Improved frozen behavior.
[supertux.git] / src / badguy.cpp
index 5e33158..3c084fb 100644 (file)
@@ -42,8 +42,11 @@ Sprite* img_mriceblock_right;
 Sprite* img_jumpy_left_up;
 Sprite* img_jumpy_left_down;
 Sprite* img_jumpy_left_middle;
+Sprite* img_jumpy_left_iced;
 Sprite* img_mrbomb_left;
 Sprite* img_mrbomb_right;
+Sprite* img_mrbomb_iced_left;
+Sprite* img_mrbomb_iced_right;
 Sprite* img_mrbomb_ticking_left;
 Sprite* img_mrbomb_ticking_right;
 Sprite* img_mrbomb_explosion;
@@ -52,6 +55,8 @@ Sprite* img_stalactite_broken;
 Sprite* img_flame;
 Sprite* img_fish;
 Sprite* img_fish_down;
+Sprite* img_fish_iced;
+Sprite* img_fish_iced_down;
 Sprite* img_bouncingsnowball_left;
 Sprite* img_bouncingsnowball_right;
 Sprite* img_bouncingsnowball_squished;
@@ -59,6 +64,8 @@ Sprite* img_flyingsnowball;
 Sprite* img_flyingsnowball_squished;
 Sprite* img_spiky_left;
 Sprite* img_spiky_right;
+Sprite* img_spiky_iced_left;
+Sprite* img_spiky_iced_right;
 Sprite* img_snowball_left;
 Sprite* img_snowball_right;
 Sprite* img_snowball_squished_left;
@@ -151,6 +158,7 @@ BadGuy::BadGuy(float x, float y, BadGuyKind kind_, bool stay_on_platform_)
   old_base = base;
   dir      = LEFT;
   seen     = false;
+  frozen_timer.init(true);
   animation_offset = 0;
   sprite_left = sprite_right = 0;
   physic.reset();
@@ -376,6 +384,12 @@ BadGuy::remove_me()
 void
 BadGuy::action_jumpy(double frame_ratio)
 {
+  if(frozen_timer.check())
+    {
+    set_sprite(img_jumpy_left_iced, img_jumpy_left_iced);
+    return;
+    }
+
   const float vy = physic.get_velocity_y();
 
   // XXX: These tests *should* use location from ground, not velocity
@@ -419,6 +433,12 @@ BadGuy::action_jumpy(double frame_ratio)
 void
 BadGuy::action_mrbomb(double frame_ratio)
 {
+  if(frozen_timer.check())
+    {
+    set_sprite(img_mrbomb_iced_left, img_mrbomb_iced_right);
+    return;
+    }
+
   if (dying == DYING_NOT)
     check_horizontal_bump(true);
 
@@ -522,6 +542,16 @@ BadGuy::action_flame(double frame_ratio)
 void
 BadGuy::action_fish(double frame_ratio)
 {
+  if(frozen_timer.check())
+    {
+    if(physic.get_velocity_y() < 0)
+      set_sprite(img_fish_iced_down, img_fish_iced_down);
+    else
+      set_sprite(img_fish_iced, img_fish_iced);
+
+    return;
+    }
+
   static const float JUMPV = 6;
   static const int WAITTIME = 1000;
     
@@ -629,6 +659,12 @@ BadGuy::action_flyingsnowball(double frame_ratio)
 void
 BadGuy::action_spiky(double frame_ratio)
 {
+  if(frozen_timer.check())
+    {
+    set_sprite(img_spiky_iced_left, img_spiky_iced_right);
+    return;
+    }
+
   if (dying == DYING_NOT)
     check_horizontal_bump();
 
@@ -746,10 +782,10 @@ BadGuy::draw()
     }
 
   Sprite* sprite = (dir == LEFT) ? sprite_left : sprite_right;
-  sprite->draw(base.x - scroll_x, base.y);
+  sprite->draw(base.x, base.y);
 
   if (debug_mode)
-    fillrect(base.x - scroll_x, base.y, base.width, base.height, 75,0,75, 150);
+    fillrect(base.x - scroll_x, base.y - scroll_y, base.width, base.height, 75,0,75, 150);
 }
 
 void
@@ -810,7 +846,7 @@ BadGuy::squish_me(Player* player)
 {
   make_player_jump(player);
     
-  World::current()->add_score(base.x - scroll_x,
+  World::current()->add_score(base.x,
                               base.y, 50 * player_status.score_multiplier);
   play_sound(sounds[SND_SQUISH], SOUND_CENTER_SPEAKER);
   player_status.score_multiplier++;
@@ -830,7 +866,7 @@ BadGuy::squish(Player* player)
     World::current()->add_bad_guy(base.x, base.y, BAD_BOMB);
     
     make_player_jump(player);
-    World::current()->add_score(base.x - scroll_x, base.y, 50 * player_status.score_multiplier);
+    World::current()->add_score(base.x, base.y, 50 * player_status.score_multiplier);
     play_sound(sounds[SND_SQUISH], SOUND_CENTER_SPEAKER);
     player_status.score_multiplier++;
     remove_me();
@@ -882,7 +918,7 @@ BadGuy::squish(Player* player)
       
     make_player_jump(player);
              
-    World::current()->add_score(base.x - scroll_x, base.y, 25 * player_status.score_multiplier);
+    World::current()->add_score(base.x, base.y, 25 * player_status.score_multiplier);
     player_status.score_multiplier++;
      
