#include "level.h"
#include "sector.h"
#include "tilemap.h"
+#include "statistics.h"
Sprite* img_mriceblock_flat_left;
Sprite* img_mriceblock_flat_right;
Sector::current()->add_score(Vector(base.x, base.y),
25 * player_status.score_multiplier);
SoundManager::get()->play_sound(IDToSound(SND_SQUISH), get_pos(), Sector::current()->player->get_pos());
+
player_status.score_multiplier++;
return;
Sector::current()->add_score(Vector(base.x, base.y),
25 * player_status.score_multiplier);
+
player_status.score_multiplier++;
// simply remove the fish...
player->bounce(this);
base.y += 66 - base.height;
-
+
Sector::current()->add_score(Vector(base.x, base.y),
25 * player_status.score_multiplier);
player_status.score_multiplier++;
if(kind == BAD_BOMB)
return;
+ if(mode != HELD)
+ global_stats.add_points(BADGUYS_KILLED_STAT, 1);
+
dying = DYING_FALLING;
if(kind == BAD_MRICEBLOCK) {
set_sprite(img_mriceblock_falling_left, img_mriceblock_falling_right);