-converted remaining classes to GameObject
[supertux.git] / src / badguy.cpp
index bf6eb79..1f626a6 100644 (file)
@@ -32,6 +32,9 @@
 #include "tile.h"
 #include "resources.h"
 #include "sprite_manager.h"
+#include "gameloop.h"
+#include "display_manager.h"
+#include "lispwriter.h"
 
 Sprite* img_mriceblock_flat_left;
 Sprite* img_mriceblock_flat_right;
@@ -42,8 +45,11 @@ Sprite* img_mriceblock_right;
 Sprite* img_jumpy_left_up;
 Sprite* img_jumpy_left_down;
 Sprite* img_jumpy_left_middle;
+Sprite* img_jumpy_left_iced;
 Sprite* img_mrbomb_left;
 Sprite* img_mrbomb_right;
+Sprite* img_mrbomb_iced_left;
+Sprite* img_mrbomb_iced_right;
 Sprite* img_mrbomb_ticking_left;
 Sprite* img_mrbomb_ticking_right;
 Sprite* img_mrbomb_explosion;
@@ -52,6 +58,8 @@ Sprite* img_stalactite_broken;
 Sprite* img_flame;
 Sprite* img_fish;
 Sprite* img_fish_down;
+Sprite* img_fish_iced;
+Sprite* img_fish_iced_down;
 Sprite* img_bouncingsnowball_left;
 Sprite* img_bouncingsnowball_right;
 Sprite* img_bouncingsnowball_squished;
@@ -59,6 +67,8 @@ Sprite* img_flyingsnowball;
 Sprite* img_flyingsnowball_squished;
 Sprite* img_spiky_left;
 Sprite* img_spiky_right;
+Sprite* img_spiky_iced_left;
+Sprite* img_spiky_iced_right;
 Sprite* img_snowball_left;
 Sprite* img_snowball_right;
 Sprite* img_snowball_squished_left;
@@ -134,23 +144,56 @@ std::string badguykind_to_string(BadGuyKind kind)
     }
 }
 
-BadGuy::BadGuy(float x, float y, BadGuyKind kind_, bool stay_on_platform_)
+BadGuy::BadGuy(DisplayManager& display_manager, BadGuyKind kind_,
+    LispReader& lispreader)
   : removable(false), squishcount(0)
 {
-  base.x   = x;
-  base.y   = y;    
+  display_manager.add_drawable(this, LAYER_OBJECTS);
+
+  base.x = 0;
+  base.y = 0;
+  lispreader.read_float("x", &base.x);
+  lispreader.read_float("y", &base.y);
   base.width  = 0;
   base.height = 0;
-  base.xm  = 0;
-  base.ym  = 0;
 
-  stay_on_platform = stay_on_platform_;
+  kind     = kind_;
+
+  stay_on_platform = false;
+  lispreader.read_bool("stay-on-platform", &stay_on_platform);  
+
+  init();
+}
+
+BadGuy::BadGuy(DisplayManager& display_manager, BadGuyKind kind_,
+    float x, float y)
+{
+  display_manager.add_drawable(this, LAYER_OBJECTS);
+
+  base.x = x;
+  base.y = y;
+  base.width  = 0;
+  base.height = 0;
+  stay_on_platform = false;
+
+  kind     = kind_;
+  
+  init();
+}
+
+BadGuy::~BadGuy()
+{
+}
+
+void
+BadGuy::init()
+{
   mode     = NORMAL;
   dying    = DYING_NOT;
-  kind     = kind_;
   old_base = base;
   dir      = LEFT;
   seen     = false;
+  frozen_timer.init(true);
   animation_offset = 0;
   sprite_left = sprite_right = 0;
   physic.reset();
@@ -169,7 +212,7 @@ BadGuy::BadGuy(float x, float y, BadGuyKind kind_, bool stay_on_platform_)
     // hack so that the bomb doesn't hurt until it expldes...
     dying = DYING_SQUISHED;
   } else if(kind == BAD_FLAME) {
-    base.ym = 0; // we misuse base.ym as angle for the flame
+    angle = 0;
     physic.enable_gravity(false);
     set_sprite(img_flame, img_flame);
   } else if(kind == BAD_BOUNCINGSNOWBALL) {
@@ -193,26 +236,40 @@ BadGuy::BadGuy(float x, float y, BadGuyKind kind_, bool stay_on_platform_)
   }
 
