removed one of the flapping levels since it doesn't work anymore
[supertux.git] / src / badguy.cpp
index 2dd2993..1d9d197 100644 (file)
@@ -34,6 +34,7 @@
 #include "level.h"
 #include "sector.h"
 #include "tilemap.h"
+#include "statistics.h"
 
 Sprite* img_mriceblock_flat_left;
 Sprite* img_mriceblock_flat_right;
@@ -365,7 +366,7 @@ BadGuy::action_mriceblock(double elapsed_time)
       if(tux.input.fire != DOWN) /* SHOOT! */
         {
           if(dir == LEFT)
-            base.x = tux.base.x;
+            base.x = tux.base.x - base.width;
           else
             base.x = tux.base.x + tux.base.width;
           old_base = base;
@@ -404,20 +405,27 @@ void
 BadGuy::check_horizontal_bump(bool checkcliff)
 {
     float halfheight = base.height / 2;
-    if (dir == LEFT && issolid( base.x, (int) base.y + halfheight))
+    if (dir == LEFT && issolid( base.x, base.y + halfheight))
     {
         if (kind == BAD_MRICEBLOCK && mode == KICK)
+            {
             Sector::current()->trybreakbrick(Vector(base.x, base.y + halfheight), false);
+            Sector::current()->tryemptybox(Vector(base.x, base.y + halfheight), dir);
+            }
             
         dir = RIGHT;
         physic.set_velocity(-physic.get_velocity_x(), physic.get_velocity_y());
         return;
     }
-    if (dir == RIGHT && issolid( base.x + base.width, (int)base.y + halfheight))
+    if (dir == RIGHT && issolid( base.x + base.width, base.y + halfheight))
     {
         if (kind == BAD_MRICEBLOCK && mode == KICK)
+            {
             Sector::current()->trybreakbrick(
-                Vector(base.x + base.width, (int) base.y + halfheight), false);
+                Vector(base.x + base.width, base.y + halfheight), false);
+            Sector::current()->tryemptybox(
+                Vector(base.x + base.width, base.y + halfheight), dir);
+            }
             
         dir = LEFT;
         physic.set_velocity(-physic.get_velocity_x(), physic.get_velocity_y());
@@ -1063,6 +1071,7 @@ BadGuy::squish(Player* player)
     Sector::current()->add_score(Vector(base.x, base.y),
                                 25 * player_status.score_multiplier);
     SoundManager::get()->play_sound(IDToSound(SND_SQUISH), get_pos(), Sector::current()->player->get_pos());
+
     player_status.score_multiplier++;
     return;
 
@@ -1114,6 +1123,7 @@ BadGuy::squish(Player* player)
              
     Sector::current()->add_score(Vector(base.x, base.y),
                                 25 * player_status.score_multiplier);
+
     player_status.score_multiplier++;
      
     // simply remove the fish...
@@ -1149,7 +1159,7 @@ BadGuy::squish(Player* player)
 
       player->bounce(this);
       base.y += 66 - base.height;
-             
+
       Sector::current()->add_score(Vector(base.x, base.y),
                                 25 * player_status.score_multiplier);
       player_status.score_multiplier++;
@@ -1167,6 +1177,9 @@ BadGuy::kill_me(int score)
   if(kind == BAD_BOMB)
     return;
 
+  if(mode != HELD)
+    global_stats.add_points(BADGUYS_KILLED_STAT, 1);
+
   dying = DYING_FALLING;
   if(kind == BAD_MRICEBLOCK) {
     set_sprite(img_mriceblock_falling_left, img_mriceblock_falling_right);