void *p_c_object, int c_object, CollisionType type)
 
 void load_badguy_gfx()
 {
-  img_bsod_squished_left = sprite_manager->load("bsod-squished-left");
-  img_bsod_squished_right = sprite_manager->load("bsod-squished-right");
-  img_bsod_falling_left = sprite_manager->load("bsod-falling-left");
-  img_bsod_falling_right = sprite_manager->load("bsod-falling-right");
   img_mriceblock_flat_left = sprite_manager->load("mriceblock-flat-left");
   img_mriceblock_flat_right = sprite_manager->load("mriceblock-flat-right");
   img_mriceblock_falling_left = sprite_manager->load("mriceblock-falling-left");
   img_mriceblock_falling_right = sprite_manager->load("mriceblock-falling-right");
-  img_bsod_left = sprite_manager->load("bsod-left");
-  img_bsod_right = sprite_manager->load("bsod-right");
   img_mriceblock_left = sprite_manager->load("mriceblock-left");
   img_mriceblock_right = sprite_manager->load("mriceblock-right");
   img_jumpy_left_up = sprite_manager->load("jumpy-left-up");