   // if we're in a solid tile at start correct that now
-  if(kind != BAD_FLAME && kind != BAD_FISH && collision_object_map(base)) {
-    printf("Warning: badguy started in wall!.\n");
-    while(collision_object_map(base))
-      --base.y;
-  }
+  if(kind != BAD_FLAME && kind != BAD_FISH && collision_object_map(base)) 
+    {
+      std::cout << "Warning: badguy started in wall: kind: " << badguykind_to_string(kind) 
+                << " pos: (" << base.x << ", " << base.y << ")" << std::endl;
+      while(collision_object_map(base))
+        --base.y;
+    }
+}
+
+void
+BadGuy::write(LispWriter& writer)
+{
+  writer.start_list(badguykind_to_string(kind));
+
+  writer.write_float("x", base.x);
+  writer.write_float("y", base.y);
+  writer.write_bool("stay-on-platform", stay_on_platform);  
+
+  writer.end_list(badguykind_to_string(kind));
 }
 
 void
-BadGuy::action_mriceblock(float frame_ratio)
+BadGuy::action_mriceblock(double elapsed_time)
 {
   Player& tux = *World::current()->get_tux();
 
-  if(dying == DYING_NOT)
+  if(mode != HELD)
     fall();
   
   /* Move left/right: */
-  if (mode == NORMAL || mode == KICK)
+  if (mode != HELD)
     {
       // move
-      physic.apply(frame_ratio, base.x, base.y);
+      physic.apply(elapsed_time, base.x, base.y);
       if (dying != DYING_FALLING)
         collision_swept_object_map(&old_base,&base);
     }
@@ -286,12 +343,18 @@ BadGuy::check_horizontal_bump(bool checkcliff)
     float halfheight = base.height / 2;
     if (dir == LEFT && issolid( base.x, (int) base.y + halfheight))
     {
+        if (kind == BAD_MRICEBLOCK && mode == KICK)
+            World::current()->trybreakbrick(base.x, (int) base.y + halfheight, false);
+            
         dir = RIGHT;
         physic.set_velocity(-physic.get_velocity_x(), physic.get_velocity_y());
         return;
     }
     if (dir == RIGHT && issolid( base.x + base.width, (int)base.y + halfheight))
     {
+        if (kind == BAD_MRICEBLOCK && mode == KICK)
+            World::current()->trybreakbrick(base.x + base.width, (int) base.y + halfheight, false);
+            
         dir = LEFT;
         physic.set_velocity(-physic.get_velocity_x(), physic.get_velocity_y());
         return;
@@ -345,11 +408,16 @@ BadGuy::fall()
               if (!issolid(base.x + ((dir == LEFT) ? 0 : base.width),
                            base.y + base.height))
                 {
-                  physic.set_velocity_x(-physic.get_velocity_x());
                   if (dir == LEFT)
+                  {
                     dir = RIGHT;
+                    physic.set_velocity_x(fabsf(physic.get_velocity_x()));
+                  } 
                   else
+                  {
                     dir = LEFT;
+                    physic.set_velocity_x(-fabsf(physic.get_velocity_x()));
+                  }
                 }
             }
         }
@@ -361,20 +429,23 @@ BadGuy::fall()
 }
 
 void
-BadGuy::remove_me()
+BadGuy::action_jumpy(double elapsed_time)
 {
-  removable = true;
-}
+  if(frozen_timer.check())
+    {
+    set_sprite(img_jumpy_left_iced, img_jumpy_left_iced);
+    return;
+    }
 
-void
-BadGuy::action_jumpy(float frame_ratio)
-{
-  if (fabsf(physic.get_velocity_y()) < 2.5f)
+  const float vy = physic.get_velocity_y();
+
+  // XXX: These tests *should* use location from ground, not velocity
+  if (fabsf(vy) > 5.6f)
+    set_sprite(img_jumpy_left_down, img_jumpy_left_down);
+  else if (fabsf(vy) > 5.3f)
     set_sprite(img_jumpy_left_middle, img_jumpy_left_middle);
-  else if (physic.get_velocity_y() < 0)
+  else
     set_sprite(img_jumpy_left_up, img_jumpy_left_up);
-  else 
-    set_sprite(img_jumpy_left_down, img_jumpy_left_down);
 
