dir = RIGHT;
physic.set_velocity_x(fabsf(physic.get_velocity_x()));
- // in case badguys get "jammed"
- if (physic.get_velocity_x() != 0)
- base.x = pbad_c->base.x + pbad_c->base.width;
+ // Put bad guys a part (or they get jammed)
+ // only needed to do to one of them
+ base.x = pbad_c->base.x + pbad_c->base.width + 1;
}
else if (dir == RIGHT)
{