}
// if we're in a solid tile at start correct that now
- if(kind != BAD_FLAME && kind != BAD_FISH && collision_object_map(base)) {
- printf("Warning: badguy started in wall!.\n");
- while(collision_object_map(base))
- --base.y;
- }
+ if(kind != BAD_FLAME && kind != BAD_FISH && collision_object_map(base))
+ {
+ std::cout << "Warning: badguy started in wall: kind: " << badguykind_to_string(kind)
+ << " pos: (" << base.x << ", " << base.y << ")" << std::endl;
+ while(collision_object_map(base))
+ --base.y;
+ }
}
void
-BadGuy::action_mriceblock(float frame_ratio)
+BadGuy::action_mriceblock(double frame_ratio)
{
Player& tux = *World::current()->get_tux();
if (dir == LEFT)
{
dir = RIGHT;
- physic.set_velocity_x(fabs(physic.get_velocity_x()));
+ physic.set_velocity_x(fabsf(physic.get_velocity_x()));
}
else
{
dir = LEFT;
- physic.set_velocity_x(-fabs(physic.get_velocity_x()));
+ physic.set_velocity_x(-fabsf(physic.get_velocity_x()));
}
}
}
}
void
-BadGuy::action_jumpy(float frame_ratio)
+BadGuy::action_jumpy(double frame_ratio)
{
- if (fabsf(physic.get_velocity_y()) < 2.5f)
+ const float vy = physic.get_velocity_y();
+
+ // XXX: These tests *should* use location from ground, not velocity
+ if (fabsf(vy) > 5.6f)
+ set_sprite(img_jumpy_left_down, img_jumpy_left_down);
+ else if (fabsf(vy) > 5.3f)
set_sprite(img_jumpy_left_middle, img_jumpy_left_middle);
- else if (physic.get_velocity_y() < 0)
+ else
set_sprite(img_jumpy_left_up, img_jumpy_left_up);
- else
- set_sprite(img_jumpy_left_down, img_jumpy_left_down);
Player& tux = *World::current()->get_tux();
}
void
-BadGuy::action_mrbomb(float frame_ratio)
+BadGuy::action_mrbomb(double frame_ratio)
{
if (dying == DYING_NOT)
check_horizontal_bump(true);
}
void
-BadGuy::action_bomb(float frame_ratio)
+BadGuy::action_bomb(double frame_ratio)
{
static const int TICKINGTIME = 1000;
static const int EXPLODETIME = 1000;
}
void
-BadGuy::action_stalactite(float frame_ratio)
+BadGuy::action_stalactite(double frame_ratio)
{
Player& tux = *World::current()->get_tux();
}
void
-BadGuy::action_flame(float frame_ratio)
+BadGuy::action_flame(double frame_ratio)
{
static const float radius = 100;
static const float speed = 0.02;
}
void
-BadGuy::action_fish(float frame_ratio)
+BadGuy::action_fish(double frame_ratio)
{
static const float JUMPV = 6;
static const int WAITTIME = 1000;
}
void
-BadGuy::action_bouncingsnowball(float frame_ratio)
+BadGuy::action_bouncingsnowball(double frame_ratio)
{
static const float JUMPV = 4.5;
}
void
-BadGuy::action_flyingsnowball(float frame_ratio)
+BadGuy::action_flyingsnowball(double frame_ratio)
{
static const float FLYINGSPEED = 1;
static const int DIRCHANGETIME = 1000;
}
void
-BadGuy::action_spiky(float frame_ratio)
+BadGuy::action_spiky(double frame_ratio)
{
if (dying == DYING_NOT)
check_horizontal_bump();
}
void
-BadGuy::action_snowball(float frame_ratio)
+BadGuy::action_snowball(double frame_ratio)
{
if (dying == DYING_NOT)
check_horizontal_bump();
}
void
-BadGuy::action(float frame_ratio)
+BadGuy::action(double frame_ratio)
{
// Remove if it's far off the screen:
if (base.x < scroll_x - OFFSCREEN_DISTANCE)
case BAD_SNOWBALL:
action_snowball(frame_ratio);
break;
+ default:
+ break;
}
}
if(kind == BAD_FLAME || kind == BAD_BOMB || kind == BAD_FISH
|| kind == BAD_FLYINGSNOWBALL)
return;
-
+
+ physic.set_velocity_y(3);
kill_me(25);
}
}
physic.enable_gravity(true);
- physic.set_velocity_y(0);
/* Gain some points: */
World::current()->add_score(base.x - scroll_x, base.y,
if (pbad_c->dir == LEFT)
{
dir = RIGHT;
- physic.set_velocity(fabs(physic.get_velocity_x()), 2);
+ physic.set_velocity(fabsf(physic.get_velocity_x()), 2);
}
else if (pbad_c->dir == RIGHT)
{
dir = LEFT;
- physic.set_velocity(-fabs(physic.get_velocity_x()), 2);
+ physic.set_velocity(-fabsf(physic.get_velocity_x()), 2);
}
if (dir == LEFT)
{
dir = RIGHT;
- physic.set_velocity_x(fabs(physic.get_velocity_x()));
+ physic.set_velocity_x(fabsf(physic.get_velocity_x()));
}
else if (dir == RIGHT)
{
dir = LEFT;
- physic.set_velocity_x(-fabs(physic.get_velocity_x()));
+ physic.set_velocity_x(-fabsf(physic.get_velocity_x()));
}
}