   Player& tux = *World::current()->get_tux();
 
@@ -401,26 +472,32 @@ BadGuy::action_jumpy(float frame_ratio)
     dir = LEFT;
 
   // move
-  physic.apply(frame_ratio, base.x, base.y);
+  physic.apply(elapsed_time, base.x, base.y);
   if(dying == DYING_NOT)
     collision_swept_object_map(&old_base, &base);
 }
 
 void
-BadGuy::action_mrbomb(float frame_ratio)
+BadGuy::action_mrbomb(double elapsed_time)
 {
+  if(frozen_timer.check())
+    {
+    set_sprite(img_mrbomb_iced_left, img_mrbomb_iced_right);
+    return;
+    }
+
   if (dying == DYING_NOT)
     check_horizontal_bump(true);
 
   fall();
 
-  physic.apply(frame_ratio, base.x, base.y);
+  physic.apply(elapsed_time, base.x, base.y);
   if (dying != DYING_FALLING)
     collision_swept_object_map(&old_base,&base); 
 }
 
 void
-BadGuy::action_bomb(float frame_ratio)
+BadGuy::action_bomb(double elapsed_time)
 {
   static const int TICKINGTIME = 1000;
   static const int EXPLODETIME = 1000;
@@ -452,12 +529,12 @@ BadGuy::action_bomb(float frame_ratio)
   }
 
   // move
-  physic.apply(frame_ratio, base.x, base.y);                 
+  physic.apply(elapsed_time, base.x, base.y);                 
   collision_swept_object_map(&old_base,&base);
 }
 
 void
-BadGuy::action_stalactite(float frame_ratio)
+BadGuy::action_stalactite(double elapsed_time)
 {
   Player& tux = *World::current()->get_tux();
 
@@ -492,26 +569,36 @@ BadGuy::action_stalactite(float frame_ratio)
   }
 
   // move
-  physic.apply(frame_ratio, base.x, base.y);
+  physic.apply(elapsed_time, base.x, base.y);
 
   if(dying == DYING_SQUISHED && !timer.check())
     remove_me();
 }
 
 void
-BadGuy::action_flame(float frame_ratio)
+BadGuy::action_flame(double elapsed_time)
 {
     static const float radius = 100;
     static const float speed = 0.02;
-    base.x = old_base.x + cos(base.ym) * radius;
-    base.y = old_base.y + sin(base.ym) * radius;
+    base.x = old_base.x + cos(angle) * radius;
+    base.y = old_base.y + sin(angle) * radius;
 
-    base.ym = fmodf(base.ym + frame_ratio * speed, 2*M_PI);
+    angle = fmodf(angle + elapsed_time * speed, 2*M_PI);
 }
 
 void
-BadGuy::action_fish(float frame_ratio)
+BadGuy::action_fish(double elapsed_time)
 {
+  if(frozen_timer.check())
+    {
+    if(physic.get_velocity_y() < 0)
+      set_sprite(img_fish_iced_down, img_fish_iced_down);
+    else
+      set_sprite(img_fish_iced, img_fish_iced);
+
+    return;
+    }
+
   static const float JUMPV = 6;
   static const int WAITTIME = 1000;
     
@@ -534,7 +621,7 @@ BadGuy::action_fish(float frame_ratio)
       physic.enable_gravity(true);
     }
 
-  physic.apply(frame_ratio, base.x, base.y);
+  physic.apply(elapsed_time, base.x, base.y);
   if(dying == DYING_NOT)
     collision_swept_object_map(&old_base, &base);
 
@@ -543,7 +630,7 @@ BadGuy::action_fish(float frame_ratio)
 }
 
 void
-BadGuy::action_bouncingsnowball(float frame_ratio)
+BadGuy::action_bouncingsnowball(double elapsed_time)
 {
   static const float JUMPV = 4.5;
     