     // simply remove the fish...
@@ -906,7 +942,7 @@ BadGuy::squish(Player* player)
 void
 BadGuy::kill_me(int score)
 {
-  if(kind == BAD_BOMB || kind == BAD_STALACTITE || kind == BAD_FLAME)
+  if(kind == BAD_BOMB)
     return;
 
   dying = DYING_FALLING;
@@ -922,17 +958,24 @@ BadGuy::kill_me(int score)
   physic.enable_gravity(true);
 
   /* Gain some points: */
-    World::current()->add_score(base.x - scroll_x, base.y,
+    World::current()->add_score(base.x, base.y,
                     score * player_status.score_multiplier);
 
   /* Play death sound: */
   play_sound(sounds[SND_FALL], SOUND_CENTER_SPEAKER);
 }
 
+void BadGuy::explode(BadGuy *badguy)
+{
+World::current()->add_bad_guy(badguy->base.x, badguy->base.y, BAD_BOMB);
+badguy->remove_me();
+}
+
 void
 BadGuy::collision(void *p_c_object, int c_object, CollisionType type)
 {
   BadGuy* pbad_c    = NULL;
+  Bullet* pbullet_c = NULL;
 
   if(type == COLLISION_BUMP) {
     bump();
@@ -949,7 +992,22 @@ BadGuy::collision(void *p_c_object, int c_object, CollisionType type)
   switch (c_object)
     {
     case CO_BULLET:
-      kill_me(10);
+      pbullet_c = (Bullet*) p_c_object;
+
+      if(pbullet_c->kind == FIRE_BULLET)
+        {
+        if(kind == BAD_MRICEBLOCK || kind == BAD_STALACTITE ||
+            kind == BAD_FISH || kind == BAD_BOUNCINGSNOWBALL ||
+            kind == BAD_FLYINGSNOWBALL || kind == BAD_FLYINGSNOWBALL)
+        kill_me(10);
+        }
+      else if(pbullet_c->kind == ICE_BULLET)
+        {
+        if(kind == BAD_FLAME)
+          kill_me(10);
+        else
+          frozen_timer.start(FROZEN_TIME);
+        }
       break;
 
     case CO_BADGUY:
@@ -974,9 +1032,7 @@ BadGuy::collision(void *p_c_object, int c_object, CollisionType type)
         if (pbad_c->kind == BAD_MRBOMB)
         {
           // mrbomb transforms into a bomb now
-          World::current()->add_bad_guy(pbad_c->base.x, pbad_c->base.y,
-                                        BAD_BOMB);
-          pbad_c->remove_me();
+          explode(pbad_c);
           return;
         }
         else if (pbad_c->kind != BAD_MRBOMB)
@@ -988,7 +1044,14 @@ BadGuy::collision(void *p_c_object, int c_object, CollisionType type)
       /* Kill any badguys that get hit by stalactite */
       else if (kind == BAD_STALACTITE && dying == DYING_NOT)
       {
-        pbad_c->kill_me(50);
+        if (pbad_c->kind == BAD_MRBOMB)
+        {
+          // mrbomb transforms into a bomb now
+          explode(pbad_c);
+          return;
+        }
+        else
+          pbad_c->kill_me(50);
       }
 
       /* When enemies run into eachother, make them change directions */
@@ -1065,6 +1128,7 @@ BadGuy::collision(void *p_c_object, int c_object, CollisionType type)
     }
 }
 
+
 //---------------------------------------------------------------------------
 
 void load_badguy_gfx()
@@ -1078,8 +1142,11 @@ void load_badguy_gfx()
   img_jumpy_left_up = sprite_manager->load("jumpy-left-up");
   img_jumpy_left_down = sprite_manager->load("jumpy-left-down");
   img_jumpy_left_middle = sprite_manager->load("jumpy-left-middle");
+  img_jumpy_left_iced = sprite_manager->load("jumpy-left-iced");
   img_mrbomb_left = sprite_manager->load("mrbomb-left");
   img_mrbomb_right = sprite_manager->load("mrbomb-right");
+  img_mrbomb_iced_left = sprite_manager->load("mrbomb-iced-left");
+  img_mrbomb_iced_right = sprite_manager->load("mrbomb-iced-right");
   img_mrbomb_ticking_left = sprite_manager->load("mrbomb-ticking-left");
   img_mrbomb_ticking_right = sprite_manager->load("mrbomb-ticking-right");
   img_mrbomb_explosion = sprite_manager->load("mrbomb-explosion");
@@ -1088,6 +1155,8 @@ void load_badguy_gfx()
   img_flame = sprite_manager->load("flame");
   img_fish = sprite_manager->load("fish");
   img_fish_down = sprite_manager->load("fish-down");
+  img_fish_iced = sprite_manager->load("fish-iced");
+  img_fish_iced_down = sprite_manager->load("fish-iced-down");
   img_bouncingsnowball_left = sprite_manager->load("bouncingsnowball-left");
   img_bouncingsnowball_right = sprite_manager->load("bouncingsnowball-right");
   img_bouncingsnowball_squished = sprite_manager->load("bouncingsnowball-squished");
@@ -1095,6 +1164,8 @@ void load_badguy_gfx()
   img_flyingsnowball_squished = sprite_manager->load("flyingsnowball-squished");
   img_spiky_left = sprite_manager->load("spiky-left");
   img_spiky_right = sprite_manager->load("spiky-right");
+  img_spiky_iced_left = sprite_manager->load("spiky-iced-left");
+  img_spiky_iced_right = sprite_manager->load("spiky-iced-right");
   img_snowball_left = sprite_manager->load("snowball-left");
   img_snowball_right = sprite_manager->load("snowball-right");
   img_snowball_squished_left = sprite_manager->load("snowball-squished-left");