@@ -563,7 +650,7 @@ BadGuy::action_bouncingsnowball(float frame_ratio)
   // check for right/left collisions
   check_horizontal_bump();
 
-  physic.apply(frame_ratio, base.x, base.y);
+  physic.apply(elapsed_time, base.x, base.y);
   if(dying == DYING_NOT)
     collision_swept_object_map(&old_base, &base);
 
@@ -577,7 +664,7 @@ BadGuy::action_bouncingsnowball(float frame_ratio)
 }
 
 void
-BadGuy::action_flyingsnowball(float frame_ratio)
+BadGuy::action_flyingsnowball(double elapsed_time)
 {
   static const float FLYINGSPEED = 1;
   static const int DIRCHANGETIME = 1000;
@@ -603,7 +690,7 @@ BadGuy::action_flyingsnowball(float frame_ratio)
   if(dying != DYING_NOT)
     physic.enable_gravity(true);
 
-  physic.apply(frame_ratio, base.x, base.y);
+  physic.apply(elapsed_time, base.x, base.y);
   if(dying == DYING_NOT || dying == DYING_SQUISHED)
     collision_swept_object_map(&old_base, &base);
 
@@ -617,8 +704,14 @@ BadGuy::action_flyingsnowball(float frame_ratio)
 }
 
 void
-BadGuy::action_spiky(float frame_ratio)
+BadGuy::action_spiky(double elapsed_time)
 {
+  if(frozen_timer.check())
+    {
+    set_sprite(img_spiky_iced_left, img_spiky_iced_right);
+    return;
+    }
+
   if (dying == DYING_NOT)
     check_horizontal_bump();
 
@@ -632,26 +725,26 @@ BadGuy::action_spiky(float frame_ratio)
   }
 #endif
 
-  physic.apply(frame_ratio, base.x, base.y);
+  physic.apply(elapsed_time, base.x, base.y);
   if (dying != DYING_FALLING)
     collision_swept_object_map(&old_base,&base);   
 }
 
 void
-BadGuy::action_snowball(float frame_ratio)
+BadGuy::action_snowball(double elapsed_time)
 {
   if (dying == DYING_NOT)
     check_horizontal_bump();
 
   fall();
 
-  physic.apply(frame_ratio, base.x, base.y);
+  physic.apply(elapsed_time, base.x, base.y);
   if (dying != DYING_FALLING)
     collision_swept_object_map(&old_base,&base);
 }
 
 void
-BadGuy::action(float frame_ratio)
+BadGuy::action(float elapsed_time)
 {
   // Remove if it's far off the screen:
   if (base.x < scroll_x - OFFSCREEN_DISTANCE)
@@ -661,11 +754,22 @@ BadGuy::action(float frame_ratio)
     }
 
   // BadGuy fall below the ground
-  if (base.y > screen->h) {
+  if (base.y > World::current()->get_level()->height * 32) {
     remove_me();
     return;
   }
 
+  // Kill us if we landed on spikes
+  if (dying == DYING_NOT
+      && (kind != BAD_STALACTITE && kind != BAD_FLAME && kind != BAD_BOMB)
+      && (isspike(base.x, base.y) || isspike(base.x + base.width, base.y)
+      ||  isspike(base.x, base.y + base.height)
+      ||  isspike(base.x + base.width, base.y + base.height)))
+      {
+         physic.set_velocity_y(3);
+         kill_me(0);
+      }
+
   // Once it's on screen, it's activated!
   if (base.x <= scroll_x + screen->w + OFFSCREEN_DISTANCE)
     seen = true;
@@ -676,54 +780,59 @@ BadGuy::action(float frame_ratio)
   switch (kind)
     {
     case BAD_MRICEBLOCK:
-      action_mriceblock(frame_ratio);
+      action_mriceblock(elapsed_time);
       break;
   
     case BAD_JUMPY:
-      action_jumpy(frame_ratio);
+      action_jumpy(elapsed_time);
       break;
 
     case BAD_MRBOMB:
-      action_mrbomb(frame_ratio);
+      action_mrbomb(elapsed_time);
       break;
     
     case BAD_BOMB:
-      action_bomb(frame_ratio);
+      action_bomb(elapsed_time);
       break;
 
     case BAD_STALACTITE:
-      action_stalactite(frame_ratio);
+      action_stalactite(elapsed_time);
       break;
 
     case BAD_FLAME:
-      action_flame(frame_ratio);
+      action_flame(elapsed_time);
       break;
 
     case BAD_FISH:
-      action_fish(frame_ratio);
+      action_fish(elapsed_time);
       break;
 
     case BAD_BOUNCINGSNOWBALL:
-      action_bouncingsnowball(frame_ratio);
+      action_bouncingsnowball(elapsed_time);
       break;
 
     case BAD_FLYINGSNOWBALL:
-      action_flyingsnowball(frame_ratio);
+      action_flyingsnowball(elapsed_time);
       break;
 
     case BAD_SPIKY:
-      action_spiky(frame_ratio);
+      action_spiky(elapsed_time);
       break;
 
     case BAD_SNOWBALL:
-      action_snowball(frame_ratio);
+      action_snowball(elapsed_time);
+      break;
+    default:
       break;
     }
 }
 
 void
-BadGuy::draw()
+BadGuy::draw(ViewPort& viewport, int)
 {
+  float scroll_x = viewport.get_translation().x;
+  float scroll_y = viewport.get_translation().y;
+
   // Don't try to draw stuff that is outside of the screen
   if(base.x <= scroll_x - base.width || base.x >= scroll_x + screen->w)
     return;
@@ -734,10 +843,10 @@ BadGuy::draw()
     }
 
   Sprite* sprite = (dir == LEFT) ? sprite_left : sprite_right;
-  sprite->draw(base.x - scroll_x, base.y);
+  sprite->draw(viewport.world2screen(Vector(base.x, base.y)));
 
   if (debug_mode)
-    fillrect(base.x - scroll_x, base.y, base.width, base.height, 75,0,75, 150);
+    fillrect(base.x - scroll_x, base.y - scroll_y, base.width, base.height, 75,0,75, 150);
 }
 
 void
@@ -778,9 +887,11 @@ void
 BadGuy::bump()
 {
   // these can't be bumped
-  if(kind == BAD_FLAME || kind == BAD_BOMB || kind == BAD_FISH)
+  if(kind == BAD_FLAME || kind == BAD_BOMB || kind == BAD_FISH
+      || kind == BAD_FLYINGSNOWBALL)
     return;
-  
+
+  physic.set_velocity_y(3);
   kill_me(25);
 }
 
@@ -796,8 +907,8 @@ BadGuy::squish_me(Player* player)
 {
   make_player_jump(player);
     
-  World::current()->add_score(base.x - scroll_x,
-                              base.y, 50 * player_status.score_multiplier);
+  World::current()->add_score(Vector(base.x, base.y),
+                              50 * player_status.score_multiplier);
   play_sound(sounds[SND_SQUISH], SOUND_CENTER_SPEAKER);
   player_status.score_multiplier++;
 
@@ -813,13 +924,13 @@ BadGuy::squish(Player* player)
     
   if(kind == BAD_MRBOMB) {
     // mrbomb transforms into a bomb now
-    World::current()->add_bad_guy(base.x, base.y, BAD_BOMB);
+    explode();
     
     make_player_jump(player);
-    World::current()->add_score(base.x - scroll_x, base.y, 50 * player_status.score_multiplier);
+    World::current()->add_score(Vector(base.x, base.y),
+                                50 * player_status.score_multiplier);
     play_sound(sounds[SND_SQUISH], SOUND_CENTER_SPEAKER);
     player_status.score_multiplier++;
-    remove_me();
     return;
 
   } else if (kind == BAD_MRICEBLOCK) {
@@ -868,7 +979,8 @@ BadGuy::squish(Player* player)
       
     make_player_jump(player);
              
-    World::current()->add_score(base.x - scroll_x, base.y, 25 * player_status.score_multiplier);
+    World::current()->add_score(Vector(base.x, base.y),
+                                25 * player_status.score_multiplier);
     player_status.score_multiplier++;
      
     // simply remove the fish...
@@ -892,7 +1004,7 @@ BadGuy::squish(Player* player)
 void
 BadGuy::kill_me(int score)
 {
-  if(kind == BAD_BOMB || kind == BAD_STALACTITE || kind == BAD_FLAME)
+  if(kind == BAD_BOMB)
     return;
 
   dying = DYING_FALLING;
@@ -904,22 +1016,36 @@ BadGuy::kill_me(int score)
       tux.holding_something = false;
     }
   }
-  
+
   physic.enable_gravity(true);
-  physic.set_velocity_y(0);
 
   /* Gain some points: */
-    World::current()->add_score(base.x - scroll_x, base.y,
-                    score * player_status.score_multiplier);
+  if (score != 0)
+    World::current()->add_score(Vector(base.x, base.y),
+                                score * player_status.score_multiplier);
 
   /* Play death sound: */
   play_sound(sounds[SND_FALL], SOUND_CENTER_SPEAKER);
 }
 
 void
+BadGuy::explode()
+{
+  World::current()->add_bad_guy(base.x, base.y, BAD_BOMB);
+  remove_me();
+}
+
+void
+BadGuy::collision(const MovingObject&, int)
+{
+  // later
+}
+
+void
 BadGuy::collision(void *p_c_object, int c_object, CollisionType type)
 {
   BadGuy* pbad_c    = NULL;
+  Bullet* pbullet_c = NULL;
 
   if(type == COLLISION_BUMP) {
     bump();
@@ -936,19 +1062,33 @@ BadGuy::collision(void *p_c_object, int c_object, CollisionType type)
   switch (c_object)
     {
     case CO_BULLET:
-      kill_me(10);
+      pbullet_c = (Bullet*) p_c_object;
+
+      if(pbullet_c->kind == FIRE_BULLET)
+        {
+        if (kind != BAD_BOMB && kind != BAD_STALACTITE && kind != BAD_FLAME)
+          kill_me(10);
+        }
+      else if(pbullet_c->kind == ICE_BULLET)
+        {
+        //if(kind == BAD_FLAME)
+        //  kill_me(10);
+        //else
+          frozen_timer.start(FROZEN_TIME);
+        }
       break;
 
     case CO_BADGUY:
       pbad_c = (BadGuy*) p_c_object;
 
-      /* If we're a kicked mriceblock, kill any badguys we hit */
-      if(kind == BAD_MRICEBLOCK && mode == KICK)
+      /* If we're a kicked mriceblock, kill [almost] any badguys we hit */
+      if(kind == BAD_MRICEBLOCK && mode == KICK &&
+         kind != BAD_FLAME && kind != BAD_BOMB && kind != BAD_STALACTITE)
         {
           pbad_c->kill_me(25);
         }
 
-      // a held mriceblock gets kills the enemy too but falls to ground then
+      // a held mriceblock kills the enemy too but falls to ground then
       else if(kind == BAD_MRICEBLOCK && mode == HELD)
         {
           pbad_c->kill_me(25);
@@ -961,9 +1101,7 @@ BadGuy::collision(void *p_c_object, int c_object, CollisionType type)
         if (pbad_c->kind == BAD_MRBOMB)
         {
           // mrbomb transforms into a bomb now
-          World::current()->add_bad_guy(pbad_c->base.x, pbad_c->base.y,
-                                        BAD_BOMB);
-          pbad_c->remove_me();
+          pbad_c->explode();
           return;
         }
         else if (pbad_c->kind != BAD_MRBOMB)
@@ -975,7 +1113,14 @@ BadGuy::collision(void *p_c_object, int c_object, CollisionType type)
       /* Kill any badguys that get hit by stalactite */
       else if (kind == BAD_STALACTITE && dying == DYING_NOT)
       {
-        pbad_c->kill_me(50);
+        if (pbad_c->kind == BAD_MRBOMB)
+        {
+          // mrbomb transforms into a bomb now
+          pbad_c->explode();
+          return;
+        }
+        else
+          pbad_c->kill_me(50);
       }
 
       /* When enemies run into eachother, make them change directions */
@@ -989,16 +1134,16 @@ BadGuy::collision(void *p_c_object, int c_object, CollisionType type)
         // Bounce off of other badguy if we land on top of him
         if (base.y + base.height < pbad_c->base.y + pbad_c->base.height)
         {
-          Direction old_dir = dir;
           if (pbad_c->dir == LEFT)
+          {
             dir = RIGHT;
+            physic.set_velocity(fabsf(physic.get_velocity_x()), 2);
+          }
           else if (pbad_c->dir == RIGHT)
+          {
             dir = LEFT;
-
-          if (dir != old_dir)
-            physic.inverse_velocity_x();
-
-          physic.set_velocity(fabs(physic.get_velocity_x()), 2);
+            physic.set_velocity(-fabsf(physic.get_velocity_x()), 2);
+          }
 
           break;
         }
@@ -1007,12 +1152,21 @@ BadGuy::collision(void *p_c_object, int c_object, CollisionType type)
 
         if (pbad_c->kind != BAD_FLAME)
           {
-          if (dir == LEFT)
-            dir = RIGHT;
-          else if (dir == RIGHT)
-            dir = LEFT;
-        
-          physic.inverse_velocity_x();
+            if (dir == LEFT)
+            {
+              dir = RIGHT;
+              physic.set_velocity_x(fabsf(physic.get_velocity_x()));
+
+              // in case badguys get "jammed"
+              if (physic.get_velocity_x() != 0)
+                base.x = pbad_c->base.x + pbad_c->base.width;
+            }
+            else if (dir == RIGHT)
+            {
+              dir = LEFT;
+              physic.set_velocity_x(-fabsf(physic.get_velocity_x()));
+            }
+
           }
       }
       
@@ -1045,6 +1199,7 @@ BadGuy::collision(void *p_c_object, int c_object, CollisionType type)
     }
 }
 
+
 //---------------------------------------------------------------------------
 
 void load_badguy_gfx()
@@ -1058,8 +1213,11 @@ void load_badguy_gfx()
   img_jumpy_left_up = sprite_manager->load("jumpy-left-up");
   img_jumpy_left_down = sprite_manager->load("jumpy-left-down");
   img_jumpy_left_middle = sprite_manager->load("jumpy-left-middle");
+  img_jumpy_left_iced = sprite_manager->load("jumpy-left-iced");
   img_mrbomb_left = sprite_manager->load("mrbomb-left");
   img_mrbomb_right = sprite_manager->load("mrbomb-right");
+  img_mrbomb_iced_left = sprite_manager->load("mrbomb-iced-left");
+  img_mrbomb_iced_right = sprite_manager->load("mrbomb-iced-right");
   img_mrbomb_ticking_left = sprite_manager->load("mrbomb-ticking-left");
   img_mrbomb_ticking_right = sprite_manager->load("mrbomb-ticking-right");
   img_mrbomb_explosion = sprite_manager->load("mrbomb-explosion");
@@ -1068,6 +1226,8 @@ void load_badguy_gfx()
   img_flame = sprite_manager->load("flame");
   img_fish = sprite_manager->load("fish");
   img_fish_down = sprite_manager->load("fish-down");
+  img_fish_iced = sprite_manager->load("fish-iced");
+  img_fish_iced_down = sprite_manager->load("fish-iced-down");
   img_bouncingsnowball_left = sprite_manager->load("bouncingsnowball-left");
   img_bouncingsnowball_right = sprite_manager->load("bouncingsnowball-right");
   img_bouncingsnowball_squished = sprite_manager->load("bouncingsnowball-squished");
@@ -1075,6 +1235,8 @@ void load_badguy_gfx()
   img_flyingsnowball_squished = sprite_manager->load("flyingsnowball-squished");
   img_spiky_left = sprite_manager->load("spiky-left");
   img_spiky_right = sprite_manager->load("spiky-right");
+  img_spiky_iced_left = sprite_manager->load("spiky-iced-left");
+  img_spiky_iced_right = sprite_manager->load("spiky-iced-right");
   img_snowball_left = sprite_manager->load("snowball-left");
   img_snowball_right = sprite_manager->load("snowball-right");
   img_snowball_squished_left = sprite_manager->load("snowball-squished-left");